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Messages - Echo

#1
So a couple of questions about some changes I was going to do, just enharmonic spelling stuff.
- measure 30/42, I have B natural for the left hand, but I think it would look better as a Cb?
- measure 37, I have an Ab for the left hand, but should it actually be a G#?

And a change I'm more certain on doing is raising the last couple of 8th notes for the left hand in measure 31, for a smoother transition with the next measure.

Quote from: InsigTurtle on July 23, 2018, 11:12:40 PMJust a quick glance:
- m.3 sounds like you could add the triplet into the bass on beat 3
- I notice you simplified the rhythm somewhat, for playability reasons I suppose. At the given tempo, I wouldn't say it's too difficult to play, though.
- Also noticed how you neglect the bass in favour of playability, but incorporating a bit of the bass notes would help make the accompaniment more interesting
- Just to clarify, the sparse texture in m.45 is you adding a sort of "ending" by adding contrast to the beginning, right?
- I'd suggest adding the harp part to m.26-29 so you can contrast more with m.30

Thanks for the feedback!

- Will add change to measure 3 when I have access to my computer. I have a feeling I missed that due to copy/pasting the previous measure, haha.

- I'm assuming you're talking about the left hand rhythms around measures 6-16, in which case, I changed the 16th notes to 8th notes not because of it being "difficult," so much as it sounding and feeling awful to play repeated notes like that on piano. Same reason that I alternate octaves for the left hand triplets in the first few measures.

- So it is actually possible to include the bass and keep the left hand part for the section around measure 10, you would just have to use the right hand to play the top notes that are currently in the left hand's section. However, I felt like for the average user that uses this site, it would be better to just present that section more simply with "main melody with the right hand" and "accompaniment with the left" instead of splitting layers for more voices. Also, not having the bass early on makes for a better contrast with measures 18 and 45.

- Yup, nailed it! The piece has to end with one more round of the main melody, but it would be monotonous to play it exactly the same way a third time, so for the left hand I decided to have the phrase at measure 10 be based on the horn accompaniment, while for measure 45 the left hand derives from the bass parts. This was my compromise instead of putting the bass notes at measure 10; I would just save the bass notes until the end so that the performer would have something new to learn for the last section.

- Similar to what I did above, I held off the harp part at measure 26 because the same part is in measure 36, so the "contrast" is just displayed in different sections than what you had in mind. How someone decides to play it is up to preference, but the advantage of having it this way is that if they do want to play the harp part for measure 26, they can just look down to measure 36 as a reference, but if I overwrote it myself, they would lose the chords that are currently in measure 26 if they wanted to play the chords instead.

So, most of the suggestions are more about a difference in arranging style. If you or others feel that those kinds of changes would make the sheet more comfortable to play or make it sound significantly better, I'll implement them, but for now I don't see a reason to change it up.
#2
Nintendo / Re: Nintendo eShop Sale Topic
July 19, 2018, 10:35:22 AM
Quote from: SlowPokemon on July 19, 2018, 09:40:23 AMBy the way, is Monster Hunter good/which one should I get if I'm interested?

So, the people that I've seen that enjoy the series, literally get sucked in for hundreds of hours. People aren't joking they say that they have playtimes of like 300-600 hours.

But, I dunno if I'd particularly recommend it to you, because I've only seen you talk about story-driven/puzzle games. Monster Hunter has like no narrative whatsoever, it's just pure boss fight after boss fight, hunting one huge monster after the next, with endless grinding to get better equipment to take down even tougher monsters. That being said, if you do think that you'd have fun with that (constantly learning different boss patterns, trying out a bunch of different weapons), I guess I'd recommend it. There are demos anyway, and I'm pretty sure they give the gist of what the game's about.

In particular I've heard 4 Ultimate is the best out of those available, but I wouldn't really know the differences that well.

Also seconding that everyone should get the Ace Attorney trilogy if they haven't played it yet.
#3
Super glad this got bumped, because I was just starting to arrange this, so seeing this thread just saved me a ton of time. Also super glad that someone else knows about this game, because the OST's amazing!

First of all, great job! This is probably my favourite track from the game, so awesome to see this done.

Editing wise, I'm not sure if you did this for the sake of playability, but measure 8 should be an octave lower for the right hand, and the latter half of it is inaccurate (unless you were trying to emulate the drum effect?). Here's what I wrote for that measure, so you can just see and copy/paste it if you want.

For measure 12, I'd raise the octave of the left hand's last bit, to make it more easier/natural to play (using your first few fingers closer together). This is also in my sheet I attached if you want to check out what I mean.

This is more of a stylistic suggestion, but for the area around measure 29, how about getting rid of the tail-end of measure 29 and the first half of measure 30, so that you can fit in the "echo" of the melody that plays there?

Anyways, again, cool to see this sheet, and I hope you cover more music from this game.
#5
This game still has the best rendition of the FE theme to me. :D

I recommend listening to the first track listed here if you need a reference, due to the recording's quality.
https://serenesforest.net/music/fe-6-7-premium-soundtrack/

Otherwise, if you still want Youtube
Intro part

Main theme
#6

Been way too long since I've been here, or since I've arranged at all, for that matter. Let's hope that I haven't gotten too rusty since then.
#7
Nintendo / Re: Pokémon Ultra Sun & Pokémon Ultra Moon
November 28, 2017, 11:24:46 PM
Quote from: FireArrow on November 28, 2017, 10:33:19 PMAre they really comparable? Gigalith is a sandsetter with SR and Explosion. Stakataka is a wall breaker/trickroom sweeper with gyro ball.

Just a disclaimer, I wrote that I valued Gigalith more because I wrote that with Naganadel being around in mind.

Anyways, they have similar stats, similar types, and they both play like defensive tanks with similar coverage. You could play either or both in a Trick Room team, with the trade-off (like you said) being that Stakataka can set it up himself and has more offensive presence with Gyro Ball, while Gigalith's Sand offers a special defense boost against the new threats like Naganadel and Blacephalon and can Explode for switching opportunities.

The reason I thought Gigalith's Sand had more potential is because that while Trick Room leads to you building a completely anti-meta team, you could use Gigalith to help against the meta while still playing meta threats yourself. For example, Explosion was good in testing, because weakening something and then switching in your Naganadel was great, because then they're in a 50/50 where they either sack their Pokemon and let you get a Beast Boost, or you take advantage of the switch and Nasty Plot up. Besides that, Sand lets you play Excadrill, which outsped Naganadel even with a Speed boost, and a fast Earthquake threatened a lot of common stuff like Naganadel, Blacephalon, Tyranitar, Heatran, Magearna, etc. Not to mention that Excadrill's Rapid Spin ended up being good to deal with Rocks/Webs without having to worry about Bisharp like Defog users would.

So yeah, I did compare them pre-ban because they're both Rock-type tanks that you could use in Trick Room teams, but I thought Gigalith had more merit because it could work with Naganadel and provide more ways to deal with Naganadel before it was banned.

Quote from: BlackDragonSlayer on November 26, 2017, 12:36:20 PMWait, was it actually just banned from OU? How predictably laughable. :<

What's really laughable is that they keep trying to balance 6v6 battles, when Gamefreak just gave up and offered 3v3 and Double Battles instead.

To be fair to them though, Z-Move nuke + Nasty Plot Naganadel played pretty much like Z-Move nuke + Quiver Dance Pheromosa, so it'd be hard to justify them letting Naganadel stay if they insisted on banning Pheromosa.
#8
Nintendo / Re: Pokémon Ultra Sun & Pokémon Ultra Moon
November 26, 2017, 01:36:16 PM
Quote from: BlackDragonSlayer on November 26, 2017, 12:36:20 PMThe problem is that that still only works against frail teams. You still lack the +1 power that you need to get a guaranteed KO something (cause if you don't, you're dead), still lack in your ability to set up a Nasty Plot, and are still outsped by revenge killers before you get that speed boost.

EDIT: Wait, was it actually just banned from OU? How predictably laughable. :<

Naganadel doesn't actually get one shot by neutral hits often, you need to get hit by something that's super-effective or had a +2 boost or something. Z-Move solves the "power" issue, because Z-Draco Meteor does one shot a ton of things, and then you get a +1 Speed boost off of that KO. With a lack of Dugtrio, there's like no good way to trap and revenge kill it, letting Naganadel either be a hit and run nuke or an endgame sweeper. Again, I don't care about "balance" or "ban" discussions, but Naganadel was not as flawed as you're trying to make it out to be.
#9
Nintendo / Re: Pokémon Ultra Sun & Pokémon Ultra Moon
November 26, 2017, 03:45:00 AM
Quote from: SlowPokemon on November 23, 2017, 07:51:58 AMOmggg in Ultra Sun and Ultra Moon, apparently if you go to the Game Freak office holding a transferred Pokémon from the 3DS port of Pokémon Silver, the director says this:

"When we were having trouble fitting all the data in for Gold and Silver, and we were really in a pinch, this amazing guy came along and made a program for us that solved all our problems. He went on to become the amazing president of a real big company soon after that, too."

Dang, still miss him to this day...

On a brighter note, those comments are actually pretty interesting, like Exeggutor being the favourite Pokemon among the original staff. Seems that love carried on in this gen, since I feel that Alolan-Exeggutor was the most inspired out of the Alolan Forms.

Quote from: Dekkadeci on November 24, 2017, 11:12:16 PM*snip*

Spoiler
Stakataka: If you want a strong Gyro Ball and Trick Room setup over Sandstream, then fair enough.

Naganadel: Uh... So I say I think it's strong, you're telling me that other people think it's too strong, and then you're saying that you think it's strong too. I don't see where your "disagreement" is. :P

No comment on whether it should be banned or not. Just in general when I think about playing anything "competitively," I don't care to think about how things should be balanced, because that's other people's jobs. I just think of how to enjoy using the strategies I think are the best until they get banned or nerfed or whatever.

Blacephalon: I compared it with fast, frail special attackers with Gengar being my go-to due to their similar types and flaws. You compared with Fire-type attackers specifically. I compared it that way because stuff like Gengar or Greninja are actually used frequently, unlike Pokemon like say, Darmanitan or Chandelure. It's much more likely that when you're building a team that you're gonna be looking for a fast special attacker first and work out what type/moveset you want to round out the team afterwards, then be like "I want a frail Fire-nuke on my team."

Lycanroc: Why does a Pokemon with 150 base speed wish it had priority? lol

Here's the way I'll sum it up: You point out things that certain Pokemon do uniquely, without pointing out how those make those Pokemon more effective. Like I said, Stakataka's high damaging move and speed control, fair enough. But something like Blacephalon being compared to other Fire-types is short-sighted, because more often than not you care more about the high damage output in general instead of specifically needing a Fire-type on your team (not a particularly good type at the moment with stuff like Tyranitar, Greninja, Heatran, among others running around, etc.). Same goes for Lycanroc. Yes, it has a priority Rock-move, but how is that any better than Mega Aerodactyl when it's outspeeding pretty much anything with any of its moves (especially an Ice one)?
[close]

Quote from: BlackDragonSlayer on November 25, 2017, 11:36:01 AMNaganadel is kind of weird because it can do a lot of stuff, but all of its sets have major flaws. Scarf? Not enough initial power. Specs? Gets revenged killed easily before it sets up, and walled easily regardless. Nasty Plot? Is extremely frail and pretty much has no opportunities to set up in the first place.

Blacephlaon is good, but tricky to use, and being walled by Tyranitar doesn't help it at all. Probably best with Scarf so it doesn't have to worry much about being outsped/revenge killed or having a lack of initial power.

Nasty Plot is the set you want for Naganadel. Not entirely because of Nasty Plot specifically, but rather how Dragonium-Z solves the flaws you're thinking of with the Choice items. In practice, it gives you the needed power boost initially, then snowballs from there because Beast Boost gives you the Speed to avoid being revenge-killed (turning Draco Meteor into a no drawback, 100% accurate, +1 Speed move is super fair). Setup opportunities might change later as people adjust their teams, but for now enough people are playing stuff that'll get threatened by Sludge Wave/Flamethrower for you to sack a Pokemon and bring in Naganadel (Ferrothorn, Scizor, etc.).  Naganadel's defense is below average, but it's not paper-thin to the point where'll you get KO'd by entry hazards and a priority move (excluding like Ice Shard), so it more often than not can get the turn it needs even if you do take a hit.

Blacephalon's just in a funny position. It's golden when your opponent doesn't have T-tar/Heatran, but everyone's playing Tyranitar so it might as well be dead-weight.
#10
Nintendo / Re: Pokémon Ultra Sun & Pokémon Ultra Moon
November 23, 2017, 02:40:52 AM
Quote from: K-NiGhT on November 22, 2017, 08:23:11 PMWent into this with next to no knowledge of the game, and they didn't even bother to change most of the dialogue. I feel like most other 3rd versions have done a better job of making it feel like a fresh experience but this is kinda dumb.

now you know to read up on things before you purchase em

First island felt decently changed up to me (speeding up the introduction and getting your starter faster is nice). But yeah, it's a fair criticism that most of the exciting stuff is saved for lategame.

Now, Yellow/Crystal I don't think felt that different. Emerald was more discreet because they distracted you with FRLG in between releases, but just like USUM most of the good stuff was near the end. Platinum made the pace of Gen 4 feel bearable so that's the best 3rd version. B2W2 were great but also GameFreak's biggest mistake because now everyone's gonna expect them to put as much effort in making a fresh experience as those games. But yeah, I can tell why you'd be unmotivated to progress through the game if you've already played Sun/Moon, since it hasn't even been a full year since the original games came out. I've only recommended getting this game to my friends that skipped Sun/Moon myself.


Now if anyone wants my take on how the new stuff will play out for multiplayer (probably not, but i'mma do it anyways)
Spoiler
Keeping this with Singles/Showdown in mind because I don't think anyone here plays VGC format.

Dusk Lycanroc: Better than the other forms, but still not great. Best way to look at it is a Mega-Aerodactyl without Ice Fang.
 The lesser Speed is pretty much irrelevant, what it really needed was more type coverage. Ability's a waste too because even though Tough Claws is good, Rock is one of the worst types to go with it until something has it with Head Smash.

Stakataka/UB Assembly: Just use Gigalith. Pretty much the same thing but gives a free Sandstorm

Blacephelon/UB Burst: Too overhyped from what I've seen. Not bad, but no Focus Blast sucks (what I think people forget is that it can't get Hidden Power Fighting either), so it plays like a Gengar that can't get past T-tar/Heatran. I don't see it being comparable to stuff like Greninja or Kartana (tutors did well for them), but seems fun.

Naganadel/UB Adhesive 2: Probably my favourite of the bunch, it's what I wish Dragalge could've been. Concept is solid, just nuke with boosted Draco Meteors, then use STAB Poison or a Fire move to take out any Fairy/Steel-types. It wishes it learned Earth Power for Heatran, but otherwise it got everything it needed so I can see this being really good.

Zeraora: It's a fast Electivire without Ice Punch or Earthquake. Before you get too excited about its Speed, just remember that Tapu Koko's not that much slower if you need an Electric-type on your team.

Dusk Mane/Dawn Wings Necrozma: Let's be real here you're just gonna use these to transform into the next form. Being so slow gives no reason to use them over Lunala/Solgaleo. For some reason people think that Lion Necrozma has merit to compare to Solgaleo since it's less outclassed by it than Bat Necrozma is outclassed by Lunala, but that just shows how relatively bad Solgaleo is compared to the other big legendaries that you'd use these against.

Ultra Necrozma: Shout-out to the hardest in-game boss in the series. If you get stuck on this, Zoroark with Toxic's a good strategy because you'll trick it into using a Psychic move on you. Only thing I'll say about it is that Neuroforce is a mediocre ability for it because of its STABs (so Lycanroc with Tough Claws problem), but the Z-Move coming off of that attacking stat is crazy.
[close]
#11
Nintendo / Re: General Pokémon
August 04, 2017, 01:43:17 PM
^ Yup. No way can I accept the ORAS version being the best when it doesn't even have the best part of the piece. :P

Also, do you guys not count N and Wally as rivals or something?
#12
Nintendo / Re: General Pokémon
August 04, 2017, 01:24:08 PM
RSE Rival Battle > ORAS Rival Battle because of that jingle near the start
#13
Recommendation: Mother 3's Love Theme
Requests:
Fire Emblem Gaiden - Encounter
Kingdom Hearts: Chain of Memories - Destiny Islands (I usually end it with a rolled C chord, G-C-E like the measure before it)
#14
Hoo boy, teaching roommates that have never cooked before is both fun and scary. Instant grease fire, microwaved raw chicken, ugh...

Quote from: braixen1264 on August 01, 2017, 02:47:27 AMi got glasses now everything looks so sharp
but glasses really dont work with my face feelsbad

try contacts? or are they too scary to put on?

I'm sure you look great either way though
#15
Nintendo / Re: Pokemon Showdown!
August 04, 2017, 03:17:16 AM
Quoteyour post was really awful

that's mean :'(

but all i'm seeing is that you dunno how to make an argument by yourself and hav to c/p stuff from smogon

try reading what you quote too. the whole first paragraph barely covers anything "offensive." the whole first part just goes on and on about Stance Change and King's Shield for soaking up attacks, and the last part is all about praising its resistances and immunities. heck, your second quote doesn't even prove that it's "mainly/primarily" offensive, since it leads off by saying that Aegislash is simultaneously offensive and defensive


For real though, calling Aegislash primarily an offensive threat is misleading. Yeah, it has 150 base special attack, but that's totally offset by having to use 80 base power moves. Like I proved above, in terms of raw power it's comparable to a normal Charizard. It's especially misleading to see posts that point out those 150 base offenses without mentioning the weak moves that they're used with. It's like trying to portray Shuckle as an amazing wall because it has base 230 defenses, without mentioning the base 20 HP.

I mean, Aegislash has usable offense, I'll give it that, but you trying to argue with FA and MSF that it's "mainly/primarily" offensive is just wrong. I mean, its best set was/is the Sub/Toxic set, so I dunno how you're even gonna say that it was mainly used for its offensive prowess. It was banned because it was just generally good all around and was placed on a bunch of teams, but the reason for that was because of its stupid immunities/resistances to keep common stuff like Pheromosa and Tapu Lele in line, with having a decent neutral-coverage attacking move being icing on the cake.