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Messages - TheZeldaPianist275

#1
Quote from: SpecsFlyer17 on March 27, 2024, 01:39:19 PMAnd just to clarify, if you're dead entering the night phase, you can't play an action in case you get revived, right?
That's correct. You can only act once you're alive again.
#2
TWG CXXII: Rock Paper Scissors DEATHMATCH

Rock
1. Rock Vigilante
2. Rock Reviver
3. Rock Nullifier

Paper
4. Paper Vigilante
5. Paper Reviver
6. Paper Nullifier

Scissors
7. Scissors Vigilante
8. Scissors Reviver
9. Scissors Nullifier

Misc.
-Order of operations: Nullify > Revive > Vigi
-For example, the following chain could exist: (paper nullifier) targets (rock nullifier) who targets (paper vigilante) who targets (scissors reviver). In this case, the paper nullifier at the top of the daisy chain would cancel out the rock nullifier, allowing the paper vigilante's kill to go through. The scissors reviver would be dead, but his revive would still go through.
-Example 2: If a nullifier and vigilante target each other, the nullifier wins out.
-Example 3: If a vigilante targets a nullifier who targeted a reviver, the nullifier dies, but because the vigi's kill does not block the power of the person he targeted, the nullify still goes through, and the revive fails. Uh oh!
-Your team wins when your people are the last ones standing.
-Night/day cycle as usual. No one is required to use their power at night, but there must always be a lynch candidate.
-Added clarification (thanks Specs): you can't vigi someone who was dead at the start of the phase in case they get revived. Likewise, you can't revive someone who was alive at the start of the phase in case they get vigi'd.

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The Players
1. mastersuperfan
2. BlackDragonSlayer
3. ThatHiddenCharacter
4. SpecsFlyer17
5.
6.
7.
8.
9.

#3
Quote from: BlackDragonSlayer on March 22, 2024, 10:04:52 PMMy only suggestion to modify this game is to make it so that each person can only be revived once; otherwise, you can end up in a situation where one faction is able to dominate by being able to revive over and over again (especially if someone is able to trick another faction's reviver into reviving someone from their own team rather than the reviver's team).

Unless anyone else can point out a reason why that might actually break balance in this case, my personal preference for multi-use revivers is "one revive per person" cause I've seen several times throughout TWG history where not doing that can go terribly wrong.

I think I'd prefer to keep it as-is. If a reviver is tricked into reviving a member of another team, that team will have a giant leg up, and probably win handily--I'm having trouble seeing a situation where reviving "over and over again" would be a problem, since any individual person can only be revived every other night (eg killed N1, revived N2, killed D2/N3, revived N3/N4, etc.) and the game is likely to end before that. Perhaps this could be tweaked by adding a proviso where someone lynched is permanently dead? I'm open to that, but I don't want to limit people to only having "two stocks".

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#4
Site News / Re: Update, Monday 18th of March 2024
March 21, 2024, 07:06:11 AM
Fantastic update. I don't know how I missed that FFXIV piece when it was in submissions. That's the kind of sheet NSM exists for. Static is goated.

Also, shouldn't there be quotation marks in the title of the Breath of the Wild sheet--both in the sheet itself as well as in its listing on the site?
#5
Toby's right, it's been too long since a faction game.

TWG: Rock, Paper, Scissors

Rock
1. Rock Vigilante
2. Rock Reviver
3. Rock Nullifier

Paper
4. Paper Vigilante
5. Paper Reviver
6. Paper Nullifier

Scissors
7. Scissors Vigilante
8. Scissors Reviver
9. Scissors Nullifier

Misc.
-Order of operations: Nullify > Revive > Vigi
-For example, the following chain could exist: (paper nullifier) targets (rock nullifier) who targets (paper vigilante) who targets (scissors reviver). In this case, the paper nullifier at the top of the daisy chain would cancel out the rock nullifier, allowing the paper vigilante's kill to go through. The scissors reviver would be dead, but his revive would still go through.
-Example 2: If a nullifier and vigilante target each other, the nullifier wins out.
-Example 3: If a vigilante targets a nullifier who targeted a reviver, the nullifier dies, but because the vigi's kill does not block the power of the person he targeted, the nullify still goes through, and the revive fails. Uh oh!
-Your team wins when your people are the last ones standing.
-Night/day cycle as usual. No one is required to use their power at night, but there must always be a lynch candidate.

---

I'm open to suggestions for moving this setup around! I experimented with the idea of each team's powers only working on one of the other teams, just like rock-paper-scissors (i.e., scissors vigi could only kill paper, paper nullifier could only stop rock, etc.). I think this would be an example of overtheming a game, though--having all your powers only work situationally doesn't sound very fun to me, and it also could lead to some broken endgame scenarios where there are two teams and one has no defense against the other.

The thing that I'm most uncertain about: should the vigilante's kill also nullify the power of the person he targets, as it would in a regular game? I opted for no. The vigilante is much more powerful than the nullifier if yes (the latter blocks powers, the former blocks powers and also kills), and I'd like to avoid this. But I'm aware that's an unorthodox way of handling vigis

Also, I know the poll was for 8 people, but Math told Specs and me privately he'd play again if I host, so I don't think we'd struggle overmuch to fill this one.
#6
Love these boss themes Bloop. For this one I'm curious why you wrote m. 36-47 in 3/4+7/8 as opposed to just 13/8. It seems like the latter would be more elegant, since the rhythm stays consistent across those measures.
#7
Thanks again for hosting Oricorio! I think that's a pretty reasonable evaluation. If you were in my shoes nearthe end of D1, and assuming you would have let Specs bite the bullet and play the long game instead, how would you have set yourself up for success?

Also, thanks for the offsite game invite, but I'm gonna have to pass--it's a hard enough sell playing TWG on my home forum. Hope you fill the lobby though!
#8
Yeah Specs changed hemispheres late game which is not ideal for fighting for your life.

I'm down to play again, I think, but I know for sure that I'd have my attention piqued more by playing a larger game, with the heightened intensity and more creative interactions that happen in that context. The post-revival series of games has built up a variety of players at this point. With the Nakah/Raeko/MSF new blood, I'd be interested in seeing if we could get a 12-player game off the ground. Specs and I probably can get Math to play again, and between Davy, Olimar, Poet, A#, E. Gadd, Kai, Xiao, N1P2, surely we can find a few more for a bigger game?
#9
Quote from: BlackDragonSlayer on March 11, 2024, 07:43:02 PMI think your ploy of voting for yourself (or, yourself via voting for me) was the best play under the circumstances, especially considering I had explicitly stated a willingness to lynch my lover if I believed they were a wolf. If we had lived, I'm not 100% sure if I would've voted for you again right away (I think I likely would've gone for one of the other pairs as a way to hedge my bets), but it's likely I would have tried to pursue a lynch against you for D3. At the very least it would've made you look a lot more human had you survived.

Also thanks for the kind words BDS. It was a last ditch attempt that I was pleased with, and it mostly had the desired effect, but honestly Specs and I played so sloppily it shouldn't have gotten to that point.
#10
Thanks for hosting Oricorio. I feel badly about how I played—I really do love this game but I'm struggling to find the bandwidth for very thoughtful playing—MSF had my number that whole game.
#11
That was terribad
#13
It's not a commitment to a KitB at all lol--my preference would be to take Raeko and MSF down, but if I'm not getting that, you are more suspicious than either Specs or Toby to me. I care more about wolf-hunting than avoiding a KitB
#14
Agree to disagree. I'm gonna change my vote to BDS--I can't shake the feeling that these responses are not genuine, and I'd rather both you and me die than Toby and Specs.
#15
Quote from: BlackDragonSlayer on March 09, 2024, 05:23:51 PMIt's weird to me that's enough to make Toby your most human read. And, again, I don't feel like such a play would be out of the ordinary for most anybody in a game like this. It'd make sense to make a weak push early to distract from the possibility of strong push later (using the evidence of reactions during the weak push to fight against the strong push).

But I guess what I'm asking is who, from my perspective, do you think should be more human than him? I'm going off of playing several games with Toby recently, where he is very reserved as a human, especially early on, and only tends to make bold moves to prompt reactions from people--remember his prodding of me, A#, and Poet near the end of the tic-tac-toe game? That's what's in my mind; I think it's a demonstration that he's in the mindset of a human, scoping for information rather than coasting under the radar.

Quote from: BlackDragonSlayer on March 09, 2024, 05:21:56 PMGiven we have 40-ish minutes toward the end of the phase, I think it'd be helpful to know which of those two pairs you're more likely to vote for, so we don't have any super last-minute vote shuffling attempts.
Agree with this. There have been an absurd number of games recently where, like, 50% of the final votes cast are in the last five minutes (not innocent in that regard lol).