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Messages - BlackDragonSlayer

Pages: [1] 2 3 ... 671
1
Forum Games / Re: Wrong Answers Only
« on: February 16, 2020, 01:30:09 AM »
He just realized someone taped a "Loser" sign to his back.

2
Off-Topic / Re: The NSM Ultimate Ranking Topic
« on: February 02, 2020, 07:12:04 AM »
The first song of an album makes quite an impression of the rest of the album. Thus, I'm deciding to rank all the first songs of every David Bowie studio album, because why not. It'd be interesting to see how this compares to my David Bowie album ranking. Of note, I like most of these except maybe the last four.


Blackstar - Blackstar (2016)
Space Oddity - David Bowie (1969)
Five Years - The Rise and Fall of Ziggy Stardust and the Spiders from Mars (1972)
Loving the Alien - Tonight (1984)
Young Americans - Young Americans (1975)
Fantastic Voyage - Lodger (1979)
Modern Love - Let's Dance (1983)
Sunday - Heathen (2002)
Changes - Hunky Dory (1971)
Future Legend + Diamond Dogs - Diamond Dogs (1974)*
Station to Station - Station to Station (1976)
Watch That Man - Aladdin Sane (1973)
Beauty and the Beast - "Heroes" (1977)
Speed of Life - Low (1977)
New Killer Star - Reality (2003)
It's No Game (Pt. 1) - Scary Monsters (and Super Creeps) (1980)
Little Wonder - Earthling (1997)
The Next Day - The Next Day (2013)
Day-In Day-Out - Never Let Me Down (1987)**
Thursday's Child - Hours (1999)
Leon Takes Us Outside + Outside - Outside (1995)***
Rosalyn - Pin Ups (1973)
The Width of a Circle - The Man Who Sold the World (1970)
The Wedding - Black Tie White Noise (1993)
Uncle Arthur - David Bowie (1967)


*Yes, I'm counting them as one song.
**Only if you count the 2018 version.
***Also counting them as one song for similar reasons.

3
Off-Topic / Re: The Post Your Thoughts of the Moment Thread 2
« on: January 26, 2020, 02:00:19 AM »
Just realized that most of us joined when we were like 13-15 years old and for some reason we're all still here
Speculation: that's around the age we started using the internet with decreased/no parental supervision.

5
Off-Topic / Re: The Post Your Thoughts of the Moment Thread 2
« on: January 21, 2020, 02:55:26 AM »
Come 2022, I've gotta remember to keep track of that for myself.

6
1/19/20 Tramontane (adj.)- SHE'LL BE COMIN' 'ROUND THE MOUNTAIN WHEN SHE COMES

7
1/17/20 Discomfit (v.)- me when I'm trying to be healthy and exercise and otherwise maintain my body

8
Off-Topic / Re: The Post Your Thoughts of the Moment Thread 2
« on: January 10, 2020, 04:42:06 AM »
Hah! Congrats, Latios, may there be many more years to come!

9
Gaming / Re: The NSM top 10 games of the decade 2010-2019 list!
« on: January 01, 2020, 08:34:16 AM »
2010: 3D Dot Game Heroes (PS3)
Runners-up: Perfect Dark Remaster (XBLA), Super Meat Boy (multiple)
2011: Pokemon Black and White (DS)
Runners-up: Portal 2 (multiple), LittleBigPlanet 2 (PS3), Rayman Origins (multiple), Minecraft (multiple)
2012: Borderlands 2 (multiple)
Runners-up: Kid Icarus: Uprising (3DS), Pokemon Black 2 and White 2 (DS)
2013: The Last of Us (PS3)
Runner-up: DuckTales Remastered (multiple)
2014: Shovel Knight (multiple)
Runners-up: Pokemon Omega Ruby and Alpha Sapphire (3DS), Borderlands: The Pre-Sequel (multiple)
2015: Axiom Verge (multiple)
Runners-up: Undertale (multiple), Tales from the Borderlands (multiple)*
2016: Shantae: Half-Genie Hero (multiple)
Runner-up: Pokemon Sun and Moon (3DS)
2017: Sonic Mania (multiple)
Runners-up: Crash Bandicoot N. Sane Trilogy (multiple), Pokemon Ultra Sun and Ultra Moon (3DS)
2018: Super Smash Bros. Ultimate (Switch)**
Runner-up: Deltarune Chapter 1 (multiple)
2019: Disc Creatures (Steam)
Runners-up: Borderlands 3 (multiple), Pokemon Masters? (mobile)


*I'm counting this as 2015 even though the first episode was released late 2014.
**Technically don't own the game, but I've played it.

10
Forum Games / Re: Topic Kicking
« on: December 25, 2019, 09:00:21 AM »
Merry Christmas ya filthy animals.

11
Gaming / Re: The NSM top 10 games of the decade 2010-2019 list!
« on: November 22, 2019, 04:48:54 AM »
I mean, it makes sense, but Minecraft and Portal 2 feel like they came out waaaaay longer ago.

12
Off-Topic / Re: Hall of Quotes
« on: November 15, 2019, 08:59:11 AM »
wait is dudeman actually single or what

13
Off-Topic / Re: The NSM Ultimate Ranking Topic
« on: November 10, 2019, 10:31:39 AM »
BIONICLE Canister Waves:

Fantastic:
Bohrok (2002)
Bohrok are on top of this list for three reasons:
1. They look awesome and have fantastic color schemes.
2. They have to amazing action features: extending their necks and bouncing back, and curling into a ball.
3. Krana are easily one of the best LEGO collectibles ever.
That is all.
[close]
Phantoka (2008)
The first wave to be mixed heroes and villains, containing the Toa Phantoka and the Makuta Phantoka, both are extremely excellent. I think the new adaption of the Toa Nuva is great, it really captures their personalities while giving them new life. The Midak Skyblaster is probably the best blaster of the entire series.
[close]
Bohrok-Kal (2003)
Basically the Bohrok except with different color schemes. I generally prefer the colors of the original Bohrok better.
[close]
Toa Nuva (2002)
Basically the Toa Mata but slightly better! Some of the mask designs aren't as simple and streamlined as the original Toa Mata, but overall, I like their weapons and their armor better.
[close]
Toa Mata (2001)
The classic Toa will always have a place in my heart. Although lacking in the articulation of later waves, their gear function is pretty solid. Great design overall, especially with their masks and weapons. They're just very stand-out figures and it's clear why they were successful after a couple failed attempts at constraction themes. The random "two-fingered hand" on some of them never made sense to me, but hey, it works.
[close]
Toa Mahri (2007)
Despite having the absolute worst packaging, they're extremely great in terms of design for Toa. They're the first line of Toa to not be essentially clones of each other. The Cordak blaster is a great one, and usually works very well, although it's a bit on the heavy side, which really affects certain of them, especially Kongu. Also affected by the curse of the lime green joints.
[close]
Glatorian (2009)
Very solid line of figures. Good variety with their designs and a lot of great new pieces. As much as people dislike this year because it was something drastically new in terms of story, I remember being incredibly hyped by it—and not disappointed upon release.
[close]
Barraki (2007)
The first villain wave to not be essentially clones of each other; each Barraki has a unique design. They're some pretty fantastic designs too, very representative of the animals they're trying to emulate. Only downside would be weaker joints of this year and onward, especially lime green ones (RIP Ehlek).
[close]

Great:
Mistika (2008)
All right, people love to hate on the Toa Mistika, but the only one that's a bit lackluster is Gali, and that's mostly because of her weapons (or lack thereof of distinct non-blaster weapon) and mask. Tahu and Onua look pretty cool. The Makuta Mistika are awesome too, especially Gorast and Krika (ESPECIALLY Gorast). However, I wouldn't put the Nynrah Ghostblasters as my favorite launcher.
[close]
Glatorian Legends (2009)
A pretty solid line of figures, although somewhat lacking in variety compared to the original Glatorians. The first actual depiction of Mata Nui, and I think it's pretty worth the wait.
[close]
Toa Metru (2004)
The next step of evolution in gear functions. A lot more contained and streamlined than the previous line of Toa. They have great weapons that they can either store on their back or find a dual usage for. The worst part of them is that their arms stick out a bit awkwardly.
[close]
Rahkshi (2003)
Finally, we have knees! The Rahkshi have a pretty cool collectible in the Kraata (admittedly not as cool as the Krana), and have nice parts (especially the weapons). Their gear function is decent as well.
[close]

Good:
Piraka (2006)
The Piraka are pretty cool. The first users of the Inika build. They differentiate themselves with their rubbery spines, glow-in-the-dark skulls, and light-up eyes. Also I'm pretty sure this is the only wave where my brother and I have the same set (Avak).
[close]
Toa Inika (2006)
The namesakes of the "infamous" Inika build (although the Inika were technically first) and probably the worst users of it (IMO, I feel like the Inika build allows for more versatility). They're the last of the canister sets to be clones (I don't count Onua and Pohatu as not being clones). Their weapons are pretty cool, but the rubber masks are definitely a step down from standard masks (although most of them still look pretty decent), and the rest of them are pretty bland. Also an example of the first "brown" BIONICLE not to be, well, brown, instead being yellow or orange.
[close]
Toa Hordika (2005)
Although the Toa Hordika have a lot of cool parts (especially their legs and torsos, which are somewhat more reusable than either of the Toa torsos before them) and weapons, and they definitely look like they're supposed to be monster Toa, I still can't get over their asymmetry. Their gear function is kind of lame too. Also the first hero wave to have a unique made-for-BIONICLE launcher. Their ripcord kind of sticks out awkwardly though.
[close]
Visorak (2005)
The Visorak are kind of cool, and definitely unique, and have a lot of nice features, but I feel like their rebuildability is kind of limited because their main body is just a giant plastic piece. Also the first villain wave to have a unique made-for-BIONICLE launcher.
[close]
Vahki (2004)
The first wave to have a standardized launcher between all of them. Technically speaking, I own all of the Vahki, since I own 8715 "BIONICLE Exclusive Accessories" which can be used to build 5 Vahki (all except the green one), and I own the green Vahki as set. I remember my brother and I were confused at first which Vahki was the red and which was the green (since those are the two we got), because both of them use red and green in their color scheme. :P The Vahki aren't bad, they just aren't great.
[close]

Mediocre:
Stars (2010)
Yeah, this is no surprise. They're not horrible, but being the last wave of BIONICLE makes them an extreme disappointment. If they had simply been a collector's wave to represent a "best of" the theme, I don't think anybody would have hated them, but considering that they're all based on the Av-Matoran build, they are still lacking compared to other canister waves.
[close]


I'll edit in the rest later.

14
Off-Topic / Re: Made mah day.
« on: November 09, 2019, 10:19:15 PM »
--side note this topic gave me the 120 warning, are y'all okay? no ones had a good day in a while?
There are a lot more topics giving that warning nowadays, unfortunately. I figure if it's at least on the first page, it's still good.

15
Gaming / Re: What are you playing right now?
« on: November 03, 2019, 01:55:11 AM »
I've been playing Disc Creatures on Steam, a game which looks almost exactly like the original Pokemon games, although it has a few differences of its own. While I like the game, there are a few ways I see it could be improved. There are two major areas of improvement:
- The Catching System
- Leveling New Creatures

So, the catching system. In Pokemon, you battle a Pokemon, usually whittle it down to low health, then chuck Pokeballs at it until you catch it. In Disc Creatures, whenever you defeat a creature, you get a chance to burn its data onto a disc. While there is an item you can use (up to five times per creature) in order to increase this chance, there's still an issue with this. An NPC says that, when used five times, the item increases the chance by 10x. This means, that if a creature naturally has a, say, 1% chance of getting its disc, using the item five times gives you a 10% chance to get it. While I'm sure most of the percentages in the game are higher, this still proves to be an issue: in most areas, you need to use the item at least twice to get any noticeable effects, and even then, you don't know if you'll get the disc until after the battle is over. There is a solution to this, however. Instead of multiplying the percent chance, it adds a percentage based on the rarity of the creature. So, for a common creature, using the item five times would provide a +100% chance—in other words, a guaranteed chance. But for a rarer creature, using the item five times might only provide a +60% chance. This preserves the element of chance for rarer creatures while still rewarding you fairly for using the item enough times.

Leveling new creatures. Once you've managed to get your hands on some creatures, you'll want to try them out on your team, right? In Pokemon, wild Pokemon you catch are usually around your level if you catch them in current areas. Thus, leveling them up to the rest of your party usually isn't too difficult. But in Disc Creatures, nearly all, if not all (I think the starter discs are the only exception) of the creatures you obtain start out at Level 1. That means, if you want to use a creature in your party, you either have to go back to the beginning area of the game and grind, or risk having your creature get knocked out over and over again while leveling in your current area (Disc Creatures uses a three-party system like many other non-Pokemon RPGs). This is an issue... but again, it has a pretty simple fix. Introduce an item much like the Rare Candy in Pokemon, except with a twist... the lower level your creature, the greater effect it has. So, for a Level 1 Creature, it would increase its level by, say, 5 levels, while for a Level 99 creature (I don't actually know the level cap), it would increase its level by, say, a quarter of a level. This item should be purchasable.

I'm only about 3-4 hours into the game, so these issues may be resolved later on, but right now, these are the two biggest problems the game has.

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