News:

See you space cowboy...

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Yug_Guy

#16
Project Archive / Yug's 'Too Hot To Handle' Sheet(s)
August 10, 2023, 05:33:14 PM
oops my hand slipped


Donkey Kong Country 2: Diddy's Kong Quest [SNES]
Hot-Head BopMUSMUSXMIDIPDFOriginal


This one was in my backlog, so I figured I'd polish it up a bit. The formatting & margins were way off when I took a look at it, so please let me know if there's anything I need to change.
#17
Piano Arrangements / Re: No More Sheets
April 01, 2023, 12:06:51 PM
#18
the joke is that im actually making a post on the forums
#19
Submission Center / Re: Replacement Initiative
December 26, 2022, 10:00:02 AM
Here, I'll save you a click:

GoldenEye 007 [N64]
"007 Watch Theme"MUSMUSXMIDIPDF
"Main Title"MUSMUSXMIDIPDF
#20
Quote from: Whoppybones on December 12, 2022, 10:00:08 AM- The official title for this song (according to khinsider) is "Multiplayer 13".

I actually did a quick check, since I was wary about this claim when I found this tweet by Goldeneye composer Graeme Norgate. Seems this submission, plus all of the not-evilsqueaky arrangements should have their composer info updated.

That being said, their was never an official soundtrack release for Goldeneye 007. While the tweet includes titles to songs provided by Graeme, this isn't exactly "official" the way other soundtrack's titles are. Still, I'd advise not including a track with a number in it, as we don't know where khinsider got that number in the first place. To my knowledge, there is no in-game soundtest, so the number either came from the file names (which is dubious as far as being official goes), or they simply ordered the soundtrack as they saw fit.


...okay, that's the end of my ramble. Back to my hobbit-hole!
#21
if gorens came from cookies then wy do cookies still exits?

hylains - 1
aetheits - 0
#22
Hello,

I was recently snooping around on VGMDB when I came across this album. I was not aware that Pokemon Stadium had ever had its soundtrack released onto a physical CD before.

The issue at hand here is that it appears that the game's Sound Director (Masafumi Kawamura) and at least one of its Sound Programmers (Mitsuhiro Hikino) did actually write and/or arrange some of the games soundtrack. As such, my Pokemon Stadium sheet on-site needs to be updated with this new information. I'm choosing not to include a credit for the other Sound Programmer (Hideaki Shimizu), simply to not take up too much space, but it is possible that they may have contributed to the soundtrack. Until we get a full soundtrack release with credits for all tracks, we may never truly know for sure.

Here are the updated files:

Pokémon Stadium [N64]
Sushi-Go-RoundMUSMUSXMIDIPDFOriginal
#23
I've gone ahead and changed it back to being a held note - I figure if it doesn't ultimately matter, then I'll strive for accuracy to the original piece.
#24
Quote from: Bloop on April 21, 2022, 12:30:40 AMIn m14 and m18 you wrote the F in the second voice in the R.H. to play along with the first voice rhythm, but in your transcription (and the original in general) it's just a held note until the A. Is there a particular reason you chose to not write it as such in a different layer?
I just figured it'd be easier to play. If you don't think there would be much of a difference if I used the held note, I can always change it.
#26
Quote from: XiaoMigros on April 06, 2022, 10:57:42 PM
  • I remember checking the notes when I watched the video, provided they're the same as in the sheet they should be good. I'll check over it just to be sure once I can find my headphones
I sure hope they're the same, otherwise I have a lot of questions I need to ask myself...

Quote from: XiaoMigros on April 06, 2022, 10:57:42 PM
  • While some of your courtesy accidentals are useful, they are inconsistently placed and some seem excessive. Can you go over those?
With all the mode mixture in this piece (I-II-bII-I, etc.), I figured it'd be better if I went a bit over than under.

Quote from: XiaoMigros on April 06, 2022, 10:57:42 PM
  • m. 20: Using a double-dotted half note here is unconventional, generally one would write it as an 8th tied to a single-dotted half note (or: a dotted 4th note tied to a half note)
Personally, I like using it. Using ties can make things seems cluttered.

Quote from: XiaoMigros on April 06, 2022, 10:57:42 PM
  • The "Piano" instrument label should only be visible in the first system. Also, your URL is missing an s in https.
Fixed. (I just used Finale's defaults, and just changed stuff since that's what I effectively do for all my transcriptions.


...it's been a while, don't judge me)

Quote from: XiaoMigros on April 06, 2022, 10:57:42 PM
  • And lastly, your footer: If the two different years you put are for varying Famicom/NES release dates, I'd choose the earlier one.
I don't remember there having to be only one copyright date? I usually just put all years a given game released for a system. (in this case, Japan & the US in 1990 and Europe in 1991)
#27

I was thinking to myself, "Man, I have a perfectly good transcription that I could easily turn into a piano arrangement"



...so I did.
#28
Feedback / Re: The Great NSM Audit™ 2.0
January 30, 2022, 01:46:06 PM
Quote from: Latios212 on January 30, 2022, 01:33:44 PMThis is your resident Yug Guy speaking!

#29
Quote from: LeviR.star on January 18, 2022, 07:43:04 PMSome of you may not know, but there used to be this running joke around here about my obsession with the Satellaview, mainly because I pushed for it to be added as a console on-site, back when I first joined. While I agree that it was a little silly, I still think that it's a fascinating piece of Nintendo history. Let me give you some background:

The Satellaview wasn't a console of its own, but rather a peripheral made for the Super Famicom, and it remained a Japan exclusive. It connected the console to a satellite service (provided by radio company St.GIGA) and allowed subscribers to access a variety of games, though the games could only be played at certain scheduled points in the day. On the plus side, this gave players the addition of live voice-acting to enjoy with their games, a spectacle that hasn't been replicated since. The BIOS didn't just act as a means of accessing the broadcasts; you could also run around a miniature hub world with your customized avatar and do other things with your spare time, like enter contests or play minigames. Many of the service's selections were just ports of existing SNES games, but it also boasted plenty of interesting exclusives, like a remake of The Legend of Zelda (they called it the "third quest"). Sadly, the service came to an end on June 30th, 2000, rendering the bulky add-ons useless. Still, it was a wildly inventive concept at the time, and served as a predecessor to the Nintendo WFC and the Wii/DS-i Shops we'd see five years down the road.
#30
Feedback / Re: The Great NSM Audit™
January 10, 2022, 05:05:38 PM
And with that, The Great NSM Audit™ is reborn, made anew...

I want to thank everyone for sticking with it this far, and I want to thank the staff for being receptive to it and transforming it into what it is today. Thank you all!


This has been the final NSM Audit Update™. We hope to see you again once more.