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Messages - TheDreamingHawk

#1
Nintendo / Re: Ace Attorney
March 15, 2017, 08:19:10 AM
Finished Justice For all two weeks ago during my odd depression phase (had to use a guide for the final day due to a spoiler reason that confused me at first) and was really surprised how much the plot ramped up near the end, considering how the earlier chapters were just "ordinary crime stories" to me. Now onto the third game and hoping to not take a year to beat this one. I also bought AA5 on sale in preparation for when I beat AA3.
#2
Nintendo / Re: Nintendo Switch Friend Codes
March 15, 2017, 08:17:18 AM


Here's mine. Send me friend requests please. I'd do it first but the wifi range is awful so I have to fiddle around to add the codes and i don't want to re-enter them if there's an error (They are long)
#3
I've been gone for who knows how long because of complications in my life that've dragged me down. I've been doing mostly good at finishing my monthly videos and reviews, but then this month I've lost most motivation to do things, mainly due to a bad reaction with an anti-anxiety medicine. (Made me hallucinate for the first time ever and it wasn't fun)

I had to get an increased dosage last week which helped a ton at first, but now I'm starting to notice a week in that if I don't take it as soon as I wake up, my early morning floods me with anxiety that really hurts to have (Something that didn't happen before with my old one which let me sleep in and all that. I changed meds due to my paranoia returning.) Afterwards I'm my normal self but part of me feels that something isn't completely right, which can make things a pain at times. I'm also trying my hardest to find new IRL friends who maybe like video games/other interests, but my social behaviors make that near impossible. (Especially in a college where everyone else in my class is my dad's age) I've gotten a few reviews done since then, but I haven't been in the mood to make videos, even though I NEED to make at least one retrospective a month for my patreon supporters, so I'm struggling to get myself to type a script.

Hopefully I can come back here more during my free time, but ATM I feel like I'm in a weird void of uncertainty. I thought it was because of particular world events in January, but then I noticed that last month nothing to worry about happened with said event so I'm not as worried about that as I was before... Now I just worry about life.
#4
Nintendo / Re: Pokémon Sun and Pokémon Moon
December 21, 2016, 11:19:58 AM
Quote from: Dudeman on December 18, 2016, 10:50:59 AMSeconded, never before could you EV train in your sleep

Thirded. It's the best replacement for Pokerus IMO
#5
Nintendo / Re: Pokémon Go
December 08, 2016, 11:23:53 AM
Having got this game last month with my phone and me being able to actually enjoy the game more than I did when borrowing my friend's phone this summer I'm quite excited. Now I just hope they remove the BS Speed limit on pokestops and restock the Go PLUS and we'll be good
#6
Nintendo / Re: Pokémon Sun and Pokémon Moon
December 05, 2016, 09:42:53 PM
Quote from: Dude on December 04, 2016, 10:50:11 AMbecause sun and moon will never have updates of their own, right?

Game Freak has never added anything on a major scale into a Pokemon game via updates, and I doubt they ever will. If it's not in the code, then its not coming, and i'll be pretty damn surprised if they do. People thought they'd update XY with a second region/more pokemon and they never did, and they also hoped for a Battle Frontier DLC update in ORAS, but they never did.

I don't think it's out of the question for Gen VII though. Hopefully they'll add it to Stars/DP remakes/whatever is next.

Besides, it doesn't excuse how it should have been in there from day one considering that you can catch out of Alola Pokemon without bank via the Island Scan and it's a series staple.

Quote from: Nebbles on December 04, 2016, 11:56:54 AMWhy even bother to level 100, anyway? Unless you have a Pokemon that learns something at that move....... like Volcarona....ahem... there's really not much of a point to.

That's typically what I would say in most cases as well. (Heck back in Gen III I only got two Pokemon to level 100, my Espeon and Vaporeon but I honestly forgot how) Unfortunately, you NEED to be level 100 for the bottle caps to max out your IV stats. I don't know why, but that's a requirement, and therefore THAT is what's causing my issue. I can't make my Pokemon as super strong as I'd like them to be until I get them to level 100 for the IV maxing. I got the EVs all figured out now but the battle tree seems to want you to be at level 100 and get scaled back to level 50 for you to survive the super mode. (Don't even get me started on the battle royal...) Basically, the game only gives you a chance to survive the post-game facilities if you max EVs/IVs and are at level 100, but doesn't give you much of an easy way to GET to level 100 (despite it giving you easy EVs/IVs if you know what you're doing.)

Speaking of EVs, I'm quite pleased that I have nearly 20 pokemon ready to get max EVs for training. I don't think I've had that many in the other games so I'm happy they made it easier to track via the status screen/pelago. It's more useful than I expected.
#7
Nintendo / Re: Pokémon Sun and Pokémon Moon
December 03, 2016, 05:49:37 PM
Quote from: Dudeman on December 03, 2016, 05:01:14 PMThis isn't true, and I'm speaking from experience. Any Pokémon that takes part in a battle gets all the experience possible. Let's say I've got a Lv. 1 something out in front, and I switch it out for my Lv. 60-something Decidueye. The Decidueye knocks it out and gets maybe 2,000 experience. The Lv. 1 something? 11,000-12,000, consistently. Enough for at least 15-20 levels. Then the EXP Share applies, but I've noticed through other methods that the experience gained from the EXP Share is calculated separately for each Pokémon. I was grinding with Pickup 'mons for a Destiny Knot in Route 1. My Decidueye in front was only getting 1 EXP, and I assumed the rest of the party was getting that as well (half of 1 EXP rounded up 'cause they have to get EXP from the battle). However, after checking, I noticed that they got 7 or 8 EXP instead. This only makes sense if the EXP Share is halving the potential EXP a 'mon can gain, and not the EXP the 'mon in front receives.

I don't really see where you're getting your evidence from. My experience speaks for itself (pun absolutely intended).

I don't get it. I swore it's done in a way that makes your in-charge pokemon get experience, then it splits with any other pokemon who's sent out in battle but doesn't defeat the enemy Pokemon before going for the EXP share split. All this number talk hurts my head. All I know for sure is that it's not as easy or practical to get to level 100 in this game as it was in XYORAS. Then again, I was probably spoiled by EXP Daycare, Battle Chateau and Secret bases...
#8
Nintendo / Re: Pokémon Sun and Pokémon Moon
December 03, 2016, 04:50:31 PM
Quote from: Dudeman on December 03, 2016, 04:30:29 PMI, uh, was referring to wild battles in the first place. The point to fighting wild Pokémon is to get experience, so I don't see why them being short is a bad thing. Also if you could explain your "outdated method" reasoning, I'd appreciate it. If a 'mon is in battle, it'll get all the experience possible now; if it isn't, then it gets half. I'll take all over half any day.

In gen 1, the EXP all was a worthless item, so in order to level up pokemon you had to send them out first and then switch them with an attacker to take a hit. This was a very repetitive thing to do in every battle and they didn't even gain much levels because of it. In future gens it got better because the EXP Share held item splits the XP between two pokemon, and in XYORAS it got a bit rougher by returning to the EXP All system, but it actually gave your enough EXP to level up (at the expense of the game being made easy.) This combined with lucky eggs made it easy to gain levels quickly, especially with it off.

While I'm super happy they returned to the Gen V level scaling in favor of a good challenge, the scarcity of spots to level up your pokemon in general (much less to level 100) is glaring, and while typically the EXP share (whether it's on one pokemon or all of them) helps to spread the experience to everyone, focusing on one gets risky unless you're at a higher level.

Sure, I could send out my defenseless level 1 Bagon to fight a level 59 bewear, but what's the point if I'm pulling it back in favor of a Pokemon that can actually damage it? To me it seems pointless since the EXP share would do the exact same thing without the switching but to more pokemon. My point is that lucky egg or no, you aren't really going to be seeing much of a fast level up unless your pokemon is capable of taking down those enemy pokemon on their own, either with FEAR or destiny bond, which is why I found fighting the poni gauntlet trainers helpful as they gave me more experience but won't let me rematch them.

 It's somewhat simple to level your mons up to level 50 in SM with your method, yes but now we're back to having Level 100 be a mythical phase when XYORAS gave you places to fight high leveled trainers for that purpose. Part of me thinks that golf course was meant to be this region's Battle Chateau or at least a good place to level up but we can't go there, leading to this issue.

I mean, sure you could argue that going to level 100 in an age where they round stats down to level 5r0 isn't a big deal, but with those bottlecaps requiring level 100 pokemon for some stupid reason it kinda defeats the point if its hard to reach that level. With my level 84 Necrozoma I tend to gain about one level for it during a E4 rematch with the EXP share on, and MAYBE close to two with it off. If I have a lucky egg I could gain a few more levels, but unless you somehow get boosted EXP by having you loan your mons to a friend it seems harder than ever.

#9
Nintendo / Re: Pokémon Sun and Pokémon Moon
December 03, 2016, 04:12:29 PM
Quote from: Maelstrom on December 03, 2016, 04:02:23 PMThe patch that adds bank support adds the national pokedex

Only in the bank app. I don't know how many times I have to explain this to people on the websites I visit. It's in the bank app, but will not be added in the games themselves, meaning its not practical to switch between game and bank just to check to see what Pokemon you're missing. If anything the national dex in bank is future proofing for whatever game is coming next.
#10
Nintendo / Re: Pokémon Sun and Pokémon Moon
December 03, 2016, 04:00:06 PM
Quote from: NocturneOfShadow on December 03, 2016, 03:47:49 PMUm, just spam the elite four.  Your pokemon go from 1 to 40.  Plus you get money

That's repetitive and doesn't help you get to level 100 with your team in the slightest. I do it quite often already for evolving pokemon (And gained tons of pokedollars from combining Snorlax happy hour with amulet coin) but there has to be other places to fight trainers and rematch them. from what it seems the only other options is the once a day Game Freak employee (Which gives a nice amount of EXP) and the battle buffet. (where everyone is weak and goes down in a single hit and doesn't give much of anything)

Seriously, I'm sick of pokemon games taking steps back on content that were in prior games. The National dex getting axed and the lack of any CPUs to battle outside of the battle tree make this game one that's fun for 60 hours only to dry up unless you're a competitive number nut. I only have a few more TMs to get, 199 more pokemon to catch and then I already 100%ed the game. All before bank comes out, which is pretty scary if you ask me since I did the same with XY launch and I still had a long way to go due to the national dex. Pelago is something I'm going to tinker around with to build a temporary team in the meantime, but without Pokerus or any good battle items I doubt I'll last long no matter who I EV train. If you can't get to level 100 to use the IV changing bottle caps, why have them?
#11
Nintendo / Re: Pokémon Sun and Pokémon Moon
December 03, 2016, 03:40:45 PM
Quote from: Dudeman on December 03, 2016, 11:38:34 AMThis goes really, really quickly for me. The only thing I got annoyed leveling up was a Vullaby since it doesn't evolve until Lv. 52.
But what about when the trainers run out? There's no point to fighting wild pokemon when the battles are so short and switching out pokemon is an outdated method from Gen I. (Plus evolving my Weavile one level took forever compared to when I fought trainers on the route for the first time and leveled up my normal team like crazy.) They should have made for some easy rematching like in Gens III-IV, not this limited number mess. That's bad game design and I'm surprised they are still continuing it. Heck, even freaking ORAS had the option to rematch trainers in secret bases/certain routes.

Part of me remembers something in BW2's join avenue that was easy to abuse in order to level up my staraptor to level 100. I forgot what it was though...

Quote from: SlowPokemon on December 03, 2016, 12:24:00 PMAh I've been sticking mine in Isle Evelup. It's almost Level 40 now and I haven't personally trained it a lick, haha.

Also, I caught the legendary Pokémon. In one Dusk Ball. Before it was even down to half health. Oh Game Freak. What a weird story though.

Like BW1/BW2/XY they force you to catch the legendary. I tried knocking out Lunala but it acted as if nothing happened and made me try again. One ultra ball did it, though thankfully they made up for this with the catch rate of the Tapus/third legend
#12
Nintendo / Re: Pokémon Sun and Pokémon Moon
December 03, 2016, 11:27:28 AM
I just use the GTS to fill in the holes, since leveling up is a pain in my hiney in this game.

EV Training though is faster than in XYORAS to me now that I found out that Poke Pelago will max out an EV in one stat after four days of non-stop training, and you can put 18 pokemon in at once!
#13
Nintendo / Re: Pokémon Sun and Pokémon Moon
November 27, 2016, 09:03:05 AM
Quote from: Dekkadeci on November 27, 2016, 08:06:40 AMGranted, people already saw leaked shiny Marshadow sprites in the datamined demo, so why bother hiding that 'mon anymore?

The build of the game was inevitably finished in October or so since they would need to prepare the physical copies.

And you know as well as I do that when they officially confirm Marshadow they'll be like "OoooooOOOOOOooooOOOO Spooky brand new pokemon"
#14
Off-Topic / Re: Climate Change and Global Warming
November 27, 2016, 07:38:27 AM
My grandmother thinks it's all fake due to some bogus thing she heard on fox news (HATE that channel with every fiber of my life) about it happening hundreds of years ago and therefore its nothing but a cycle... Even though the proof is as clear as day and it was never this bad hundreds of years ago.

By her logic we should expect the continents to break up again in 5 billion years due to it being a "cycle". Stuff like this is why I feel that I lost my grandmother to that trashheap of a news channel.
#15
Nintendo / Re: Pokémon Sun and Pokémon Moon
November 27, 2016, 07:36:39 AM
Quote from: NocturneOfShadow on November 26, 2016, 06:04:33 PMupdates exist

Tell that to the people who defended XYORAS's shallow postgames only to realize the harsh truth. "They'll update XY with an actual post-game!" or "They'll add the battle frontier as DLC!"

Those dataminers who dug through the game have zero faith that they'll update it to include the national dex now that its a bank thing. They will update the game to include balance updates of course, but not to include features. From what it seems the base game already works with the updated bank which is why the bank update being held back is artificial padding and nothing more.

I'd love to be proven wrong but right now any expectation/hope for such an update is in the negatives right now. Especially since they didn't bother hiding Marshadow (something that could be done by not making him visible until an update)