You might be surprised how much Liszt's Csardas Macabre, S.224 already sounds like heavy metal, so I made a metal remix of it!
We seem to have trapped one of the mods within the forum's code... and we're not sure how to get him out. Oh well, he'll figure it out!
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Show posts MenuQuote from: Bloop on February 16, 2022, 02:37:24 AMAt quick glance, I think this should be in F#m and not Bbm? It does have some weird alterations later on, but at least m1-12 are really F#m based.The ending measures of the Mario Kart 64 Bowser's Castle theme sound like they're in B flat minor, so I think a key signature change partway through is best.
Quote from: 607 on January 03, 2022, 08:09:07 AMMusic you find at Zophar's Domain isn't straight from the makers. Nevertheless, in my experience Game Boy rips from Zophar are usually accurate, and I have no doubt that these are. Also, VGMusic doesn't host rips, only fan-made MIDIs. These are not useful in the arrangement process except to novices, as indeed they usually are inaccurate.I find listening to a rip (presumably ad nauseam) to be useless for transcription purposes compared to listening to the original ad nauseam. Rips are always less trustworthy than the original. When even renditions of the original uploaded by different users have differences (e.g. one sounds blurrier), what hope does a rip have?
That's not relevant to my question, though. When I previously used a rip in an arrangement, Levi and Maestro explained that this was not allowed. However, in that case I directly used the rip in my arrangement. This time, I 'only' used a WAV render of it. I did not even listen to the separate channels, let alone use MIDI data obtained from them. So I'm wondering if maybe this is allowed.
And if not, I would be curious what is, even though I don't think I'm ever going to do arrangements by listening to the tracks in the game itself once or twice, and then doing everything from memory.
Quote from: 607 on January 01, 2022, 09:05:10 AMI did listen to a rip very many times, including replaying one part a few times in a row, and in some cases playing back at half speed using Audacity's 'Change Tempo' effect.The only rips I trust for transcription purposes are ones straight from the makers (e.g. the OST for the original Shovel Knight, the OST of early Incredible Machine games, Team Fortress 2 OST music, La-Mulana's OST, Cohen's Masterpiece from Bioshock, whatever .nsf's you can find at www.zophar.net). If the rip was fan-made, treat it with several grains of salt, especially the moment it diverges from the original music. (Let's put it this way: I generally cannot trust MIDIs from VGMusic after repeatedly finding inaccuracies in them.)
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What do you think? Do these cross the line also?
Quote from: Fantastic Ike on January 01, 2022, 07:23:38 AMI'm a bit confused. Did you mean a regular quarter note? Because if it's a dotted quarter note then it bleeds over into the next eighth note, which doesn't sound rhythmically right to me.Ah right, I agree with Kricketune54's sentiment that the note cannot be a quarter note like it is now, but I must have overlooked the precise note length mentioned. Yeah, change them to dotted 8th notes.
Quote from: Kricketune54 on December 31, 2021, 09:16:24 AM-When you have an eighth on beat 3,write it as a dotted quarter note instead of an eighth, this applies for a lot of the LH from m3 on for most of the first page, but I this might've just blended inSpoiler
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Quote from: Benjamin on December 28, 2021, 10:38:12 AMThis is what I encounter.As far as I can tell, the error message is actually for a text font, not a soundfont.
Screenshots: https://imgur.com/a/lwEY7cU
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