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Messages - Static

#1996
[SNES] Final Fantasy IV - "Melody of Lute"
[MID] [MUS] [MUSX] [PDF] [Original]

A nice and simple sheet.
#1997
[Switch] Octopath Traveler - "Town Veiled in White"
[MID] [MUS] [MUSX] [PDF] [Original]

This theme plays in a town somewhat later in the game, and while I may have already finished the entire thing, I know many people here probably haven't. I'll remove the spoiler box sometime later. EDIT: Removed.

I will say this is probably my favorite town theme in the game though.
#1998
Quote from: Onionleaf on July 27, 2018, 12:11:23 AMGreat choices! For the Flamegrace sheet, I think you can totally add those pulsating echo notes to the LH in the first section. :) *saved PDF to favourites*
Thanks! I think I'm just going to leave that part out though; it could very well work but I like just having the pure piano part.

Quote from: Latios212 on July 28, 2018, 04:59:42 PMAhh yes <3 Definitely learning to play this one!

Feedback from me:
Thanks for looking through it! Made all the changes, but kept the A in m8 and removed the pedal markings (I'm just leaving it up to the performer).

I updated the files for both Flamesgrace and Red Bluffs (made a few minor changes to that one too).
#1999
[Switch] Octopath Traveler - "Flamesgrace, Guiding Light"
[MID] [MUS] [MUSX] [PDF] [Original]

[Switch] Octopath Traveler - "A Settlement in the Red Bluffs"
[MID] [MUS] [MUSX] [PDF] [Original]

I liked these so I decided to arrange them, that's about all I have to say.
#2000
Discussed over Discord, and nothing else was found. I'll be accepting this one now.
#2001
Quote from: Zeila on July 21, 2018, 12:14:44 AMI don't think this way is correct because it sounds like the two triplets (sixteenth and eighth at beat 3.5) are at the same speed. Also, when I slow it down it sounds like they start on beat 4. I did change beat 5.5 to the two sixteenth notes though

Everything else was fixed. Thanks for the feedback!

Alright, sounds good, and you're welcome!
#2002
Sorry for the wait! I delved deep into this one to try to get all I could find, and here's what I got:

- m5-8 LH beat 5: I hear 2 8th note chords here instead of just one held quarter note chord.
- m11 RH beat 3.5: I would probably put the upper Ab here instead of the Db, because its not anywhere else in either hand here.
- m12 RH beat 5: There should be an F here (bottom space).
- m16 RH beat 1: There should be a G in between the Eb and Bb in this chord.
- m18 RH beat 1: There should be an Eb below the F in this chord.
- m18 RH beat 4.75: The dyad here should be Eb-G instead of Eb-Bb.
- m18 RH beat 5: There should be a Bb between the F and Eb in this chord. This chord should also have a rolled chord marking.
- m19, 20, 22 LH: These measures should all look like m17 LH.
- m22 RH beat 2.5: The bottom Anat in the chord should not be there.
- m22 RH beat 2.5: If you only want the RH to crescendo on this line, then you should move the forte above the chord here. If not, the way it is now is fine, I just wanted to make sure this is what you meant.
- m22, 23, 24: The notes/durations you have are all correct, I would adjust some of the time signatures a bit: I would put m22 in 5/4, because the bass and percussion lines are the same as the bars before it. I would then make m23 a 4/4 bar (like it currently is, just the notes will be shifted to account for m22), and m24 would be 2/4 (this is when the little drum break is). This is how I would notate it, personally (note this version of the sheet is an older version than the re-spaced one you currently have):
m22-24
[close]
- m21, 23, 24: Generally, you don't need a double barline for changing time signatures, especially if they change in rapid succession like they do here. I would just leave the 3rd double barline at the end of m24 because that one indicates a new section and change of style compared to the bars before it.
- m23: I would un-hide the forte at the end of the crescendo here; I think it's good to tell the performer how much to keep getting louder here.
- m25-28 RH beat 5: Each beat 5 here should be D-Ab-Ab-Db instead of G-Ab-Gb-C#. However, playing 2 16th note Abs in a row at this tempo is cumbersome, to say the least, so what I would do is raise the 2nd Ab (2nd to last 16th note in each bar) up an octave so it's above the staff. Keeps the same kinda sound but it's easier to play.
- m32 RH: This rhythm is really weird, and I'm not really sure myself how it goes lol. This is what I came up with, but some other people's thoughts would be helpful I think:
m32 RH
[close]
- m32-35 RH: Overall sound reasonably correct, accurate, and well-written, but like I said before, an extra look or two from someone else here might go a long way.
- m37: The double barline here is unnecessary due to reasons I explained above.
- m37, 38: I would instead make m37 a 6/4 bar and m38 a 5/4 bar, because thats when the 5/4 rhythm picks up again.
- m38 RH: The final pair of 8th notes I hear as ever so slightly faster than the 8th note percussion line before it. I would write this is an 8th note triplet (an 8th note F followed by a quarter note Eb under a triplet bracket).



Sorry if this sounds like a lot lol, but really most of these are very miniscule issues. This sheet is absolutely insane, and you captured it on piano really, really well, so yeah. Great sheet!
#2003
Off-Topic / Re: The NSM Ultimate Ranking Topic
July 20, 2018, 10:51:50 AM
Quote from: BlackDragonSlayer on July 19, 2018, 10:52:31 PMFirehouse Subs > Jersey Mike's > Togo's > Which Wich > Subway > Jimmy John's > Quiznos
I most agree with this, but I'd make a few edits:
DiBella's > Penn Station > Jersey Mike's > Firehouse > Jimmy John's > Subway > Quizno's

Never been to Togo's and there's none where I live, so I can't really make a judgement on that one.

Now for Pixar moves, I'm not sure where everything on my list would be, but WALL-E, the first Toy Story, and Ratatouille would definitely be at the top.
#2004
Off-Topic / Re: Jokes
July 19, 2018, 03:08:08 PM
Subway? Firehouse?

Nah, you people are totally missing out on obscure local eatery near where I live with above average submarine sandwiches.
#2005
Quote from: Sebastian on July 02, 2018, 10:35:53 AMThe only recommendation I have for this sheet is to move the bpm marking up a little bit. Other than that, awesome work!
Fixed. Also made it a bit larger and easier to read.

Quote from: Echo on July 19, 2018, 08:34:54 AMSuper glad this got bumped, because I was just starting to arrange this, so seeing this thread just saved me a ton of time. Also super glad that someone else knows about this game, because the OST's amazing!
I had no idea anyone else here knew about this game either! The OST is indeed great.

Quote from: Echo on July 19, 2018, 08:34:54 AMEditing wise, I'm not sure if you did this for the sake of playability, but measure 8 should be an octave lower for the right hand, and the latter half of it is inaccurate (unless you were trying to emulate the drum effect?). Here's what I wrote for that measure, so you can just see and copy/paste it if you want.
Yes, I did move m8 up an octave for playability. I'm confused as to what you mean by the latter half being inaccurate; I checked again and what I wrote down is indeed exactly in the original track, just moved up an octave. However, I did move the 16th note A on beat 4.5 up an octave to make it easier to play, similar to what you did there.

Quote from: Echo on July 19, 2018, 08:34:54 AMFor measure 12, I'd raise the octave of the left hand's last bit, to make it more easier/natural to play (using your first few fingers closer together). This is also in my sheet I attached if you want to check out what I mean.
I moved the G# on beat 3.75 down instead. It makes the line easier to play but keeps the line lower, which I think sounds better.

Quote from: Echo on July 19, 2018, 08:34:54 AMThis is more of a stylistic suggestion, but for the area around measure 29, how about getting rid of the tail-end of measure 29 and the first half of measure 30, so that you can fit in the "echo" of the melody that plays there?
I tried doing this when I first arranged it, but I didn't like how it sounded. I'd rather just keep the main melody there.

Thanks for the feedback, everyone!

EDIT: I forgot to mention I reformatted this sheet, so now it fits on 4 pages instead of 6, the slurs are less wonky, the rehearsal number boxes are bigger and easier to read, and some notes/accidentals have been respaced.
#2006
[N64] Mario Kart 64 - "Toad's Turnpike"
[MID] [MUS] [MUSX] [PDF] [Original]

Despite it not being terribly intricate or developed, this is probably one of the catchiest songs in MK64 imo, and it works surprisingly well on piano.
#2007

I think I submitted this one awhile ago but replaced it with another sub, but this time it's here to stay...
#2008
Quote from: Dudeman on July 16, 2018, 08:33:24 PMsomething tells me he's bluffing

maybe he'll need counciling too
#2009
Site News / Update, Tuesday 17th of July 2018
July 16, 2018, 07:32:09 PM
wow, it's an update


[NES] Aladdin
"Prince Ali" by Jacopo Tore

[NDS] Animal Crossing: Wild World
"2:00 A.M." (Replacement) by Olimar12345

[MUL] Celeste
"Exhale" by PlayfulPiano
"Resurrections" by PlayfulPiano

[ARCADE] Donkey Kong Jr.
"Music from Donkey Kong Jr." by LeviR.star

[SNES] Final Fantasy VI
"The Decisive Battle" (Replacement) by Yug Guy

[GBC] Hamtaro: Ham-Hams Unite!
"Jingle's 2nd Song" by Altissimo

[GBA] Hamtaro: Rainbow Rescue
"Sparkle Coast" by Altissimo

[Wii] Kirby's Epic Yarn
"Apt. 102" by E. Gadd Industries

[GBA] Mother 3
"16 Melodies (Beginning)" by Maelstrom

[NDS] Pokémon Mystery Dungeon: Explorers of Time & Pokémon Mystery Dungeon: Explorers of Darkness
"Beach Cave" by FiveNineSquared
"Temporal Spire" by Latios212

[NDS] Pokémon Ranger
"Ringtown" by Trasdegi

[SWITCH] Splatoon 2: Octo Expansion
"Nasty Majesty" by Olimar12345

[SNES] Star Fox
"Corneria" (Replacement) by Yug Guy

[SWITCH] Super Mario Odyssey
"Forgotten Isle" by Sebastian

[GCN] Super Monkey Ball
"Desert" by Static

[NES] Sweet Home
"West Island" by Rwars

[Wii] Wii Channels
"Wii Shop Channel" by LeviR.star

[PC] Wonderful Everyday Down the Rabbit-Hole
"Yoru no Himawari" by Maelstrom
#2010
After discussing this sheet on Discord, it turned out there wasn't much left to be addressed other than a few small things:

- The percussion parts are now correctly placed on the bottom staff, as Olimar suggested.
- The 2nd layer in m45 RH is now beamed properly.

I made both of these changes, so this sheet is pretty much good to go now.