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Messages - ShyYoshiGuy

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1
Cool, cool. The sheet's updated.
- It sounded empty without the ascending line, maybe what I've done (removing the first four notes) is better.
- By putting it back into the template again, it's now 3 measures a system, but I can't move the last systems to the next page.
- I hopefully fixed m5 and similar measures as suggested, and I noticed that bassline in the first half is not as connected as written, so I changed that too.
- I set m3-4 (and m7-8) like that since it looked ugly to me. It's probably a problem with note lengths though.
- Nice catch with the grace note. It sounds nice like that.

Ye, this one's exciting. It's definitely one of my favorite tracks from this series.

2
Submissions / Re: [GB] Game & Watch Gallery 2 - "Parachute" by ShyYoshiGuy
« on: September 29, 2020, 02:11:12 AM »
I've got a couple notes. I kinda included everything, not really knowing what's actually playable. Case in point, the... ascending 32nd-note line at the end. If there's something inventive we can do with that, it's there so we know what we're working with. If not, I'll just remove it. Easier to remove it than to go back and add it. Besides, not all the extra parts play every loop in real gameplay due to interruption with sound effects.

Oh, and the "q = 98, 112, 126, 140" is a note for me so I wouldn't forget to ask about it. The tempo featured in the YouTube video is the slowest possible in the game. However, throughout, the game instanteously (over the course of a measure, I think) switches between 98, 112, 126, and 140 depending on the in-game score. I'm thinking just including the 98-140 range would be best, but I dunno how to do that. [I recorded some sound directly from my Game Boy, if you wanted to back me up there. It also demonstrates sound effects clipping into the music. Parachute starts at 0:16.]

https://youtu.be/FZVNChXTvo0

3
Piano Arrangements / Re: ShyYoshiGuy's Arrangements (New: A lot of stuff)
« on: September 27, 2020, 07:40:21 PM »
Procrastination happened and I didn't feel like porting all my sheets until now, so here:

GB/GBC/GBA - Game & Watch Gallery 0-4: (0 is Game Boy Gallery)
2 - Parachute - [Submission topic]
1 - Fire* - [MUS] [MCSZ] [YouTube (4:13)] (can't swing in NotePad)
1 - Octopus - [MUS] [YouTube (6:02)]
1 - Game & Watch Gallery - [MSCZ] [YouTube] (porting issues)
2 - Chef - [MSCZ] [YouTube] (gonna need some work)
0 - Ball - [MUS] [YouTube (1:52)]
0 - Vermin - [MUS] [YouTube (2:55)]


NES - California Games:
Half Pipe - [MUS] [YouTube]
Foot Bag - [MUS] [YouTube]
Flying Disk - [MUS] [YouTube]



Misc.:
LM3 - The Great Stage - [MUS] [YouTube]
LoZ:TP - Link is coming - [MUS] [YouTube]

4
Submissions / Re: [DC] Wacky Races - "Snow Hope Village" by ShyYoshiGuy
« on: September 18, 2020, 03:23:32 PM »
Oh yeah, that. If you have full Finale, you should just be able to click on the repeat sign and select the option that says "play section 2 times," and then change the 2 to a 3.

Welp, I don’t have full Finale. I’m glad there’s the option though because the song would sound odd without the extra loop.

5
Submissions / Re: [DC] Wacky Races - "Snow Hope Village" by ShyYoshiGuy
« on: September 18, 2020, 03:16:42 AM »
Sorry for the long wait, eh. School's started and I've had a lot of things to do. A week turned into a month, lol. Anyways, ye cool, I went back to each note in the bassline and it seems to be good now. In editing other things, I may have screwed some things up, oof. I'll update my sheet shortly (tonight), you'll know it's the one if it has 9/17 in the title.

Edit: Oh yeah, and:
Also, m55-62 should be written as a single four-measure phrase with a repeat sign and a note that says "Repeat 3 times," since all three four-measure phrases are identical.
That’s allowed? Sweet. Is there a way to rig the MIDI up so it knows to read it thrice?

6
Submissions / Re: [DC] Wacky Races - "Snow Hope Village" by ShyYoshiGuy
« on: August 21, 2020, 03:16:31 PM »
Oof, caught me the day after I put my computer away, so my response isn’t gonna be so quick this time. Probably still within a week though, anyways. Thank you for the feedback, heh. I’m always shocked by how much there could possibly be, but to be fair I’ve just started this.

The main thing I have to say about this sheet is that you're missing a lot of harmonies in the RH. Often, there are multiple voices or chords in the original, whereas you only write one voice into the RH in most places. If you haven't already been using it or a similar too, I recommend using the AudioStretch app for iOS or Android to slow down the audio and listen more carefully to the notes. The full app costs money, but there's a free lite version for iOS.

Bought the full app a while ago, my sheets definitely wouldn’t have been possible without it, heh.

- In m15-29 RH, a lot of the bottom notes are inaccurate. In m16, they should be F and E (thirds) instead of C and C. In m17, it should be D instead of B. In m20-21, they should be D, E, and D (fourths) instead of C, C, and B.
...
- The bassline in m23-30 is not the same as m15-22. (Likewise, the bassline in m71-78 is not the same either.)
...
- I didn't check every measure on the bassline, so please please please go through the whole bassline again (raising the audio by an octave in a program like AudioStretch or Audacity can help) and carefully check/retranscribe all the notes accordingly.

One of those cases where I think it’s the same, copy/paste it, and not notice the difference in playback. Ok, I’ll check the bassline.

Also, m55-62 should be written as a single four-measure phrase with a repeat sign and a note that says "Repeat 3 times," since all three four-measure phrases are identical.

That’s allowed? Sweet. Is there a way to rig the MIDI up so it knows to read it thrice?



Edit 8/29/2020: No need for a bump, I’ve not forgotten about this. I addressed all the feedback except retranscribing the baseline. I hope to be done by when school starts Tuesday.

7
Request / Re: [GCN] Shadow the Hedgehog - Multiple Songs
« on: August 20, 2020, 05:27:32 AM »
The current links are all dead.

Black Comet: https://youtu.be/_YUkRlFo98E
Lava Shelter: https://youtu.be/EguvUh3TvGU
Lost Impact: https://youtu.be/N7WsKu7WDK0
Mad Matrix: https://youtu.be/b4aUMM8LT-U

Hopefully these are right, never played this game.

8
Submission Archive / Re: [NES] California Games - "Menu" by ShyYoshiGuy
« on: August 06, 2020, 04:36:49 AM »
Awesome! Adjusted the formatting and reset the staccatos and reuploaded the files.

Approved!

Yeet, thanks!

9
Submission Archive / Re: [NES] California Games - "Menu" by ShyYoshiGuy
« on: August 06, 2020, 03:58:17 AM »
First measure RH should look like this:


That's about it though aside from tiny formatting things! Somehow the staccatos got shifted around, but I can fix the spacing and stuff if the above feedback looks good to you.

Yeah, I was unsure about the first measure. Coolio, it's updated now.

10
Yay, I've finished the [DC] Wacky Races OST, woop!

Tombstone Pass - [MUS] [YouTube]
Miscellaneous Short Themes - [YouTube]
Miscellaneous Short Themes (to eventually be compiled into one sheet)

NotePad really wouldn't let me port this correctly, so here's a MuseScore file:
PlayStation 2 - Wacky Races: Starring Dastardly & Muttley:
Main Theme - [MSCZ] [YouTube]

11
Submissions / Re: [DC] Wacky Races - "Snow Hope Village" by ShyYoshiGuy
« on: August 04, 2020, 10:35:01 PM »
Welcome to the next round of the Snowfall Peaks Wacky Cup Challenge!

Once again, while Glacier Lake indeed uses this theme, Snow Hope Village is the first track on the sign post to use it.

https://youtu.be/-34vwUtMTTM

I tried to use feedback from Snow La Coasta on this sheet, mostly using articulations and dynamics. I may have went a little overboard with them though, heh. I don't have much experience with accents/staccatos, and I still don't fully understand how crescendos work.

12
Submission Archive / Re: [NES] California Games - "Menu" by ShyYoshiGuy
« on: August 04, 2020, 05:08:06 PM »
This song comes from the NES port of the game originally released for the Commodore 64 and Apple II.

https://youtu.be/e2JmAjANwro

No similar theme appears in the Apple II version, but the Commodore 64 version contains the original:
Original C64 Theme
https://youtu.be/o3mcvg3lfW4?t=7 (Start at 0:07)
[close]

13
Never mind, I went ahead and did it just now. Scaled it down a bit and messed with the measure distribution to fit it back onto 3 pages. Hid the half rest in m32. (The articulations might look a little weird if you import the MUS since I use v26, but what's important is that the articulations look good in the PDF.)

Let me know if there's anything else you want to add/change. If you're happy with these files, I'll go ahead and accept.

I'm very happy with it, hehe. Looks nice, sounds nice. Thank you for fixing that, it looks awesome.

14
Funnily enough, the staccatos went in the right spots by default. Pressing H on the half rest didn't work unfortunately. But it's there now.

15
What about the bottom-left corner?

I’m dumb. It’ll be up in just a second

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