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Topics - Olimar12345

#1
I made it just in time to be later than Jake:

[NDS] Super Princess Peach - "Fury Volcano 2"
[MUS] [MUSX] [MIDI] [PDF]
#2
Help Guides / Which Accidental to Choose?
January 04, 2019, 12:03:47 AM
A common roadblock that all transcribers, arrangers, and composers often come across is the age-old, "what do I call this note, X-flat or Y-sharp?" etc. While on the surface this can seem like a confusing decision to have to make, it can actually be quite a simple one. Below is what to do if you find yourself in question of how to label a particular note that lies outside of the key. This list is meant to be referenced starting from 1 and progressing as the options do not apply to your specific situation.

1. First and foremost: consult the key/tonality of the piece. Make sure that notes with accidentals aren't a part of the key that the piece is written in. For example, the key of F major has naturally occurring B-flats in it, which need to be labeled as such. Before proceeding it is important that you have identified the correct key signature so that notes left with accidentals really are out-of-key notes.

2. Next, we can identify some common potholes and occurrences. For this section it can help to label each note in the scale 1-7 (ex. In Bb major we would label Bb as "1," C "2," D "3," etc.). If you are in a major key and come across a possibly lowered 3rd, 6th, or 7th scale degree, these notes can very possibly be borrowed from the scale's parallel minor. For example, if we were in Bb major, this would pertain to notes in Bb minor. These two scales not only share the same tonic, but all of the same notes, sans the 3rd, 6th, and 7th notes in the scale, with the minor version being a semitone lower. Going back to our example, this would make the third note in the Bb major scale D (natural), while in minor making it Db.

3. Modes. Once you have identified tonic, identify if it is in a major or minor tonality. Then, use any regularly reoccurring oddities as pointers for the mode. For example: I hear that a piece has a definite tonic pitch of A and sounds like it's in minor, easy: A minor. Then I notice there are a lot of F sharps occurring throughout; I might want to consider if it is in the Dorian mode. The seven modes (and their unique characteristic notes) are as follows:
Ionian - Another name for a standard major scale.
Dorian - Similar to a minor scale, but the 6th scale degree is raised a semitone.
Phrygian - Similar to a minor scale, but the 2nd scale degree is lowered a semitone.
Lydian - Similar to a major scale, but the 4th scale degree is raised a semitone.
Mixolydian - Similar to a major scale, but the 7th scale degree is lowered a semitone.
Aeolian - Another name for a standard minor scale.
Locrian - Similar to a minor scale, but the 2nd and 5th scale degrees are lowered a semitone.

The seven modes may also be split into major and minor categories:
  • Phrygian, Aeolian, and Dorian are the minor modes, ordered from most lowered pitches to least.
  • Mixolydian, Ionian, and Lydian represent the major modes, again ordered from most lowered pitches to least (with Lydian having a raised pitch (4)).
  • Locrian is the odd mode out, being based on the seventh scaled degree and essentially being a "diminished" mode. This mode can be difficult to tonicize.

4. Scales aren't everything, however. Sometimes harmonies move to more key-foreign places, far from the original tonality but still while in the current key signature. Next is the time to ask "is this part of the current chord or harmony? Does it function harmonically? If, for example, you've transcribed the notes E Ab B, you might want to reconsider that Ab, as E G# B spells out an E major triad. Remember that you can have any chord in any key, so long as it makes sense and there isn't a simpler way of writing it.

5. If the harmony is irrelevant, apply the accidental according to the direction it travels towards the next note. This is usually more prevalent in chromatic passages. Remember, sharps lead upwards and flats lead downwards. A chromatic scale is written using sharps on it's ascent and flats on it's descent; you'll want to mimic this in passages that call for more close-quarter melodies.

6. Planing. To plane in music is to have two or more voices move in parallel motion at a constant interval. If you are planing or writing in harmony with a consistent interval, keep that interval preserved. When planing, the interval in which the voices begin should remain consistent throughout the passage. Use accidentals to help convey this.

Follow these steps in order and you should be in good shape for determining the correct accidental to display.
#3
(Hope I'm doing this right. Moving this from here. I've also edited it and added to it.)

"Articulations" are appropriately named. To articulate something is to add clarity or to make something clear. These markings, found above or below a written note, specify how to play a specific note or passage. Articulations tell us three things: 1) How to start the note. 2) The weight of the note. 3) (sometimes) How to end the note.

With this said, articulations have NOTHING to do with note lengths or dynamics. For example, a quarter note will last twice as long as an eighth note. A quarter note with the staccato marking does not equal an eighth note. Those are two different things that are written two different ways that mean two different things. If you want a shorter note, use a shorter note value. If you want a louder/softer note, use a dynamic mark.



Below are the specific jobs for articulations.

Staccatissimo - a very light weight note with a lifted release (also described as detached from the next note).
Staccato - a light weight note with a slightly lifted release (also described as detached from the next note).
Tenuto - a defined start, weighted note with no lift, touches the following note or rest.
Accent - a firm start, heavy weighted note with no lift, touches the following note or rest.
Marcato - a very hard start, heavier weight than an accent, sometimes played with a slightly lifted release.

The above information pertains to these symbols' origins in classical, or more "legit" playing styles, and should be consulted first when choosing appropriate markings for your music.

HOWEVER

In Jazz styles these symbols have a different set of meanings that conflict with the above information. In jazz instrumentalists often imitate the human voice, and as such the articulation markings have been in a sense slightly redefined. In these styles they are as follows:

Staccatissimo - virtually nonexistent in jazz, but would mean really short.
Staccato - short.
Tenuto - long.
Accent - stressed with a firm start. Also often long.
Marcato - Three words: fat, hard, short. Often articulated as DAHT or BAHP.

While these definitions aren't completely true to their original meanings, they hold significance in these styles of music.
#4
Site News / Update, Friday 15th of June 2018
June 15, 2018, 12:58:51 PM
While I would hate to follow one non-sheet update with another, it is time to announce that I will be officially stepping down as an NSM Updater.

When I first discovered NSM in the fall of 2006 it was like hitting the jackpot for a teenager with newly acquired access to a piano. However, like anyone who's come here, there's always something you're hoping to find an arrangement of that isn't here. For some this leads to the process of attempting to create it yourself. That optimistic feeling of "I'm going to try to make it myself" that follows is truly a blessing in disguise. Joining the forum community sometime in 2007, I began a long musical journey of experimentation, trial and error, practice and repetition, and communal discussion, which are foundations in the learning process, and are simply what make this place so great.

In November of 2012 I agreed to join the staff in making updates more frequently, since I was already helping out with updates at the time while also studying music theory, composition, and arranging in college. Since then I have had the great pleasure and fortune of getting to work with many wonderful people here in creating top-notch piano arrangements with the community. As great as it has been though, times are changing, and it's time for me to sit back and let the next generation of go-getters have at it.

I'll still be around the forums and discord as usual, though. I'll keep posting new works, performances, and sharing all sorts of music-related goodies that I either help create or find. I'll always be available for questions about arranging, transcribing, and music theory.

Moving forward, Latios has shown to be just the administrator this site has so desperately needed for all too long. I have no doubts in his abilities to keep things right on track. I hope this community never dies and am glad that I don't have to worry about that with this guy in charge.

Thanks for everything.

I'll see you around,
- Olimar12345
#5
Site News / Update, Sunday 3rd of June 2018
June 02, 2018, 08:10:34 PM
 ⠀⠀⣴⣴⡤
⠀⣠⠀⢿⠇⡇⠀⠀⠀⠀⠀⠀⠀⢰⢷⡗
⠀⢶⢽⠿⣗⠀⠀⠀⠀⠀⠀⠀⠀⣼⡧⠂⠀⠀⣼⣷⡆
⠀⠀⣾⢶⠐⣱⠀⠀⠀⠀⠀⣤⣜⣻⣧⣲⣦⠤⣧⣿⠶
⠀⢀⣿⣿⣇⠀⠀⠀⠀⠀⠀⠛⠿⣿⣿⣷⣤⣄⡹⣿⣷
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⠀⠿⠃⠈⠿⠆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⠿⠿⠿

⠀⢀⢀⡀⠀⢀⣤⠀⠀⠀⠀⠀⠀⠀⡀⡀
⠀⣿⡟⡇⠀⠭⡋⠅⠀⠀⠀⠀⠀⢰⣟⢿
⠀⣹⡌⠀⠀⣨⣾⣷⣄⠀⠀⠀⠀⢈⠔⠌
⠰⣷⣿⡀⢐⢿⣿⣿⢻⠀⠀⠀⢠⣿⡿⡤⣴⠄⢀⣀⡀
⠘⣿⣿⠂⠈⢸⣿⣿⣸⠀⠀⠀⢘⣿⣿⣀⡠⣠⣺⣿⣷
⠀⣿⣿⡆⠀⢸⣿⣿⣾⡇⠀⣿⣿⣿⣿⣿⣗⣻⡻⠿⠁
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[GEN] Alex Kidd in the Enchanted Castle
"Castle" by Sebastian

[ARCADE] Bubble Bobble
"Sin No Endeling" by FugalOmen

[SNES] Chrono Trigger
"Zeal Palace" by Static

[PC] Doki Doki Literature Club!
"I Still Love You" by NPbus_

[ARCADE] Donkey Kong
"Music from Donkey Kong" by LeviR.star

[SNES] EarthBound
"Battle Against a Machine" by Static

[SNES] Final Fantasy IV
"Battle 1" (Replacement) by Yug Guy

[SNES] Final Fantasy V
"Battle 1" (Replacement) by Yug Guy

[MOB] Fire Emblem Heroes
"Main Menu" by Latios212

[GB] Game & Watch Gallery
"Manhole" by ShyYoshiGuy

[GBA] Hamtaro: Rainbow Rescue
"Tip-Top Fair" by Altissimo

[MUL] Hype: The Time Quest
"The Guardian of Time" by E. Gadd Industries

[NDS] Mario & Luigi: Bowser's Inside Story
"Deep Castle (Two Pianos)" by Travys Redgwell

[Wii] Mario Kart Wii
"Rainbow Road (Two Pianos)" by WaluigiTime64

[Wii] Mario Party 9
"Now You've Done It" by ThatHiddenCharacter

[MUL] NieR: Automata
"Amusement Park" by Maelstrom

[MUL] Night in the Woods
"Gregg's Woods" by BrainyLucario

[NES] Nintendo World Cup
"Matches 4-6" by FireArrow

[NDS] Phoenix Wright: Ace Attorney
"Cross-Examination ~ Moderato 2001" (Replacement) by Maelstrom

[NDS] Pokémon Black Version & Pokémon White Version
"Striaton City" (Replacement) by Latios212

[NDS] Pokémon Mystery Dungeon: Explorers of Sky
"Defend Globe" (Replacement) by InsigTurtle

[Wii] Rhythm Heaven Fever
"Micro-Row" by ThatHiddenCharacter
"Shrimp Shuffle" by WaluigiTime64

[MUL] Shovel Knight: Plague of Shadows
"Tango of the Troupple King" by Zeila

[SWITCH] Splatoon 2
"Acid Hues" by Olimar12345

[SNES] Super NES Classic Edition BIOS
"Menu" by LeviR.star

[NES] Sweet Home
"Lobby Theme" by Rwars

[3DS] The Legend of Zelda: A Link Between Worlds
"Minigame" by Beta

[MUL] The Legend of Zelda: Breath of the Wild
"Zora's Domain (Day)" by Nacho2420 & Zeila

[PC] Yume Nikki
"FC Field" by Rwars
#6
The Werewolf Game / TWG CV Sign-ups
April 24, 2018, 12:27:50 AM
Enough spamming the postgame. Let's go.

Players
1. Olimar12345
2. BlackDragonSlayer
3. Trasdegi
4. ThatHiddenCharacter
5. BrainyLucario
6. Toby
7. blueflower999
8. Greg
9. raeko
10. FireArrow
11. E.Gadd Industries

Hosts
1. Olimar
2. mikey
#7
Nintendo / Nintendo Direct 3.8.2018 Discussion
March 09, 2018, 08:55:54 AM

Discuss
#8
Site News / More Monkeys - Friday 2nd of March 2018
March 02, 2018, 07:39:04 PM
Brawler4Ever has officially been added to the staff as an additional Code Monkey (wooooo!). He'll be assisting with the technical side of things here on the site and forums. Welcome aboard!
#9
The Werewolf Game / TWG XCIX: That Woomy Game Postgame
February 07, 2018, 07:51:20 PM
Sorry for the wait, guys. Without further ado,

TWG: That Woomy Game

1. Trasdegi
2. Brawler4Ever
3. BlackDragonSlayer
4. mikey
5. BrainyLucario
6. SuperMarina
7. Celirra
8. E. Gadd Industries (Pearl)
9. Raeko (Marina)

Two octolings have disguised themselves as inklings and are hidden among them. If left un-splatted, they'll surely plot to steal the Great Zapfish: the source of all power in Inkopolis.

This game starts on a night phase (normal). During the night phases octolings agree on a single inkling in which to splat (kill). During day phases everyone votes on a player to splat.

This game has two special roles: the two trendy idols from Off the Hook: Pearl and Marina. Both are seers. Pearl, the false-prophet, seers players the opposite color for which they are. However, if Pearl happens to seer Marina, they will appear blue. Marina is the true savior, so she seers players their correct color. Players with these roles are not told which idol they are, and are simply told that they are a member of off the hook. They do not know each other. Their abilities may begin night 2. The inklings and OtH idols win when both octolings are spatted. The octolings win when the number of living inklings (OtH included) are equal or less than them.

BDS' Death Post
[close]

Raeko's Death Post
[close]



The tale of what happened:

TWG XCIX: That Woomy Game (in comic form)

tl;dr:
Night 1: BDS was wolf'd.
Day 1: SuperMarina was lynched.
Night 2: Raeko was wolf'd, E.Gadd seer'd Brawler
Day 2: Celirra was lynched.
Night 3: mikey was wolf'd
[close]

Sorry the game ended up being a bit unbalanced! I still had fun though and hope y'all did too! C;

Awards!

The Most Woomy Award goes to BOTH Celirra and SuperMarina! You two said "Woomy" the most this game (Thread and Discord). Woomy!

The MVP Award goes to Brawler4ever! Way to play like a champ! I don't think you were ever seriously suspected of being a wolf. Very well played!

The "Should've gone with my gut" Award goes to BrainyLucario! You were pretty on-point with some of your initial suspicions, even that weird night one lynch vote, even if it was probably just a lucky guess.

The "I got roasted" Award goes to mikey! Celirra lit you up in the discord chat on day two and you never really recovered from that. It was a shame, because if you could have simply supported your suspicions a bit better like he was asking you to, you two could have probably picked a better lynch target and not have been wolf-rushed.

#10
The Werewolf Game / TWG XCIX: That Woomy Game
January 30, 2018, 10:30:39 AM
TWG XCIX: That Woomy Game

1. octoling
2. octoling
3. inkling
4. inkling
5. inkling
6. inkling
7. inkling
8. Pearl
9. Marina

Two octolings have disguised themselves as inklings and are hidden among them. If left un-splatted, they'll surely plot to steal the Great Zapfish: the source of all power in Inkopolis.

This game starts on a night phase (normal). During the night phases octolings agree on a single inkling in which to splat (kill). During day phases everyone votes on a player to splat.

This game has two special roles: the two trendy idols from Off the Hook: Pearl and Marina. Both are seers. Pearl, the false-prophet, seers players the opposite color for which they are. However, if Pearl happens to seer Marina, they will appear blue. Marina is the true savior, so she seers players their correct color. Players with these roles are not told which idol they are, and are simply told that they are a member of off the hook. They do not know each other. Their abilities will begin night 2.

The inklings and OtH idols win when both octolings are spatted. The octolings win when the number of living inklings (OtH included) are equal or less than them. There are no cardflips upon death.

The postgame for this game will get a phase-by-phase photoshopped comic to tell the tale of what happened.

Players:
  • BrainyLucario
  • mikey
  • BlackDragonSlayer
  • E. Gadd Industries
  • SuperMarina
  • Trasdegi
  • Brawler4Ever
  • Celirra
  • Raeko

Role PMs
You are an octoling. Your partner is _____.

You are an inkling. Woomy!

You are a member of Off the Hook! Don't get cooked!
[close]

Discord chatroom link: https://discord.gg/rhMuaez

All role PMs have been sent. It is now Night 1. Night one ends in roughly 24 hours.
#11
UPDATE: These have all been revised and are hosted alongside new lead sheets here: https://vgmsheetmusicbyolimar12345.com/

Spoiler
Hey guys. So I occasionally create lead sheets, usually for pieces that I end up arranging in some fashion more than just piano. I thought I'd share what I have with the internet so that maybe someone else could get use out of them too. The following lead sheets contain the transpositions C, Bb, Eb, and B.C.

[NDS] - Pokemon Diamond and Pearl - Jubilife City Lead Sheet
[PC] - Skullgirls - A Return To Normalcy Lead Sheet
[SNES] - EarthBound - Battle Against a Weird Opponent Lead Sheet
Steven Universe - Love Like You Lead Sheet

The following are only in one key, which varies.

[GCN] - Animal Crossing - K.K. Jazz - Lead Sheet
[GCN] - Animal Crossing - K.K. Swing - Lead Sheet
[NDS] - Pokemon Black and White - Anville Town Lead Sheet
[WiiU] - Super Mario 3D World - Chainlink Charge Lead Sheet
[Pixel Galaxy]
[Journey]
[Cosmic Love]



Unlike the above, I'm actually working on creating lead sheets of the vocal pieces from Splatoon and Splatoon 2 that include the lyrics in both English and Japanese:

[WiiU] - Splatoon - Tide Goes Out - Lead Sheet
[WiiU] - Splatoon - Bomb Rush Blush - Lead Sheet
[WiiU] - Splatoon - City of Color - Lead Sheet
[WiiU] - Splatoon - Ink Me Up - Lead Sheet

[SW] - Splatoon 2 - Ebb & Flow - Lead Sheet
[SW] - Splatoon 2 - Muck Warfare - Lead Sheet

In progress:
-Calamari Inkantation
-Color Pulse
-Acid Hues

Also feel free to post or pm me with requests. If I feel like it, I might make it.
[close]
#12
Site News / Happy New Year!
January 01, 2018, 10:50:09 AM
Happy New Year NinSheetMusic and all that follow us! 2017 was quite a busy year for us. Looking back, just this year we had 18 updates, some of which focused our efforts towards individual games or franchises including Chrono Trigger, The Legend of Zelda: Breath of the Wild, Donkey Kong 64, Super Mario Bros., and Metroid. 2017 also brought us new help in the updating staff with the additions of Static, Sebastian, and InsigTurtle, which we cannot be more thankful for. We left 2017 with 3627 total arrangements hosted on the site. Let's end 2018 with over 4000!

#13
Music / Arrangement Highlights of 2017
December 26, 2017, 07:22:23 PM
Started by Shado on discord: "shado: Alright, losers, I wanna know your top 5 favourite arrangements that you are most proud of doing this year"

Post your top 5 arrangements you made this year down below so we can marvel at them etc.
#14
Last month we received the newest, non-spinoff entry in the Metroid franchise in over 7 years, appropriately titled Metroid: Samus Returns (doubling as the Metroid II title and a pun). To celebrate, we've revised all of the arrangements from the first three Metroid games and have even added in some new ones. Let these hold you over until Metroid Prime 4 releases!


[NES] Metroid
"Brinstar" by Brian Auyeung & Adrian Currier
"Ending Theme" by Olimar12345
"Escape Theme" by MetroidHunter26
"Game Start" by Olimar12345 [NEW]
"Item Found" by Megaman64
"Kraid's Hideout" by G-Han
"Norfair" by Olimar12345
"Ridley's Hideout" by Tranzlater
"Silence" by Olimar12345 [NEW]
"Title Theme" by Olimar12345
"Tourian" by Olimar12345
"Zebetite" by Olimar12345 [NEW]

[GB] Metroid: II Return of Samus
"Ancient Chozo Ruins" by Olimar12345
"Baby Metroid" by Olimar12345 [REPLACEMENT]
"Ending" by Olimar12345 [NEW]
"Metroid Encounter" by Olimar12345 [NEW]
"Miscellaneous Fanfares" by Olimar12345 [NEW]
"Queen Metroid Battle" by Olimar12345 [NEW]
"Title Theme" by Olimar12345
"Tunnel Theme" by MetroidHunter26

[SNES] Super Metroid
"Big Boss Confrontation BGM" by Brassman388
"Brinstar - Red Soil Swampy Area" by Maelstrom [NEW]
"Ending" by Maelstrom
"Maridia - Quicksand Underground Water Area" by Brassman388
"Maridia - Rocky Underground Water Area" by Olimar12345 [REPLACEMENT]
"Small Boss Confrontation BGM" by Olimar12345
"Theme of Super Metroid" by The Deku Trombonist

See you next mission!

#15
Everyone please take a moment to reread the Formatting Guidelines, as the section on Medleys has been revised. User-created medley arrangements will no longer be accepted to the site. This hardly affects anyone though, since these are mostly a relic of the past. The medley section of the guidelines has been re-purposed for what we've been doing more of these days: Fanfare Collections, Variation-Style Medleys, and arrangements of tracks that are already medleys (such as ending credits themes). Below is the excerpt.

Quote from: G-Han on April 28, 2008, 05:26:18 AMMedleys and Collections
  • For arrangements that contain a collection of fanfares, jingles, and other miscellaneous sounds used in-game, we ask that you format your arrangement in the following manner:
    • Each individual jingle must have its own time signature, key signature (if applicable), tempo marking, and dynamic indication preceding the track. It must also have a solid final bar line at its ending, and must not be connected to the following measure. Measure numbers should reset as a new song begins.
    • For collections containing more than three songs, make the arrangement title generic (such as "Fanfares Collection") and specify the individual song titles just above the Right Hand of their first measure. Here in an example of this style of formatting.
    • For collections containing three or fewer songs, you may either format the arrangement the way previously mentioned OR create an additional header for each song. These added headers must include the song title and game title with the standard formatting procedures. Only include additional composer/arranger information if it differs between songs. If it is too long to include all of the song titles (each separated with a "/"), a generic compilation title may be used for on-site purposes only. Here in an example of this style of formatting.
  • For medleys that include multiple variations of a single song from a game, make sure you include the name of each new variation in the medley just above the Right Hand as it appears. Indenting the system that starts the new variation is optional. Here in an example of this style of formatting.
  • For medleys that are prearranged into a single song in-game (such as credits themes) it will not be mandatory that you list out all of the track names as they occur. However, if you as the arranger would like to do so, you are free to.

All user-created medleys that were once hosted on the site have been removed and will be housed here if anyone would like to download them.

[NES] Super Mario Bros 2
-Medley, arranged by G-Han [MUS] [Midi] [PDF]

[N64] Super Mario 64
-Medley, arranged by G-Han [MUS] [Midi] [PDF]
-Medley, arranged by TheMarioPianist (and co.) [MUS] [Midi] [PDF]

[N64] Paper Mario
-Paper Mario Medley, arranged by Nacho2420 [MUS] [Midi] [PDF]

#16
The Werewolf Game / twg xcv: nothing special postgame
September 02, 2017, 11:01:58 AM
twg xcv: nothing special - post game

congrats wolves you guys win

2 wolves, 6 humans. the wolves killed one player per night via pm and everybody voted lynches during the day. this game had cardflips.

players/roles

1. Trasdegi
2. BlackDragonSlayer
3. davy
4. NocturneOfShadow
5. E. Gadd Industries
6. BrainyLucario
7. ThatHiddenCharacter
8. mastersuperfan


phase by phase actions:

night 1: davy is wolf'd

day 1: ThatHiddenCharacter is insta'd.

night 2: NocturneOfShadow is wolf'd

day 2: BrainyLucario is insta'd.

night 3: this phase didn't exist

player analysis

Trasdegi and BlackDragonSlayer you guys played pretty good but it was nothing special. davy you died fast rip. NocturneOfShadow you lived longer go you. E. Gadd Industries and BrainyLucario did you guys learn anything from playing a vanilla game? ThatHiddenCharacter and mastersuperfan gg guys.

awards:

the "i win" awards go to Trasdegi and BlackDragonSlayer. congrats wolves you guys win.

the "i lose" awards go to davy, NocturneOfShadow, E. Gadd Industries, BrainyLucario, ThatHiddenCharacter, and mastersuperfan. congrats humans you guys lose.

the "noc death (aka day 1 insta)" award goes to ThatHiddenCharacter. congrats on that woo go you.

the "i cost everyone the game" award goes to mastersuperfan. don't feel bad though, you helped others win so

the "overachiever" award goes to BlackDragonSlayer for trying to wolf E. Gadd Industries after the game was supposed to have ended:

Quote from: BlackDragonSlayer on September 02, 2017, 10:45:42 AMWolf E. Gadd, I guess?

and finally, winner of the "nothing special™" award is davy for not capitalizing things the most. way to go, you.
#17
The Werewolf Game / twg xcv: nothing special
August 28, 2017, 10:20:48 AM
twg xcv: nothing special

2 wolves, 6 humans. the wolves kill one player per night via pm and everybody votes on lynches during the day. this game has cardflips.

roles

1. wolf
2. wolf
3. human
4. human
5. human
6. human
7. human
8. human

players

1. davy
2. Trasdegi
3. BlackDragonSlayer
4. NocturneOfShadow
5. E. Gadd Industries
6. BrainyLucario
7. ThatHiddenCharacter
8. mastersuperfan

role pms:
you're a wolf. your partner is ______. try to kill humans.

you're a human. try to hunt some wolves.
[close]


all role pm's have been sent out. it is now night 1. night 1 ends 24 hours from now
#18
SO THEY'RE FINALLY HERE, PERFORMING FOR YOU
IF YOU KNOW THE WORDS, YOU CAN JOIN IN TOO
PUT YOUR HANDS TOGETHER, IF YOU WANT TO CLAP
AS WE TAKE YOU THROUGH THIS UPDATE RAP

HUH!

N-S
N-S-M


HE'S THE LEADER OF THE BUNCH, YOU KNOW HIM WELL
HIS SHEETS ARE FINALLY BACK TO KICK SOME TAIL
HIS COCONUT GUN CAN FIRE IN SPURTS
IF HE SHOOTS YA, IT'S GONNA HURT
THEY'RE BIGGER, BETTER, AND MORE ACCURATE TOO
THE NEW DK64 SHEETS ARE PART 1 OF THE NEWS

HUH!

N-S
N-S-M

N-S
N-S-M IS HERE


THIS NEW UPDATER'S GOT STYLE, SO LISTEN UP DUDES
HE CAN CHECK YOUR SHEETS TO SUIT HIS MOOD
HE'S QUICK AND NIMBLE AND QUICK AND NIMBLE AND
QUICK AND NIMBLE AND QUICK AND NIMBLE AND
IF YOU CHOOSE INSIG, YOU'LL NOT CHOOSE WRONG
WITH A SKIP AND A HOP, HE'S ONE COOL KONG!

HUH!

N-S
N-S-M


FINALLY, HE'S HERE FOR YOU
IT'S THE LAST NEW MEMBER OF THE UPDATE CREW
SEBASTIAN'S SO STRONG, IT ISN'T FUNNY
CAN MAKE A BAD SHEET CRY OUT FOR MUMMY
CAN TRANSCRIBE A SHEET WITH RELATIVE EASE
MAKES CHECKING SUBS SEEM SUCH A BREEZE
HE MAY MOVE SLOW, HE CAN'T JUMP HIGH
BUT SEBASTIAN'S ONE HELL OF A GUY

C'MON ZETA, TAKE IT TO THE FRIDGE:

[N64] Donkey Kong 64
2 - DK Rap - Olimar12345
4 - Monkey Smash - WaluigiTime64
5 - Battle Arena - WaluigiTime64
7 - DK's Treehouse - WaluigiTime64
9, 10 - Bonus Barrel - WaluigiTime64 & Sebastian
14 - DK Isle - Nacho2420
15, 16 - Pause Menu - WaluigiTime64
17-21 - Tag Barrel (All Variations) - Sebastian
22 - K. Lumsy - Sebastian
24 - DK Isle (Jungle Japes) - WaluigiTime64
26 - Jungle Japes (Caves) - Sebastian
28 - Jungle Japes 2 - Nacho2420
29 - Funky's Armoury - Sebastian & WaluigiTime64
31 - Jungle Japes (Storm) - Sebastian
32 - Rambi's Theme - WaluigiTime64
33 - Jungle Japes (Barrel Blast) - Sebastian
34 - Jungle Japes (Mine Cart) - Olimar12345
35 - Jungle Japes (Mine Cart) - Olimar12345
36 - Army Dillo Battle - Bloop
37 - DK Isle (Angry Aztec) - WaluigiTime64
38 - Angry Aztec (Caves) - WaluigiTime64
39 - Angry Aztec - WaluigiTime64
40 - Candy's Music Store - WaluigiTime64
41 - Angry Aztec (Underground) - WaluigiTime64
42 - Angry Aztec (Barrel Course) - WaluigiTime64
49 - Banana Fairy Island - Sebastian
50 - Krem Isle - Sebastian
51 - DK Isle (Snides HQ) - WaluigiTime64
52 - DK Isle (Frantic Factory) - WaluigiTime64
53 - Frantic Factory - Sebastian
54 - Frantic Factory (Production Room) - Sebastian
56 - Frantic Factory (Research and Development) - Sebastian
57 - Frantic Factory Car Race - WaluigiTime64
58 - Mad Jack Battle - Sonic130
59 - DK Isle (Gloomy Galleon) - WaluigiTime64
60 - Gloomy Galleon (Caves) - WaluigiTime64
61 - Gloomy Galleon - WaluigiTime64
62 - Gloomy Galleon (Barrel Course) - WaluigiTime64
63 - Enguardes Theme - WaluigiTime64
64 - Gloomy Galleon (Mermaid Palace) - Nacho2420
65 - Gloomy Galleon (Pearl Treasure) - WaluigiTime64
66 - Collect Pearl - E. Gadd Industries
67 - Gloomy Galleon (Mechanical Fish) - WaluigiTime64
69 - Gloomy Galleon (Ship Ruins) - WaluigiTime64
70 - Gloomy Galleon (Lighthouse/Submarine) - WaluigiTime64
71 - Gloomy Galleon Boat Race - WaluigiTime64
72 - Pufftoss Battle - Bloop
73 - DK Isle (Fungi Forest) - WaluigiTime64
75 - Fungi Forest (Indoors) - Sebastian
76 - Fungi Forest (Night) - Nacho2420
77 - Fungi Forest (Indoors 2) - Sebastian
78 - Fungi Forest (Spider) - WaluigiTime64
79 - Fungi Forest (Giant Mushroom) - Sebastian
80 - Fungi Forest (Barrel Course) - Sebastian
81 - Fungi Forest (Bonus Room) - Sebastian
82 - Fungi Forest (Tree Trunk) - WaluigiTime64
85 - Dogadon Rematch - Bloop
86 - DK Isle (Crystal Caves) - WaluigiTime64
87 - Crystal Caves - Sebastian
88 - Crystal Caves (Earthquake) - Sebastian
89 - Crystal Caves (Barrel Course) - Sebastian
90 - Crystal Caves (Igloo) - WaluigiTime64
91 - Crystal Caves (Board Game) - WaluigiTime64
92 - Crystal Caves (Rotating Room) - Sebastian
93 - Crystal Caves (Indoors) - Sebastian
95 - Army Dillo Rematch - Sebastian
96 - DK Isle Creepy Castle - WaluigiTime64
97 - Creepy Castle - WaluigiTime64
98 - Creepy Castle (Barrel Course) - WaluigiTime64
99 - Creepy Castle (Tree Trunk) - WaluigiTime64
100 - Creepy Castle (Dungeon 1) - WaluigiTime64
101 - Creepy Castle (Caves) - WaluigiTime64
102 - Creepy Castle (Greenhouse) - WaluigiTime64
103 - Creepy Castle (Rubbish Bin) - WaluigiTime64
104 - Creepy Castle (Museum) - WaluigiTime64
105 - Creepy Castle (Dungeon 2Library) - WaluigiTime64
107 - Creepy Castle (Ballroom) - WaluigiTime64
108 - Creepy Castle (Wind Tower) - WaluigiTime64
109 - Creepy Castle (Dungeon 3) - WaluigiTime64
110 - Creepy Castle (Dungeon 4) - WaluigiTime64
111 - Creepy Castle (Mine Cart) - WaluigiTime64
113 - Boss Room Opened - WaluigiTime64
114 - Before Boss - WaluigiTime64
115 - Boss Introduction - WaluigiTime64
116 - King Kut Out Battle - WaluigiTime64
117 - Boss Key Acquisition - WaluigiTime64
119 - DK Isle (Hideout Helm) - WaluigiTime64
120 - K. Rool - WaluigiTime64
122 - Hideout Helm (2 Pianos) - WaluigiTime64
123 - Hideout Helm (Bonus Barrel) - WaluigiTime64
125 - Hideout Helm 2 - WaluigiTime64
126 - Happy K. Lumsy - WaluigiTime64
128 - K. Rool Introduction - WaluigiTime64
129 - K. Rool Duel - Sebastian & WaluigiTime64
130 - K. Rool Defeated - WaluigiTime64
131 - Ending - WaluigiTime64
132 - Strong Kong - WaluigiTime64
133 - Rocket Barrel Boost - PetrifiedLasagna
134 - Baboon Balloon - WaluigiTime64
135 - Mini Monkey - Nintendude73
136 - Hunky Chunky - WaluigiTime64
138 - Guitar Gazump! (Diddy Kong) - E. Gadd Industries
139 - Trombone Tremor! (Lanky Kong) - E. Gadd Industries
140 - Saxophone Slam! (Tiny Kong) - E. Gadd Industries
141 - Triangle Trample! (Chunky Kong) - E. Gadd Industries
142 - Minecart Mayhem - WaluigiTime64
143 - Mad Maze Maul - WaluigiTime64

WALNUTS, PEANUTS, PINEAPPLE SMELLS
GRAPES, MELONS, ORANGES AND COCONUT SHELLS
AW, YEAH!
WALNUTS, PEANUTS, PINEAPPLE SMELLS
GRAPES, MELONS, ORANGES AND COCONUT SHELLS
AW, YEAH!
#19
Enjoy a surprise Legend of Zelda: Breath of the Wild update, adding 37 new arrangements to the site! Just in time to be late for the first DLC pack!
Now we can get back to getting the normal submissions going.

[MUL] The Legend of Zelda: Breath of the Wild
"Battle (Field)" by Static
"Captured Memories" by Latios212
"Cave" by Static
"Credits (Staff Roll)" by Olimar12345, Zeila,
Latios212, & Pianoth Eakòs Shaveck

"Daruk's Theme" by Olimar12345
"Field (Day)" by Latios212
"Gerudo Town (Day)" by Olimar12345
"Goron City (Day)" by Olimar12345
"Goron City (Night)" by Olimar12345
"Great Fairy Fountain" by Latios212
"Guardian Battle" by Olimar12345
"Hinox Battle" by Olimar12345
"Hudson Moves Out" by Latios212
"Hyrule Castle (Inside)" by Olimar12345
"Hyrule Castle (Outside)" by Olimar12345
"Korok Forest (Night)" by Pianoth Eakòs Shaveck
"Lost Woods" by Olimar12345
"Main Theme" by Pianoth Eakòs Shaveck
"Mipha's Theme" by Latios212
"Miscellaneous Short Themes" by Th3Gavst3r
"Parasailing Minigame" by Pianoth Eakòs Shaveck
"Revali's Theme" by Latios212
"Riding (Day)" by Olimar12345
"Rito Sisters" by Latios212
"Rito Village (Night)" by Latios212
"Spirit Orb Obtained" by Pianoth Eakòs Shaveck
"Spirit Orb Obtained (Duet)" by Pianoth Eakòs Shaveck
"Talus Battle" by Olimar12345
"Tarrey Town" by Latios212
"Tarrey Town (Gerudo)" by Latios212
"Tarrey Town (Goron)" by Latios212
"Tarrey Town (Rito)" by Latios212
"Teba's Theme" by Latios212
"The Champions' Ballad" by Latios212
"Urbosa's Theme" by Zeila
"Waterblight Ganon" by Pianoth Eakòs Shaveck
"Zora's Domain (Night)" by Zeila

#20
Gaming / Olimar Talks Games
June 27, 2017, 03:40:59 PM
This is where I'll post my game-related rambles. Sometimes it'll be a review, other times maybe not.



I'd like to start with Cave Story for Switch, since I've just beaten it to another, three-ending, bloody pulp.

I just want to start by saying that I am already a big fan of Cave Story and Daisuke Amaya's things, as you can quote from anywhere on this forum. Adding to this fact, I generally prefer my playthroughs to be more original-oriented than new/"updated," in terms of how Nicalis likes to spit-shine these already great games with more detailed graphics and altered music. The new sprites they've made look nice, and the remixed music isn't bad (I'll touch more on these topics below), but if given the choice I'd opt for the classics.

Rather than waste your time with another review of a game we all already know, I just wanted to talk about the differences/changes they made for this version. I'll also post about what all this iteration includes in case you're wondering. Below is everything that I noticed was different with the game when compared to previous playthroughs. This might not be definitive so feel free to leave a comment if I missed something.

Visual Differences
-The biggest blow is that there is no classic sprite option. Seriously, I've checked everywhere and gotten every ending; it's just not there. The missing option to have it isn't game-breaking in the slightest, it would have just been nice to include. Even cave story 3D let you use the 2D sprites in the new 3D rendered levels (a la paper mario), which was badass. Similar treatment here would have been nice to have, especially for those of us who prefer the original, simplistic designs.
-Water and lava throughout the game now looks and acts more like a liquid rather than it's previous slight color filter. The it moves and wakes when you touch it and they've added visual distortion which actually looks pretty cool. I'm not too big of a fan of the way the lava looks (see the last cave). It's just transparent, red-tinted water, and it loses the immediacy that it once had in previous renditions.
-Sprite animations have been added for the dialogue, which I think looks fantastic. Fits right in.
-They've also added this lighting effect that basically darkens everything and adds a bit of radiance to you, so you tend to light up the area you occupy. If I remember correctly, your weapon's bullets do the same. I'm indifferent, it's hardly noticeable.

Audio Differences
-With each new iteration of Cave Story comes some new fiddling around with the music. This time they've added what they call the "Famitracks." This version is the original music using the Famicom sound chip, and I've got to say, I think it's pretty rad. Below is a comparison:
Original
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Famitracks Ver.
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-Right out of the box all four versions of the soundtrack (original, +(wiiware), remastered(3D/+), and Famitracks) are available for you to choose, as well as to swap out whenever desired. The Jukebox (sound test) is also available from the start, and like in previous versions adds tracks as you encounter them in the game. (After completing hell I think it just gives you Toroko's theme and White (King's Theme). Prior you had to beat hell with certain record speeds to unlock these tracks, but they were added to my jukebox simply upon completion of the final ending).
About the jukebox:
-The Wind Fortress music is the same for the +(WiiWare) and Remastered versions, but the music is native to the remastered ost (Wind Fortress wasn't included in the wiiware version).
-The track White doesn't loop correctly for the + version, and unlike everything else from that soundtrack it isn't completely rearranged (sounds more like the percussive stuff was just tweaked). If I remember correctly, it also wasn't included in the wiiware version, so Yann van der Cruyssen probably didn't even create a new version.

Gameplay/Story Differences
-Control-wise, they've added a strafe mechanic that locks your target direction, allowing you to focus on the target while moving. It's absolutely necessary for Ballos's first form. You activate it by pressing LZ or RZ, so if you're not a fan of it you can ignore it just fine.
-You can now stack Jellyfish Juice in order to reduce the amount of backtracking in the Bushlands. To be honest, I didn't even realize this until leaving the Bushlands, because the way this was originally designed allowed you to always be passing by the big jelly when you needed it. I should have seen how many you could carry at once, but I didn't.
EDIT: Just a little update: you can only stack two jellyfish juices. Chako's text is altered to confirm this.
-The Sandzone Jenka dog hunt part has been altered substantially. Now, like the jellyfish juice, you can stack Jenka's dogs. Also, the dog that previously hung out near the door to the warehouse now hangs out above that area, on the way to Omega. The pros: if you would prefer to round them all up first, you can do so without having to stop by Jenka each time or making the long trek to and back from the warehouse. The con is that now upon returning all of the five dogs (either all at once or individually (yes I tried both)), Jenka will akwardly tell you to leave her house and reenter, which will cause the Balrog scene to occur. Previously, this scene would just happen upon returning the last dog. Between the two, I'd prefer the way it originally was because it just works better. Also, while traveling to the dog near the warehouse might have been considered a chore before, it was necessary to familiarize yourself with sandzone. To players starting with this version, one won't even know where Balrog escapes to once he steals the key, unlike before when you can get their ASAP since you've been there already.
madness
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-As for the button layout, you have the option to swap the jump and fire buttons, in case you didn't grow up playing video games and don't know which is supposed to be which. In my opinion, I think the WiiWare version was the most satisfying to play because the buttons on the controller were horizontal, like an NES controller (which is what I prefer for these types of games).

Challenges:Listed below are the included extra challenges that you unlock one at a time by playing the main game. Beat hell and you'll unlock them all. Your best completion times are recorded and there's an online leaderboard (both friend-wide and worldwide). A minor complaint about this menu is that if you press back after selecting an option, it returns you to the top of the list rather than the option you were on. Often times I pressed back and input the direction for the option I wanted to select only accidentally select the wrong one because of this. It's weird.

-Machine Gun Challenge lets you play as Curly with the machine gun and booster 2.0. Race to the finish through an easy handful of levels. I was able to run through it on my first try, so unlike the following challenges this one isn't that difficult.
-Sandpit lets you play as Quote with only the fireball through a sandzone/labyrinth-esque series of levels. I haven't beaten this yet and am not sure if I care enough to do so. It's okay so far.
-Sanctuary Time Attack lets you replay through the Hell level of the main game. You can choose your setup and order of weapons beforehand though. Interesting enough, you can choose both the sword and the nemesis (which, in game would be an either-or decision). You cannot choose both the polar star and the spur though (not that you would want to).  My only two complaints about this mode are that 1) they don't give you the option to choose the snake or the machine gun, two guns that you usually don't use in this level which would make perfect sense to have them isolated from the game so that you could try them here, and 2) just like previous rereleases, once you die you go all the way back to the screen where you have to select your weapons. This is shit because, like anyone who has played and beaten hell can tell you, when you die you want to get right back into it ASAP. Nothing is worse than curbing your in-the-zone-ness with the monotonous re-selection of your previous setup. This screen where you select your items from should only appear once at the very beginning when you select this mode. There's no need for it to return after every death in a mode that is made to be extremely death-inducing. It's bullshit, and I'd rather just play this on my main save.
-Boss Attack is exactly as I remember it from previous versions.
-Wind Fortress is exactly how I remember it. Weirdly enough, in this mode you star with both the 290 counter and the booster 2.0, but neither appear in your inventory. An oversight, perhaps? When I pick up the map system in the first room, it appears in my inventory...
-Nemesis Challenge I think was in the steam version, which I passed up. Oddly, here both the 290 counter and the booster appear in your inventory upon startup. Huh.

Curly Story is it's own thing outside of the challenge menu and appears to be the same as in the wiiware version. I like that you get multiple saves for both the standard and curly modes.

Lastly, there's talk of a future co-op mode being implemented in a coming update. I have no idea how far they're going to go with it, but that sounds rad, especially since with the switch I'll always have two controllers on me.

In my final thoughts, I think I would still prefer the 3DS eShop version of Cave Story, because it is compact, simple, more faithful to the original with additions that only add to the experience and can be disabled upon request, and the price is right. The Switch version is still pretty legit though, and being only $30 with all the free stuff you get makes it worth it to me, I think.