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Topics - Olimar12345

Pages: 1 [2] 3 4 ... 8
16
The Werewolf Game / twg xcv: nothing special
« on: August 28, 2017, 06:20:48 PM »
twg xcv: nothing special

2 wolves, 6 humans. the wolves kill one player per night via pm and everybody votes on lynches during the day. this game has cardflips.

roles

1. wolf
2. wolf
3. human
4. human
5. human
6. human
7. human
8. human

players

1. davy
2. Trasdegi
3. BlackDragonSlayer
4. NocturneOfShadow
5. E. Gadd Industries
6. BrainyLucario
7. ThatHiddenCharacter
8. mastersuperfan

role pms:
you're a wolf. your partner is ______. try to kill humans.

you're a human. try to hunt some wolves.
[close]


all role pm's have been sent out. it is now night 1. night 1 ends 24 hours from now

17
SO THEY'RE FINALLY HERE, PERFORMING FOR YOU
IF YOU KNOW THE WORDS, YOU CAN JOIN IN TOO
PUT YOUR HANDS TOGETHER, IF YOU WANT TO CLAP
AS WE TAKE YOU THROUGH THIS UPDATE RAP

HUH!

N-S
N-S-M


HE'S THE LEADER OF THE BUNCH, YOU KNOW HIM WELL
HIS SHEETS ARE FINALLY BACK TO KICK SOME TAIL
HIS COCONUT GUN CAN FIRE IN SPURTS
IF HE SHOOTS YA, IT'S GONNA HURT
THEY'RE BIGGER, BETTER, AND MORE ACCURATE TOO
THE NEW DK64 SHEETS ARE PART 1 OF THE NEWS

HUH!

N-S
N-S-M

N-S
N-S-M IS HERE


THIS NEW UPDATER'S GOT STYLE, SO LISTEN UP DUDES
HE CAN CHECK YOUR SHEETS TO SUIT HIS MOOD
HE'S QUICK AND NIMBLE AND QUICK AND NIMBLE AND
QUICK AND NIMBLE AND QUICK AND NIMBLE AND
IF YOU CHOOSE INSIG, YOU'LL NOT CHOOSE WRONG
WITH A SKIP AND A HOP, HE'S ONE COOL KONG!

HUH!

N-S
N-S-M


FINALLY, HE'S HERE FOR YOU
IT'S THE LAST NEW MEMBER OF THE UPDATE CREW
SEBASTIAN'S SO STRONG, IT ISN'T FUNNY
CAN MAKE A BAD SHEET CRY OUT FOR MUMMY
CAN TRANSCRIBE A SHEET WITH RELATIVE EASE
MAKES CHECKING SUBS SEEM SUCH A BREEZE
HE MAY MOVE SLOW, HE CAN'T JUMP HIGH
BUT SEBASTIAN'S ONE HELL OF A GUY

C'MON ZETA, TAKE IT TO THE FRIDGE:

[N64] Donkey Kong 64
2 - DK Rap - Olimar12345
4 - Monkey Smash - WaluigiTime64
5 - Battle Arena - WaluigiTime64
7 - DK's Treehouse - WaluigiTime64
9, 10 - Bonus Barrel - WaluigiTime64 & Sebastian
14 - DK Isle - Nacho2420
15, 16 - Pause Menu - WaluigiTime64
17-21 - Tag Barrel (All Variations) - Sebastian
22 - K. Lumsy - Sebastian
24 - DK Isle (Jungle Japes) - WaluigiTime64
26 - Jungle Japes (Caves) - Sebastian
28 - Jungle Japes 2 - Nacho2420
29 - Funky's Armoury - Sebastian & WaluigiTime64
31 - Jungle Japes (Storm) - Sebastian
32 - Rambi's Theme - WaluigiTime64
33 - Jungle Japes (Barrel Blast) - Sebastian
34 - Jungle Japes (Mine Cart) - Olimar12345
35 - Jungle Japes (Mine Cart) - Olimar12345
36 - Army Dillo Battle - Bloop
37 - DK Isle (Angry Aztec) - WaluigiTime64
38 - Angry Aztec (Caves) - WaluigiTime64
39 - Angry Aztec - WaluigiTime64
40 - Candy's Music Store - WaluigiTime64
41 - Angry Aztec (Underground) - WaluigiTime64
42 - Angry Aztec (Barrel Course) - WaluigiTime64
49 - Banana Fairy Island - Sebastian
50 - Krem Isle - Sebastian
51 - DK Isle (Snides HQ) - WaluigiTime64
52 - DK Isle (Frantic Factory) - WaluigiTime64
53 - Frantic Factory - Sebastian
54 - Frantic Factory (Production Room) - Sebastian
56 - Frantic Factory (Research and Development) - Sebastian
57 - Frantic Factory Car Race - WaluigiTime64
58 - Mad Jack Battle - Sonic130
59 - DK Isle (Gloomy Galleon) - WaluigiTime64
60 - Gloomy Galleon (Caves) - WaluigiTime64
61 - Gloomy Galleon - WaluigiTime64
62 - Gloomy Galleon (Barrel Course) - WaluigiTime64
63 - Enguardes Theme - WaluigiTime64
64 - Gloomy Galleon (Mermaid Palace) - Nacho2420
65 - Gloomy Galleon (Pearl Treasure) - WaluigiTime64
66 - Collect Pearl - E. Gadd Industries
67 - Gloomy Galleon (Mechanical Fish) - WaluigiTime64
69 - Gloomy Galleon (Ship Ruins) - WaluigiTime64
70 - Gloomy Galleon (Lighthouse/Submarine) - WaluigiTime64
71 - Gloomy Galleon Boat Race - WaluigiTime64
72 - Pufftoss Battle - Bloop
73 - DK Isle (Fungi Forest) - WaluigiTime64
75 - Fungi Forest (Indoors) - Sebastian
76 - Fungi Forest (Night) - Nacho2420
77 - Fungi Forest (Indoors 2) - Sebastian
78 - Fungi Forest (Spider) - WaluigiTime64
79 - Fungi Forest (Giant Mushroom) - Sebastian
80 - Fungi Forest (Barrel Course) - Sebastian
81 - Fungi Forest (Bonus Room) - Sebastian
82 - Fungi Forest (Tree Trunk) - WaluigiTime64
85 - Dogadon Rematch - Bloop
86 - DK Isle (Crystal Caves) - WaluigiTime64
87 - Crystal Caves - Sebastian
88 - Crystal Caves (Earthquake) - Sebastian
89 - Crystal Caves (Barrel Course) - Sebastian
90 - Crystal Caves (Igloo) - WaluigiTime64
91 - Crystal Caves (Board Game) - WaluigiTime64
92 - Crystal Caves (Rotating Room) - Sebastian
93 - Crystal Caves (Indoors) - Sebastian
95 - Army Dillo Rematch - Sebastian
96 - DK Isle Creepy Castle - WaluigiTime64
97 - Creepy Castle - WaluigiTime64
98 - Creepy Castle (Barrel Course) - WaluigiTime64
99 - Creepy Castle (Tree Trunk) - WaluigiTime64
100 - Creepy Castle (Dungeon 1) - WaluigiTime64
101 - Creepy Castle (Caves) - WaluigiTime64
102 - Creepy Castle (Greenhouse) - WaluigiTime64
103 - Creepy Castle (Rubbish Bin) - WaluigiTime64
104 - Creepy Castle (Museum) - WaluigiTime64
105 - Creepy Castle (Dungeon 2Library) - WaluigiTime64
107 - Creepy Castle (Ballroom) - WaluigiTime64
108 - Creepy Castle (Wind Tower) - WaluigiTime64
109 - Creepy Castle (Dungeon 3) - WaluigiTime64
110 - Creepy Castle (Dungeon 4) - WaluigiTime64
111 - Creepy Castle (Mine Cart) - WaluigiTime64
113 - Boss Room Opened - WaluigiTime64
114 - Before Boss - WaluigiTime64
115 - Boss Introduction - WaluigiTime64
116 - King Kut Out Battle - WaluigiTime64
117 - Boss Key Acquisition - WaluigiTime64
119 - DK Isle (Hideout Helm) - WaluigiTime64
120 - K. Rool - WaluigiTime64
122 - Hideout Helm (2 Pianos) - WaluigiTime64
123 - Hideout Helm (Bonus Barrel) - WaluigiTime64
125 - Hideout Helm 2 - WaluigiTime64
126 - Happy K. Lumsy - WaluigiTime64
128 - K. Rool Introduction - WaluigiTime64
129 - K. Rool Duel - Sebastian & WaluigiTime64
130 - K. Rool Defeated - WaluigiTime64
131 - Ending - WaluigiTime64
132 - Strong Kong - WaluigiTime64
133 - Rocket Barrel Boost - PetrifiedLasagna
134 - Baboon Balloon - WaluigiTime64
135 - Mini Monkey - Nintendude73
136 - Hunky Chunky - WaluigiTime64
138 - Guitar Gazump! (Diddy Kong) - E. Gadd Industries
139 - Trombone Tremor! (Lanky Kong) - E. Gadd Industries
140 - Saxophone Slam! (Tiny Kong) - E. Gadd Industries
141 - Triangle Trample! (Chunky Kong) - E. Gadd Industries
142 - Minecart Mayhem - WaluigiTime64
143 - Mad Maze Maul - WaluigiTime64

WALNUTS, PEANUTS, PINEAPPLE SMELLS
GRAPES, MELONS, ORANGES AND COCONUT SHELLS
AW, YEAH!
WALNUTS, PEANUTS, PINEAPPLE SMELLS
GRAPES, MELONS, ORANGES AND COCONUT SHELLS
AW, YEAH!

18
Enjoy a surprise Legend of Zelda: Breath of the Wild update, adding 37 new arrangements to the site! Just in time to be late for the first DLC pack!
Now we can get back to getting the normal submissions going.

[MUL] The Legend of Zelda: Breath of the Wild
"Battle (Field)" by Static
"Captured Memories" by Latios212
"Cave" by Static
"Credits (Staff Roll)" by Olimar12345, Zeila,
Latios212, & Pianoth Eakòs Shaveck

"Daruk's Theme" by Olimar12345
"Field (Day)" by Latios212
"Gerudo Town (Day)" by Olimar12345
"Goron City (Day)" by Olimar12345
"Goron City (Night)" by Olimar12345
"Great Fairy Fountain" by Latios212
"Guardian Battle" by Olimar12345
"Hinox Battle" by Olimar12345
"Hudson Moves Out" by Latios212
"Hyrule Castle (Inside)" by Olimar12345
"Hyrule Castle (Outside)" by Olimar12345
"Korok Forest (Night)" by Pianoth Eakòs Shaveck
"Lost Woods" by Olimar12345
"Main Theme" by Pianoth Eakòs Shaveck
"Mipha's Theme" by Latios212
"Miscellaneous Short Themes" by Th3Gavst3r
"Parasailing Minigame" by Pianoth Eakòs Shaveck
"Revali's Theme" by Latios212
"Riding (Day)" by Olimar12345
"Rito Sisters" by Latios212
"Rito Village (Night)" by Latios212
"Spirit Orb Obtained" by Pianoth Eakòs Shaveck
"Spirit Orb Obtained (Duet)" by Pianoth Eakòs Shaveck
"Talus Battle" by Olimar12345
"Tarrey Town" by Latios212
"Tarrey Town (Gerudo)" by Latios212
"Tarrey Town (Goron)" by Latios212
"Tarrey Town (Rito)" by Latios212
"Teba's Theme" by Latios212
"The Champions' Ballad" by Latios212
"Urbosa's Theme" by Zeila
"Waterblight Ganon" by Pianoth Eakòs Shaveck
"Zora's Domain (Night)" by Zeila


19
Gaming / Olimar Talks Games
« on: June 27, 2017, 11:40:59 PM »
This is where I'll post my game-related rambles. Sometimes it'll be a review, other times maybe not.



I'd like to start with Cave Story for Switch, since I've just beaten it to another, three-ending, bloody pulp.

I just want to start by saying that I am already a big fan of Cave Story and Daisuke Amaya's things, as you can quote from anywhere on this forum. Adding to this fact, I generally prefer my playthroughs to be more original-oriented than new/"updated," in terms of how Nicalis likes to spit-shine these already great games with more detailed graphics and altered music. The new sprites they've made look nice, and the remixed music isn't bad (I'll touch more on these topics below), but if given the choice I'd opt for the classics.

Rather than waste your time with another review of a game we all already know, I just wanted to talk about the differences/changes they made for this version. I'll also post about what all this iteration includes in case you're wondering. Below is everything that I noticed was different with the game when compared to previous playthroughs. This might not be definitive so feel free to leave a comment if I missed something.

Visual Differences
-The biggest blow is that there is no classic sprite option. Seriously, I've checked everywhere and gotten every ending; it's just not there. The missing option to have it isn't game-breaking in the slightest, it would have just been nice to include. Even cave story 3D let you use the 2D sprites in the new 3D rendered levels (a la paper mario), which was badass. Similar treatment here would have been nice to have, especially for those of us who prefer the original, simplistic designs.
-Water and lava throughout the game now looks and acts more like a liquid rather than it's previous slight color filter. The it moves and wakes when you touch it and they've added visual distortion which actually looks pretty cool. I'm not too big of a fan of the way the lava looks (see the last cave). It's just transparent, red-tinted water, and it loses the immediacy that it once had in previous renditions.
-Sprite animations have been added for the dialogue, which I think looks fantastic. Fits right in.
-They've also added this lighting effect that basically darkens everything and adds a bit of radiance to you, so you tend to light up the area you occupy. If I remember correctly, your weapon's bullets do the same. I'm indifferent, it's hardly noticeable.

Audio Differences
-With each new iteration of Cave Story comes some new fiddling around with the music. This time they've added what they call the "Famitracks." This version is the original music using the Famicom sound chip, and I've got to say, I think it's pretty rad. Below is a comparison:
Original
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Famitracks Ver.
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-Right out of the box all four versions of the soundtrack (original, +(wiiware), remastered(3D/+), and Famitracks) are available for you to choose, as well as to swap out whenever desired. The Jukebox (sound test) is also available from the start, and like in previous versions adds tracks as you encounter them in the game. (After completing hell I think it just gives you Toroko's theme and White (King's Theme). Prior you had to beat hell with certain record speeds to unlock these tracks, but they were added to my jukebox simply upon completion of the final ending).
About the jukebox:
-The Wind Fortress music is the same for the +(WiiWare) and Remastered versions, but the music is native to the remastered ost (Wind Fortress wasn't included in the wiiware version).
-The track White doesn't loop correctly for the + version, and unlike everything else from that soundtrack it isn't completely rearranged (sounds more like the percussive stuff was just tweaked). If I remember correctly, it also wasn't included in the wiiware version, so Yann van der Cruyssen probably didn't even create a new version.

Gameplay/Story Differences
-Control-wise, they've added a strafe mechanic that locks your target direction, allowing you to focus on the target while moving. It's absolutely necessary for Ballos's first form. You activate it by pressing LZ or RZ, so if you're not a fan of it you can ignore it just fine.
-You can now stack Jellyfish Juice in order to reduce the amount of backtracking in the Bushlands. To be honest, I didn't even realize this until leaving the Bushlands, because the way this was originally designed allowed you to always be passing by the big jelly when you needed it. I should have seen how many you could carry at once, but I didn't.
EDIT: Just a little update: you can only stack two jellyfish juices. Chako's text is altered to confirm this.
-The Sandzone Jenka dog hunt part has been altered substantially. Now, like the jellyfish juice, you can stack Jenka's dogs. Also, the dog that previously hung out near the door to the warehouse now hangs out above that area, on the way to Omega. The pros: if you would prefer to round them all up first, you can do so without having to stop by Jenka each time or making the long trek to and back from the warehouse. The con is that now upon returning all of the five dogs (either all at once or individually (yes I tried both)), Jenka will akwardly tell you to leave her house and reenter, which will cause the Balrog scene to occur. Previously, this scene would just happen upon returning the last dog. Between the two, I'd prefer the way it originally was because it just works better. Also, while traveling to the dog near the warehouse might have been considered a chore before, it was necessary to familiarize yourself with sandzone. To players starting with this version, one won't even know where Balrog escapes to once he steals the key, unlike before when you can get their ASAP since you've been there already.
madness
[close]
-As for the button layout, you have the option to swap the jump and fire buttons, in case you didn't grow up playing video games and don't know which is supposed to be which. In my opinion, I think the WiiWare version was the most satisfying to play because the buttons on the controller were horizontal, like an NES controller (which is what I prefer for these types of games).

Challenges:Listed below are the included extra challenges that you unlock one at a time by playing the main game. Beat hell and you'll unlock them all. Your best completion times are recorded and there's an online leaderboard (both friend-wide and worldwide). A minor complaint about this menu is that if you press back after selecting an option, it returns you to the top of the list rather than the option you were on. Often times I pressed back and input the direction for the option I wanted to select only accidentally select the wrong one because of this. It's weird.

-Machine Gun Challenge lets you play as Curly with the machine gun and booster 2.0. Race to the finish through an easy handful of levels. I was able to run through it on my first try, so unlike the following challenges this one isn't that difficult.
-Sandpit lets you play as Quote with only the fireball through a sandzone/labyrinth-esque series of levels. I haven't beaten this yet and am not sure if I care enough to do so. It's okay so far.
-Sanctuary Time Attack lets you replay through the Hell level of the main game. You can choose your setup and order of weapons beforehand though. Interesting enough, you can choose both the sword and the nemesis (which, in game would be an either-or decision). You cannot choose both the polar star and the spur though (not that you would want to).  My only two complaints about this mode are that 1) they don't give you the option to choose the snake or the machine gun, two guns that you usually don't use in this level which would make perfect sense to have them isolated from the game so that you could try them here, and 2) just like previous rereleases, once you die you go all the way back to the screen where you have to select your weapons. This is shit because, like anyone who has played and beaten hell can tell you, when you die you want to get right back into it ASAP. Nothing is worse than curbing your in-the-zone-ness with the monotonous re-selection of your previous setup. This screen where you select your items from should only appear once at the very beginning when you select this mode. There's no need for it to return after every death in a mode that is made to be extremely death-inducing. It's bullshit, and I'd rather just play this on my main save.
-Boss Attack is exactly as I remember it from previous versions.
-Wind Fortress is exactly how I remember it. Weirdly enough, in this mode you star with both the 290 counter and the booster 2.0, but neither appear in your inventory. An oversight, perhaps? When I pick up the map system in the first room, it appears in my inventory...
-Nemesis Challenge I think was in the steam version, which I passed up. Oddly, here both the 290 counter and the booster appear in your inventory upon startup. Huh.

Curly Story is it's own thing outside of the challenge menu and appears to be the same as in the wiiware version. I like that you get multiple saves for both the standard and curly modes.

Lastly, there's talk of a future co-op mode being implemented in a coming update. I have no idea how far they're going to go with it, but that sounds rad, especially since with the switch I'll always have two controllers on me.

In my final thoughts, I think I would still prefer the 3DS eShop version of Cave Story, because it is compact, simple, more faithful to the original with additions that only add to the experience and can be disabled upon request, and the price is right. The Switch version is still pretty legit though, and being only $30 with all the free stuff you get makes it worth it to me, I think.

20
Nintendo / Nintendo SNES Classic Announces, and holy shet
« on: June 26, 2017, 07:53:16 PM »
Last time on dragon ball Z, Nintendo made the NES classic and it was awesome but impossible to obtain. THIS JUST IN: Nintendo just announced the SNES CLASSIC and it looks to be even more stellar and will probably be even harder to obtain. The line up includes EarthBound, Super Metroid, Yoshis Island, Super Mario World, Zelda alttp, etc. and holy shit: Star Fox 2: the game that never came out.

Link


Edit: some specs:

-Releases 9/29
-21 games total
-$80
-Ships with two controllers

21
Project Archive / Call for New Updaters!
« on: June 17, 2017, 03:01:11 AM »
Greetings all! The updating staff is looking to add one updater to the team. This time we'll be trying something a little different though: rather than having us reach out to individuals, we'd like interested individuals to contact us. We would like to see if anyone here would be interested in helping out with sheet-reviewing and site updating (yes, the dirty work!). Keep in mind though, the things we would be looking for include some of the following:

-General free time to spend helping others
-A fair background of music theory/aural skills (you don't have to be a doctoral student at a university, simply being in school band or orchestra (etc.) would suffice. you're always learning/improving!)
-familiarity of the NSM formatting standards
-A higher version of finale would be extremely useful. You'll need something Printmusic or higher to be efficient.
-Willingness to work with others and communicate in a group chat (discord, skype, etc.)

If this sounds right up your alley or even think it is something you could see yourself doing, shoot me a PM (cc Latios, Maelstrom, Static, Bespinben, JDMEK5). We'll probably leave this topic up for a week or two to gauge interest before making any decisions. Disclaimer: there is no guarantee that we will add someone. We might also add no one; we're just interested in seeing who would be interested out there.

Remember: THIS IS NOT A CONTEST. We aren't looking for the "best arranger of all time," and this isn't just a chance to win a fancy forum title (although they are pretty fancy...). This is more of a chance to grow as a musician through analysis as well as working with others wishing to grow/improve in the same way.

22
The Werewolf Game / TWG XCIV Sign-ups take 2
« on: May 19, 2017, 03:39:50 PM »
Alright, since the other topic was made back in January, how about we make this list again to see whose actually still interested. Hopefully we can get a game going soon. In

Players
-Olimar12345
-BDS
-Noc
-E.gadd
-Dudeman
-BrainyLucario
-Trasdegi

Hosts
-Noc

23
Other Performance Videos / Olimar12345's Big Band Arrangements
« on: May 02, 2017, 06:00:12 AM »
Here's where I'll be posting various big band arrangements of mine that get the luxury of getting a performance. All recordings are done by the HCC Monday Night Big Band, under the direction of Woody Witt.

Check out this playlist for my big band arrangements, in reverse-chronological order:

https://soundcloud.com/olimar12345/sets/big-band-arrangements-by

24
Music / Help Save Stephen Sykes with the Acrobat Challenge!
« on: April 09, 2017, 05:10:53 PM »
I'm posting this here to help raise awareness. Stephen Sykes is a 26 year old European musician who was diagnosed with Hodgkins Lymphoma. Treatment became too expensive, so his parents created a gofundme to help raise money for the treatment. Musicians around the world (particularly trombone players) are helping spread the word through what has been called the Acrobat challenge. Basically, you make a donation then record yourself playing the tune "The Acrobat," and end by nominating several others to take on the challenge. Link to the fundraiser will be below.

sheet music
[close]

Examples:

Looks like they're at roughly £71,000 out of their £90,000 goal:
www.gofundme.com/StephenSykes

25
Project Archive / Dropbox Announcement
« on: March 01, 2017, 09:53:28 PM »
As some of you may already know, the Dropbox public folder is coming to an end:

Quote from: Dropbox Email
This is a reminder that your Public folder links will become inactive on March 15. On that date, your Public folder will become a standard Dropbox folder, and your files will remain safe in your account. If you want to share those files again, you’ll need to use shared links instead.

The Public folder was the first sharing method we introduced, and since then, we’ve built more sophisticated ways for you to share securely and work together with your team. In addition to shared links, we have a number of sharing options designed to make collaboration easier and give you more control.

We understand these sharing methods are not a direct replacement for the Public folder in some cases—we apologize for the inconvenience this may cause. For more information on transitioning from the Public folder to shared links, visit our Help Center.

- The Dropbox Team

This is a reminder/preparatory post to download all the things you want before then/get ready to fix your links.

26
Welcome back to the next deciding the Next Official Arrangement Project Topic 3(?):

This is a topic to discuss which game should be featured for the next Arrangement Project. Here's a breakdown of the steps we'll be following:
  • Every user shall nominate a single game so it is added to the poll. If possible, it'd be nice if you could explain why you chose that game, it could always convince other users to pick your option!
  • Once we reach 10 game nominations, the poll will open to voting. Past 10 days, it will be closed, and the game with most votes will be the one chosen for the next AP. If there are more than one games with the same number of votes, a second round will take place with just those games.
  • Another topic will be created specifically for the AP in question.

You may also nominate an Unofficial Arrangement Project.

Nominees are listed below:

1) Donkey Kong 64 Unofficial Arrangement Project
2) The Legend of Zelda: The Wind Waker
3) Mario Kart 8
4) Super Mario Galaxy
5) Love live school idol festival
6) Fire Emblem Awakening
7) league of legends
8) Chrono Trigger
9) Pokemon Sun and Moon
10) Super Smash Bros. Melee


Nomination Info
VOTING HAS BEGUN! Use this time to nominate a game of your choice to be a possible next project. Nominate a game by posting in bold in a comment below. Once we reach about ten nominations the voting process will begin. Please stand by for that information.


NOMINATIONS ARE DONE THANKS FOR PLAYING VOTING COMING SOON


Example nomination:
Quote
I nominate The Legend of Zelda b/c it's great and I love it.
[close]



Round One Voting Post
READ THIS ENTIRE POST

To submit a vote, PM me a message with the subject "Next Official Arrangement Project 3 Vote," containing your top two game choices. If you only want to vote for one game, that's fine too, but you can't use your two votes on the same game (similar to how a normal poll would work). In order to prevent inactives or people who have little to no intentions of helping from skewing the results away from the arranger's interest, any arranger who has at least one arrangement hosted on the site will have their vote count twice. That way there's more of a chance that arranges who actually plan to help out get the project they would enjoy. And I specify "on the site" because that means they have shown that they are capable of working up to the NSM standard.

ALSO

In order to confuse things less, NO SWITCHING YOUR VOTES. (This wouldn't be an option in a normal poll anyway, but here is the obligatory post of me saying it anyway) Just be absolutely sure what you want to vote for before you send it in.

FOLLOW THE RULES

People who don't use the correct subject will get a reply of me quoting it but size 24 and bold.
Reading is hard, you know?

ONE LAST THING:

Voting will be open for exactly ONE WEEK. Rather than post a time and convert it into several different time zones, just view the posting time of this message and it will be a week from that (ooo, so simpleeeeee). Seven days from this post the voting will end and a new project shall emerge.

Nominees are listed below:
Spoiler
1) Donkey Kong 64 Unofficial Arrangement Project
2) The Legend of Zelda: The Wind Waker
3) Mario Kart 8
4) Super Mario Galaxy
5) Love live school idol festival
6) Fire Emblem Awakening
7) league of legends
8) Chrono Trigger
9) Pokemon Sun and Moon
10) Super Smash Bros. Melee
[close]

[close]



Round One Results
THE RESULTS:

Seventh Place
Three way tie for Seventh place:
7) Pokemon Sun and Moon - 2 Votes
7) Super Smash Bros. Melee - 2 Votes
7) league of legends - 2 Votes
Sixth Place
Sixth Place:
6) Fire Emblem Awakening - 4 Votes
Fifth Place
Fifth Place:
5) Love live school idol festival - 6 Votes
Forth Place
Forth Place:
4) Super Mario Galaxy - 8 Votes
Third Place
Third Place:
3) Mario Kart 8 - 10 Votes
Second Place
Second Place:
2) Donkey Kong 64 Unofficial Arrangement Project - 12 Votes
FIRST PLACE
First Place IS A TIE BETWEEN:
1) The Legend of Zelda: The Wind Waker - 14 Votes
1) Chrono Trigger - 14 Votes

TIEBREAKER VOTING ROUND COMING UP SOON! BE SURE TO MAKE A POST CONVINCING VOTERS WHY YOUR CHOICE IS BETTER
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[close]



Round Two Voting Post
READ THIS ENTIRE POST

Here's how the voting will work for the tiebreaker round. To submit a vote, PM me a message with the subject [Next Official AP3 Tiebreaker Vote], containing only one of the two choices listed below. (Please just copy/paste the subject in brackets, it makes it so much easier to organize) Same vote counting for site arrangers vs non site arrangers, for the same reasons.


-The Legend of Zelda: The Wind Waker
-Chrono Trigger


This poll will only be active for FOUR DAYS from the post time of this post (not the edit time). We would normally do three days like last time, but you get an extra day for Christmas. Don't forget, and make your vote count.

If another tie occurs, I will prepare another coin flip.


GO!
[close]



RESULTS:

Spoiler
Chrono Trigger: 8 Votes

Spoiler
Wind Waker: 14 Votes

Wind Waker it is!

[close]
[close]

27
Site News / Update, Wednesday 14th of December 2016 [UNDERTALE]
« on: December 14, 2016, 07:55:52 AM »
This year on the first of April, we had an joke-update that insinuated that we were adding sheet music of the entire Undertale soundtrack to the site, only to add the Super Pitfall music to the site in its stead, as a joke. However, today we're not joking around. Thanks to countless hours of work from our amazing community of arrangers, we are more than pleased to present you with THE ENTIRE UNDERTALE OST in the form of piano sheet music. We had previously only hosted 21 arrangements from the title, but we now have all 101 tracks from the official soundtrack, as well as 11 pieces not included in the soundtrack. Shout-outs to NSM arranger Yug_Guy for getting this project off the ground.

Undertale OST

005 - Ruins - Arranged by dinos24SP
006 - Uwa!! So Temperate♫ - Arranged by InsigTurtle
007 - Anticipation - Arranged by Th3Gavst3r
008 - Unnecessary Tension - Arranged by Sebastian
009 - Enemy Approaching - Arranged by Zeila
010 - Ghost Fight - Arranged by dinos24SP
014 - Heartache - Arranged by JesterMusician
016 - Nyeh Heh Heh! - Arranged by Olimar12345
018 - Uwa!! So Holiday♫ - Arranged by InsigTurtle
019 - Dogbass - Arranged by Sebastian
020 - Mysterious Place - Arranged by Olimar12345
021 - Dogsong - Arranged by dinos24SP
022 - Snowdin Town - Arranged by braixen1264
025 - Dating Start! - Arranged by mastersuperfan
027 - Dating Fight! - Arranged by Enaryok
028 - Premonition - Arranged by Th3Gavst3r
029 - Danger Mystery - Arranged by Th3Gavst3r
030 - Undyne - Arranged by Zeila
031 - Waterfall - Arranged by Sebastian
032 - Run! - Arranged Yug Guy
033 - Quiet Water - Arranged by Yug Guy
035 - Bird That Carries You Over A Disproportionately Small Gap - Arranged by ThePopStarDude
036 - Dummy! - Arranged by Th3Gavst3r
037 - Pathetic House - Arranged by Yug_Guy
038 - Spooktune - Arranged by McDucky
039 - Spookwave - Arranged by Olimar12345
040 - Ghouliday - Arranged by Olimar12345
041 - Chill - Arranged by Zeila
042 - Thundersnail - Arranged by Zeila
043 - Temmie Village - Arranged by Yug Guy
044 - Tem Shop - Arranged by Yug Guy
046 - Spear of Justice - Arranged by JesterMusician
047 - Ooo - Arranged by Sebastian
048 - Alphys - Arranged by Yug Guy
049 - It's Showtime! - Arranged by Yug Guy
050 - Metal Crusher - Arranged by Yug Guy
051 - Another Medium - Arranged by WaluigiTime64
052 - Uwa!! So HEATS!!♫ - Arranged by InsigTurtle
053 - Stronger Monsters - Arranged by Olimar12345
054 - Hotel - Arranged by Onionleaf
055 - Can You Really Call This A Hotel, I Didn't Receive A Mint On My Pillow Or Anything - Arranged by Olimar12345
056 - Confession - Arranged by Zeila
057 - Live Report - Arranged by Yug_Guy
058 - Death Report - Arranged by Sebastian
059 - Spider Dance - Arranged by JesterMusician
060 - Wrong Enemy !? - Arranged by mastersuperfan
061 - Oh! One True Love - Arranged by Maelstrom
062 - Oh! Dungeon - Arranged by Sebastian
063 - It's Raining Somewhere Else - Arranged by dinos24SP
064 - CORE Approach - Arranged by dinos24SP
065 - CORE - Arranged by JesterMusician
066 - Last Episode! - Arranged by Sebastian
067 - Oh My... - Arranged by Yug Guy
070 - Long Elevator - Arranged by Olimar12345
071 - Undertale - Arranged by BrainyLucario
072 - Song That Might Play When You Fight Sans - Arranged by Enaryok
073 - The Choice - Arranged by Olimar12345
074 - Small Shock - Arranged by dinos24SP
075 - Barrier - Arranged by Olimar12345
076 - Bergentrückung - Arranged by Olimar12345
077 - ASGORE - Arranged by Olimar12345
078 - You Idiot - Arranged by Olimar12345
079 - Your Best Nightmare - Arranged by JesterMusician
080 - Finale - Arranged by ThePopStarDude
081 - An Ending - Arranged by Zeila
082 - She's Playing Piano - Arranged by Olimar12345
083 - Here We Are - Arranged by Olimar12345
084 - Amalgam - Arranged by Yug Guy
086 - Don't Give Up - Arranged by Olimar12345
087 - Hopes and Dreams - Arranged by Latios212
088 - Burn in Despair!! - Arranged by Olimar12345
089 - SAVE the World - Arranged by Olimar12345
090 - His Theme - Arranged by Oronoco
091 - Final Power - Arranged by Olimar12345
092 - Reunited - Arranged by Olimar12345
094 - Respite - Arranged by Maelstrom
096 - Last Goodbye - Arranged by Zeila
097 - But the Earth Refused to Die - Arranged by Maelstrom
098 - Battle Against a True Hero - Arranged by Olimar12345
099 - Power of "NEO" - Arranged by Yugikun
101 - Good Night - Arranged by dinos24SP

Non OST Songs

000 - Dununnn / Predummy- Arranged by Th3Gavst3r
000 - Room of Dog - Arranged by Th3Gavst3r
000 - Happy Town - Arranged by Zeila
000 - Meat Factory - Arranged by Zeila
000 - Trouble Dingle - Arranged by Th3Gavst3r
000 - Gaster's Theme - Arranged by Yug Guy
000 - Dance of Dog - Arranged by Th3Gavst3r
000 - Sigh of Dog - Arranged by Th3Gavst3r
000 - Snore Symphony - Arranged by Th3Gavst3r
000 - Star - Arranged by Th3Gavst3r
000 - The Wrong Number Song - Arranged by Th3Gavst3r

What a great coin-flip that turned out to be~

28
Site News / Update, Wednesday 17th of August 2016
« on: August 17, 2016, 06:25:04 PM »
Greetings, all.

Unfortunately, I am sorry to say that the previous update including the music of Donkey Kong 64 has been retracted. Due to a miscommunication from several parties involved with the project, the arrangements were uploaded prematurely and were not quite ready to be posted on the site. Because of this, they have been removed from the site. Fret not though! The arrangements are still being processed here on the forums and the update should return once they are complete. Again, I apologize for the bad news as well as any inconveniences that have come from this.

You can follow the progress of the project, or help out if you so wish by following this link:
http://forum.ninsheetmusic.org/index.php?topic=8729.0

29
Submission Archive / The DK 64 Unofficial Arrangement project, Round Two
« on: August 17, 2016, 06:23:46 PM »
Alright everyone, Here's a new topic so that we may keep track of what has been completed an what still needs to be reviewed.

Dropbox Folder:
Updated: https://www.dropbox.com/sh/n4a7fevmux5okgm/AAA_w30BFRVAn717UtO8m8_ra?dl=0

(these filenames will be edited soon to include the track numbers and arranger names)

MP3:
https://www.dropbox.com/sh/fjxjrf1x2ksvxb8/AABkRaF35SGod4r8-To3jfxSa?dl=0


Crossed out Green: On the Site
Green: Accepted
Red: needs reviewing
Blue: completed but not in the DB folder (needed)
Purple: In progress
Black: Unclaimed/un-arranged


1 - Logo
2 - DK Rap - Olimar12345
3 - Main Menu - WaluigiTime64
4 - Monkey Smash - WaluigiTime64
5 - Battle Arena - WaluigiTime64
6 - Introduction - ...
7 - DK's Treehouse - WaluigiTime64
8 - Cranky's Lab - WaluigiTime64
9/10 - Bonus Barrel Introduction/Bonus Barrel - WaluigiTime64 & Sebastian
11 - Success
12 - Failure
13 - New Potion
14 - DK Isle - Nacho2420
15/16 - Pause Menu - WaluigiTime64
17/18/19/20/21 - Tag Barrel (All Variations) - Sebastian
22 - K. Lumsy - Sebastian
23 - Wrinkly Kong - Sebastian

24 - DK Isle (Jungle Japes) - WaluigiTime64
25 - Jungle Japes - Zeila
26/27 - Jungle Japes (Caves) - Sebastian
28 - Jungle Japes 2 - Arranged by Nacho2420
29 - Funky's Armoury - WaluigiTime64 & Sebastian
30 - Weapon Upgrade - Sebastian
31 - Jungle Japes (Storm) - Sebastian
32 - Rambi's Theme - WaluigiTime64
33 - Jungle Japes (Barrel Course) - Sebastian
34 - Jungle Japes (Underground) - WaluigiTime64
35 - Jungle Japes Mine Cart - Olimar12345
36 - Army Dillo Battle - Bloop
37 - DK Isle (Angry Aztec) - WaluigiTime64v
38 - Angry Aztec (Caves) - WaluigiTime64
39 - Angry Aztec - WaluigiTime64
40 - Candy's Music Store - WaluigiTime64
41 - Angry Aztec (Underground) - WaluigiTime64
42 - Angry Aztec (Barrel Course) - WaluigiTime64
43 - Chunky's Tricky Trap
44 - Angry Aztec (Temple)
45 - Angry Aztec Race
46 - Win Race
47 - Lose Race
48 - Dogadon Battle - WaluigiTime64
49 - Banana Fairy Island - Sebastian
50 - Krem Isle - Sebastian
51 - DK Isle (Snide's HQ) - E. Gadd Industries
52 - DK Isle (Frantic Factory) - WaluigiTime64
53 - Frantic Factory - Sebastian
54 - Frantic Factory (Production Room) - Sebastian
55 - Frantic Factory (Conveyor Belt)
56 - Frantic Factory (Research and Development) - Sebastian
57 - Frantic Factory Car Race - WaluigiTime64
58 - Mad Jack Battle - Sonic130
59 - DK Isle (Gloomy Galleon) - WaluigiTime64
60 - Gloomy Galleon (Caves) - WaluigiTime64
61 - Gloomy Galleon - WaluigiTime64
62 - Gloomy Galleon (Barrel Course) - WaluigiTime64
63 - Enguarde's Theme - WaluigiTime64
64 - Gloomy Galleon (Mermaid Palace) - WaluigiTime64 NOTE: this file was not uploaded to the site and I do not have a copy of it.
65 - Gloomy Galleon (Pearl Treasure) - WaluigiTime64

66 - Collect Pearl - E. Gadd Industries
67 - Gloomy Galleon (Mechanical Fish) - WaluigiTime64
68 - Gloomy Galleon (Sunken Ship) - WaluigiTime64
69 - Gloomy Galleon (Ship Ruins) - WaluigiTime64
70 - Gloomy Galleon (Lighthouse/Submarine) - WaluigiTime64
71 - Gloomy Galleon Boat Race - WaluigiTime64

72 - Pufftoss Battle - Bloop
73 - DK Isle (Fungi Forest) - WaluigiTime64
74 - Fungi Forest (Day) - Sebastian
75 - Fungi Forest (Indoors) - Sebastian
76 - Fungi Forest (Night) - Nacho2420
77 - Fungi Forest (Indoors 2) - Sebastian
78 - Fungi Forest (Spider) - WaluigiTime64
79 - Fungi Forest (Giant Mushroom) - Sebastian
80 - Fungi Forest (Barrel Course) - Sebastian
81 - Fungi Forest (Bonus Room) - Sebastian

82 - Fungi Forest (Tree Trunk) - WaluigiTime64
83 - Fungi Forest Race - Zeila
84 - Fungi Forest Mine Cart - WaluigiTime64
85 - Dogadon Rematch - Bloop
86 - DK Isle (Crystal Caves) - WaluigiTime64
87 - Crystal Caves - Sebastian

88 - Crystal Caves (Earthquake) - Sebastian
89 - Crystal Caves (Barrel Course) - Sebastian
90 - Crystal Caves (Igloo) - WaluigiTime64
91 - Crystal Caves (Board Game) - WaluigiTime64
92 - Crystal Caves (Rotating Room) - Sebastian
93 - Crystal Caves (Indoors) - Sebastian

94 - Crystal Caves Race - Zeila
95 - Army Dillo Rematch - Sebastian
96 - DK Isle (Creepy Castle) - WaluigiTime64
97 - Creepy Castle - WaluigiTime64
98 - Creepy Castle (Barrel Course) - WaluigiTime64
99 - Creepy Castle (Tree Trunk) - WaluigiTime64
100 - Creepy Castle (Dungeon 1) - WaluigiTime64
101 - Creepy Castle (Caves) - WaluigiTime64
102 - Creepy Castle (Greenhouse) - WaluigiTime64
103 - Creepy Castle (Rubbish Bin) - WaluigiTime64
104 - Creepy Castle (Museum) - WaluigiTime64
105/106 - Creepy Castle (Library/Dungeon 2) - WaluigiTime64
107 - Creepy Castle (Ballroom) - WaluigiTime64
108 - Creepy Castle (Wind Tower) - WaluigiTime64
109 - Creepy Castle (Dungeon 3) - WaluigiTime64
110 - Creepy Castle (Dungeon 4) - WaluigiTime64
111 - Creepy Castle Mine Cart - WaluigiTime64
112 - Troff 'n' Scoff - Sebastian
113 - Boss Room Opened! - WaluigiTime64
114 - Before Boss - WaluigiTime64
115 - Boss Introduction - Dimentio
116 - King Kut Out Battle - WaluigiTime64
117 - Boss Key Acquisition! - WaluigiTime64
118 - K. Lumsy Key
119 - DK Isle (Hideout Helm) - WaluigiTime64
120 - K. Rool - WaluigiTime64
121 - Snide's HQ - Sebastian
122 - Hideout Helm - WaluigiTime64
123 - Hideout Helm Bonus Barrel - WaluigiTime64
124 - Game Over - ...
125 - Hideout Helm 2 - WaluigiTime64
126 - Happy K. Lumsy - WaluigiTime64
127 - K. Rool Take-Off - WaluigiTime64
128 - K. Rool Battle Introduction - WaluigiTime64
129 - K. Rool Duel - WaluigiTime64 & Sebastian
130 - K. Rool Defeated - WaluigiTime64
131 - Credits - WaluigiTime64
131b - Ending - WaluigiTime64

132 - Strong Kong - WaluigiTime64
133 - Rocket Barrel Boost - PetrifiedLasagna
134 - Baboon Balloon - WaluigiTime64
135 - Mini Monkey - Nintendude73
136 - Hunky Chunky - WaluigiTime64
137 - Bongo Blast! (Donkey Kong)
138 - Guitar Gazump! (Diddy Kong) - E. Gadd Industries
139 - Trombone Tremor! (Lanky Kong) - E. Gadd Industries
140 - Saxophone Slam! (Tiny Kong) - E. Gadd Industries
141 - Triangle Trample! (Chunky Kong) - E. Gadd Industries
142 - Minecart Mayhem - WaluigiTime64
143 - Stealthy Snoop - Zeila
144 - Mad Maze Maul - WaluigiTime64

[Link to the last thread]

30
The Werewolf Game / TWG LXXXIX: Updatin' Post Game
« on: July 16, 2016, 03:13:52 AM »
gg everyone! I actually learned quite a lot from being a host! xD Here's what happened:

Players:

Updaters
1) davy
2) E. Gadd Industries

Arrangers
1) NocturneOfShadow - 2 subs
2) Maelstrom - 2 subs
3) dajwxp - 2 subs
4) BrainyLucario - 2 subs
5) braixen1264 - 2 subs
6) BlackDragonSlayer - 2 subs


Night 1

davy accepted one of BlackDragonSlayer's submissions
E. Gadd Industries accepted on of braixen1264's submissions

Current submission count:
1) NocturneOfShadow - 2 subs
2) Maelstrom - 2 subs
3) dajwxp - 2 subs
4) BrainyLucario - 2 subs
5) braixen1264 - 1 sub
6) BlackDragonSlayer - 1 sub


Day 1

Votes:

BrainyLucario 3 (davy, dajwxp, E. Gadd Industries)
Maelstrom 1 (Maelstrom)
dajwxp 2 (BrainyLucario, BlackDragonSlayer)

Abstaining: NocturneOfShadow, braixen1264

BrainyLucario has been lynched.

NocturneOfShadow has been replaced with TheZeldaPianist275
NocturneOfShadow's penalty loss of submission was waived.

Current submission count:
1) NocturneOfShadow/TheZeldaPianist275 - 2 subs
2) Maelstrom - 2 subs
3) dajwxp - 2 subs
4) BrainyLucario - 0 subs
5) braixen1264 - 0 subs
6) BlackDragonSlayer - 1 sub


Night 2

dajwxp used a submission to seer Maelstrom green.
davy accepted one of TheZeldaPianist275's submissions.
Maelstrom used a submission to seer davy red.
BlackDragonSlayer used a submission, but died instead.

Current submission count:
1) TheZeldaPianist275 - 1 sub
2) Maelstrom - 1 sub
3) dajwxp - 1 sub
4) BrainyLucario - 0 subs
5) braixen1264 - 0 subs
6) BlackDragonSlayer - 0 subs


Day 2

Votes:

davy 3 (Maelstrom, E. Gadd Industries, dajwxp)
Maelstrom 1 (davy)

Insta death to davy

Current submission count:
1) TheZeldaPianist275 - 1 sub
2) Maelstrom - 1 sub
3) dajwxp - 1 sub
4) BrainyLucario - 0 subs
5) braixen1264 - 0 subs
6) BlackDragonSlayer - 0 subs


Night 3

Nothing happened.


Day 3

Votes:

dajwxp 3 (E. Gadd Industries, Maelstrom, TheZeldaPianist275)
E. Gadd Industries 1 (dajwxp)

dajwxp has been lynched.

Current submission count:
1) TheZeldaPianist275 - 1 sub
2) Maelstrom - 1 sub
3) dajwxp - 0 subs
4) BrainyLucario - 0 subs
5) braixen1264 - 0 subs
6) BlackDragonSlayer - 0 subs


Night 4

E. Gadd Industries accepted TheZeldaPianist275's last submission, killing him.

Current submission count:
1) TheZeldaPianist275 - 0 sub
2) Maelstrom - 1 sub
3) dajwxp - 0 subs
4) BrainyLucario - 0 subs
5) braixen1264 - 0 subs
6) BlackDragonSlayer - 0 subs


Day 4

Maelstrom vs. E. Gadd Industries = Updaters win!


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