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#1
In.
#2
Help! / Re: Where did the attachment g...
Last post by cashwarrior1 - Today at 03:07:40 PM
#3
The Werewolf Game / Re: TWG CXXIII Player Will-Be'...
Last post by Oricorio - Today at 03:06:47 PM
In
#4
Help! / Where did the attachment go?
Last post by MarvinKleinMusic - Today at 02:35:31 PM
Hey everyone,

I was wondering where the attachments for this piece went
https://www.ninsheetmusic.org/forum/index.php?topic=9971.0

Why were these attachments deleted?

#5
Submissions / Re: [GCN] Paper Mario: The Tho...
Last post by Bloop - Today at 10:41:30 AM
Quote from: Static on May 25, 2024, 12:54:43 PMI removed these (and the last few notes in m20) so that it would be easier to jump from m20 to 21, but if you think it wouldn't be too demanding I can add them. I left it for now though.
I think it's fine, you already left some space for the player to jump up in m20, getting the grace notes isn't that much harder compared to just getting to the C ^^
#6
Submissions / Re: [SW] Fire Emblem: Three Ho...
Last post by Bloop - Today at 10:39:18 AM
Quote from: Kricketune54 on May 25, 2024, 05:39:06 PM• m15-16, 25-26,  you could add to the RH (as a bass clef) that low F that comes in at about beat 3 of the previous measure, and have it played for two bars.
I like adding that F yeah! I didn't put it in the R.H., as it's a bit weird to have the hands cross to take the low F with the R.H. and the high F with the L.H. I also added a cresc. and decresc. swell for extra effect.

Quote from: Kricketune54 on May 25, 2024, 05:39:06 PM• m41 RH and 45 I am hearing beat 1 as an Eb half or dotted half, and not hearing that Gn on 2-3
I hear the Eb too yeah, but I can also still hear the G on beat 2

Quote from: Kricketune54 on May 25, 2024, 05:39:06 PM• m49 and m57 RH if I'm understanding how the layers have been done, I think I hear a Cn on beat 3 that could go under the Fn
I think I originally left it out because it was already on beat 2 in the L.H. anyway, but I added one in beat 3 for the L.H. too!

Updated the files!
#7
TWG CXXIII: A Dance of Fire and Ice

Wolves:
1. Arcanine, the Fire Wolf: Every night, can choose one living player to burn permanently and (from N2 on) one living player to paint red for that night only. The painted target is seered red by the Fire Seer that night (even if they are also painted by the Ice Wolf).
2. Ninetales, the Ice Wolf: Every night, can choose one living player to chill permanently and (from N2 on) one living player to paint blue for that night only. The painted target is seered blue by the Ice Seer that night (even if they are also painted by the Fire Wolf).

Players who are either burned or chilled, but not both, have their vote cut in half and are not told that they are burned or chilled. Players who are both burned and chilled die at the end of the night phase. Wolves are affected by these status conditions in the same way as humans.

The wolves are not told each other's identity and have separate wincons, but they may win together if they are the last two players alive.

Humans:
3. Human
4. Human
5. Human
6. Human
7. Human

Special powers:
  • Sear, the Fire Seer: At the start of the game, a player other than the Fire Wolf is chosen at random to wield the power of the Fire Seer (i.e. the Ice Wolf could also be the Fire Seer). Each night starting from N2, can choose one living player to seer. Seers red players red (even if also painted blue by the Ice Wolf that night) and other players green.
  • Icier, the Ice Seer: At the start of the game, a player other than the Ice Wolf is chosen at random to wield the power of the Ice Seer (i.e. the Fire Wolf could also be the Ice Seer). Each night starting from N2, can choose one living player to seer. Seers blue players blue (even if also painted red by the Fire Wolf that night) and other players green.

If both seering roles go to the same player, or if both seering roles go to wolves, then the seer role distribution is rerandomized.

Win conditions:
  • The Fire Wolf wins when (a) the Ice Wolf is dead and they have at least 50% of the voting power (or inevitably will by the end of the night), or (b) the Ice Wolf is alive and all humans are dead.
  • The Ice Wolf wins when (a) the Fire Wolf is dead and they have at least 50% of the voting power (or inevitably will by the end of the night), or (b) the Fire Wolf is alive and all humans are dead.
  • Humans win when both wolves are dead.

Host clarifications:
- N1 start.
- Instas are OFF. Lynching is required (no lynch is not an option). Phantoms are in play.
- Real vote totals (e.g. including the halving from burn/chill) will be published following each lynch.
- Cardflips are off.
- First night phase will be 48 hours. Subsequent night phases will be 24 hours; day phases will be 48 hours.

---

Players:
1. Oricorio
2. BlackDragonSlayer
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6.
7.
#8
Submissions / Re: [MUL] One Piece: Pirate Wa...
Last post by Fantastic Ike - Today at 05:23:16 AM
QuoteYes dotted half (words are touhg)

No worries lmao. Thanks!
#9
The Werewolf Game / Re: TWG CXXIII Host May-Be's
Last post by BlackDragonSlayer - Today at 02:34:20 AM
MSF, you can post player sign-ups as soon as you're able!! :D
#10
Submission Archive / Re: [N64] Paper Mario - "Huffi...
Last post by Zeta - May 25, 2024, 07:18:51 PM
This submission has been accepted by Latios212.

~Zeta, your friendly NSM-Bot