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 1 
 on: Today at 05:43:01 PM 
Started by Zeta - Last post by Double_A
Alrighty then, all the files should now have the updated title and headings.

 2 
 on: November 30, 2022, 06:20:25 PM 
Started by Zeta - Last post by Fantastic Ike
Awesome!

 3 
 on: November 30, 2022, 05:48:17 PM 
Started by Zeta - Last post by Zeta
This submission has been accepted by Libera.

~Zeta, your friendly NSM-Bot

 4 
 on: November 30, 2022, 05:48:01 PM 
Started by Zeta - Last post by Libera
That makes sense to me.  I'll accept.

 5 
 on: November 30, 2022, 05:28:35 PM 
Started by Zeta - Last post by Kricketune54
heh

Quote
The staccato's are on the wrong notes, though I thought the first half of m22 had more connected notes than it actually has. On closer inspection I hear something like this:
Oh got it, I have fixed this and flipped the slur on the grace note (thank you Xiao)

 6 
 on: November 30, 2022, 05:13:07 PM 
Started by Zeta - Last post by XiaoMigros
On closer inspection I hear something like this:

I would flip the grace note slur to avoid clashing with the other one

 7 
 on: November 30, 2022, 04:54:06 PM 
Started by Zeta - Last post by LeviR.star
Do you mean that if you somehow manage to survive long enough without winning, it plays the first two bars of round clear as written and then repeats back to bar 3?

That's right. The way this game works is that you can stop the timer momentarily by stomping on certain soda cans, and when I played this on MAME, I stomped on enough cans to hear the song loop, and used that as a reference for my arrangement. There is an additional loop that plays at the end of the round while the game tallies up your score (which I assume is what you were hearing), but it doesn't play during the main theme so I chose not to include it.

 8 
 on: November 30, 2022, 04:14:05 PM 
Started by Zeta - Last post by Bloop
Nice, approved!

 9 
 on: November 30, 2022, 04:08:13 PM 
Started by Zeta - Last post by Libera
The arrangement itself looks fine to me.

In the videos I found, and in the youtube video you posted, the round clear section is much longer, and I couldn't find any videos where the game actually lets you play for long enough for the piece to naturally get to bar 38+ (it seems you run out of time too quickly).  Do you mean that if you somehow manage to survive long enough without winning, it plays the first two bars of round clear as written and then repeats back to bar 3?

 10 
 on: November 30, 2022, 03:55:58 PM 
Started by Zeta - Last post by Libera
That looks better, but we still need more consistency.

-Why is bar 23 voiced differently to bar 21 etc?
-Layer 2 in bar 27 should be flipped down in the first half of the bar.  Similarly for bar 25.
-Look at the first beat of bars 22, 24 and 26.  They all denote exactly the same notes but all of them look different.  Pick one and stick with it.  I think 24 is how it should look, maybe with the second layer a tiny bit tighter in.  Here's a picture of 25-27 of what I think it should all look like:
Spoiler
[close]
-The RH chord in bar 29 is now misaligned.  Re-enter it.
-The opening dynamic could still be centred a little more neatly.
-Why is bar 43 in separate layers?  Just put it all in one layer so that it aligns more neatly, since I don't think there is any need to distinguish the voices there.
-Can we have the system distribution on pages 2 and 3 be consistent?  At the moment, the systems on page 3 are set much further up the page.



I don't want you to rush the edits.  Make them, and then carefully check that everything is aligned correctly.  Look at the RH vs the LH, look at how the different layers are interacting together.  Getting this right requires a certain amount of care and attention to detail.

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