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Author Topic: [Wii] Super Paper Mario - "Mimi Battle" by Bloop  (Read 287 times)

Zeta

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[Wii] Super Paper Mario - "Mimi Battle" by Bloop
« on: May 14, 2019, 05:25:20 PM »

Submission Information:

Series: Paper Mario
Game: Super Paper Mario
Console: Nintendo Wii
Title: Mimi Battle
Instrumentation Solo Piano
Arranger: Bloop
« Last Edit: July 10, 2019, 08:51:44 AM by Bloop »
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Re: [Wii] Super Paper Mario - "Mimi Battle" by Bloop
« Reply #1 on: May 14, 2019, 05:25:29 PM »

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Re: [Wii] Super Paper Mario - "Mimi Battle" by Bloop
« Reply #2 on: May 14, 2019, 11:24:30 PM »

Always glad to see more Super Paper Mario! Nice sheet.

Some stuff:
  • The "LH" at the beginning is unnecessary since you already have that F moved down. If you want to keep the marking for extra clarity, I would move it down a bit more so its closer to the bottom staff.
  • m2, 6 beats 1-4 RH: Since layer 2 is hidden here, the staccatos should all be flipped, as well as beat 4.5 of both measures.
  • m13 beat 1.5 RH: I think you meant to put a slur here.
  • m15 beats 5-6 LH: I hear this line moving downward more like beats 5-6 of m18.
  • There's some extra room at the bottom of page 1 that you can use so the top title/composer info isn't so cramped.

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Re: [Wii] Super Paper Mario - "Mimi Battle" by Bloop
« Reply #3 on: June 15, 2019, 09:36:54 AM »

oops life took over

Fixed! I think I accidentally left that L.H. in in the first measure.

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Re: [Wii] Super Paper Mario - "Mimi Battle" by Bloop
« Reply #4 on: June 16, 2019, 06:20:03 PM »

Just taking a peek right now:
- You could just make the hypermeter 2 measures throughout instead of having a 3-measure system and a 1-measure system
- I'd suggest moving the staccatos over the notes in the first half of m. 2 and similar places, before the other layer comes in
- Eighth rests in m. 4-5 could be moved back to normal mid-staff height
- Move last eighth rest in m. 7 up a bit to avoid touching the half note E. Similar near collision in m. 8 second eighth rest
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Re: [Wii] Super Paper Mario - "Mimi Battle" by Bloop
« Reply #5 on: June 17, 2019, 03:41:13 PM »

I think I prefer the hypermeter this way, because if it's 2 measures per system, all the new melodies start on the 2nd measure of a system instead of the first (for m. 5 until 16 to be exact, which is pretty much just more than half of the piece). I especially like having the 7/4 and 6/4 parts start in a new system, instead of halfway through.
I fixed everything else though!

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Re: [Wii] Super Paper Mario - "Mimi Battle" by Bloop
« Reply #6 on: June 28, 2019, 04:10:26 PM »

I think the measure distribution is fine how it is, for Bloop's reasons basically. I have nothing else to say that hasn't already been said here, so I will approve.

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Re: [Wii] Super Paper Mario - "Mimi Battle" by Bloop
« Reply #7 on: June 30, 2019, 05:33:10 PM »

Alright it's fine if you want to keep it that way :P

Looks good, just tiny final things - the slash at the end of the URL, and the composer information should probably use "and" instead of a comma. (Also I think the game title is a bit close to the track title and could be moved down a bit)
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Re: [Wii] Super Paper Mario - "Mimi Battle" by Bloop
« Reply #8 on: July 10, 2019, 08:52:03 AM »

Fixed!

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Re: [Wii] Super Paper Mario - "Mimi Battle" by Bloop
« Reply #9 on: July 10, 2019, 11:22:06 AM »

This submission has been accepted by Latios212.

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