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Author Topic: [N64] Donkey Kong 64 - "Angry Aztec (Temple)" by Sebastian  (Read 175 times)

Zeta

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[N64] Donkey Kong 64 - "Angry Aztec (Temple)" by Sebastian
« on: April 06, 2019, 09:01:44 PM »

Submission Information:

Series: Donkey Kong
Game: Donkey Kong 64
Console: Nintendo 64
Title: Angry Aztec (Temple)
Instrumentation Solo Piano
Arranger: Sebastian
« Last Edit: April 17, 2019, 03:02:16 PM by Sebastian »
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Sebastian

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Re: [N64] Donkey Kong 64 - "Angry Aztec (Temple)" by Sebastian
« Reply #1 on: April 06, 2019, 09:01:59 PM »

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Libera

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Re: [N64] Donkey Kong 64 - "Angry Aztec (Temple)" by Sebastian
« Reply #2 on: April 08, 2019, 11:56:40 PM »

Strange piece, but generally looks pretty good to me.  I've just got a few things:

-In bars 20-24 wherever you've written a Cm chord I'm just hearing it as an open C-G with no Eb.
-For the first two bars, might I suggest something like this instead?
Spoiler
[close]
This way we add in exactly one note at a time (which matches the original better in my opinion) and also removing the slurs means we keep the dissonance up throughout the entire thing as on piano we don't have the luxury of constant volume sustaining.
-You're a bit too close to the copyright on the first page.  You could move one system to the second page if you like or just redistribute the first page so the bottom of the last system stays above the copyright.
-Kind of picky but the diminuendo in bar 24 should really end on the last note rather than halfway through it.
 
I think that should be everything, nice stuff.

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Re: [N64] Donkey Kong 64 - "Angry Aztec (Temple)" by Sebastian
« Reply #3 on: April 16, 2019, 05:57:14 AM »

-In bars 20-24 wherever you've written a Cm chord I'm just hearing it as an open C-G with no Eb.
Hmmm...weird. I wish Grant Kirkhope would have added in that Eb for my OCD's sake xD
Updated.

-For the first two bars, might I suggest something like this instead?
Spoiler
[close]
This way we add in exactly one note at a time (which matches the original better in my opinion) and also removing the slurs means we keep the dissonance up throughout the entire thing as on piano we don't have the luxury of constant volume sustaining.
I have the pedal there to help sustain the notes, but I actually like your alternative better. Updated.

-You're a bit too close to the copyright on the first page.  You could move one system to the second page if you like or just redistribute the first page so the bottom of the last system stays above the copyright.
-Kind of picky but the diminuendo in bar 24 should really end on the last note rather than halfway through it.
Nothing is too picky! Updated.

The links have been updated. Thanks for the feedback, bro! : )
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Re: [N64] Donkey Kong 64 - "Angry Aztec (Temple)" by Sebastian
« Reply #4 on: April 17, 2019, 12:41:03 AM »

-Kind of picky but the diminuendo in bar 24 should really end on the last note rather than halfway through it.
Nothing is too picky!

If I'm being picky, this still needs to be done. :P

Other than that this looks great now.

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Re: [N64] Donkey Kong 64 - "Angry Aztec (Temple)" by Sebastian
« Reply #5 on: April 17, 2019, 03:02:28 PM »

Whoops, thought I fixed that. Updated.
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Latios212

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Re: [N64] Donkey Kong 64 - "Angry Aztec (Temple)" by Sebastian
« Reply #6 on: April 18, 2019, 12:32:31 AM »

Looks good to me!
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Re: [N64] Donkey Kong 64 - "Angry Aztec (Temple)" by Sebastian
« Reply #7 on: April 18, 2019, 12:32:35 AM »

This submission has been accepted by Latios212.

~Zeta, your friendly NSM-Bot
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