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Author Topic: [PSVita] Muramasa Rebirth - "Shigematsu Shinzaemon" by Static  (Read 151 times)

Zeta

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[PSVita] Muramasa Rebirth - "Shigematsu Shinzaemon" by Static
« on: August 06, 2019, 04:12:25 AM »

Submission Information:

Series: Other
Game: Muramasa Rebirth
Console: PlayStation Vita
Title: Shigematsu Shinzaemon
Instrumentation Solo Piano
Arranger: Static
« Last Edit: August 29, 2019, 04:35:30 AM by Static »
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Static

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Re: [PSVita] Muramasa Rebirth - "Shigematsu Shinzaemon" by Static
« Reply #1 on: August 06, 2019, 04:12:46 AM »


To whoever checks this, good luck

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Re: [PSVita] Muramasa Rebirth - "Shigematsu Shinzaemon" by Static
« Reply #2 on: August 14, 2019, 01:03:28 AM »

Love this song.

A few things:
Did you miss the tie in m31 b4?
Maybe forget the grace notes in m6 and similar. I know it's kind of pointless to bring up playability issues about this sheet, but the 2nd grace note is a restrike which makes it pretty much impossible to play. It sounds perfectly fine, if not slightly better, without them so that's what I advise you to do.
m56 LH - I can't hear that half note being held. Honestly, I'd recommend just combining the layers and writing it as a quarter tied to a 16th (this means the E on b2.75 would be tied over to a 16th in b3)

And my big issue:
m5 and the like. I hear a C#, not a B for the 2nd half of that measure in the RH. However, that C# seems to be the melody. To emphasize that note, I'd recommend writing it like so:


The inversion is something you can choose to include or not, but I recommend it as it better preserves the shape of the phrase.

Http should be https

Can you do something to line up the dynamics in the system of m32 a bit? It'd make it look nicer. Same with m53's system but it's nowhere near as bad.

Static

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Re: [PSVita] Muramasa Rebirth - "Shigematsu Shinzaemon" by Static
« Reply #3 on: August 14, 2019, 10:16:52 PM »

Love this song.
Same.

Did you miss the tie in m31 b4?
You mean in the LH? No, those notes are actually repeated. It's kind of tricky to play, but not impossible (there's a similar part in m53).

Maybe forget the grace notes in m6 and similar. I know it's kind of pointless to bring up playability issues about this sheet, but the 2nd grace note is a restrike which makes it pretty much impossible to play. It sounds perfectly fine, if not slightly better, without them so that's what I advise you to do.
I think the grace notes are the most distinctive part of that measure in the original track, but I'll take out the 2nd one. I didn't notice it was the same note right before, oops. Also, because the A is in the middle of the F# and C#, it makes it even harder to play since its lowered.

m56 LH - I can't hear that half note being held. Honestly, I'd recommend just combining the layers and writing it as a quarter tied to a 16th (this means the E on b2.75 would be tied over to a 16th in b3)
Done. Even though the 2nd layer technically isn't a part of the melody, it just looks way cleaner as one layer.

And my big issue:
m5 and the like. I hear a C#, not a B for the 2nd half of that measure in the RH. However, that C# seems to be the melody. To emphasize that note, I'd recommend writing it like so:


The inversion is something you can choose to include or not, but I recommend it as it better preserves the shape of the phrase.
I hear the C#s also instead of Bs, but I still think the melody goes up to the G# rather than down. However, putting the C#s on every note means there will be annoying repeated notes. I think repeated notes work fine in small doses like in m31, or as climactic parts in m53, but having a lot of them right next to each other and with tricky rhythms in both hands makes them a bit too difficult I think. So, I only put the C#s on beat 3.25 of those measures. I don't think taking out those notes really takes away from the overall sound too much.

Http should be https
Done.

Can you do something to line up the dynamics in the system of m32 a bit? It'd make it look nicer. Same with m53's system but it's nowhere near as bad.
Done, for both sections.

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Re: [PSVita] Muramasa Rebirth - "Shigematsu Shinzaemon" by Static
« Reply #4 on: August 18, 2019, 10:54:54 PM »

I approve after one thing:
You changed the m5 but not m41 and the same elsewhere. Was that intentional?

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Re: [PSVita] Muramasa Rebirth - "Shigematsu Shinzaemon" by Static
« Reply #5 on: August 19, 2019, 12:13:43 AM »

No, that was just me forgetting to change it. It should be fixed now.

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Re: [PSVita] Muramasa Rebirth - "Shigematsu Shinzaemon" by Static
« Reply #6 on: August 29, 2019, 12:49:39 AM »

I can't find anything wrong here... haha this is really solid
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Re: [PSVita] Muramasa Rebirth - "Shigematsu Shinzaemon" by Static
« Reply #7 on: August 29, 2019, 12:49:44 AM »

This submission has been accepted by Latios212.

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Re: [PSVita] Muramasa Rebirth - "Shigematsu Shinzaemon" by Static
« Reply #8 on: August 29, 2019, 04:36:16 AM »

Making a quick reply because I noticed I accidentally deleted the F# that was on beat 1.25 of m7 LH. All the files have been fixed and updated.
 

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