[Main PA Thread]Soo... This is new for me, but I'm going to try transcribing the G&WG themes by splitting up the channels in VBA (VisualBoyAdvance). 2, 3 & 4 are easy since they have music rooms. However, 1 does not have one. (Haha.) Luckily, I found a workaround. Entering the Game Genie code [ID]0-58A-F74 will have the corresponding songs play when opening the Mode Select screen and using these ID values:
IDs (For example, 270-58A-F74 is Manhole)
Manhole = 27
Octopus = 32
Oil Panic = 41
Title = 52
Game Select = 56
Congratulations = 5A
Game Corner 4 = 7D
Game Corner 3 = 8B
Game Corner 1 = 90
Game Corner 2 = 94
Credits = 9C, A0, & A4 (the intro, loop, and ending have three separate IDs)
Fire appeared in the 10-14 range, but I wasn't able to find one not interrupted by sound effects. Oh well.
Anyways, I've only done one so far (and it's not even complete). The goal of these is to show all four channels, including the percussion channel. Once I get the percussion channel going, I'd really like feedback on how to make that better since I've never really touched it much before.
(2) Chef - [MSCZ] [YouTube]
(3) Mario Bros.
(1) Oil Panic
(2) Ball(Note: These tempos are based on the tempos my emulator outputs. I've verified that the real Game Boy tempos and emulator tempos are not identifical. However, I don't care, so take that.)
Red- To-do list
Orange- Work-in-progress
Green- Three main channels completed
Blue- All four channels completed
Purple
There are some of these where I know I won't be able to make a good arrangement of it. If anyone is interested in turning a purple transcription into a piano arrangement, you 100% have permission to do so. (I'd like an "& ShyYoshiGuy" on the sheet.) However, I recognize that probably no one will ever take me up on that and that's fine. Just rather leave the option open if anyone ever feels so inclined.
To close this off, I'll explain how I figured out the sound channels.
[VBA] gives you the option of listening to individual channels while playing:
These keybinds aren't default.
After that, I used
[WASAPI] to relay the game audio in Audacity in order to record it.
Sorry, but nowhere on the Internet seems to explain any of this, so I thought I'd write all this here so it'd exist
somewhere