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Author Topic: [NES] Mega Man 3 - "Stage Select Theme" by Jacopo Tore & Federico  (Read 563 times)

Zeta

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[NES] Mega Man 3 - "Stage Select Theme" by Jacopo Tore & Federico
« on: September 13, 2021, 02:00:17 PM »

Submission Information:

Series: Mega Man
Game: Mega Man 3
Console: Nintendo Entertainment System
Title: Stage Select Theme
Instrumentation Solo Piano
Arrangers: Jacopo Tore & Federico
« Last Edit: November 24, 2021, 06:29:19 PM by JacopoTore »
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Federico

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Re: [NES] Mega Man 3 - "Stage Select Theme" by Jacopo Tore & Federico
« Reply #1 on: September 13, 2021, 02:02:23 PM »

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Kricketune54

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Re: [NES] Mega Man 3 - "Stage Select Theme" by Jacopo Tore & Federico
« Reply #2 on: September 13, 2021, 02:36:11 PM »

-Make sure to include a tempo marking for this one

-I think there are a few too many hidden rests currently in the RH bottom layer.  RH m1 and m3 on beat 1 I think are okay as is, but, I'd include the beat 1 bottom layer rest for measures 4-5, and 7-8.

-For m6 I think the beat 1 rest could be shared by both layers; move the currently visible quarter rest down to the normal rest position
« Last Edit: September 13, 2021, 02:48:12 PM by Kricketune54 »
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Static

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Re: [NES] Mega Man 3 - "Stage Select Theme" by Jacopo Tore & Federico
« Reply #3 on: September 23, 2021, 07:22:27 PM »

In addition to the above:
  • Composer for this track is just Yasuaki Fujita, as seen here.
  • Arranger is listed on the sheet as "Federico Mariane", but is listed in this submission as just "Federico". They should both match, so either remove the last name in the sheet, or let us change the arranger name in the submission for you (do not resubmit the sheet).
  • There shouldn't be a pickup; the video you posted starts at the end of the previous loop. Listen to this version instead.
  • Tempo marking is missing.
  • The offbeat notes in the melody (m1/3 beats 2.5, 3.5, 4.5, and m2/4 beat 1.5) should be 8th notes (same as LH). The melody notes are separated, not held.
  • m2/4 RH beat 2.5 should not be tied; the note is restruck on beat 3 of those measures.
  • m6 LH should have the same rhythm as m2/4/8.
  • m8 RH: The Layer 2 voice should be absent in this measure (both upper voices are doubled).
  • m8 RH: The quarter rest should be split into two 8th rests because it's on the offbeat.

JacopoTore

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Re: [NES] Mega Man 3 - "Stage Select Theme" by Jacopo Tore & Federico
« Reply #4 on: October 16, 2021, 04:39:34 PM »

In addition to the above:
  • Arranger is listed on the sheet as "Federico Mariane", but is listed in this submission as just "Federico". They should both match, so either remove the last name in the sheet, or let us change the arranger name in the submission for you (do not resubmit the sheet).


Yes thanks, he prefer "Federico Mariane"[/list]
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Static

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Re: [NES] Mega Man 3 - "Stage Select Theme" by Jacopo Tore & Federico
« Reply #5 on: November 21, 2021, 05:33:01 PM »

Sorry for the wait on this
  • The composer should only be Yasuaki Fujita. Harumi did not work on this particular track.
  • The RH and LH should be beamed the same way:

    Right now, the RH is beamed across, and the LH is all separated. If you don't want to beam everything, you could also break the beams in the RH instead and leave the LH as is.
  • m2 RH beat 1: Because the Layer 2 rest is hidden, you can move the Layer 1 8th rest to the middle of the staff.
  • m7 RH beat 1: Because the Layer 2 rest is hidden, you can flip the Layer 1 8th note down, and move the following rest to the middle of the staff.
  • Copyright text is outside the page margins. You can fix it with the Text Tool > right click on the handle > select "Edit Frame Attributes" > look under "Alignment and Positioning" > change "V" value to 0 instead of -0.125.

JacopoTore

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Re: [NES] Mega Man 3 - "Stage Select Theme" by Jacopo Tore & Federico
« Reply #6 on: November 24, 2021, 06:28:45 PM »

Sorry for the wait on this
  • The composer should only be Yasuaki Fujita. Harumi did not work on this particular track.
  • The RH and LH should be beamed the same way:

    Right now, the RH is beamed across, and the LH is all separated. If you don't want to beam everything, you could also break the beams in the RH instead and leave the LH as is.
  • m2 RH beat 1: Because the Layer 2 rest is hidden, you can move the Layer 1 8th rest to the middle of the staff.
  • m7 RH beat 1: Because the Layer 2 rest is hidden, you can flip the Layer 1 8th note down, and move the following rest to the middle of the staff.
  • Copyright text is outside the page margins. You can fix it with the Text Tool > right click on the handle > select "Edit Frame Attributes" > look under "Alignment and Positioning" > change "V" value to 0 instead of -0.125.

Did it! Thank you!
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Static

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Re: [NES] Mega Man 3 - "Stage Select Theme" by Jacopo Tore & Federico
« Reply #7 on: November 24, 2021, 08:02:06 PM »

Looks great, I'll approve. You could move the 8th rests on beat 3 of m1 and 3 down to the middle, but it's not necessarily required.

JacopoTore

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Re: [NES] Mega Man 3 - "Stage Select Theme" by Jacopo Tore & Federico
« Reply #8 on: November 25, 2021, 09:10:00 PM »

Looks great, I'll approve. You could move the 8th rests on beat 3 of m1 and 3 down to the middle, but it's not necessarily required.

Thanks!
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