NinSheetMusic Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Rest in pepperoni, Mario Mario, 1981 - 2021
He will be missed by all, except for me! WARIO, NUMBER ONE!

Pages: [1] 2

Author Topic: Xbox 360 Motion sensor (project "NATAL")  (Read 11881 times)

ALPRAS

  • Sonic Ska
  • **************************
  • Gender: Male
  • Posts: 1242
    • View Profile
    • Email
Xbox 360 Motion sensor (project "NATAL")
« on: June 15, 2009, 01:09:23 PM »

So, what do you think about it? Its seems pretty cool to me, and certainly Im gonna buy it, no matter the price (I bet is gonna be a huge price)..
« Last Edit: June 15, 2009, 08:55:12 PM by ALPRAS »
Logged

SirIngusBingus

  • Rupee Ragtime
  • *************************
  • Gender: Male
  • Posts: 1165
  • Ingus!
    • View Profile
Re: Xbox 360 Motion sensor (presented on E3 2009)
« Reply #1 on: June 15, 2009, 08:33:05 PM »

What, NATAL? I posted about this in the E3 topic, but I don't feel like writing it again.
Logged

ALPRAS

  • Sonic Ska
  • **************************
  • Gender: Male
  • Posts: 1242
    • View Profile
    • Email
Re: Xbox 360 Motion sensor (presented on E3 2009)
« Reply #2 on: June 15, 2009, 08:39:24 PM »

What, NATAL? I posted about this in the E3 topic, but I don't feel like writing it again.

really? Its because when Ive seen that topic, I just saw everyone writing about Wii --'

Curiosity: DO you know that the word "Natal" means "christmas" in Portuguese? :P
Logged

SuperFireKirby

  • Nintendo Nocturne
  • ********************************
  • Gender: Male
  • Posts: 7700
  • Resident Avatar Expert
    • View Profile
    • Email
Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #3 on: June 15, 2009, 09:02:59 PM »

Microsoft copies yet another competetor and calls what they bring to the table "new" and "all their own."
Just look at Windows Vista, a near replica of the Mac's operating system. The only difference is that Vista sucks.
Logged

After viewing both FMA:Brotherhood and Naruto Shippuden, it would be frivolous to even consider watching an anime as unbearably mediocre as Melancholy. NARUTOxHINATA 4 LYFE!!!

KefkaticFanatic

  • REVOLVER OCELOT
  • Staff Emeritus
  • Nintendo Nocturne
  • *
  • Gender: Male
  • Posts: 7263
  • Revolver Ocelot
    • View Profile
    • Twitter
    • Email
Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #4 on: June 15, 2009, 09:50:51 PM »

Stop being a moron fanboy.  All OS's have similar ideas.  All consoles have similar ideas.  What matters is the content on the platform.  And also the UI.
Logged



me irl
[close]

SuperFireKirby

  • Nintendo Nocturne
  • ********************************
  • Gender: Male
  • Posts: 7700
  • Resident Avatar Expert
    • View Profile
    • Email
Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #5 on: June 15, 2009, 09:54:11 PM »

Dude, I dont even own a Mac. Microsoft is just really annoying sometimes.
Logged

After viewing both FMA:Brotherhood and Naruto Shippuden, it would be frivolous to even consider watching an anime as unbearably mediocre as Melancholy. NARUTOxHINATA 4 LYFE!!!

KefkaticFanatic

  • REVOLVER OCELOT
  • Staff Emeritus
  • Nintendo Nocturne
  • *
  • Gender: Male
  • Posts: 7263
  • Revolver Ocelot
    • View Profile
    • Twitter
    • Email
Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #6 on: June 15, 2009, 10:14:15 PM »

That doesn't change the fact that that statement was moronic.
Logged



me irl
[close]

ALPRAS

  • Sonic Ska
  • **************************
  • Gender: Male
  • Posts: 1242
    • View Profile
    • Email
Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #7 on: June 15, 2009, 10:15:21 PM »

You know, Its true that Xbox is always copying everyone. But they just dont simply copy. They improve it! And thats why I like in Xbox: they use improved techniques of what we have seen before
« Last Edit: June 15, 2009, 10:22:10 PM by ALPRAS »
Logged

KefkaticFanatic

  • REVOLVER OCELOT
  • Staff Emeritus
  • Nintendo Nocturne
  • *
  • Gender: Male
  • Posts: 7263
  • Revolver Ocelot
    • View Profile
    • Twitter
    • Email
Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #8 on: June 15, 2009, 10:18:55 PM »

Don't forget Sony's Wiimote Wiimake!
Logged



me irl
[close]

SuperFireKirby

  • Nintendo Nocturne
  • ********************************
  • Gender: Male
  • Posts: 7700
  • Resident Avatar Expert
    • View Profile
    • Email
Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #9 on: June 15, 2009, 10:20:08 PM »

You mean the one that came out almost the same time as the Wii? So it really wasn't a remake.
Logged

After viewing both FMA:Brotherhood and Naruto Shippuden, it would be frivolous to even consider watching an anime as unbearably mediocre as Melancholy. NARUTOxHINATA 4 LYFE!!!

KefkaticFanatic

  • REVOLVER OCELOT
  • Staff Emeritus
  • Nintendo Nocturne
  • *
  • Gender: Male
  • Posts: 7263
  • Revolver Ocelot
    • View Profile
    • Twitter
    • Email
Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #10 on: June 15, 2009, 10:22:44 PM »

Have you been in a cave for the past month?

I mean the motion control they just unveiled at E3 which is basically a Wiimote + something that actually makes it work like it should and be awesome.
Logged



me irl
[close]

ALPRAS

  • Sonic Ska
  • **************************
  • Gender: Male
  • Posts: 1242
    • View Profile
    • Email
Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #11 on: June 15, 2009, 10:24:13 PM »

Have you been in a cave for the past month?

I mean the motion control they just unveiled at E3 which is basically a Wiimote + something that actually makes it work like it should and be awesome.

I havent heard of that.. its on youtube?

OMG! What a junk! its certainly a copy of Wiimote, but it doesnt look better..
« Last Edit: June 15, 2009, 10:28:16 PM by ALPRAS »
Logged

KefkaticFanatic

  • REVOLVER OCELOT
  • Staff Emeritus
  • Nintendo Nocturne
  • *
  • Gender: Male
  • Posts: 7263
  • Revolver Ocelot
    • View Profile
    • Twitter
    • Email
Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #12 on: June 15, 2009, 10:31:06 PM »

Uh.  lrn2watch video.  It's 1:1, runs at 60 fps, the concepts are of ACTUAL GAMES, not shitty sports demos.
Logged



me irl
[close]

ALPRAS

  • Sonic Ska
  • **************************
  • Gender: Male
  • Posts: 1242
    • View Profile
    • Email
Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #13 on: June 15, 2009, 10:36:18 PM »

Uh.  lrn2watch video.  It's 1:1, runs at 60 fps, the concepts are of ACTUAL GAMES, not shitty sports demos.

hmmm... now sounds interesting. But since I already own a X360, I think Ill not use it  :-\
but yeah: Wii + PS3: Epic Win
Logged

jimbob4260

  • Guest
Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #14 on: June 16, 2009, 07:53:58 PM »

Hooray for microsoft, with their copying awesomeness. You know, like the oh so original "public drive" idea, my G4 doesn't have that... just like the "spotlight" copy they added to "my computer", and how they added concepts to the 360 that made it the preference OVER the wii... and no, I'm not a "fanboy", as incompetent ones may say, I agree with superfirekirby

« Last Edit: June 16, 2009, 07:56:23 PM by jimbob4260 »
Logged
Pages: [1] 2
 

Page created in 0.119 seconds with 24 queries.