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Local man invests life savings into turnips. When asked whether it was a wise decision he responded, "Eh. I'm sure someone will buy them."

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Author Topic: Xbox 360 Motion sensor (project "NATAL")  (Read 11880 times)

ALPRAS

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Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #15 on: June 16, 2009, 08:51:17 PM »

Sincerely, i dont care if Microsoft copies or not, because only the players will win :)
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Harvest

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Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #16 on: June 19, 2009, 07:06:29 PM »

Ha, Project Natal is not a copy of the Wii.  Its a drastic improvement if it works.  The wii is big pile of festering shit that was a total waste of money.

Also, Microsoft is releasing this instead of a new console and they say the 360 will be the centre of entertainment well into the next decade.  I say this is shit, the 360 is incredibly limited as to what it can do.  The graphics care terrible on most games and run at like 30 FPS.
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ALPRAS

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Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #17 on: June 19, 2009, 08:17:48 PM »

Ha, Project Natal is not a copy of the Wii. Its a drastic improvement if it works.

I said the same thing.....

Ha, Project Natal is not a copy of the Wii.  Its a drastic improvement if it works.  The wii is big pile of festering shit that was a total waste of money.

Also, Microsoft is releasing this instead of a new console and they say the 360 will be the centre of entertainment well into the next decade.  I say this is shit, the 360 is incredibly limited as to what it can do.  The graphics care terrible on most games and run at like 30 FPS.

I love X360, but I prefer them to make a new console instead of this "improvement".
X360 isnt shit at all. I think its a basic console with the online (which is very good, but you have to fuckin pay), excelent graphs, and excelent gameplay, and theres a lot of great games out there. It is true that some games have problems with framerate, but only a limited of number. The only game that I have and runs slow its GTA IV. It runs almost at 20 FPS, which is very annoying. The rest of the games runs cool, like GoW2, Halo 3, Turok, PGR 4, etc...
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Harvest

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Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #18 on: June 20, 2009, 02:39:31 AM »

ha, Fable 2 has terrible framerate and terrible graphics :P

Also, most games have horrible aliasing.
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ALPRAS

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Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #19 on: June 20, 2009, 01:12:39 PM »

I never played Fable 2 :/

In normal TV's the aliasing is horrible of course, but in HD-TV, normally its very good. GoW2, for ex., Looks like a movei in HD. I didnt like GTA 4 in HD...
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Harvest

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Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #20 on: June 21, 2009, 04:36:34 AM »

Nope, my tv is HD and I've played on a friends HD tv and there are jaggies everywhere in most games,

For example, I play Far Cry 2 on my PC on the highest settings, no aliasing at all, 60fps with some dips into 50 and 45 fps.  Amazing graphics.  On the PS3 at my friends, there are jaggies everywhere, running at 30fps at the most, and the graphics are significantly worse.
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ALPRAS

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Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #21 on: June 21, 2009, 01:22:26 PM »

in fact, thats true...Ive noticed that in some games.... Sometimes the aliasing is so neglected and irregular, and the graphics strange.
But sometimes is the opposite... GTA IV for PC is a total shit, because, even if you have the greatest computer ever, the game have worst graphs than in the consoles, and the game always run slow...

The consoles nowadays seems to be unprepared for this games...the hardware of the consoles are totally outdated..
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Harvest

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Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #22 on: June 21, 2009, 02:51:52 PM »

Yes in some cases, well, a lot of cases it would seem sometimes, PC games are totally neglected when it comes to optimization.
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ALPRAS

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Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #23 on: June 21, 2009, 03:05:54 PM »

Yes in some cases, well, a lot of cases it would seem sometimes, PC games are totally neglected when it comes to optimization.

Well, Ive only bought Xbox 360 because I want to play every game with the best graphs possible, but I cant afford a great gaming machine, so I bought Xbox. I can play every game without running slow *Cof,cof* and the graphs the best possible without worrys of updating and buying new hardware... I prefer the PC than the consoles       
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ALPRAS

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Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #24 on: July 14, 2010, 10:04:35 PM »

Somebody knows how Kinect will cost?
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SuperFireKirby

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Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #25 on: July 15, 2010, 12:22:55 AM »

I'm guessing anywhere between $80-$100. Which will probably include a pansie wii sports-type game.
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ALPRAS

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Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #26 on: July 15, 2010, 11:52:47 AM »

Really? So cheap? Normally, Microsoft puts high prices in they're stuff, like the wireless Network cable, wich costs 85€ (like 110$)...
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pumpy_heart

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Re: Xbox 360 Motion sensor (project "NATAL")
« Reply #27 on: July 18, 2010, 06:32:06 AM »

Kinect will hit at 150 USD.
If the Wii is crap laying around, Kinect is shit standing up.
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