We'll kill BDS when enough people have seered him. This'll probably be day 2 because there's a bunch of loozers right now. If people still fail to manage this (given room for error since wolves and and the second fool may not cooperate) then we never had a chance of winning anyways.
It's not that safe of a plan; well, what I mean is that it could've been much better organized. Several of us didn't seer or seer'd the wrong person. Plus, it's not like anything is preventing us from just not lynching BDS and playing the entire game safer by keeping him alive. If we kill a fool right now then we run the risk that, for the rest of the game we have the potential to accidentally end the game by mis-lynching the other fool. A wolf false-claiming as a fool is basically gambling for immunity.
1. We don't have to lynch BDS this day phase, we'll lynch him when enough people have seered him (and I intend to follow through with our end of the deal.)
2. The barrier of the fool not trusting is not relevant anymore.
3. No one on NSM (except for maybe me) plays risky enough where I'd even consider that an option; this is particularly relevent when you consider that it's only day 1 and the player in question is BDS who plays extremely safe. In the off chance it were to happen, it's only a temporary immunity.