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Author Topic: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi  (Read 1343 times)

Zeta

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[NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« on: September 27, 2017, 08:42:43 PM »

Submission Information:

Series: Pokémon
Game: Pokémon Ranger
Console: Nintendo DS
Title: Ringtown
Instrumentation Solo Piano
Arranger: Trasdegi
« Last Edit: June 29, 2018, 01:24:00 PM by Trasdegi »
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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #1 on: September 27, 2017, 08:43:06 PM »

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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #2 on: September 27, 2017, 09:28:12 PM »

This is pretty good; I like the simplicity of the arrangement.

However, the melody gets lost at times, like in measure 2-3. Try keeping the countermelody below the melody; its jumping above obscures the intended sound.

Is there a reason for the staccato at the end?
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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #3 on: September 27, 2017, 09:55:29 PM »

This is pretty good; I like the simplicity of the arrangement.

However, the melody gets lost at times, like in measure 2-3. Try keeping the countermelody below the melody; its jumping above obscures the intended sound.

Is there a reason for the staccato at the end?


1. Thanks!
2. Yes I know, but how can I do that? I'm  thinking of lowering it by an octave between m1 b3 and m2 b 2.5, doubling the E, same with m4-5, but I don't know if it would sound well, and I can't test now because no computer access. What do you think about that?
3. There isn't any reason, I'll edit this

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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #4 on: September 28, 2017, 06:20:10 AM »

However, the melody gets lost at times, like in measure 2-3. Try keeping the countermelody below the melody; its jumping above obscures the intended sound.

This is just a finale playback thing. A perfomer would be able to bring out the intended voice. That being said, notate them as seperate voices even when their rhythms coincide so the reader can tell which voice is doing what (also in the last measure too plss.)

also measure numbers
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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #5 on: September 28, 2017, 06:52:43 AM »

This is just a finale playback thing. A perfomer would be able to bring out the intended voice. That being said, notate them as seperate voices even when their rhythms coincide so the reader can tell which voice is doing what (also in the last measure too plss.)

Ok so I'll keep the original octaves and change the voicing.

also measure numbers

I'll need someone to add them when all changes will be made
« Last Edit: September 28, 2017, 06:56:10 AM by Trasdegi »
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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #6 on: September 28, 2017, 04:12:25 PM »

Files updated!

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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #7 on: September 28, 2017, 05:02:09 PM »

This is just a finale playback thing. A perfomer would be able to bring out the intended voice. That being said, notate them as seperate voices even when their rhythms coincide so the reader can tell which voice is doing what (also in the last measure too plss.)
That's fair, but another thing I neglected to mention is that the countermelody is below the melody in the original, so why raise it above at all?
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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #8 on: September 28, 2017, 08:57:06 PM »

Because I wanted to avoid hand-crossing and it sounded better the way it is now

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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #9 on: September 28, 2017, 10:58:06 PM »

That's fair, but another thing I neglected to mention is that the countermelody is below the melody in the original, so why raise it above at all?


Oh i listened to the original and didnt even notice lol. Well unless it doesnt work in its originl octave at all then yeah, youre probably right.

Because I wanted to avoid hand-crossing and it sounded better the way it is now

I did say that the pianist could bring out the main voice but do note that doing so is highly technical and not easy when both voices are played by the same hand. Crossing hands may actually be the simpler solution. Thats up to you and the updates though.
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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #10 on: September 29, 2017, 07:30:00 PM »

Hmm, I tested and I find than having the counter melody in the middle of the accompaniment is ... meh. What do you think about it, latios?

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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #11 on: December 03, 2017, 08:19:47 PM »

Files replaced with the last version, including some change in notation to make it easier to read.

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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #12 on: January 23, 2018, 09:16:42 PM »

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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #13 on: January 27, 2018, 08:45:03 PM »

Wow, it's been a while with this one! Not much to say here:

- You don't need to re-state that it's a piano each time, the first is enough.

- Maybe move the tempo marking up a bit to get out of the way of the notes a bit.

thassit yeh
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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #14 on: January 28, 2018, 12:22:00 PM »

- You don't need to re-state that it's a piano each time, the first is enough.

I can't fix this with finale NotePad.

- Maybe move the tempo marking up a bit to get out of the way of the notes a bit.

Fixed!
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