NinSheetMusic Forums

NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on September 03, 2015, 09:26:49 PM

Title: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: Zeta on September 03, 2015, 09:26:49 PM
Submission Information:

Series: Super Mario
Game: Mario Kart 8
Console: Wii U
Title: Cloudtop Cruise
Instrumentation Solo Piano
Arranger: holland_oates89 (http://forum.ninsheetmusic.org/index.php?action=profile;u=4680)

[attachment deleted by admin]

[attachment deleted by admin]

[attachment deleted by admin]
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: holland_oates89 on September 03, 2015, 09:28:17 PM
For reference:

I'm going to level with you all, I didn't spend as much time on this one as my other sheet which is still being reviewed, BUT I'm fairly sure the transcription is accurate. Originally being an orchestral arrangement there were a number of extra parts that had to be sacrificed in a piano reduction. I am open to any and all critique, thank you!
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: Maelstrom on September 04, 2015, 09:05:41 AM
I'm not an expert, but is a double dotted half note theoretically correct outside of a compound time signature?
If it is, could you explain why?

Also, the composer and song title should be bold, while the  arranger and game name should be italicised.
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: mikey on September 04, 2015, 09:18:17 AM
Quote from: Maelstrom on September 04, 2015, 09:05:41 AMI'm not an expert, but is a double dotted half note theoretically correct outside of a compound time signature?
If it is, could you explain why?
Why wouldn't it be, it's just 3+1/2
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: Sebastian on September 04, 2015, 09:41:48 AM
I did a little editing to your song. Hope you don't mind =)
https://www.dropbox.com/s/chit7hve4p4n2kn/Mario%20Kart%208%20-%20Cloudtop%20Cruise.mus?dl=0
All I did was copy/paste this into my favorite template and add slurs to all the grace notes.
For the future, I recommend using a template. Then it will save lots of time when it comes to putting the info in :P

Excellent job on this song!!
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: Maelstrom on September 04, 2015, 10:14:44 AM
Quote from: NocturneOfShadow on September 04, 2015, 09:18:17 AMWhy wouldn't it be, it's just 3+1/2
But it's the double dotted part.
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: mikey on September 04, 2015, 10:16:47 AM
what's wrong with having more than one dot?
(nothing)
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: holland_oates89 on September 04, 2015, 02:20:20 PM
@mariolegofan: Thank you for your help, but I'm not sure this template best suits my engraving. It looks like you've doubled the title to say "Cloudtop CruiseCloudtop Cruise", and you added all of the MK8 composers when this piece was only written by Atsuko Asahi. Source here: http://www.mariowiki.com/Mario_Kart_8_Original_Soundtrack - Look under "Arrangers/Composers" to see who wrote each individual track. The font has also been changed to Maestro, which changed the articulations that I had positioned, so now nearly all of them are in the wrong places. I use my own template but thank to Maelstrom I can see that I forgot to change the page-attached text, I'll update that as soon as I get home from work.

I prefer the engraver font but does it look strange for people using Windows computers? On Mac, the name of the font is "EngraverFontSet" and on Windows, the name of the font is "Engraver Font Set" (with spaces), so sometimes Finale can misinterpret the fonts and cause all articulations/slurs to appear WAY above the noteheads. It's really easy to fix but I don't want anyone to have to do any "extra steps" to see my file properly. Do any Windows users see this "floating articulation" behavior on their computers? If so, I'll just switch to Maestro and use that from now on.

@maelstrom: The two books I generally reference for "classical" engraving are Gardner Read's "Music Notation: A Manual of Modern Practice" and Elaine Gould's "Behind Bars: The Definitive Guide to Music Notation" - While neither text really goes into detail about when to use double-dots, the two rules Read outlines are 1) "dots should only be used when the combined duration of note and dot(s) lies within a measure" - in other words, the duration must always be between barlines - and 2) "Double- and Triple-dot usage should generally be reserved for instances where the dotted note occurs on a strong beat." In this case, the double-dotted note occurs on the first beat of a measure and the preceding eighth note fills the measure, so by every engraving standard I've studied this is totally ok. However, it isn't really "wrong" to write a half-note tied to a dotted quarter note, so I could use that if we think it would be best. I chose not to use that method because it causes unnecessary extra notes.

Actually, I really don't mean to sound argumentative or anything, but most engravers would be nervous about using double-dots in compound meters, while they are typically very comfortable using them in common meters like 4/4. The reason for this is a concept known as the "Invisible Barline," which basically teaches that music should have a clear division half-way through the bar, and in complex meters, through each beat in the bar.

For example, writing in a meter such as 3/8 + 2/8, it is a very bad idea to write a note duration that ignores the division between the 3rd and 4th eighth notes. They are always written as two separate notes tied together, and they are also beamed separately.

Common meters have a lot of exceptions to this rule, however. It's totally ok to use "quarter, half, quarter" in 4/4, for example, and obviously plenty of people use a dotted half note to cover three beats in a measure. Double-dotted half notes last the duration of the note (2 beats), plus one half that duration (1 beat), plus one half of the previous augmentation dot (1 eighth note). This leads to a total of 3+1/2 beats, as NocturneOfShadow pointed out.

Anyway, I won't bore you guys with a thousand tiny rules to engraving unless you're really curious (ha!) but the tl;dr is that double-dots are generally fine unless you're writing in a complex meter where individual beats need to be shown. Since this whole piece is in 4/4, there shouldn't be a problem using double-dots.

I actually listed to this again and realized that I didn't position a few pedal markings correctly, and it broke my midi file. I'll be working on an updated version later tonight. If there are any Windows users out there, I'd love to know if slurs and articulations look super high above the staff when they open the .mus file. If they are, I'll update to Maestro instead.

Thank you all!
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: Sebastian on September 04, 2015, 02:29:41 PM
Quote from: holland_oates89 on September 04, 2015, 02:20:20 PM@mariolegofan: Thank you for your help, but I'm not sure this template best suits my engraving. It looks like you've doubled the title to say "Cloudtop CruiseCloudtop Cruise", and you added all of the MK8 composers when this piece was only written by Atsuko Asahi. Source here: http://www.mariowiki.com/Mario_Kart_8_Original_Soundtrack - Look under "Arrangers/Composers" to see who wrote each individual track. The font has also been changed to Maestro, which changed the articulations that I had positioned, so now nearly all of them are in the wrong places. I use my own template but thank to Maelstrom I can see that I forgot to change the page-attached text, I'll update that as soon as I get home from work.

I prefer the engraver font but does it look strange for people using Windows computers? On Mac, the name of the font is "EngraverFontSet" and on Windows, the name of the font is "Engraver Font Set" (with spaces), so sometimes Finale can misinterpret the fonts and cause all articulations/slurs to appear WAY above the noteheads. It's really easy to fix but I don't want anyone to have to do any "extra steps" to see my file properly. Do any Windows users see this "floating articulation" behavior on their computers? If so, I'll just switch to Maestro and use that from now on.
I didn't know that all the tracks weren't written by the same people :P
Thanks for the clarification!

I think that double of the name was a glitch on my end.....sorry about that. Is this better?
https://www.dropbox.com/s/chit7hve4p4n2kn/Mario%20Kart%208%20-%20Cloudtop%20Cruise.mus?dl=0

And I'm not sure what this "floating articulation" is you're talking about. It looks fine on here.
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: holland_oates89 on September 04, 2015, 02:53:11 PM
Quote from: mariolegofan on September 04, 2015, 02:29:41 PMI didn't know that all the tracks weren't written by the same people :P
Thanks for the clarification!

I think that double of the name was a glitch on my end.....sorry about that. Is this better?
https://www.dropbox.com/s/chit7hve4p4n2kn/Mario%20Kart%208%20-%20Cloudtop%20Cruise.mus?dl=0

And I'm not sure what this "floating articulation" is you're talking about. It looks fine on here.


It does look better, but it's still missing all of the positioning data I had inputted. Ties in particular are completely mistreated. Look at measure 7 as an example - the bottom tie collides with the eighth-note flag (I'll admit it's one of my pet peeves but they should not collide even if Finale does this automatically), the middle tie is nearly invisible because of how small it is, and the top tie is using an outer tie, which isn't incorrect but it is not what I had intended. There are actually countless examples of these tie issues throughout the score and it took me a while to adjust them. It's actually a big part of why I'm not using the template provided on the site - it looks good, but takes a lot of time to be perfect.

I don't expect anyone to really worry about this detail, but because the template you pasted into uses Maestro as a default font, there are a number of document options that have been reset. Probably the most obvious example is the piano bracket, which is now too far away from the score. Articulations are also off-center (stem-side staccato dots like in measure 6 are a good example) and the slur contour has been reset - this causes other smartshapes like crescendos (measure 25) and solid lines (measure 27) to go out of position as well.

I don't mean to sound upset or anything, but I put a lot of work into my engraving and I need it to be perfect. I know that the sheets on this website are a group effort and anyone should be allowed to edit and correct each other's sheets, but in these first stages of the arrangement, could you tell me your feedback about the changes you'd like to see rather than editing my sheet? That way, I can make the changes myself and ensure that other parts of the document don't break as a result.

If it's a question of quality standards let me know what they are and I can match them. I've been a professional engraver for about five years and regularly write articles on Finale's blog about writing sheet music. The notation of my sheet music is very important to me and I have the Finale knowledge to fix something if people can tell me what to fix.
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: mikey on September 04, 2015, 02:55:53 PM
^This about sums up why you shouldn't put your hands on other peoples' sheets without saying anything, or without their permission.
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: Tobbeh99 on September 04, 2015, 03:14:00 PM
About the double dot thing:

According to this Wikipedia article (https://en.wikipedia.org/wiki/Dotted_note), Chopin, Wagner and Brukner (and probably other composers as well) used double dot and even triple dots in their music in 4/4.
An example from Chopin's Prelude op. 28 no. 3 (http://imslp.nl/imglnks/usimg/9/95/IMSLP85374-PMLP02344-Chopin_Op_28_Breitkopf_6088_first.pdf).

I guess that makes it somewhat legit using double dots.
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: Sebastian on September 04, 2015, 03:36:17 PM
Quote from: holland_oates89 on September 04, 2015, 02:53:11 PMIt does look better, but it's still missing all of the positioning data I had inputted. Ties in particular are completely mistreated. Look at measure 7 as an example - the bottom tie collides with the eighth-note flag (I'll admit it's one of my pet peeves but they should not collide even if Finale does this automatically), the middle tie is nearly invisible because of how small it is, and the top tie is using an outer tie, which isn't incorrect but it is not what I had intended. There are actually countless examples of these tie issues throughout the score and it took me a while to adjust them. It's actually a big part of why I'm not using the template provided on the site - it looks good, but takes a lot of time to be perfect.

I don't expect anyone to really worry about this detail, but because the template you pasted into uses Maestro as a default font, there are a number of document options that have been reset. Probably the most obvious example is the piano bracket, which is now too far away from the score. Articulations are also off-center (stem-side staccato dots like in measure 6 are a good example) and the slur contour has been reset - this causes other smartshapes like crescendos (measure 25) and solid lines (measure 27) to go out of position as well.

I don't mean to sound upset or anything, but I put a lot of work into my engraving and I need it to be perfect. I know that the sheets on this website are a group effort and anyone should be allowed to edit and correct each other's sheets, but in these first stages of the arrangement, could you tell me your feedback about the changes you'd like to see rather than editing my sheet? That way, I can make the changes myself and ensure that other parts of the document don't break as a result.

If it's a question of quality standards let me know what they are and I can match them. I've been a professional engraver for about five years and regularly write articles on Finale's blog about writing sheet music. The notation of my sheet music is very important to me and I have the Finale knowledge to fix something if people can tell me what to fix.
Thanks for the explanation! You're obviously 10x better than I am and you actually know what you're doing unlike me. I didn't know you had all that stuff inputted and put all that engraving work into it or I probably wouldn't of messed with it :P
What I did was totally optional and isn't required at all. Sorry about that!
I'll just shutup now :p

Quote from: NocturneOfShadow on September 04, 2015, 02:55:53 PM^This about sums up why you shouldn't put your hands on other peoples' sheets without saying anything, or without their permission.
Not helping at all
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: Maelstrom on September 04, 2015, 03:37:31 PM
@Hollan_Oates89 Thanks! I guess that makes sense. I've just avoided them and seen them so rarely that I assumed they were against the rules. Even so, I probably won't use them, as I find it easier to sight read the other way.
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: holland_oates89 on September 04, 2015, 03:44:27 PM
@mariolegofan: Hey, no problem! I just care a disproportionate amount about music notation, lol. I know you're just trying to help and typically your corrections are really good changes to make with the other sheets I've seen you edit.

@Maelstrom: I mean.... heh avoiding them in general is never a bad idea. They're actually rarely used because most engravers prefer to use simpler engraving options, like a half-note and rests. Musicians will likely play it correctly anyway. It's only seen when you really have to hold the note for the full duration, and in my view, it is needed in this case.

Thanks guys! I'll have an updated version tonight but I'll keep an eye out for any more feedback.
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: mikey on September 04, 2015, 04:27:21 PM
Quote from: mariolegofan on September 04, 2015, 03:36:17 PMNot helping at all
sorry if I'm stepping on your toes, but it's true for a lot of people here
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: holland_oates89 on September 04, 2015, 07:58:43 PM
Version 2 Notes:

I'm going to see if I can work out that playback bug and if I do I'll have another new version to post...
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: ThatGamer on September 04, 2015, 08:24:37 PM
WOW. I have never seen a composer as great as you. Would love to be even half as good as you...
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: holland_oates89 on September 04, 2015, 08:52:14 PM
@ThatGamer: Thank you! I'm glad you like it - I think I remember you saying it was one of your favorite tracks from this game. Mine was actually Dolphin Shoals which will probably be my next project.

Also, I mean... most of this arrangement is a transcription, honestly. I spent a lot of time in college getting really good at transcribing music, and it's just a skill that you master with practice. Atsuko Asahi is the great composer! Basically, my process is: I sit down at the piano with my computer and use a program ("The Amazing Slow-Downer," but there's tons of software that can do this) to figure out all the notes. You have to listen really hard to get every single voice. Then, I try to play it. Being a mediocre piano player at best, anything I can't play I try to rework. I'm not even thinking about the notation at this point, but I sketch a few notes on manuscript paper (what chords did I play? etc). After that's done, I start in on the engraving in Finale.

As for engraving skills... well, I believe that is an art form and I spend a lot of time perfecting it. I have a number of books that I use as a reference point. In case you're curious, they are:

The problem with these books is many of them are out of print and/or expensive, but you can often find them cheaply on eBay. If you were going to get one book out of that list, it's Clinton Roemer's book. Very well-written and not as "academic" as the other ones.

And as far as Finale goes, honestly it's just research and time. Granted, I started using Finale when I was in middle school so I've had a lot of experience with it. But as long as you know how the music is supposed to look, I am very confident you can do it in Finale. One of our other engravers (that guy is a real expert) specializes in nonstandard notation. He can use Finale to make scores that play in a circle, look like christmas trees - you name it! All it takes is a little education and a lot of hours with the User Manual. *cough* Assuming you own a legal copy of Finale, you can always write in to our customer support team with how-to questions as well if you get stuck. And I try to pay attention in the "Help" forum too.

Even though I'm proud of this arrangement, trust me on this one - LOTS of bad compositions look good when they are well-engraved, and a lot of engraving is just experience rather than any special talent.

I guess my big giant point here is - I am confident in what I do, but I don't believe I have any special, amazing talent. All I did was spend a little time learning and a LOT of time failing. Eventually, the failing goes away. It only takes a little curiosity, the right resources, and a long time, and I'm sure you'll be as good as you want to be. A place like NinSheetMusic is exactly the right step towards becoming a really good musician. By sitting down and learning music (videogame or otherwise) by ear, you are making yourself - frankly - into a better musician than a ton of people. Transcribing is probably the one golden practicing skill that any composer, jazz musician, or even audio engineer would recommend universally. AND as we all strive to be productive on this site and put out as many sheets as we can, we get better with each sheet.

I joined NinSheetMusic because a) I wasn't doing anything musical at home and b) I wanted to learn these awesome MarioKart songs. In fact, I only heard about NSM because I was trying to find MK8 sheet music/midi files! When I saw that there was only the menu theme (great as it was!), I decided to try doing some of these myself.

Wow. This is a wall of text... sorry! But I hope you see what I mean! Just don't stop trying and you'll be really good eventually.
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: Altissimo on September 04, 2015, 08:59:21 PM
Quote from: holland_oates89 on September 04, 2015, 08:52:14 PMBy sitting down and learning music (videogame or otherwise) by ear, you are making yourself - frankly - into a better musician than a ton of people. Transcribing is probably the one golden practicing skill that any composer, jazz musician, or even audio engineer would recommend universally.

there's a reason 4 semesters of sightsinging/ear training were required at university and why both are part of the AP music theory final lol
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: holland_oates89 on September 04, 2015, 09:04:10 PM
Haha, we had to do four semesters as well! I never want to do those again (we had awful examples to transcribe) but it was probably the single best teaching I got in college. I actually studied Music Production/Engineering, believe it or not, and even in that program we were expected to do an additional 4 semesters of audio-specific ear training ("Here, listen to this white noise -now, did we boost 2 kHz or 4 kHz? Wrong, you get an F minus."). These were even worse but I also think they made me a better musician by far.
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: holland_oates89 on September 10, 2015, 01:10:57 AM
Version 3 Notes:

I really like how this looks feels, and sounds now, so I likely won't make any more changes unless someone has further feedback for me. I'm going to bed.
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: Bespinben on September 11, 2015, 02:08:06 PM
Sorry for the wait! I was actually quite nervous to post on this until I had something to contribute.
(I would hate to seem like the guy that's all "oh dats gewd musikz" without actually taking the time to look it over)

Most of what I'm about to say is just from personal habits formed over the years, so please feel free to point me in the right direction if there's actually a written standard about these things:

Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: holland_oates89 on September 16, 2015, 08:18:36 PM
@Bespinben: The whitespace wasn't really intentional, but the division between pages was. I wanted to make page turns happen at the least difficult points - I don't really expect anyone to play this and turn pages at the same time, but when practicing or playing with a page turner it's important to have a relatively simple passage so you can play through it without being distracted by the momentary lapse of music in front of you. Between the first and second page, the right hand plays the easily memorable melody and the left hand takes a brief break form the large interval leaps, so it seemed like the most logical place. Between the second and third pages, there's a repeated pattern that only changes chords - that way, the performer can just memorize the sequence and 'wing it' until the page is turned, and by the time is done they're ready to play the sweet Galaxy reference that Asahi slipped in ;) There isn't really much precedent or layout advice for extra whitespace beyond "make it easy to turn the page" in most of the popular notation texts that I use. Still, if it looks weird it looks weird.

Good catch on the LH/MG confusion! Ha, I keep both in my library and occasionally use the wrong one. You probably already know this but the m.g. marking is actually an abbreviation for "Main Gauche," which means left hand in French. While they both mean the same thing I think consistency is definitely important.

For measure 22, I'll go ahead and assume you meant D Major. I agree that splitting that figure out to both hands would be a lot easier, but at the same time it isn't particularly difficult for one hand to do, and it is a common accompaniment technique for people like Liszt and possibly Beethoven. I like the way it flows with only the left hand as it sets the performer up for the ultra loud Bb chord in the next measure, but on the other hand (literally) the melody in the following measure would be set up well by splitting the arpeggio between both hands. I actually like it the way it is, only because it doesn't expressly dictate one way or the other. For these sheets, I'm intentionally keeping things a little ambiguous so that the performer can work out what is best for their hands. There are only particular parts (measures 15 and 18) where I feel it's necessary to cross hands, so those are the only places I'm requiring it in the sheet.

Hope that helps to explain things a little! I'll update this sheet soon if I can ever put down Super Mario Maker...
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: Bespinben on September 17, 2015, 01:47:30 AM
QuoteI'll update this sheet soon if I can ever put down Super Mario Maker...
holland_oates:
"On my business card, I am a professional engraver. In my mind, I am a musician. But in my heart, I am a gamer."

I await your final draft!
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: DonValentino on September 17, 2015, 03:06:15 AM
Don't think I've ever said how good your sheets are, well now I do, great work! Beautiful formatting and engraving too, ditto on Bespinben. :J
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: holland_oates89 on September 17, 2015, 06:17:13 AM
@Don: Thanks! The arranging aspect involved with these sheets is really the exciting part for me, but of course I take the engraving process pretty seriously too. Much appreciated!

@Bespinben: heh I think right now it might be: "on my business card someone crossed out engraver and wrote Mario Maker, in my mind I am THE GREATEST LEVEL DESIGNER OF ALL TIME, but in my heart I know that I'm just trolling people online with hidden question blocks."

I really like this game... Haha!

I'm uploading what I think will be a final version later today. Of course, that's assuming the Broncos don't lose to the Chiefs tonight and angry Coloraoans won't burn down the city.
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: Olimar12345 on September 17, 2015, 07:50:50 PM
Looking forward to the final version! Here are some suggestions for that edition:

-The arranger name needs to be right-aligned.
-Double bar-line at the key change in 35 would be normal to see in a spot like that. (I don't think it's really necessary the second time though.)
-The rhythm you have in the LH of measures 19, 20, 21, 25, 26, & 28 would, in my opinion, be easier to read if you combined the third and fourth eighth notes into one quarter rest. This would make it into a visual anchor-point, able to identify the down-beat of 3 more easily.

This one is almost ready for approval!

Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: holland_oates89 on September 21, 2015, 08:54:38 PM
Final Draft Notes:
I'll still make changes if anything really seems necessary.

I decided not to change the rests in measures 19 - 21, 25 - 26 or 28. The reason for this is that the rhythm being played ("hemiola") hits one eighth-note before beat 3. Technically, it would be 'acceptable' to combine the many eighth-note rests in these measures into quarter-note rests, because they don't interfere with the 'invisible barline' concept between beats 2 and 3, but when syncopated rhythms like a hemiola or clave are played as staccato notes on piano, it is best to split them out into individual notes. While it may not necessarily identify the beat as clearly, it helps to vertically align the beats so the player can more easily tell which notes occur at the same time. Obviously, that is very difficult when using triplets and hemiolas at the same time as this arrangement does, but this seemed to be the best balance between making the music look as clear as possible without sacrificing the accuracy of the accompaniment in the left hand.

I'm still open for any more feedback as always, but I'm putting the lid on this one! Thank you everyone for all of your helpful suggestions!
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: mikey on September 21, 2015, 09:16:28 PM
This has been..
the League of Holland Patch notes.
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: holland_oates89 on September 21, 2015, 10:46:35 PM
Final Draft Notes - Part 2:
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: mikey on September 21, 2015, 11:12:18 PM
SONOFA-


Irelia

E damage lowered.

    Balance Trivia! Despite the 'Better Nerf Irelia' jokes, did you know her last nerf was 3 years ago (March 2012), and that she's only been nerfed 4 times ever? We thought that was neat.

    As for these changes, they're pretty light - Equilibrium Strike gives access to a heap of CC, easily turning a losing fight into a winning one. For being such a game-changer, we're lowering the amount of raw damage it does so she doesn't always come out of trades ahead.

E - Equilibrium Strike
DAMAGE 80/130/180/230/280 magic damage ⇒ 80/120/160/200/240 magic damage

AUUUUGH
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: holland_oates89 on September 22, 2015, 07:47:54 AM
"We decided to make this champion's play style more interesting..."

Always a nerf. Didn't really bother me until they made Ryze's playstyle 'more interesting' by taking an already unpopular champ, forcing him into a lame skillshot for most of his damage, changing his passive to take away the one upside he had (sustained dps with ultra-low cool downs) and then they nerf all of his abilities across the board. Admittedly I haven't played in a while but I avoid Ryze like the plague now. :(
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: Olimar12345 on September 22, 2015, 09:49:33 AM
One small detail until it's ready: add the "Piano" label before the first system, to the left of the bracket. It's only the further abbreviation that is unnecessary.
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: holland_oates89 on September 22, 2015, 08:48:32 PM
Final Revision Notes:
Title: Re: [WiiU] Mario Kart 8 - "Cloudtop Cruise" by holland_oates89
Post by: Zeta on September 22, 2015, 08:50:06 PM
This submission has been accepted by Olimar12345 (http://forum.ninsheetmusic.org/index.php?action=profile;u=83).

~Zeta, your friendly NSM-Bot