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Topics - davy

#41
Congratulations Wolves

Role Reveal:

1. Maelstrom - Chimeco
2. mariolegofan - Werewolf Sonic
3. BlackDragonSlayer - Invisible Seer
4. Latios212 - White Walker Leader
5. fank009 - Phoenix
6. Yugi - Doctor Emmett Brown
7. NocturneOfShadow - Megakiller
8. Bubbles - Party Member



Will write a short game analysis/comments later today.
#42
The Werewolf Game / TWG LXXV: A Role Reunion Reprise
February 23, 2015, 07:52:20 AM
TWG LXXV: A Role Reunion Reprise

Wolves

1. White Walker Spy (TWG LIV: Game of Wolves)

2. Party Member (TWG LXI: We have always been at war with Eurasia)

The wolves have the following powers to use collectively:

Minipax - Picks two players.  Any vote for one of them will be treated as a vote for the other during the next day phase.  The use of this power is announced, just not which players.  Additionally, the two players will swap colors for the night phase this is used. Single use.

Miniluv - The Wolves select a player, controlling their vote for the rest of the game. The wolves will have to send in the vote through PM. The Wolf who used Miniluv (or minitrue if reuse) will have its vote count for 0. The use of this power is announced, just not what player. Single use.

Minitrue - Allows the wolves to reuse one of the above powers.  Undoes the original effect of their power.  Lynches will be re-calculated.

Miniplenty - Revokes every human power in the game for a night phase. Single use

Disguise Kit - Paints one of the wolves in a color of the users choice. Five uses, each use lasts through the night phase. Send a PM to the host with the player you're painting and what color you'd like to paint them in at night to activate it.

Nullify - Send a PM to the host with a player's name during the night phase stating that you would like to Nullify them. This makes any power they attempt to use that night phase fail. Single use.

Humans

3. Megakiller - Vigilante. Power only works on night 1. Must kill someone on that night or else he dies. If that player would die through other means (e.g. the wolves are already wolfing that person) or if his power is nullified during night 1, the Megakiller dies. If he scores the first vigi hit on Werewolf Sonic he will survive.(TWG LXIII: Second Chances)

4. Doctor Emmett Brown - Can chose to go to either the future or the past once during the game. Going to the past allows him to adjust his vote from one day to a different player; going to the future will give him a safe passage to the next day phase (meaning that if he would be lynched/wolfed that/those phase(s) there will be no succesfull lynching/wolfing. He has the item Gray's Almanac, granting the holder a tally of used wolf powers throughout the game. Single use. (TWG XLVII: Relax, I'm a Doctor)

5. Werewolf Sonic - (During the day he will seer BLUE, but will seer RED at night due to his werewolf form (remains human throughout) (as there are no day seers in this game, this means he will always be seer'd red). Can take any combination of 2 vigi's/wolfings before going down. When Sonic is wolfed/vigi'd the first time, it will be exclaimed that "Sonic has been wolfed/vigi'd! (1)." On the second kill, the player's name will be used normally, stating "Player X has been wolfed/vigid"). (TWG XXXIII: Beat Those Eggs, Jimmy)

6. Chimecho - Martyr  During a Day Phase, this player can sacrifice him/herself by sending a PM to the host, to revive somebody dead permanently (will go in effect at the end of the phase). Single use. This power will not go in effect if Chimeco dies through other means during that phase. Power fails if used on the Phoenix (Chimeco still dies, though) (TWG XXXIX: Perfect Apples)

7. Invisible Seer - Each night EVERY player will vote for someone to be seer'd, whoever has the most votes will be seer'd that night. Stops working when the Invisible sear is dead. Is told he is a normal human. (TWG XLVI: Have it Your Way)

8. Phoenix - Can revive himselve for one phase after dying. During this phase he can speak normally, but he does not count for human numbers, cannot vote, and cannot send or receive private messages. Is told he is a normal human until death. (TWG LXV: Haunting Spirits)



1. Maelstrom
2. mariolegofan
3. BlackDragonSlayer
4. Latios212
5. fank009
6. Yugi
7. NocturneOfShadow
8. Bubbles



All PMs have been sent. It's now night 1. Night one ends February 25th 9:00AM PST/10:00AM MST/11:00AM CST/12:00PM EST/6:00PM CET/February 26th 1:00 AM AEST/3:00AM in New Zealand.
#43
TWG LXVIII: Split Personalities Post Game

Account reveal:

Yugi: Pikachu
TST: Waluigi
Olimar: Luigi
Fank: Kirby
Verm: Mario
Bird: Link
Maelstrom: Yoshi
BDS: Bowser

Role Reveal

1. Seer - Olimar12345
2. Vigi - BlackDragonSlayer
3. Guardian - TWG Mario (verm)
4. Reviver - The_Subjective_Thought

5. Seer - TWG Waluigi (TST)
6. Vigi - TWG Bowser (BDS)
7. Guardian - TWG Link (Bird)
8. Reviver - TWG Luigi (Olimar)

9. Seer - TWG Pikachu (Yugi)
10. Vigi - Yugi
11. Guardian - Bird
12. Reviver - fank009

13. Seer - maelstrom.
14. Vigi - vermillionvermin
15. Guardian - TWG Kirby (fank)
16. Reviver - TWG Yoshi (maelstrom)

Congratulations team Orange



Night 1:

Kirby (fank) guards fank
Bird guards link (Bird)
Link (Bird) guards bird
Mario (verm) guards TST

BDS vigi's verm
Bowser (BDS) vigi's fank (blocked by Kirby)
Yugi vigi's link (Bird, blocked by bird)
Verm vigi's yugi

Maelstrom seers verm
Olimar seers link (bird)
Waluigi seers kirby
Pikachu seers fank

Day 1:

fank is lynched

Night 2:

Yoshi (maelstrom) revives Fank

Bird guards link (Bird)
Link (Bird) guards bird
Mario (verm) guards TST
Kirby (fank) guards Maelstrom

BDS vigi's Mario (verm)
Bowser vigi: Kirby (fank)

Maelstrom seers TST
Olimar seer: TST
Waluigi seer: Yoshi

Day 2:

Fank is lynched (again).

Night 3:

Bowser (BDS) vigi's Yoshi (maelstrom)
BDS vigi's maelstrom

Olimar seers bird

Day 3:

TWG Pikachu is lynched

Night 4:

TST Forfeits
BDS Forfeits
Bird Forfeits

Day 4:

Olimar Forfeits



Player Analysis:

1. maelstrom.

Do you remember that I warned you during player sign-ups? It turns out that wasn't necessary. You did a great job for a first-time-player. You had the disadvantage of having two roles from the same team. I don't know if you claimed to verm because I didn't get all the messages night one, so I can't say anything about that. Night two you communicated well with fank, trying to save what could be saved, but unfortunately team orange had already taking control of the game at that time. You had no major screwups, save for the edit, so that's good. I'm not sure why you decided to vote BDS near the end of the phase, because you left your Yoshi vote on Bowser and it definately helped team orange get their victory. That's my only complaint though.

2. Olimar12345

You played a decent game in my opinion. You were the first player to claim, which is nice, but without claiming your role you weren't very trustworthy. Not claiming your role also allowed fank to infiltrate the red alliance, but you couldn't have known that so I don't blame you. Claiming only red also allowed bird to get the lynch on you, but fortunately for you he didn't get enough players on board to lynch you. I do like how you tried to gain bird's trust by claiming to him with your Luigi account, though claiming to him that you knew he was seered orange prevented that. After bird had secured the orange victory you pulled out your signature move and ended the game with hardly more than voting, a seering and forfeiting.
#44
The Werewolf Game / TWG LXVIII: Split Personalities
June 11, 2014, 05:35:19 AM
TWG LXVIII: Split Personalities

1. Seer
2. Vigi
3. Guardian
4. Reviver


5. Seer
6. Vigi
7. Guardian
8. Reviver


9. Seer
10. Vigi
11. Guardian
12. Reviver


13. Seer
14. Vigi
15. Guardian
16. Reviver


Players cannot target themselves with their abilities.

None of the players know who their partners are.

While there are sixteen roles in this game only eight players will sign up. All these players get a role and an anonymous account which also has a role. In other words: each player plays on two different accounts and plays two different roles.

Teams win by eliminating all members from all other teams or when all other teams can't win anymore.

Players win when either one or both of their accounts win.



1. maelstrom.
2. Olimar12345
3. fank009
4. Yugi
5. BlackDragonSlayer
6. Bird
7. The_Subjective_Tought
8. vermilionvermin
9. TWG Mario
10. TWG Luigi
11. TWG Bowser
12 .TWG Yoshi
13. TWG Waluigi
14. TWG Link
15. TWG Kirby
16. TWG Pikachu

Replacements:
1. Liggy



All PMs have been send. It's now night 1. Night 1 ends June 13th 8:00AM PST/9:00AM MST/10:00AM CST/11:00AM EST/5:00PM CET/June 14th 2:00AM AEST/4:00AM in New Zealand.

This means you are now free to post.
#45
TWG LXVIII: Split Personalities

1. Seer
2. Vigi
3. Guardian
4. Reviver


5. Seer
6. Vigi
7. Guardian
8. Reviver


9. Seer
10. Vigi
11. Guardian
12. Reviver


13. Seer
14. Vigi
15. Guardian
16. Reviver


Players cannot target themselves with their abilities.

None of the players know who their partners are.

While there are sixteen roles in this game only eight players will sign up. All these players get a role and an anonymous account which also has a role. In other words: each player plays on two different accounts and plays two different roles.

Teams win by eliminating all members from all other teams or when all other teams can't win anymore.

Players win when eighter one or both of their accounts win.



1. maelstrom.
2. Olimar12345
3. fank009
4. Yugi
5. BlackDragonSlayer
6. Bird
7. The_Subjective_Tought
8. vermilionvermin

Replacements:
1. Liggy
#46
TWG LXIV: Haunting Spirits

This game operates on the mechanic that powers activate after death (with few exceptions), hence "haunting spirits."

1. Master Wolf: After death, can reveal a fake public seering of any player at the beginning of any phase (through the host).  MW chooses the color. Can also post an anonymous message at any point after death.
2. Wolf Sniper: After death, can instantly kill a player at any point.
3. Wolf Painter: After death, can permanently paint a player any color at any point.

4. Seer: Can seer while alive.
5. Guardian: After death, gets one chance to identify a live wolf during a night phase. If successful, the wolfing that phase is blocked. (The kill will be labeled as having been blocked.)
6. Human Totem: After death, can post an anonymous message at any point.
7. Phoenix: After death, can revive him/herself for one phase of choice. During this phase the Phoenix can speak normally, but does not count for human numbers, cannot vote, and cannot send private messages.
8. Human Private Totem: After death, can send one player an anonymous private message at any point. (through the host)
9. Haunting Seer: After death, can choose and reveal a public seering at the beginning of any phase.
10. Human Copycat: After death, can pick any player (living or dead). Receives one use of their power. (If they pick the master wolf, they only get one of his powers (randomly chosen), and the public seering will not be fake).
11. Human Roleblocker: At any point (alive or dead), can cancel one player's ability permanently. This fails on the Master Wolf.
12. Human Martyr: While alive, can sacrifice him/herself at the end of any phase to revive any other player. If the revived player has used their ability, they will get another use (following regular rules). Fails if used on the Phoenix. If lynched/wolfed in the same phase as they use their ability, the kill will be noted as a lynching or wolfing, but the revival will still take effect.

Only the Roleblocker, the Martyr, and Seer know their identities before dying. The rest of the human team are simply told that they're human. Wolves are only told that they are wolves.


This was adapted from CFM forums.



1. The_Subjective_Thought
2. Spitllama
3. Bird
4. Mashi
5. greg
6. BlackDragonSlayer
7. K-NiGhT
8. Dude
9.
10.
11.
12.
#47
TWG LXIII: デスノート (Death Note)

Wolves:

1. Yagami Light (master wolf,
the first time eighter he or Misa would be seer'd red (in which case he will be noticed), he can PM the host, who will sent all death notes in his posession to a random normal human (not Near or Mello) to remove all death notes that wolves had temporal. The player who recieves the death note will play for the wolf team and cannot trade any death notes he or she holds. If that player is lynched, the Death Note that that player had in his/her possession will return to Light, and all other Death Notes that were removed will return to their previous owner, if possible, otherwise, they will go to Light. This will fail if light has no death note, or if there are no normal humans left alive.
If L dies, Light will be told the Identy of Mikami, if he's still alive.
If Light dies, Mikami becomes Light (in which case he loses all his powers and obtains all powers Light has), if he's still alive. If he isn't, Misa becomes Light. A player who becomes Light will recieve a new role PM from the host, and will recieve all PM's sent to, and sent by the previous Light.)
If Light has no partners left, and he's seer'd red, he'll die instantly.)
2. Amane Misa (master wolf, will obtain seering powers if she holds a death note. The first time she would die, she survives, L dies (if he's still alive), and Light will obtain Rem's Death note.)
3. Mikami Teru (master wolf, will obtain seering powers if he holds a death note)

Humans:

4. L (Seer, will die if Watari dies. If he dies, it will be announced to the topic that L died)
5. Watari (Wolfsbane, if L dies, he'll lose his power.)
6. Near (Is told he is a normal human untill L dies. If L dies, he will obtain both seer and guardian power and will be seer'd blue. However he can only activate one of those powers each night phase)
7. Mello (Is told he is a normal human untill L dies. If L dies, he will obtain Siddoh's Death note (or steal it if it is in the possession of another player). During the Phase he recieves the note this way, he can decide to give it back to Siddoh (to do this, he must PM the host, if he does this, Siddoh's note will disapper from the game) or to keep it, in which case he can't give it to any other player. If he keeps it, he will become a solo 3rd party role. If he gives it back, he will be seer'd blue, and if he dies, Near will be told the identy of one wolf at random).
8. Human
9. Human
10. Human
11. Human
12. Human

Death Note's (Items):

Siddoh's Death Note: will be given to Yagami Light at the start of Night phase one.
Gelus's Death Note: will be given to Amane Misa at the start of Night two.
Rem's Death Note: will be given to Yagami Light by one of Misa's powers.

  • Any player that has a Death Note will be seer'd red except for humans that currently have a power (in other words: L, Watari as long as L is still alive, Near when L is dead and Mello when L is dead (unless he decides to keep Siddoh's Death Note) will not be seer'd red when holding a death note).
  • If a human holds a Death Note, he will gain vigi powers.
  • If a wolf holds a Death Note, he will be able to wolf. Without Death Note, a wolf team is unable to wolf. Only one wolfing goes through each night, which is the first one sent to me.
  • In order to trade a death note, both the sender and the reciever must agree.
  • Death Notes do not dissapear, except by the power of Mello.
  • If a player who holds a Death Note is wolf'd or vigi'd, the player that sent the PM to me will obtain the Death Note.
  • If a player who holds a Death Note is lynched, the player that casted the first vote will obtain the Death Note.

Wolves do not know eachother.



1. BlackDragonSlayer
2. Yugi
3. NocturneOfShadow
4. Bird
5. The_Subjective_Thought
6. Bubbles
7.
8.
9.
10.
11.
12.
#48
TWG LV: The Choice is Doors Post Game

Role Reveal

Mashi, TST and FireArrow were the wolves. FireArrow was the Young Wolf
Fank and Olimar were the masons.

Location of each player and position of the doors

https://www.dropbox.com/s/e2bh7asdhqjq32h/TWG%20LV.docx

Player Analysis

1. The Boy Who Cried Wolf.
You were really annoyed by BDS at the start of the game, and wanted him lynched even though you thought he was a human, and end up voting for him during day 3. In the end, this gave BDS reason to vote for you day 6 which caused the humans to lose. I guess you should try to learn to live with playstyles of certain players, because the goal of the game is still killing the wolves. For the rest of the game, you were pretty inactive. I hope you do better next time.

2. Mashi
One of the most important things this game for the wolfs was deciding when to wolf and when not to. Since only a limmited number of players could have sent in the wolfing of a player, a wolfing would immediately make those players suspicious. Your decision to skip the wolfing of night 3 (after neighter of the wolves had been able to wolf night 1 or 2) was proven to be a really good choice. Not only did it mean that you and TST would be less suspected, it aslo meant that humans went after the inactives (which were a lot of players, unfortunately) and it also made fank believe that you were a human, and he even trusted you so much that he revealed to you that he and Olimar were the masons. Wolfing Bird night 6 was an exellent move as well. First because anyone could have made that wolfing as all players were connected that phase, seccond because Bird would have pushed a TST lynch day 6 and he would probably have tried to lynch you aftewards, third because it gave Fank even more trust in you and fourth because it let players to believe that there was just one wolfing wolf alive, or one wolfing wolf active. Finally, you did really well trying to be human in the topic and chat, and I think that, except for bird, nobody suspected you enough to put a vote on you during the entire game. This all is the reason why I give you MVP

I try to do one player analysis per day from now on.
#49
The Werewolf Game / TWG LV: The Choice is Doors
June 26, 2013, 12:00:06 PM
TWG LV: The Choice is Doors

1. Wolf
2. Wolf
3. Young Wolf - Can't send in wolfings.
4. Mason - Knows the identity of the other mason and in which room he is at the start of the game.
5. Mason - Knows the identity of the other mason and in which room he is at the start of the game.
6. Human
7. Human
8. Human
9. Human
10. Human
11. Human
12. Human


Wolves know eachother.

Rooms and Doors



There are 16 rooms in this game. At the start of the game, players are put into the rooms so that there is one player in each room, except for four rooms known as the Special Rooms.

Each room has four doors which connect them with other rooms. Rooms at the edge connect with rooms on the opposide edge, and rooms in the corner connect to the two non-opposite rooms in the corner (room 1, for example, connects with room 2, room 5, room 4 and room 13).

At the start of the game, all doors are closed, except for those of the inclosable room. Doors can only be opened and closed during the night phase, and only from inside the room the door belongs to. There are two doors between each room, one of them can only be opened and closed from one room, and the other one from the other room. Starting from night 4, each door that has been closed for at least two night phases in a row, will automatically be opened, and vice versa with exception of the doors of the inaccesable and inclosable rooms.

During the day phase, players can move to any room they wish, as long as the road to that room is not obstructed by doors.

At the start of the game, and at the end of each phase, players will recieve a PM telling them what rooms they can move to, and which players are in rooms they can reach and those in rooms connected to rooms they can reach. However, they will not recieve a PM if the situation is the same as the phase before that.
Example 1: It's the start of the game. davy is in room 6, Yugi is in room 2, Mashi is in room 5, Liggy is in room 7 and BlackDragonSlayer is in room 10. davy will recieve the following PM:
You are in room 6. You cannot move to any other room. Yugi is in room 2, Mashi is in room 5, Liggy is in room 7 and BlackDragonSlayer is in room 10.
Example 2: It's near the end of the game. davy is in room 6. The doors between room 6 and 7, 6 and 10, 7 and 11 and 10 and 11 are open. The doors between room 6 and 2, 6 and 5, 7 and 3, 7 and 8, 10 and 9, 10 and 14, 11 and 15 and 11 and 12 are closed. Yugi is in room 2, Mashi is in room 8, Liggy is in room 7, BlackDragonSlayer is in room 1 and Bubbles is in room 15. davy will recieve the following PM:
You are in room 6. you can move to room 7, room 10 and room 11. Liggy is in room 7, Yugi is in room 2, Mashi is in room 8 and Bubbles is in room 15. Room 3, 5, 9, 12 and 14 are empty.

Wolves will obtain a saparate PM at the end of each night phase telling them in which rooms their partners are.

Special Rooms

The four rooms that are not occupied by players at the start of the game are the special rooms: the empty room, the inaccesable room, the inclosable room and the warp room.

The empty room functions like a normal room, except that there is no player inside it at the start of the game, so there's no one who
can open its doors. The doors can however be opened by the system that starts working from night 4.

The inaccesable room has its doors closed at all times, even the system that starts working from night 4 can't open them.

The inclosable room is the only room that starts the game with all its doors open. Those doors can however not be closed by any player and can even not be closed by the system that starts working from night 4.

If the warp room is empty at the end of the night phase, 1 random player will warp to it.

Players will be told which rooms mentioned in their end of the night phase PM is a inaccesable, inclosable or warp room (if nothing is mentioned, none of these rooms are mentioned in the PM are inaccesable, inclosable or warp rooms).

Wolfings

Wolfings work differnt this game. Wolves can only wolf players that are in rooms that said wolf could reach last day phase. On the other hand, each wolf has a wolfing of his own, so it is possible that three players die during the same night phase.

Lynches

Like with wolfings, players can only lynch players that are in a room that said player can reach that day phase. Lynching votes are sent through PM rather than posted in the topic. Lynching will only occur when more than half of the players that could vote for the same player vote for the same player. Otherwise, there will just be no lynch. There could be multiple lynches each day phase because a player can be lynched in each set of rooms. Also, lynching is not obligatory in this game.

Semi-closed communication

This game features some sort of closed communication, which I like to call semi-closed communication. It means that you can only PM and have private chats with the host and players mentioned in your start of the game/end of the night PM. Also all information in your start of the game/end of the night PM, as well as information about your actions (wolfing, lynching, door opening/closing and moving) may only be shared through PM and private chat.

Order of action activating

Night phase: Wolfing>Door opening=Door closing
Day phase: Lynching>Moving>Warping

Phases

Because there are probably going to be a lot of phases this game and because there is less need to think about the lynch target, I have decided that both day and night phases will be 24 hours long. Also when all possible action PM's have been sent to me, or when each player that could still sent in an action PM has told me that he/she don't want to, I will end the phase early.



1. The Boy Who Cried Wolf
2. Mashi
3. BlackDragonSlayer
4. fank009
5. TheZeldaPianist275
6. Bird
7. Olimar12345
8. FireArrow
9. The_Subjective_Thought
10. Dude
11. Yugi
12. Wrydryn

All PM's have been sent. It's now night 1. Night one ends June 27th 1:00PM PST/2:00PM MST/3:00PM CST/4:00PM EST/9:00PM GMT/10:00PM CET/June 28th 7:00AM AEST. That's 24 hours after this post's last edit.
#50
TWG LV: The Choice is Doors

1. Wolf
2. Wolf
3. Wolf
4. Human
5. Human
6. Human
7. Human
8. Human
9. Human
10. Human
11. Human
12. Human
13. Human
14. Human
15. Human
16. Human


Wolves know eachother.

Rooms and Doors



There are 16 rooms in this game. At the start of the game, players are put into the rooms so that there is one player in each room.

Each room has four doors which connect them with other rooms. Rooms at the edge connect with rooms on the opposide edge, and rooms in the corner connect to the two non-opposite rooms in the corner (room 1, for example, connects with room 2, room 5, room 4 and room 13).

At the start of the game, all doors are closed. Doors can only be opened and closed during the night phase, and only from inside the room the door belongs to. There are two doors between each room, one of them can only be opened and closed from one room, and the other one from the other room. Starting from night 4, each door that has been closed for at least two night phases in a row, will automatically be opened, and vice versa.

During the day phase, players can move to any room they wish, as long as the road to that room is not obstructed by doors.

At the start of the game, and at the end of each night phase, players will recieve a PM telling them what rooms they can move to, and which players are in rooms the player cannot reach because there's one set of doors obstructing him.
Example 1: It's the start of the game. davy is in room 6, Yugi is in room 2, Mashi is in room 5, Liggy is in room 7 and BlackDragonSlayer is in room 10. davy will recieve the following PM:
You are in room 6. You cannot move to any other room. Yugi is in room 2, Mashi is in room 5, Liggy is in room 7 and BlackDragonSlayer is in room 10.
Example 2: It's near the end of the game. davy is in room 6. The doors between room 6 and 7, 6 and 10, 7 and 11 and 10 and 11 are open. The doors between room 6 and 2, 6 and 5, 7 and 3, 7 and 8, 10 and 9, 10 and 14, 11 and 15 and 11 and 12 are closed. Yugi is in room 2, Mashi is in room 8, Liggy is in room 7, BlackDragonSlayer is in room 1 and Bubbles is in room 15. davy will recieve the following PM:
You are in room 6. you can move to room 7, room 10 and room 11. Liggy is in room 7, Yugi is in room 2, Mashi is in room 8 and Bubbles is in room 15. Room 3, 5, 9, 12 and 14 are empty.

Wolves will obtain a saparate PM at the end of each night phase telling them in which rooms their partners are.

Wolfings

Wolfings work differnt this game. Wolves can only wolf players that are in rooms that said wolf could reach last day phase. On the other hand, each wolf has a wolfing of his own, so it is possible that three players die during the same night phase.

Lynches

Like with wolfings, players can only lynch players that are in a room that said player can reach that day phase. Lynching votes are sent through PM rather than posted in the topic. Lynching will only occur when more than half of the players that could vote for the same player vote for the same player. Otherwise, there will just be no lynch. There could be multiple lynches each day phase because a player can be lynched in each set of rooms. Also, lynching is not obligatory in this game.

Semi-closed communication

This game features some sort of closed communication, which I like to call semi-closed communication. It means that you can only PM and have private chats with the host and players mentioned in your start of the game/end of the night PM. Also all information in your start of the game/end of the night PM, as well as information about your actions (wolfing, lynching, door opening/closing and moving) may only be shared through PM and private chat.

Order of action activating

Night phase: Wolfing>Door opening=Door closing
Day phase: Lynching>Moving

Phases

Because there are probably going to be a lot of phases this game and because there is less need to think about the lynch target, I have decided that both day and night phases will be 24 hours long. Also when all possible action PM's have been sent to me, or when each player that could still sent in an action PM has told me that he/she don't want to, I will end the phase early.



1. The Boy Who Cried Wolf
2. Mashi Mashi
3. BlackDragonSlayer
4. fank009
5. TheZeldaPianist275 TheZeldaPianist275
6. Bird Bird
7. Olimar12345
8. FireArrow
9. The_Subjective_Thought
10. Dude
11. Yugi
12. Wrydryn
13.
14.
15.
16.
#51
The Werewolf Game / TWG LI: A Role Reunion Post Game
April 22, 2013, 07:27:06 AM
TWG LI: A Role Reunion Post Game

Role Reveal (in Order of Role PM's):

Yugi was the Traitor, he also had a Lantern.
FSM-Reapr was Raiden Who Hisses, he also had a Lantern.
Wolf was the Brutal Human.
BlackDragonSlayer was Andrew Jackson.
Hunter of Souls was Maya Fey.
Spitllama was the Scientist.
gzgregory was the Messenger.
TheZeldaPianist275 was the Hero of Hope, he was a human.
Bubbles7689 was the Totem Guy.
Dude was Magnus.
Blueflower999, later to be replaced by The Boy Who Cried Wolf was the Happy Mask Salesman.
Shadowkirby was Mr. Mutou, he also had a Lantern.
Kman96 was Skuntank.
Vermillionvermin was Daisy, he also had a Lantern and the Armor of Achilles.
Waddle Bro was the Strange Man.

Night 1
Kman sends in a wolf PM to wolf Hunter of Souls, but as he also sents the PM to BDS and Shadowkirby, the wolfing does not go through.
gzgregory (messenger) finds out Waddle Bro's role.
Waddle Bro (Strange Man) guesses FSM-Reapr, Yugi, Vermillionvermin and shadowkirby as the lantern holder, and it's correct.
Yugi votes Verm to be seer'd with his lantern.
Verm votes Yugi to be seer'd with his lantern.

Day 1
TheZeldaPianist275 is lynched.
Vermillionvermin (Daisy) reveals that Waddle Bro is the Strange Man.

Night 2
Kman wolves The Boy Who Cried Wolf.
gzgregory (messenger) finds out The Boy Who Cried Wolf's role.
Bubbles (Totem Guy) sends in the tribune:
     "aladdin totes deserves 4.5 stars in a review"
Hunter of Souls (Maya Fey) asks the following questions to Vermillionvermin:
     Based on the claims you got Night 1, is Magnus still alive?
     Based on the claims you got Night 1, is Hero of Hope still alive?
     Verm answers these questions with Yes and No.

Day 2
Waddle Bro is lynched
Dude (Magnus) morphs into Hunter of Souls.
gzgregory (Messenger) finds out Dude's role.

Night 3
Kman wolves Spitllama.
Hunter of Souls (Maya Fey) asks the following questions to Vermillionvermin:
     Did gzgregory claim Magnus to you?
     Did spitllama claim normal human to you?
     Verm answers these questions with No and Yes.
Dude (Magnus morphed into Maya Fey) asks the following question to Vermillionvermin:
     "Did anyone else of the alive players other than Hunter not claim to you?"
     Verm answers this question with Yes.

Day 3
The Boy Who Cried Wolf is lynched.
Dude (Magnus) Morphs into Bubbles.

Night 4
Kman wolves Dude

Day 4
Kman is lynched.

Player Analysis

1. Yugi
You were quite active during the first night, but you didn't add that much useful information to the game. You claimed normal human to verm, which is probably the best thing to do as a traitor and then you were killed in the lantern guessing, which was unfortunate.  Better luck next time.

2a. Blueflower999
Sorry for not checking the I'm away topic well enough.

2b. The Boy Who Cried Wolf
You claimed to Waddle Bro, which was, obviously, a good move. As Waddle had already guessed the Lantern holders, the only power you had left was the wolfsbane power, which was put in good use, as it blocked Kman's wolfing. I think you were a bit quick to go for the KitB plan, instead of allowing Bubbles to counterclaim Kman, but your team won regardless. All in all it was a solid performance.

3. TheZeldaPianist275
You were very reticent to claim to verm, which would in the end be your downfall. You were lucky that you weren't counterclaimed by Bubbles, because otherwise, verm might have trusted Bubbles over you. A good lesson to learn from this game is that whenever the majority agrees to a plan, you should eighter join the plan, or accept that you're acting wolfy. Also, no tribune? No suspicion list (you asked for it yourself, then why didn't you make one yourself)?

4. Bubbles7689
I think you should have used your tribune power more, because you've only used it to confirm that you were the Totem Guy. You claimed Normal Human to verm, while I think claiming Hero of Hope would have been the better choice. It also meant that you couldn't claim Hero of Hope to Hunter in the endgame. During the endgame, you asked if you should counterclaim Kman, which would have been a good idea, because it would allow you and your team mates to stay in the shadow. Unfortunately, Boy decided to go with his KitB plan before you decided to counterclaim him. I think you played decent this game.

5. FSM-Reapr
Claiming Magnus in the Lantern holder PM's was a good strategy, but BDS say straight through it. You were also the one that came up with the idea of the armor holder claiming, so good job. Also, did you definately not tell Waddle who the lantern holders were? Anyway, you were killed in the lantern guessing, which was unfortunate.  Better luck next time.

6. Dude
You claimed to Verm, and as you weren't counterclaimed, you created an alliance. Verm would later be killed in the lantern guessing, but you later got an alliance with hunter anyway. You didn't morph during day 1, which I think wasn't a good thing, because your morphing could have helped the human team a lot. You morphed into hunter which was a good choice (even though you tried to morph into another player), because it allowed you to find out he was really Maya Fey, and gave you the opportunity to ask verm some more questions. You were unfortunately wolf'd by Kman which meant that the human team had lost by that point.

7. gzgregory
Your decision to find out Waddle Bro's role (I don't know why you chose him, was it by luck, or did you had the idea he might be an independent?) proved to be a very good one, not only because it created an alliance between the two of you, but also because Waddle would from then on easily be able to tell that all players claiming Messenger were fake-claiming. You claimed normal human to verm, while I think you could have better claimed Magnus, as you had the ability to find out other player's roles. You did claim Magnus to Hunter later, but as you didn't claim Magnus to Verm, Hunter imediately knew that you were fake claiming. Oh well, you did end up winning the game, so good job.

8. spitllama
You had the most boring role of the game, unfortunately. You found out that you were the scientist before claiming to Hunter due to the Lantern guessing. You fake claimed Messenger to Waddle, and while you'd better had claimed HMS, in my opinion, I like that you tried to throw Waddle bro of. A solid performance.

9. BlackDragonSlayer
You were coordinating the wolf team well, and you saw right through FSM's trap. You claimed normal human to verm, which, although it prevented you from distrubing verm's plans, was the best role to claim for you. You suggested that Kman should claim Maya Fey, which would have been a very good move for him. Unfortunately, you were killed in the lantern guessing, which was unfortunate.  Better luck next time.

10. shadowkirby
You were playing quite well, being active in both Wolf PM's and Lantern holder PM's. You claimed normal human to Verm, which was a good move. Unfortunately, you were killed in the lantern guessing, which was unfortunate.  Better luck next time.

11. vermillionvermin
You claimed armor holder, which was obviously a great move because it allowed the humans to create an alliance, and it gave you insight to use later in the game. Your decision to roleflip Waddle Bro (you decided to roleflip him due to the chance of FSM telling Waddle who the lantern keepers were) was absolutely great. It gave the humans a last chance to win the game, and had Kman not sided with the Independents, they would even have won. You also provided Hunter and Dude with some useful information. All this is reason for me to give you MVP

12. Waddle Bro
You claimed normal human to verm, which was the best role to claim for you. Your decision to vote FSM for the lantern guessing seemed to be a good choice, because it did allow you to kill all the players, but it also rang verm's suspicion bells, and nearly caused the loss of the independents. You were playing really helpful this game, and if verm had not revealled your role, you would have definately destroyed the humans and wolves. Honorable Mention.

13. Kman96
You claimed normal human to verm, while I think you'd have way better claimed Maya Fey, as BDS suggested. You opted not to claim to Waddle, while I think you'd have better claimed Happy Mask Salesman, because you knew that you were not going to get wolf'd anyway. When Hunter claimed, you decided not to counterclaim him, which was definately a mistake, because it could have caused you to confuse the humans, and if you had wolf'd him the next day phase, you could always claim that he was an independent. Then you claimed Hero of Hope to Hunter, which is something I definately don't get, because you couldn't prove it by any means. Then during day 3, you claimed skuntank, while I thought that your situation was not desperate yet. Claiming Skuntank also meant that you had doomed yourself, because you would need the help from another team to win, which they didn't give you.

14. Hunter of Souls
You didn't claim to verm, but you got away with that, because you weren't counterclaimed. However, you became active at the right time, and got into an alliance with Dude. You also asked some good questions to verm, which gave you some very helpful insight into the game. Unfortunately, Kman decided to join forces with the independents, which caused you to lose the game.

15. Wolf
You posted once and then you were killed in the lantern guessing, which was unfortunate.  Better luck next time.

General Comments:

On the Wolf team
Wolves were organised quite well, but they decided not to counterclaim any special role. Losing two members during night 1 was unfortunate, but it was still possible to win. That was untill Kman claimed Skuntank, which meant he needed another team to cooperate with him in order to win. Unfortunately, they didn't want that.

On the Independent team
Like the wolves, the independents didn't counterclaim any role, which they should've, because it would really have helped them and it would have really hindered the humans. If Waddle Bro really just guessed the names, than I think I should consider him very lucky. The team found out eachother rather quickly, so I think in the end the Independents really deserved to win.

On the Human team
The humans tried their best, but they were quite screwed once the lantern holders were found out and TZP was lynched. However, Dude, Verm and Hunter collaborated pretty well, and nearly managed to get the victory after all. I think one cannot say a human team played bad if only one of the deaths they created was a human.

On the game itself
It was obviously not meant to happen in this game that the Strange Man would find out the lantern holders night one, but even so, it played out quite well, in my opinion. Even though the Independents had a clear advantage after night one, each team still had a chance to win the game. Unfortunately, the game ended in every player claiming their role, due to Kman claiming, and no independent counterclaiming him, which caused the game to become the same as TWG L, where the victory was decided by a team that was already defeated.
#52
The Werewolf Game / TWG LI: A Role Reunion
April 11, 2013, 02:30:33 AM
TWG LI: A Role Reunion

Wolves:
1. Skuntank - Master Wolf Coroner
Every time a player dies, this player will be told the dead player's role. (TWG XXXIX: Perfect Apples)
2. Mr. Mutou - Negation Wolf Expeller
Sends a message to the host every Night Phase with a name of a player. That player's power will fail. Can send a message to the host during any phase, multiple times in the same phase if needed, with the name of a player and a role. If the player and role correlate, the player will die. If not, Mr. Mutou may not expel that role or player from the game. (TWG XXX: Disability Girls)
3. Andrew Jackson - Duelist wolf
If in a KitB he will always survive. In the result of a KitB with three or more players, he can choose a player that will be ignored in the dice roll (a free pass). Unlimited uses. If the Hero of Hope becomes a wolf, Andrew Jackson becomes a Human. (TWG XXXVII: Time for a History lesson)

Independents:
4. Messenger
Sends the name of one player every phase to the Host. At the end of that Phase, that player and the Messenger will both be aware of the player's role. (However, the player will not know who the Messenger is.) (TWG XIX: Mind Games)
5. Totem Guy - Tribune
Sends in a tribune 150 words or less.  If either the Happy Mask Salesman or Strange Man dies, he may take over for them, becoming orange as well if he takes over the HMS.  However, he will maintain his tribune abilities. (TWG L: Zombies!)
6. Happy Mask Salesman - Wolfsbane
Will be told what players have a Latern at the beginning of each night.  (TWG XLVIII: 72 Hours Remaining)
7. Strange Man - Wolfsbane
Can guess the names of all players with laterns during the night phase. If he's correct, those players and all players seer'd red (wolves except for skuntank and millers) will die and the laterns will be lost. (TWG IX: The Latern keeper)

Humans:
8. Traitor - Human counterpart of the Wolf.  Does not count toward the Wolf population.  Does count, however, to the Human population. (TWG XXII: Theatre)
9. Magnus - Morph
During the day he will select a username (by PM) and effectively "become" that player for the course of the following night. (Ex/ If Magnus selects a wolf, he may vote for wolfings). If this player attempts to morph into the Strange man, the morphing will result in becomming a normal human. If this player morphs into Mr. Mutou, he'll die at the end of the night phase. (TWG XL: Uprising Madness).
10. Hero of Hope – Tribune
Sends in a tribune 150 words or less. Has a 20% chance of becomming a wolf at the start of the game. (TWG XXXI: Just another SBURB session)
11. Maya Fey - Medium
Every Night phase, can PM the host two y/n questions to ask any dead player in the game.  At the end of the phase, the Medium recieves the answers to the questions.  The dead person doesn't have to be truthful in answering these questions. (TWG XVI: Objection)
12. Daisy
Will be told she's a human. Will receive a PM upon death notifying her of her role. May choose to reveal the role of one person after she dies. (TWG XLII: Waluigi Time)
13. Scientist - Herring
Will be told he's a human. (TWG XXVIII: Pokémon Black and White)
14. Raiden who hisses - Miller
In the Day Phase update, if Raiden is alive a hiss sound will be heard. Will be told he's a human. (TWG XXXVIII: Snakes on a Plane)
15. Brutal Human
Will be told he's a human. Will receive a PM upon death notifying him of his role. When lynched, chooses a Player that voted for him/her and kills him/her. (TWG XXIV: Sauce Is Pretty Coll)

Items:
Armor of Achilles - This item is sent to a random human (not the traitor) at the start of the game. This armor, when in the possession of a player, will protect him from being wolfed, but not lynched. If the player is lynched with the armor, then the armor is lost forever. The player can choose to send the armor to any other player by PM'ing the host and letting him know which player to send it to. (TWG VI: Rise of the Olympians)
4 Lanterns of the Night: These Lanterns are given to three random players, but not to Independents. Also, if the first three Laterns are given to wolves or the traitor, the final one will be given to a random human (except traitor) so that at the start of the game there's at least one Latern in human possesion. Holding a Lantern allows the player to know the names of the other players with Lanterns. Every Night phase, the players with lanterns will submit one vote each to the host in order to choose one person who is currently holding a lantern to be seer'd. The person with the most votes is then seer'd (in the event of a tie vote, a KitB occurs). The seering results will then be sent to the other three players with lanterns who were not seer'd. By PM'ing the host, laterns can be passed to a random other player, but never to an independent, during day only. The players with Lanterns will always know who has the other lanterns. Whether or not they allow anyone who doesn't hold a lantern to possess their knowledge is entirely up to them. If a player holding a latern dies, he'll keep the latern in his tomb (as in the strange man must still guess that person). (TWG IX: The Latern Keeper)

Wolves know eachother (Roleflip of Hero of Hope/Andrew Jackson is done before the wolves are told what players are there partners). Humans and Independents don't know eachother.

Win Conditions:

HMS and/or Latern Keeper≥Wolves+Humans: Independents win.
Wolves≥Independents+Humans (consisting of at least one human or the Messenger): Wolves win.
Wolves are dead and Independents≥Humans: Independents win.
Wolves and Independents are dead and there is at least one human alive: Humans Win.



1. Yugi
2. Blueflower999
3. TheZeldaPianist275
4. Bubbles7689
5. FSM-Reapr
6. Dude
7. gzgregory
8. spitllama
9. BlackDragonSlayer
10. shadowkirby
11. vermillionvermin
12. Waddle Bro
13. Kman96
14. Hunter of Souls
15. Wolf

Replacements:
The Boy Who Cried Wolf

All role PM's have been sent. It's now night 1. Night one ends April 12th on 4:30AM AKST/5:30AM PST/6:30AM MST/7:30AM CST/8:30AM EST/1:30PM GMT/2:30PM CET/3:30PM EET/11:30PM AEST(I'm not sure which Australian time zone you are in, yugi, could you tell me?)


It was early in the evening when a Strange Man walked through the woods to his cabin. With him he carried three lanterns. Tonight was the night of the NSM TWG Role Reunion, and since the reunion would take place in his cabin, he wanted to be the first who arrived there. When the Strange Man entered his cabin, he noticed that he wasn't the first who had arrived, since there was also an armor laying on the table, and the man was sure he didn't put it there himself. The armor had a description on it which said:

ARMOR OF ACHILLES
Worn by Concerto No. 20 in D minor during TWG VI: Rise of the Olympians. This would have protected him from being wolfed during that game, but since the wolves never tried wolfing him anyway, this actually didn't do anything.

The Strange Man decided not to investigate how the armor came in his cabin and put his lanterns next to the armor. Now he just had to wait for the other roles to arrive.

It took some time before Maya Fey arrived. The Ace Attorney character looked a bit around and noticed that aside from the Strange Man no one has arrived yet.

'It surprises me that I'm not the last one that has arrived here,' Maya Fey said, 'I still had to finish the case about the murder of Liggy, and I was even afraid that the party would have already ended, when I would be finished with the case.'

'Oh, you had a case today,' the Strange Man said, 'how did it go?'

'Well, it was the strangest case I've ever experienced,' Maya Fey said, 'A lot of people died during the case because the offenders killed them to prevent them bringing up evidence. Luckily Dude and I finally figured out that Universe-X, ETFROXX and gzgregory were the offenders, before they had the chance to kill us.'

Maya Fey had just finished her sentence when both roles heard someone proclaiming: 'NSM TWG Role Reunion! 11th of April in the Strange Man's Cabin,' and soon after saying this, the Messenger entered the cabin.

'Why are you still proclaiming that while you have already arrived at my cabin?' the Strange Man asked.

'Because I had nothing better to do,' the Messenger said, 'also, I had to make up for my original game, TWG XIX, where I never got to tell any of my team members my message, because Jub3r7 and I were completely fooled by Mashi, who claimed to be unknown, but was actually a wolf. So we decided to claim Messenger and tried to help the human team. However Mashi, knowing that we were an enemy, decided to wolf us.'

'Well, that is a good strategy, why didn't you use that strategy yourself?' another role, which had just entered, said.

'Because I'm not a traitor like you,' the Messenger said to the newcomer, 'also, although Jub and I did not manage to win our game, you didn't win yours either.'

'Hey now,' the traitor said, 'You know as well as I that TWG XXIV is known as the game with the worst luck for the wolf team, so if luck would have been on our side we would have won the game.'

'Don't try to fool me, traitor,' Maya Fey said, 'the traitor from TWG XXIV would gain seering powers after night 3, but you won't gain seering powers in a lifetime. You're the traitor from TWG XXII, who was lynched during day 2, and you've painted yourself orange to look as if you are the traitor from TWG XXIV.'

'How did you know that?' the traitor asked, shocked.

'Because I've read TWG XXII in case I ever had to do a case about the death of TWG on NSM due to inactivity,' Maya Fey responded.

'WELL, THE FACT THAT IT DIDN'T DIE SHORTLY AFTER TWG XXII IS ALL THANKS TO MY ORIGINAL GAME,' shouted the Brutal Human who had just entered the cabin in a rather noisy way, 'AND YOU, TRAITOR, NEVER TRY TO IMMITATE ANY CHARACTER FROM MY GAME EVER AGAIN!'

'A little bit more silent please,' the Strange Man said, 'I might be old, but I'm not yet deaf, and I'd rather not have you make me deaf.

'Plus you don't have to be so arrogant about your game,' Maya Fey said, 'Sure you won the game, but if shadowkirby hadn't guarded you, you would have been killed and you would have been unable to set up an alliance.'

'SUPERFIREKIRBY IS A STRONG TWG PLAYER ON NSM, SO THE CHANCE THAT HE WOULD BE GUARDED AND WOLFED WAS QUITE BIG' responded the Brutal Human.

'Actually, the chance that a random human is guarded and wolfed during the same night in an eleven-player game is 1/100,' the Scientist, who had just entered the cabin, said, 'and judging from shadowkirby's and vermilionvermin's PM's, their seer and wolf targets were quite random.'

'Wait, did you actually read all the PM's sent during TWG XXIV?,' the Strange Man asked surprised, 'do you have enough time for that?

'Well, Mashi was watching lost during TWG XXVIII, and I had to do something in the meantime, so I just checked all the messages he received during his earlier TWG's on NSM,' the Scientist said.

'I see you've done your math lessons well.' Mr. Mutou, who just entered the cabin, said, 'as opposed to you, Brutal Human, I think I'm going to expel you.'

'Hey now,' the Strange Man said, 'It's my party, and I decides who stays here, not you.'

'Plus, you've already expelled enough roles during TWG XXX,' Maya Fey said.

'True, and that was all thanks to davy, who was stupid enough to trust Kman96 and me, even though we claimed traitor,' Mr. Mutou responded.

The Brutal Human objected that davy wasn't that stupid, since he prevented the Hunter's death during TWG XXIV, and the Traitor was angry at Mutou for faking his role, albeit in another game, and they nearly started fighting when the Hero of Hope Entered.

'And here I was with high hopes that we would have a fun reunion,' the Hero said, 'I was even going to use my letters that I still had from TWG XXXI that Dude never used, to write you messages of hope.'

'Are you using letters to deliver your messages?' the Messenger said, 'why didn't I think of that. It's much easier than the word of mouth.'

'But if Dude never used those letters, what did he do during TWG XXXI?' the Strange Man asked.

'Well, he voted once, and he was wolfed during night 3,' the Hero said, 'it was quite an interesting game, actually. First, the reviver was lynched, preventing the humans of reviving any fallen humans, then during day 2, there was a KitB between a wolf and a human thanks to another human role whose vote counted for 2. The wolf ended up dying in the KitB, but it caused players to become suspicious of that other human. Then during day 3, there was another KitB between the human whose vote counted for two and another human, which caused the other human to be lynched. And finally, there was a KitB during day 4 between two other human roles, with one of them being the vigi. The vigi eventually died during the KitB, causing the wolves to win.'

'That's a hell lot of KitB's,' the Scientist said.

'I wish my game had that many KitB's,' Andrew Jackson, who had just entered the cabin (why do I feel like I'm repeating myself), said, 'I mean, if I can survive an attempt to kill me by Richard Lawrence, I could surely survive some KitB's and kill my opponents.'

'And what did happen during your game?' Mr. Mutou asked.

'It started with some confusion if the game was humans versus wolves or team versus team,' Jackson responded, 'And afterwards, nearly all wolves counterclaimed the same role, which could occur because they didn't know each other, and the wolf that didn't, which was davy, made the mistake of claiming to be a wolf and was therefore lynched.'

'See, I told you that davy was a fool,' Mutou said to the Brutal Human.

Another fight was about to start between Mutou and the Brutal Human, and the Hero of Hope was desperately trying to keep them from fighting when suddenly the Messenger said: 'Hey, do you guys also hear that hiss sound?'

Shortly afterwards Raiden Who Hisses entered the cabin.

'Hi guysssssssss,' he said, 'sssssorry that I'm sssssso late. I wassss ssssstill playing TWG ekssssss eksssss eksssss vee eye eye eye, and even though I wasssss never lynchchched, the wolvesssss won.'

'Okay, that's understandable,' the Strange Man said, 'but why are you hissing so much?'

'You would be hissssssing too if you had sssssssmelled that thing that issssss chasssssing me,' Raiden ressssponded responded.

The Strange Man opened his mouth to respond to Raiden asking what was chasing him, but then he, and with him everybody except for the scientist, turned pale due to a horrible smell that was coming from outside.

'Hello guys,' Skuntank said, 'I have already finished Sentry Duty, and won TWG XXXIX, so when I heard the Messenger, I decided to come here. That's okay with you guys, isn't it? Chaw-haw-haw!'

The Strange Man was going to object, but before he had the chance to the Scientist said: 'but of course Skuntank, we're more than happy if you join us here. It has been such a long time, hasn't it?'

'It sure has, Athena,' Skuntank responded to the Scientist, 'We have had such a good time in the dreamyard.'

'Oh my gosh, you're that scientist from Pokémon Black and White 2,' Andrew Jackson said, 'I love that game!'

'But that's anachronism,' Mutou protested, 'you died in 1845 and the first Pokémon game came out in 1996!'

'You died in 1845?' Magnus, who had just entered, said, 'that means you've lived for 78 years! I only lived for one natural day during TWG XL.'

'Oh, and how did that occur?' the Strange Man asked.

'Well, FSM and I fake claimed Hades,' Magnus explained, 'but no one believed us that we were fake claiming so we were lynched, and davy took advantage of that.'

'SEE DAVY ISN'T THAT BAD OF A PLAYER,' the Brutal human said.

To prevent another argument, the Hero of Hope suggested that they should wait for the next role and listen what he/she had to say.

Daisy, who was the next one to enter the cabin, unfortunately didn't know anything about davy, because he didn't play in her original game TWG XLII.

'But I can tell you how the game went,' she said, 'gzg and I were on the top of our game. We made quite a great suspicion list, and we managed to win the game.'

Then the Happy Mask Salesman entered. When he noticed Skuntank's stench he said: 'We've met with a terrible fate, haven't we?'

'Really?' Scientist Athena said, not noticing that the HMS was talking about Skuntank's stench, 'did your game went that bad?'

'That was not what I meant, but yeah, it could have gone better,' the HMS responded, 'I nearly had all the masks, but people became suspicious of me and Maestro, and then –'

Before the HMS finished his sentence, he noticed the lanterns laying on the table.

'Oh my gosh,' the HMS said, 'what a wonderful lanterns. This one was carried by askalice, this one by master gamer, this one by Concerto, and that final one wasn't used during TWG IX.'

'I thought you were a mask salesman,' the Strange Man said, 'but if you have all that knowledge, you should have told me that during TWG IX, because Jake and I were getting nowhere with the guesses.'

'Hey, can someone help me out here?' a voice said from outside the cabin.

The fourteen roles went outside and saw the Totem Guy trying to get his totem pole inside the cabin. However, it was too large, so it wouldn't fit through the door, unless someone would help him turn it horizontally.

'Oh my gosh, a totem pole!' the Messenger exclaimed, 'that's even cooler than letters!'

'Well, it would have been cool if it had been used in TWG L,' the Totem Guy said, 'but davy found me and Mashi out during day 2, before we had posted any totems.'

'Ah, I see you've all gathered here,' another voice said.

The fifteen roles turned their heads and saw davy, along with fifteen other NSM TWG players. These were Yugi, Blueflower, TZP, Bubbles, FSM, Dude, gzgregory, spit, BDS, shadowkirby, vermillionvermin, Waddle Bro, Kman, Hunter of Souls and wolf.

'What are you guys doing here,' all roles asked together, 'it's a role reunion, not a player reunion.'

'Well,' davy said, 'there's no TWG reunion without a game, and there's no game of TWG without players.' And with those words each role disappeared and had become one with a player.
#53
TWG LI: A Role Reunion

Wolves:
1. Skuntank - Master Wolf Coroner
Every time a player dies, this player will be told the dead player's role. (TWG XXXIX: Perfect Apples)
2. Mr. Mutou - Negation Wolf Expeller
Sends a message to the host every Night Phase with a name of a player. That player's power will fail. Can send a message to the host during any phase, multiple times in the same phase if needed, with the name of a player and a role. If the player and role correlate, the player will die. If not, Mr. Mutou may not expel that role or player from the game. (TWG XXX: Disability Girls)
3. Andrew Jackson - Duelist wolf
If in a KitB he will always survive. In the result of a KitB with three or more players, he can choose a player that will be ignored in the dice roll (a free pass). Unlimited uses. If the Hero of Hope becomes a wolf, Andrew Jackson becomes a Human. (TWG XXXVII: Time for a History lesson)

Independents:
4. Messenger
Sends the name of one player every phase to the Host. At the end of that Phase, that player and the Messenger will both be aware of the player's role. (However, the player will not know who the Messenger is.) (TWG XIX: Mind Games)
5. Totem Guy - Tribune
Sends in a tribune 150 words or less.  If either the Happy Mask Salesman or Strange Man dies, he may take over for them, becoming orange as well if he takes over the HMS.  However, he will maintain his tribune abilities. (TWG L: Zombies!)
6. Happy Mask Salesman - Wolfsbane
Will be told what players have a Latern at the beginning of each night.  (TWG XLVIII: 72 Hours Remaining)
7. Strange Man - Wolfsbane
Can guess the names of all players with laterns during the night phase. If he's correct, those players and all players seer'd red (wolves except for skuntank and millers) will die and the laterns will be lost. (TWG IX: The Latern keeper)

Humans:
8. Traitor - Human counterpart of the Wolf.  Does not count toward the Wolf population.  Does count, however, to the Human population. (TWG XXII: Theatre)
9. Magnus - Morph
During the day he will select a username (by PM) and effectively "become" that player for the course of the following night. (Ex/ If Magnus selects a wolf, he may vote for wolfings). If this player attempts to morph into the Strange man, the morphing will result in becomming a normal human. If this player morphs into Mr. Mutou, he'll die at the end of the night phase. (TWG XL: Uprising Madness).
10. Hero of Hope – Tribune
Sends in a tribune 150 words or less. Has a 20% chance of becomming a wolf at the start of the game. (TWG XXXI: Just another SBURB session)
11. Maya Fey - Medium
Every Night phase, can PM the host two y/n questions to ask any dead player in the game.  At the end of the phase, the Medium recieves the answers to the questions.  The dead person doesn't have to be truthful in answering these questions. (TWG XVI: Objection)
12. Daisy
Will be told she's a human. Will receive a PM upon death notifying her of her role. May choose to reveal the role of one person after she dies. (TWG XLII: Waluigi Time)
13. Scientist - Herring
Will be told he's a human. (TWG XXVIII: Pokémon Black and White)
14. Raiden who hisses - Miller
In the Day Phase update, if Raiden is alive a hiss sound will be heard. Will be told he's a human. (TWG XXXVIII: Snakes on a Plane)
15. Brutal Human
Will be told he's a human. Will receive a PM upon death notifying him of his role. When lynched, chooses a Player that voted for him/her and kills him/her. (TWG XXIV: Sauce Is Pretty Coll)

Items:
Armor of Achilles - This item is sent to a random human (not the traitor) at the start of the game. This armor, when in the possession of a player, will protect him from being wolfed, but not lynched. If the player is lynched with the armor, then the armor is lost forever. The player can choose to send the armor to any other player by PM'ing the host and letting him know which player to send it to. (TWG VI: Rise of the Olympians)
4 Lanterns of the Night: These Lanterns are given to three random players, but not to Independents. Also, if the first three Laterns are given to wolves or the traitor, the final one will be given to a random human (except traitor) so that at the start of the game there's at least one Latern in human possesion. Holding a Lantern allows the player to know the names of the other players with Lanterns. Every Night phase, the vote players with lanterns will submit one vote each to the host in order to choose one person who is currently holding a lantern to be seer'd. The person with the most votes is then seer'd (in the event of a tie vote, a KitB occurs). The seering results will then be sent to the other three players with lanterns who were not seer'd. By PM'ing the host, laterns can be passed to a random other player, but never to an independent, during day only. The players with Lanterns will always know who has the other lanterns. Whether or not they allow anyone who doesn't hold a lantern to possess their knowledge is entirely up to them. If a player holding a latern dies, he'll keep the latern in his tomb (as in the strange man must still guess that person). (TWG IX: The Latern Keeper)

Wolves know eachother (Roleflip of Hero of Hope/Andrew Jackson is done before the wolves are told what players are there partners). Humans and Independents don't know eachother.

Win Conditions:

HMS and/or Latern Keeper≥Wolves+Humans: Independents win.
Wolves≥Independents+Humans (consisting of at least one human or the Messenger): Wolves win.
Wolves are dead and Independents≥Humans: Independents win.
Wolves and Independents are dead and there is at least one human alive: Humans Win.



1. Yugi
2. Blueflower999
3. TheZeldaPianist275
4. Bubbles7689
5. FSM-Reapr
6. Dude
7. gzgregory
8. spitllama
9. BlackDragonSlayer
10. shadowkirby
11. vermillionvermin
12. Waddle Bro
13. Kman96
14. Hunter of Souls
15. Wolf

Replacements:
The Boy Who Cried Wolf

I'll leave signups open untill April 11th 11:00MET (unless the game hasn't filled up by then). That's 14 hours from the last edit of this post.
#54
The Werewolf Game / TWG XXXV: File Island Sign Ups
July 02, 2012, 12:44:32 AM
TWG XXXIV: File Island.

In this game the color of a player's role is always representive for his team (in which wolves are red and humans are green and blue).

In-Training Digimon:

Koromon
Tsunomon
Tokomon
Tanemon


Rookie Digimon:

Agumon (Digivolves from Koromon, vigi, cannot vigi during the first night phase since he has digivolved into this role, and cannot vigi during the first night phase of the game.)
Gabumon (Digivolves from Koromon)
Elecmon (Digivolves from Tsunomon)
Penguinmon (Digivolves from Tsunomon)
Patamon (Digivolves from Tokomon)
Biyomon (Digivolves from Tokomon, guardian, if he guards a player, he cannot use his powers during the next phase.
Palmon (Digivolves from Tanemon, Whenever he dies, the player that caused his death, or the player that voted for him last cannot activate his power untill two phases after he died).
Betamon (Digivolves from Tanemon, a normal wolf)
Kunemon (Any In-Training digimon digivolving at the end of the Day phase has a 50% chance of digivolving into Kunemon, a normal wolf)

Champion Digimon

Greymon (Digivolves from Agumon, vigi)
Garurumon (Digivolves from Gabumon, whenever he is targeted by a power, there is a 25% chance that the power won't work and the player who targeted him will die)
Leomon (Digivolves from Elecmon, Can send the host a name of a player and that players power will be negated untill the beginning of the next night phase. If he does, he cannot activate his power during the next night phase.)
Shellmon (Digivolves from Penguinmon)
Angemon (Digivolves from Patamon, seer)
Birdramon (Digivolves from Biyomon, Guardian)
Vegiemon (Digivolves from Palmon, Whenever he dies, the player that caused his death, or the player that voted for him last cannot activate his power untill two phases after he died).
Seadramon (Digivolves from Betamon, Charismatic wolf, vote counts for 2)
Kuwagamon (Digivolves from Kunemon, wolf psychic (is told the number of blues currently in the game at the end of the night phase).
Numemon (Any rookie digimon that has at least been reborn once will have a 5% chance of digivolving into Numemon, is told he is a Data Digimon)
Sukamon (Any rookie digimon that has at least been reborn once will have a 5% chance of digivolving into Sukamon, is told he is a Data Digimon. If Sukamon knows he is a Sukamon, he can PM the host to turn him back into his original form.)
Nanimon (Any rookie digimon that has at least been reborn once will have a 5% chance of digivolving into Nanimon, is told he is a Data Digimon)

Ultimate Digimon

MetalGreymon (Digivolves from Greymon, wolf vigi)
WereGarurumon (Digivolves form Garurumon, Whenever he is targeted by a power, that power will be negated and WereGarurumon will use that power against the player that targeted him instead. However, he cannot post in the tread, nor vote, nor PM, nor be able to speak in the chat. The phantoms he'll get do not count towards the number of votes against him. Whenever he gets a 3rd phantom he'll die and always (even if Jijimon is dead) be reborn as an In-Training digimon)
Mamemon (Digivolves from Leomon. Can PM the host in order to be modified)
MetalMamemon (Has a 50% chance of being modified from Mamemon, can target one player each night phase, that player's power cannot be activated untill the next day phase)
Giromon (Has a 50% chance of being modified from Mamemon, whenever he is targeted by a power, that power will fail and that player will lose his power untill he digivolves or dies).
Andromon (Digivolves from Angemon, role seer, instead of recieving the color of the player he seer'd he recieves the role of the player he seer'd).
Devimon (An Angemon that dies has a 50% of being reborn as a Devimon, wolf shaman)
Phoenixmon (Digivolves from Birdramon, Vigi Guardian (in addition to his normal guarding, he can guard one player from being vigi'd.)
Megaseadramon (Digivolves from Seadramon, vote counts for 3)
HerculesKabuterimon (Digivolves from Kuwagamon, is told the role names of all the blues currently in the game at the end of each night phase).
Monzaemon (Digivolves from Numemon, Is told the role of any player who dies, and any role they become after dying untill he dies).
Etemon (Digivolves from Sukamon, at the beginning of each night phase, he will be told the name of a current wolf).
Digitamamon (Digivolves from Nanimon)
Vademon (Any Champion Digimon digivolving has a 10% chance of digivolving into Vademon, a normal wolf)

Mega Digimon

Machinedramon (Digivolves from Digitamamon, wolf vigi, can vigi up to 2 times per night phase)
Jijimon (Does not digivolve, as long as he is alive any digimon that dies (exept for himself) will be reborn as an In-Training digimon (this power cannot be negated). Any player may PM Jijimon if they want to be reborn, together with the digimon the want to be reborn into. If Jijimon recieves such a PM he may forward it to the host after which the player will be reborn).



The game will start with the following players:

Agumon
Gabumon
Elecmon
Penguinmon
Patamon

Biyomon
Palmon

Betamon
Kunemon

Jijimon

Wolves do not know eachother.
If multiple wolfings are sent, then the first one will take place.

This game will use card flipping.



DIGIVOLVING

After being an In-Training digimon for one phase you will digivolve into a Rookie digimon.
After being a Rookie digimon for 3 phases you will digivolve into a Champion digimon.
After being a Champion digimon for 5 phases you will digivolve into an Ultimate digimon.
After being a Digitamamon for 5 phases you will digivole into Machindramon.

In-Training digimon have 2 digivolved forms. They have a 50% chance of digivolving in eighter of them (25% when digivolving at the end of the day phase, because then there is a 50% chance of digivolving into Kunemon).
The chance of digivolving into a digimon whose description says: (Digivolves from: ...) is equal to 100%-(the chance of digivolving into any other digimon possible).



Wolves win when all players still alive in game are Wolves
Humans win when there is one full night phase without wolves.



You may not make any action that will hurt your current team. If you make an action that might hurt/seems to be hurting your team you should PM me why you do that. If you don't, I'll PM you ASAP to tell you that you have to send me your motivation. If you still don't send me, I'll send you a warning. If you have allready recieved 2 warnings you'll be kicked out of the game. You may nog make an action that hurts your current team just because you're going to another team anyway.

Obviously, this doesn't count for Numemon, Sukamon and Nanimon, because they don't know on which team they are.



1. MaestroUGC
2. Spitllama
3. SlowPokemon
4. K-NiGhT
5. shadowkirby
6.
7.
8.
9.
10.



I'm unable to end phases at 9:00PM EST. The following times are possible.

2:00AM EST
3:00AM EST
7:00AM EST
10:00AM EST
1:00PM EST
4:00PM EST
5:00PM EST

When signing in, please post one of the above times so that I know what's the best time to end a phase.
#55
The Werewolf Game / TWG XXVI Player Sign-ups
January 15, 2012, 12:23:24 AM
TWG XXVI: Let's duel!

#56
I usualy arrange video game songs myself, but this one was just to difficult for me.

"Yami Bakura theme" Yu-gi-oh! worldwide edition stairway to the destined duel [gba]

youtube - http://www.youtube.com/watch?v=6GhwwktzcIY