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Messages - Static

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1
Submissions / Re: [GCN] Animal Crossing - "K.K. Dixie" by amc
« on: August 04, 2020, 10:07:24 PM »
wow
  • I think including staccatos on most of the quarter notes would give the melody a lot of pop. It more closely matches how K.K. sings it.
  • Watch note lengths in the whistle section, some of them are shorter than in the singing part.
  • m10 LH: D#s and F#s should be Ebs and Gbs since they resolve to D and F in the next measure (yes it is fine to have Gb and An in this case, since its a diminished chord).
  • The chord in m36 should be notated as a rolled chord (use one of those vertical squiggly lines)
  • m53-56 should be spelled using the same intervals; currently m55 is different from the rest.
  • All of the original K.K. songs (except K.K. Song) from the GameCube game were composed by Toru Minegishi, not Kazumi Totaka. In the credits, Minegishi is listed as the "Indoor BGM" composer, which includes all building music and K.K. tracks, live and aircheck versions. You can also see more evidence here and here, for K.K. Soul and K.K. Chorale respectively.
  • Maybe you've noticed by now after looking through the sheet again: you structured this song incorrectly. Yes, the melody does repeat after m58, but then there's a key change and a new ending after that. If you're arranging anything here, you have to make sure to include the full track.

2
Submissions / Re: [A5200] Gyruss - "Main Theme" by Jacopo Tore
« on: August 04, 2020, 09:47:34 PM »
No, the music still continue in loop m20-23 forever (I left the
emulator for two hour opened)
Regarding the m7 I'd like to leave as people can hear :( I know what is the problem but I want to respect the music more than the performer
BTW I am learning various things from your advice. How come you never intervened before in my posts??

OK, sounds good then. Sorry if I didn't clarify enough, but both Konami and Parker Bros. should be in the copyright info; you just needed to add Konami.

5
Forum Games / Re: The NSM Guess-That-Melody Quiz!
« on: August 04, 2020, 06:59:07 AM »
I should've got 11 and 13, but oh well, somehow I won anyway.

6
- The pedal markings between m3 and m4 are not completely connected.
- Could you spread the staves apart a little bit more in m5-6 just to give that poor dynamic marking a bit more room?
- I'm not sure about explicitly labeling the upper part with "LH" in m5. I could definitely see a lot of players finding it more natural to play the upper part with the RH and the lower part with the LH, instead of crossing hands. Maybe it's best left up to interpretation?
- I don't like how stretched m16-17 look compared to m13-15 and m18-20. How about giving three measures to the second-to-last system, leave only two measures in the last system, and then shorten the width of the last system so it doesn't span across the whole page?
- Maybe you could move the D.S. a bit more to the right, closer to the barline and further from the stems.
- m5-12 LH beat 4 is actually a 16th-16th-8th rhythm (E-D-E) rather than just a quarter note. I don't really see a reason not to include this since the low D from beat 2.75 is already being sustained by the pedal.
- This is definitely a bit of a creative liberty and a personal suggestion that I don't really expect you to incorporate, but maybe it would be cool to add this extra note in the LH in m13/15/17/19 to mimic the percussion that plays at that moment:
- Fixed.
- This is why I had the dynamic marking off to the side instead of between the staves in this measure earlier, but I'll do that instead.
- Hm, I suppose. I'll remove it.
- I don't like having systems that only span half a page, I just think it looks weird and if I don't have to do it I prefer not to. I don't think it looks very stretched anyway, m1-4 are almost the same thing and those look fine.
- Done.
- I am aware, but I left out those notes because it sounds muddy with the pedal. It also gives plenty of time for the LH to move up for the next measure.
- That sounds pretty cool.

- How about writing them in as optional notes (e.g. small noteheads)?  It just feels odd to have the most prominent line in that section be notated incompletely.
- Yes it's included in full in the main body of the text, but they truncate it for the page name for (presumably) the exact same reason I'd like to truncate it.  It's going to look really weird on the Xeno series page next to the other games with the title being that long...  Maybe we could truncate it for the on-site name, but keep the full title on the sheets?
- Sure.
- Hm, having the titles not match seems weird too... The title will look weird now, sure, but eventually as more Xenosaga sheets get submitted it'll look fine. II and III have their own subtitles as well.

7
Submissions / Re: [A5200] Gyruss - "Main Theme" by Jacopo Tore
« on: August 03, 2020, 06:41:23 PM »
first of all thanks for the reply (and for the videos), I used an emulator for ATARI and I played the game, it seems that the music is united; I have not considered a comparison with the NES because they seem very different to each other.

Awesome, the music is supposed to be connected. When you play it in an emulator, does the song continue past m23 like in the videos I linked? If it does, add that part, unless you think it's part of a different track altogether.

Aside from that, just address the first 3 points in my post above and I think this one's good to go.

8
Request / Re: [SNES] Pilotwings - Light Plane
« on: August 03, 2020, 06:17:38 PM »
I have an arrangement of it here, along with a few other Pilotwings tracks. I haven't submitted them yet so they're not on the main website.

9
[GCN] Super Monkey Ball 2 - "World 7 - Bubbly Washing Machine"
[MID] [MUS] [MUSX] [PDF] [Original]

It's been awhile since I did any Monkey Ball stuff, nice to do some again.

10
Looks great, and thanks msf. I think I'll be accepting this sheet now.

11
Lots of great arranging here, really nice work. The only thing I would suggest is to make beat 3 of m14 RH a quarter note; it doesn't sound like there's an 8th rest in the original. Also, The Pokémon Company should be added to the copyright info since they also published the game.

12
-I would suggest using the same rhythm/pattern in 1/3 as you do in 2/4 but still introduce the chord on beat 3.5 as you do at the moment.  Currently, those bars feel a bit wonky towards the end due to the missing rhythms, at least in my opinion.
Done. I simplified it into one layer, but with the pedal it should sound the same.

-There's a high E on top of the A in bar 3 that might be nice to add (as in move the E up the octave and the D if you want to as well).
Oh yeah that sounds good. Done.

-It feels a bit weird only getting half of the melody (?) strings notes in 5-12 and you could add most of the notes in on top of what you've already written in without it becoming particularly awakward.
I arranged it so that the RH would just be playing the repeating ostinato the whole time. While it is possible to have it play the extra notes on beat 3, I don't think it's as comfortable to play. The LH could play them too but then there's not a lot of time to go from the bass part to the high notes.


-Could we align the dynamics in the pickup and bars 5/13 with beat 1?
Fixed.

Separately to the sheet, could we just call this game Xenosaga Episode I?  Der Wille zur Macht is more like a subtitle I feel and it seems clunky.  For example, Wikipedia titles it how I'm suggesting also.
In the first line of the article the subtitle is included, and it is also present in the original Japanese title as Chikara e no Ishi. I agree that it's kind of weird, but I also don't really see a reason to remove it since we typically include subtitles for other games here such as Dragon Quest.

13
Non-extended version:

  • Before you do anything else, please fix your measure numbers. Measures 1 and 2 are not currently counted in the total, making everything else skewed by 2 measures. You can fix this by right clicking > Edit Measure Attributes > check "Include in Measure Numbering". The feedback below uses the correct measure numbers.
  • The intro timpani roll sounds a lot different than what you have. I hear a very strong 16 note hits on beats 1 and 1.25 (Bb to Eb), and the roll doesn't start until beat 2.5.
  • m1 beat 2 RH: This chord should be Bb-Eb-A, with no F#. The other chords in m1-2 should be the same, just transposed up chromatically. The LH should just be octaves (just remove the middle note), and I would also move it down an octave except for the first note.
  • m1: When you go up chromatically, try and make the RH and LH move in parallel if they're the same chord; if the RH moves up a minor 2nd, move the LH a minor 2nd, etc.
  • Lastly, the tempo doesn't shoot up to 190 until m3, so just keep it as 127 for m1-2.
  • With the above points in mind, this is what I think the intro would best be written as:
  • m9 beats 3-4: If you want to use sharps here, the Bbs should be A#s (F# major chord). This also applies to m34 and 59.
  • m10 LH beat 4: Gb should be G#, same for m35 and 60.
  • I hear something completely different in m9-10 RH:
  • Watch out, the lower trumpet line starting at m13 RH does not match the top notes in the original, it should be slightly different.
  • Not sure if m19-24 really captures the original that strongly. You put a lot more emphasis on the moving 8th notes, but the half notes chords are much more prominent in the original. Maybe split this up in to different layers (like m36), or just leave out the extra 8th notes entirely.
  • m28-33 RH should be an octave lower.
  • m31 RH: I don't hear the C on beat 4, only on 3.5 and 4.5.
  • m35 RH: Beat 3 should be Fn, not En.
  • m35 RH should also be in half notes, it's OK to use two layers here. That melody figure is one of the most important parts of the entire piece so I think it should be the most prominent whenever it appears.
  • Try to be consistent with your accidental use. In m5 for example, you use C#-E#, but in m13 you use Db-Fn; these are the same chords in the same contexts so they should be spelled the same.
  • There are also a lot of spots where the accidentals in the RH and LH don't line up; look at m24 beats 1-2 for an example. I think if you went through one more time making sure the accidentals match between repeated sections and between hands, it would help clean up this sheet quite a bit.
  • On page 3, instead of a 2-2-4-4 measure distribution, do 3-3-3-3 so it looks more even.
  • I would suggest removing parentheses on cautionary accidentals, since they just add more clutter to an already hectic piece.
  • It might sound strange since it's just a chaotic boss battle piece, but I think some dynamics would really spice up the arrangement. It's not just forte the whole way through. The melody swells up and down in m9-10 and 34-35, the intensity goes down a bit at m26-27, there's the short buildup in m42-43. There's a lot you can do here despite it being a pretty repetitive track.
  • Copyright info/page numbers/titles are all outside the margins.
  • The composer/arranger info should be below the track/game title, and there's enough space to move the systems down to make room.


14
Submissions / Re: [A5200] Gyruss - "Main Theme" by Jacopo Tore
« on: August 02, 2020, 07:34:33 PM »
Sorry for the wait! Here's some feedback

First of all, thess videos have the music much clearer:

  • m5: The fermatas should all be lined up on the same beat; the whole notes should be written as quarter notes tied to a dotted half note, with the fermata over the dotted half note.
  • m7: I think it's a bit too much to play moving 5ths like that at 180bpm, maybe just include the top notes.
  • Konami developed the game, so they should also be in the copyright info.
  • Isn't this sheet technically two sheets in one? The Main Theme should just be the Toccata and Fugue excerpt in m1-5, but m6-23 is a different track. The track starting at m6 also continues for awhile past what you have written (you left out some parts), you can hear some of that in the video I linked above. You can also hear this in the NES version of the soundtrack here.
  • Usually, our rule is to only have one track per sheet, unless it's a collection of sound effects or short jingles. Based on the above, I would either just include the Main Theme (Credit ~ Start), or BGM 1 (the track starting at m6).

I'm not terribly familiar with the A5200 port of Gyruss, but I'm assuming the music is at least similarly organized to the NES port. There isn't much info I can find on specifically the soundtrack.

15
Added the musx for ya, and with that I'll be approving this one. Looks good!

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