News:

NinSheetMusic is 1264 years old!

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Gamma-Ray

#1
Help! / Percussion notation in piano sheets?
September 17, 2016, 08:16:17 AM
Hello everyone,

what is this site's policy on including drum/percussion notation in piano sheets? Should percussion parts be left out completely, or included in full length? If so, is that even possible in Notepad/MuseScore (as I have not yet come across a way to do it)?
The track in question is Star City from Diddy Kong Racing, which has 2 bars of percussion intro and 4 bars at the end of the loop.
It guess that could be handled by writing "percussion break", as it was done in the sheet for Fossil Canyon from the same series. Though i'd think it would make sense to at least point out the length of the percussion part.

Thanks in advance for any feedback.
#2
Piano Arrangements / Gamma-Ray's Arrangements
November 12, 2015, 01:37:09 PM
Hi everyone! I've been trying to arrange some Pokemon music for quite some time now and finally managed to finish some sheets, with hopefully many more to follow. I will likely be arranging music from Pokemon (XD, COL, BW, RSE, since these were my favorite Pokemon games), Diddy Kong Racing and perhaps Mario Kart 8.
I'm still not feeling 100% confident with arranging, so any comment or feedback is greatly appreciated.

I don't know if it's possible to open the MIDI-files, but the PDFs should work. Will add the corect MUS-files when I think the sheets are good enough to be submitted.

E: Added all the MUS-files, should be correct now.

~FINISHED~

[NDS] Pokémon Black and White:
----------------------------------
"Entralink" - [PDF] [MIDI] [MUS] [Original]

[GCN] Pokémon Colosseum:
-----------------------------
"First Battle" - [PDF] [MIDI] [MUS] [Original]

[GCN] Pokémon XD: Gale of Darkness:
-------------------------------------
"Theme of Suspense" - [PDF] [MIDI] [MUS] [Original]

[GBA] Pokémon Ruby/Sapphire:
--------------------------------
"Cave of Origin" - [PDF] [MIDI] [XML] [Original]

[GBC] Pokémon Gold/Silver:
-----------------------------
"Route 30" - [PDF] [MIDI] [MUS] [Original]

[N64] Diddy Kong Racing:
---------------------------
"Greenwood Village" - [PDF] [MUS]
[MIDI] [Original]


~IN PROGRESS~

[NDS] Pokémon Black/White:
------------------------------
"Carrying a mission"
"Driftveil Drawbridge"

[GBA] Pokémon Ruby/Sapphire:
--------------------------------
"Dive"
"Route 113"

[GCN] Pokémon XD: Gale of Darkness:
---------------------------------------
"Cipher Peon Battle"
"Cipher Admin Battle"

[GCN] Pokémon Colosseum:
-----------------------------
"Cipher Peon Battle"
"Final Battle"

[N64] Diddy Kong Racing:
---------------------------
"Jungle Falls"
"Pirate Lagoon"
"Star City"


#3
Help! / Creating .mus / .mid files
November 02, 2015, 04:36:49 PM
Hi everyone, I have been trying to arrange Pokemon music for quite a long time now and really want to get into arranging and eventually submitting Sheet Music.
I'm curently using MuseScore, mainly because I don't wont to create an account for Finale and I feel pretty comfortable working with it. Unfortunately it seems that I can't create .mus files, and while I should be able to import .mid files, I somehow can't.
Now, is there a way to convert .mscz files to .mus / .mid, perhaps with an external program? Or would you even recommend to not use MuseScore at all?

Thanks for helping.