News:

New to the site? Introduce yourself here!

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Latios212

#5296
Nintendo / Re: Poochy & Yoshi's Woolly World
February 04, 2017, 08:10:59 PM
I've played the Wii U version, and I love it. Admittedly I did most of it in 2-player co-op, but it's still a terrific platformer.

~Gameplay: Poochy aside because I played the Wii U version, it's pretty standard Yoshi's Island fare. Jump, flutter, eat enemies, make eggs, throw eggs, etc etc. Controls are responsive and feel good.

~Graphics: I dunno how this would look on 3DS/New 3DS, but it looks terrific on Wii U. The worlds are as bright, colorful, vivid, and realistic-looking as advertised, and the frequent unraveling of yarn are fun to watch.

~Soundtrack: I haven't played Kirby's Epic Yarn so I can't really compare the visuals (I would imagine them to be similar, as they were both developed by Good-Feel) but I know both soundtracks and love them both. Tomoya Tomita composes a lot of bright and cheerful tracks, and the best word I can use to describe them is mellow. Sometimes a bit too mellow. But it's definitely among one of my favorite soundtracks, I love that kind of stuff.

~Difficulty (and stuff): Not that hard, but not stupidly easy (iirc). Collecting all the items is a fun challenge. I haven't collected everything yet, though I haven't played it too much. There's a sizeable amount of levels and things to find, enough to keep me busy for a while.

So yeah. I'm probably not buying it because I already have it on the Wii U but would absolutely recommend getting it.
#5297
Nintendo / Re: Fire Emblem Heroes!
February 04, 2017, 07:46:06 PM
I actually see it having another purpose of offering free watered-down FE combat, which people might take interest in and thus become more curious about the games.
#5298
Aside from other minor things, there's missing measure numbers and the numerous one-measure systems.

http://forum.ninsheetmusic.org/index.php?topic=9088.msg363411#msg363411
#5299
We've said before, formatting needs to be fixed before submitting...

I'm sorry I haven't taken the time to help you out yet as I've been very busy lately, but this shouldn't be on the submissions board.
#5300
Nintendo / Re: Fire Emblem Heroes!
February 04, 2017, 08:58:22 AM
ah yes a good one

Spoiler
[close]

All attack no def

Quote from: Maelstromoh
niice
except corrin has the personality of a crushed rock
#5301
Almost done! Picking up from where JDMEK5 left off...
- Would suggest raising the second eighth rest in m. 13 to mid-staff height, as there's nothing above it.
- The LH in m. 17 should all be lower. I'm getting Eb, Db, C, Bb, Ab, Gn, Gb.
- Block chords are correct pitch-wise! But, the rhythm is off in m. 20.
- I'm hearing something a bit different for the final rolled chord - check my file below and see if that sounds alright.

https://www.dropbox.com/s/g6vb36xrrubvtm2/Drip%20Drop%20Galaxy.mus?dl=1
#5302
Next...
- m. 2 - The LH rhythm grouping is a bit odd here...
- m. 4 - it's not immediately obvious that the accidental carries over the clef change. I'd suggest either adding an extra accidental on beat 3, or better yet, eliminate the clef change there to avoid the problem (perhaps by writing some of the previous notes in bass clef)..
- m. 5 - not really hearing those repeated E's on beat 3, 3.5?
- m. 10 - Bb not A# (and resultantly remove courtesy natural in next bar
- Needs more articulation in the LH
- m. 15 beat 2 - hearing C# not D in LH.
- I would personally recommend breaking the beaming over clefs in m. 15-16.
- m. 17 - raise the staccato, it's on the line. I would also urge you to make the whole note a quarter note for accuracy and for further clarity that the top staff is meant to be played by the RH, and without pedaling through the entire measure.
- I'm not 100% sure what's happening in the last note of 18 and first note of 19. I'm not hearing the final high E of m. 18, and the first note of m. 19 needs an A below middle C - perhaps the LH can take that as an octave.
- Would recommend extending the 8va throughout 20 into 21. Actually, on beat 4, I hear the E, G, and A. That absolutely needs a staccato on it too!
- m. 22 beat 3.5 LH - insert A to make it a triad?
- m. 24 beat 3.5 LH - make top note Eb
- m. 27 - I'm not hearing the E on beat 2.
- m. 35 - flip first pair of 16ths,
- Lastly, the tuplet at the end (m. 36, beats 3-4) is written out incorrectly. If you listen to the original the final A's fall exactly on the first beat of the next measure. This would also eliminate the weird-looking tuplet in the LH.

Whew. That's a lot but overall this sheet is very accurate and very clean. Nice job!
#5304
Music / Re: The Best of SiIvaGunner
February 02, 2017, 07:09:54 PM
#5305
Nintendo / Re: Fire Emblem Heroes!
February 02, 2017, 02:29:12 PM
Matt
5273605963
#5306
- Those sextuplets would be better notated as triplets.
- Missing tempo markings.
- The whole note A's in m. 5, 7, etc. seem pretty redundant from a piano player's standpoint.
- m. 37: That's a lot of ledger lines. Perhaps an 8vb? You might also want to move this system down a bit to give the top voice and direction more room.
- Last measure - Try redistributing the measures per system so that you don't end up with a super stretched one at the end.
#5307
In the future, please do not submit a sheet for a game whose console that has not been added yet. You're entering false information into the database that contains game information, and unlike info for sheets this cannot be changed through the NSM panel and, for the moment, must be edited out manually.
#5308
Erm, those chords in m. 16 look far too big to demand of one hand.
#5310
Your sheet has an exclamation mark in the title, but the submission title doesn't. Which is right? It appears the exclamation mark is.