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Messages - Yug_Guy

#1231
Gaming / Re: Game Design
March 04, 2016, 11:37:06 AM
Quote from: Sebastian on March 04, 2016, 10:27:57 AMMaybe they're improving on the Sticker Star idea. I mean, we've only seen a one minute video on this game. That's hardly enough info for us to draw "set in stone" conclusions. Nevertheless, that one minute video showed a lot.
This. Tbh, the only things we've seen so far about the battle system is the whole "flick the card on the gamepad to start a fight." If anything, I think the battle system might be an improvement, since "Color Splash" makes me think that they've gotten rid of the sticker functionality entirely.
#1232
Nintendo / Re: The Official Nintendo Direct Topic!
March 03, 2016, 09:21:08 PM
If we're on the Sticker Star hate bandwagon, I may as well add some of my own personal gripes with the game:

Thing Stickers
A decent idea in theory, right? Super-charged special attack stickers that can do massive damage in battle, right? Except that they are in my opinion, the worst things to be implemented in the game. It all boils down to one thing: their size. Sticker Star's combat relies on stickers, which are stored in an album on the bottom screen. Since you only have a finite amount of space to work with, it's key to maximize how many stickers you have in the album at any given time so you don't run out of stickers during battle. These Thing Stickers take up the space of about 4-6 regular combat stickers (or more, it's been a while since I've played it), making them space-inefficient in regards to the album. This means that I didn't even bother converting things into stickers at all, because they took up so much space. Problem is, you need these stickers in order to progress, because you need them to solve puzzles in the levels. Meaning you have to exit the level, walk back to the hub world, go to the fling-a-thing shop, go back and then you can finally progress in the level. And if you're thinking, "well why not just turn them into stickers if they're so important?" Because after a while, you eventually encounter enough things where turning them all into stickers would take up nearly all of your album space. Given the finite moves Maestro described above, this is not at all the optimal to play the game. The funny part is, this could've been solved by making one change: letting you use things without turning them into stickers first. BOOM: problem solved.
[close]
Backtracking
Dear god, why do I have to backtrack in a freaking Paper Mario game? If this was just for sidequests and optional stuff like in SMP, then I'd be fine with it, but it turns out that it's necessary to beat the game. Let's start with World 2. In it, you're required to get all the different pieces of the whatever from the different levels. Okay then. So, you go through all the levels and collect the different pieces, and try to put them back together at the start of the boss level. But, there's one piece missing. So, where is it? It turns out that you have to go back to 2-3 (or whatever level it actually is), and find the secret alternate exit, to unlock another level that contains the final piece. WHY? What did this add to the gameplay? In literally every other Mario game an alternate exit leads to secrets and bonuses, they're not required to beat the game! Why couldn't you just unlock the last level normally? Wouldn't that accomplish the same thing? But the king has to be World 3, where you're tasked with capturing the missing segments of Wiggler, which are located in the different levels. And you know what sometimes (always?) happens when you confront a segment? It runs away into a different level. Again, WHY? It was in the middle of World 3 where I just turned off the game and said, "Nope. Screw this game."
[close]
NPC's
Toads. Freaking Toads. They're the only friendly NPC's that you meet in the entirety of the game. Why? Isn't Paper Mario as a franchise known for creating new wacky characters to inhabit the Mario universe with? The last Paper Mario game, had dozens upon dozens of new, quirky, and interesting characters for us to play and interact with. And then you replace them all with Toads. I remember a line in an Iwata Asks the developers did saying that they had a challenge trying to make each of the Toads unique, since they all look the same. You know how many I remember after all these years? The guy in the sticker museum, some wimpy guy that always follows you around, and one that goes, "THAT'S RIGHT, IT'S CALLED A MONOPOLY BABY!"
[close]
That puzzle at the end of World 1/beginning of World 2 I don't really care
FUCK THIS PUZZLE. This might've just been me, but there's this one puzzle I believe at the beginning of World 2 that requires you to paste 6 different stickers in order to open the door. There were 2 flowers, 2 mushrooms, and some other things, whatever. But when I went to paste the last mushroom sticker, it wouldn't let me. It turns out that you need a Poison Mushroom sticker in order to progress. I knew I had one at one point, but I threw it away because why on Earth would I keep a Poison Mushroom in my inventory? So I had to go back to where I thought I first encountered it, and hoped to God that if I defeated enough Buzzy Beetles then I would be graced with a Poison Mushroom. As luck would have it, I eventually got one, and finally moved on with the rest of the game. This was also about the same time where my enjoyment of the game started to go sour. Coincidence? I think not.
[close]

In conclusion, it's a miracle that the development team managed to do nearly everything wrong with this game, despite it's polished aesthetics. Not just on a Paper Mario level, but on basic game design as a whole. The fact that even I, a guy who's only experience with Paper Mario has been via Super Paper Mario could realize how awful it is really shows how much they screwed up. In the meantime, I'll stay cautiously optimistic about Paper Mario: Color Splash. Because damn, those visuals tho.
Yes, I'm a bit salty. No, I will not apologize for it.
#1233
Congratulations to everybody who participated, and our winner Maestro! It was super fun listening to and judging your respective pieces. I can't wait to see what everyone creates next time around!
#1234
Nintendo / Re: The Official Nintendo Direct Topic!
March 03, 2016, 02:48:36 PM
Grippy 4 smash 2019.
#1235
Quote from: Bespinben on March 02, 2016, 02:27:02 PMYou have 5 measures in system 3, and 3 measures in system 5. Since the musical density of both these sections is the same, it would be better to have 4 measures fit within each of these systems.
Fixed.
#1236
https://www.youtube.com/watch?v=MXtFrauMTP8

I'm gonna have to do a double-check on the name at some point. Also, any advice on incorporating the flute in m. 5-8? I wasn't entirely sure how to incorporate it in, so I left it out.
#1237
My god, this one's been sitting here way too long. Though honestly, I think this one's gonna need quite a bit of work before it gets anywhere close to being done.

I'm gonna go ahead and delete this submission for now, and probably submit something a lot shorter and more recent than this one. I'll have to fix this one up when I have more free time.
#1238
Nintendo / Re: The Official Nintendo Direct Topic!
March 02, 2016, 12:25:54 PM
Quote from: shadowkirby on March 02, 2016, 10:05:34 AMMARCH 3RD
3/3
MOTHER 3 CONFIRMED
...That's only partly in jest. I think there's an actual chance this time!
Wouldn't be unreasonable. Though, Mother 3's original Japanese release date was April 20, 2006. So if we don't hear anything about it tomorrow, we should be hearing about it soon.
#1239
Obviously I can do piano. I can also do basic drumset (not anything super fancy), though I'd have to go back home in order to play.  Otherwise... I've got a harmonica? (though it can't play sharps or flats...)
#1240
Quote from: BrainyLucario on February 28, 2016, 05:37:53 PMBut I will say, what reason do we have to not include them on the site? It would make it a lot easier for people to find genocide midi's and even play genocide songs without having to use the normal versions sheets.
The genocide songs in game are really just pitch/tempo shifted versions of the already existing songs. The only thing different in the songs are usually tempo, key signatures, and octaves. Otherwise, they're practically identical to the songs we've already done. And while yes, it would be nice to have some of these sheets, it doesn't make sense to have the same songs just with one or two changes here or there. Besides, Undertale already has 101 songs on its official soundtrack; it's probably a good idea to cut out some of the fluff in order to save on space.

Speaking of which, I propose that for some (if not all) of the non-OST songs that aren't super significant (the secret sound test songs, room of dog, wrong number song, etc.), we combine them together into one sheet. That way, we don't clutter up the Undertale section with a lot of these short songs, and we don't have to judge these songs as to whether they "belong" on site.
#1241
Quote from: Zeila on February 28, 2016, 12:32:02 PMI fixed up Yug Guy/Olimar's list, and from that, the (official) songs Ghouliday, Thundersnail, Another Medium, Uwa!! So HEATS!!, Last Episode, Oh My..., and She's Playing Piano are claimed but not started/finished/linked to yet, whereas Mysterious Place, The Choice, and Burn in Despair!! (questionable) are neither claimed nor SFX songs. The links to the MUS/ZIP files should be either from the dropbox folder or the ones posted (just hover over arranged by...)

ALL THE SONGS
Official OST Songs
001 - Once Upon a Time - Accepted to Site
002 - Start Menu - Accepted to Site
003 - Your Best Friend - Accepted to Site
004 - Fallen Down - Accepted to Site
005 - Ruins - Arranged by dinos24SP
006 - Uwa!! So Temperate♫ - In Progress by InsigTurtle
007 - Anticipation Arranged by Th3Gavst3r
008 - Unnecessary Tension - Arranged by mariolegofan
009 - Enemy Approaching - Arranged by Bespinben*
010 - Ghost Fight - Arranged by dinos24SP
011 - Determination - Accepted to Site
012 - Home - Accepted to Site
013 - Home (Music Box) - Accepted to Site
014 - Heartache - Arranged by Madmonk12345
015 - sans. - Accepted to Site
016 - Nyeh Heh Heh! - Arranged by Olimar12345p
017 - Snowy - Accepted to Site
018 - Uwa!! So Holiday♫ - In Progress by InsigTurtle
019 - Dogbass - Arranged by mariolegofan
020 - Mysterious Place
021 - Dogsong - Arranged by dinos24SP
022 - Snowdin Town - Arranged by braixen1264
023 - Shop - Accepted to Site
024 - Bonetrousle - Accepted to Site
025 - Dating Start! - Arranged by mastersuperfan
026 - Dating Tense! - Accepted to Site
027 - Dating Fight! - Arranged by Enaryok
028 - Premonition - Arranged by Th3Gavst3r
029 - Danger Mystery Arranged by Th3Gavst3r
030 - Undyne - Arranged by Zeila
031 - Waterfall - In Progress by mariolegofan
032 - Run! - Arranged Yug Guy
033 - Quiet Water - Arranged Yug Guy
034 - Memory - Accepted to Site
035 - Bird That Carries You Over A Disproportionately Small Gap - Arranged by ThePopStarDude
036 - Dummy! - Arranged by Th3Gavst3r
037 - Pathetic House - Arranged by Yug_Guy
038/039 - Spooktune/Spookwave - Arranged by McDucky
040 - Ghouliday - Claimed by InsigTurtle
041 - Chill - Arranged by Zeila
042 - Thundersnail - Claimed by ProfCocoa
043 - Temmie Village - Arranged by Yug Guy
044 - Tem Shop - Arranged by Yug Guy
045 - NGAHHH!! - Accepted to Site
046 - Spear of Justice - Arranged by JesterMusician
047 - Ooo - Arranged by Sebastian
048 - Alphys - Arranged by Yug Guy
049 - It's Showtime - Arranged by Yug Guy
050 - Metal Crusher - Arranged by Yug Guy
051 - Another Medium - Claimed by InsigTurtle
052 - Uwa!! So HEATS!!♫ - Claimed by InsigTurtle
053 - Stronger Monsters - Arranged by Enaryok
054 - Hotel - Arranged by dinos24SP
055 - Can You Really Call... -  Arranged by dinos24SP
056 - Confession Arranged by Zeila
057 - Live Report - Arranged by Yug Guy
058 - Death Report - Arranged by mariolegofan
059 - Spider Dance - Arranged by JesterMusician
060 - Wrong Enemy - In Progress by mastersuperfan
061 - Oh! One True Love - Arranged by Maelstrom
062 - Oh! Dungeon - Arranged by Sebastian
063 - It's Raining Somewhere Else - Arranged by dinos24SP
064 - CORE Approach - Arranged by dinos24SP
065 - CORE - In Progress by Th3Gavst3r
066 - Last Episode! - Claimed by mariolegofan
067 - Oh My... - Claimed by Yellow
068 - Death by Glamour - Accepted to Site
069 - For the Fans - Accepted to Site
070 - Long Elevator
071 - Undertale - Arranged by BrainyLucario
072 - Song That Might Play When You Fight Sans - Arranged by Enaryok
073 - The Choice
074 - Small Shock - Arranged by dinos24SP
075 - Barrier
076 - Bergentrückung - Arranged by mastersuperfan / Olimar12345 (this is the folder version)
077 - ASGORE - Arranged by Olimar12345
078 - You Idiot - Arranged by Enaryok
079 - Your Best Nightmare - Arranged by Enaryok
080 - Finale - Arranged by ThePopStarDude
081 - An Ending - Arranged by Zeila
082 - She's Playing Piano - Claimed by TheMarioPianist
083 - Here We Are - Arranged by Zeila
084 - Amalgam - Arranged by Yug Guy
085 - Fallen Down (Reprise) - Accepted to Site
086 - Don't Give Up - Arranged by braixen1264
087 - Hopes and Dreams - Arranged by JesterMusician*
088 - Burn in Despair!!
089 - SAVE the World - Arranged by Olimar12345
090 - His Theme - Arranged by Oronoco
091 - Final Power - Arranged by dinos24SP
092 - Reunited - Arranged by braixen1264 / Fawful
093 - Menu (Full) - Accepted to Site
094 - Respite Arranged by Maelstrom
095 - Bring It In, Guys! - Accepted to Site
096 - Last Goodbye - Arranged by Zeila
097 - But the Earth Refused to Die - Arranged by Maelstrom
098 - Battle Against a True Hero - Arranged by Maelstrom
099 - Power of -NEO- - Arranged by Yugi (Downloaded via Mediafire, not Dropbox)
100 - Megalovania - Accepted to Site
101 - Good Night - Arranged by dinos24SP

*no clue if planning on submitting

Non OST Songs
DunnDunn - Arranged by Th3Gavst3r
Predummy - Arranged by Th3Gavst3r
So Cold
Room of Dog - Arranged by Th3Gavst3r
Happy Town - Arranged by Zeila
Meat Factory - Arranged by Zeila
Trouble Dingle - Arranged by Th3Gavst3r
Gaster's Theme - Arranged by Yug Guy
Dance of Dog - Arranged by Th3Gavst3r
Sigh of Dog - Arranged by Th3Gavst3r
Snore Symphony - Arranged by Th3Gavst3r
Star - Arranged by Th3Gavst3r
The Wrong Number Song - Arranged by Th3Gavst3r

Genocide Arrangements
But Nobody Came
Snowy (Genocide) - Arranged by Tobbeh99 & Nebbles
Temmie Village (Genocide) - Arranged by BrainyLucario
Tem Shop (Genocide) - Arranged by BrainyLucario
Quiet Water Genocide
Another Medium Genocide
Dating Start! Genocide
Hotel Genocide
CORE Genocide
Small Shock Genocide
Empty House - Arranged by Shattered Dreams
Dogsong (Dunked on Ver.) - Arranged by BrainyLucario & dinos24SP

not claimed
Claimed/In Progress
Arranged
Accepted
Accepted to Site
[close]
Nice! Though, looking over this, I think it's time to decide which songs we're actually going to eventually put on the site. There are some songs from the official OST that aren't very content-heavy which I don't think need to go on site, such as Ooo and Long Elevator, and there are some non-OST songs like Gaster's theme and Room of Dog which I feel should be included. Not to mention there's the ongoing debate over whether or not we want to let genocide versions be their own separate sheets, or an addendum to the regular versions. With so many arrangements done already, we're getting to the point where we'll have to answer some of these questions. So I say let's decide sooner rather than later, just so we don't waste time arranging songs that will go to waste because we won't put them on site.

btw, awesome arrangements Zeila!
#1242
PC / Re: Undertale
February 28, 2016, 02:46:29 PM
Just in case you missed it:
https://www.youtube.com/watch?v=ddb6jXFjCcE

These are the sheets he mentioned in the video: https://drive.google.com/file/d/0B4inDdccM3aNUm5UeHN6S01rWkU/view
#1243
Nintendo / Re: General Pokémon
February 26, 2016, 10:58:43 AM
Quote from: Dudeman on February 26, 2016, 08:57:50 AMI agree with Slow about the soundtrack. I'm a Gen 3 child, and hearing the tracks beautifully remastered, not rearranged, was probably the largest nostalgia overload I've had. Why should we get a completely new soundtrack? The old one is so good that all they had to do was update the soundfont.
Yeah, same here. Except for one piece of music: Fortree City. While it might not be a big deal to some people, Fortree City is quite possibly my favorite town in the entire series, so remixing it in a way that didn't jive with me was definitely a bit of a letdown. It's not bad, but I love the faster & upbeat track in the originals a lot more.

Since I bring it up: What are your favorite towns/cities in the main games? I'd love to hear!
#1244
Nintendo / Re: General Pokémon
February 26, 2016, 07:35:48 AM
Don't worry guys, I got some fresh screencaps from the Sun & Moon portion of the direct. Take a look here:
http://imgur.com/gallery/b8oen
#1245
Off-Topic / Re: Hall of Quotes
February 25, 2016, 06:50:51 PM