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Messages - LeviR.star

#841
On the 6th day of Sheet-Mas, my true love gave to me...



6th/331st

[GCN] Animal Crossing - "K.K. Ska (Aircheck)"

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Just kidding, here's the real original.



"Is the discovery of this meme the sole reason you made this sheet?"

Why, yes; impulse arranging is the reason we have beauties like this one. Do you have a problem with that?

... didn't think so.

I don't have any interest in arranging any more Animal Crossing at the moment (yes, despite the fact I made a separate section for it), but I could easily be talked into contributing towards New Horizons's daytime themes next year. Enjoy this meme, but more importantly, enjoy this old WIP that finally saw the light of day!
#842
On the 5th day of Sheet-Mas, my true love gave to me...



5th/330th

[GB] Castlevania Legends - "Game Select"

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My first Castlevania sheet was arranged for Christmas under this game, so I thought I might as well continue on the tradition and do another that my scheduled allowed time for. This is a take on "Scarborough Fair", an old English ballad with no known composer, and while the Game Boy instruments for this particular arrangement are a bit grating (as with many other songs in this OST, actually), I think it sounds very nice on piano, so I did it. Credit to Latios for showing me how to offset layers where the notes crossed past each other. I currently have no plans to cover the entire soundtrack of this game, but I am not finished with it, so enjoy this one and stay tuned for more, hopefully the boss theme and a couple stage themes!
#843
In retrospect, the slurs I placed in m. 54 seem out of place. I'm all for removing them, but if you guys would rather keep them and add more slurs in similar cases in that section, I'm fine with that, too.
#844
I might also add that the dynamic mf in m. 2 is overlapping with the slur. Maybe you could move it to the left?
#845
On the 4th day of Sheet-Mas, my true love gave to me...



4th/329th

[GB] Mega Man II - "Needle Man Stage"

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The wonderful Gavst3r directed me to the Visual Boy Advance emulator several months ago, giving me very, very limited access to Game Boy songs that could be split with no sound interference (but hey, it was groundbreaking at the time). Luckily for me, any stage in Mega Man II could be easily entered without the hassle of save states, thanks to the password system, and music didn't stop when the game was paused, so I was able to finally hear the separate parts for this song and trascribe them.

Once I had the channels written down, I fused together the non-melody lines so that only one note had to be played at a time (with good reason; layered over each other, they're a disaster in the original), and that cleaned up the song pretty nicely. What was once an impossible dream for my PA is here for you all now, so enjoy!
#846
Music / Re: Arrangement Highlights of 2019
December 17, 2019, 09:16:09 AM
After rooting through my PA for posts made in the last year, I picked out the sheets that not only took me the longest, but helped me learn the most and just happened to turn out the best:



5. [Wii] Kirby's Epic Yarn - "Future City"

4. [SNES] Kirby Super Star - "Gladiator Kirby"

3. [3DS] StreetPass Mii Plaza - "Find Mii"

2. [3DS] Team Kirby Clash Deluxe - "Quest Board"

1. [Wii] Kirby's Return to Dream Land - "Road to Victory (The Arena)"

All of the above sheets have been accepted onto the site, thanks to the hard work from the fantastic updater team!



Honorable mentions go to my full-OST projects for Game Boy titles Mega Man: Dr. Wily's Revenge (19 sheets), and Kirby's Block Ball (27 sheets).
#847
On the 3rd day of Sheet-Mas, my true love gave to me...



3rd/328th

[SNES] Super Mario All-Stars - "Final Bowser (Super Mario Bros. & Super Mario Bros.: The Lost Levels)"

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Yes, the above sheet title is officially my longest-ever!

This Christmas, I'll be releasing a few old work-in-progress sheets that I put on the back burner for several months; this one in particular had to wait the longest. With seven different voices playing at once for the intro, I had a very difficult time transcribing just two measures; when they split off into different patterns for the next four, I had an even harder time. But with Audio Overload at my disposal, I was able to write the seven measures into their own staves, and then combine them all into one, making a few sacrifices here and there. Much to my suprise, it turned out great, which is awesome, because I haven't had a new Super Mario All-Stars sheet since my pre-40th arrangment days. I hope you enjoy the unofficial Super Mario Bros. final boss theme, and my official 30th Super Mario sheet!
#848
Looks and sounds great, Static! Thanks for doing Bloodstained!
#849
On the second day of Sheet-Mas, my true love gave to me...



2nd/327th

[BS-X] Satellaview BIOS - "St.GIGA Logo"

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Disclaimer: none of my other "12 Days of Sheet-Mas" sheets will be nearly this short. I'm just doing this one because it was going to be done someday, and because I need some extra time to study for finals. At this point, over half of the arrangements for this are done; I'm just struggling to get some help on them at the moment.

St.GIGA was the satellite radio company that partnered with Nintendo for the Satellaview broadcasts, and was given its own logo for loading screens before the games. It's a nice little jingle, and I'm bound to learn it by heart, so I hope you enjoy my arrangement of it. I wouldn't dare ignore the Satellaview BIOS for this Christmas; it's not going to be completed any time soon, but it will happen some day, and that's a promise.
#850
Hey, everybody; this sheet still exists, so I thought it would be a good idea to re-do the system distribution across all 3 pages. Just thought it'd be a nice thing to get out of the way. ;)
#851
On the first day of Sheet-Mas, my true love gave to me...



1st/326th

[ARCADE] Popeye - "Music from Popeye"

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For the various sound effects, you are free to listen for them here. It's the best I've got.



You know this spinach-chomping sailor well! But did you know that this was the game that Donkey Kong was supposed to be? You can read about it on the Wikipedia page. It took me a while to get the page layout right, and even longer to identify the 1-Up sound effect (I even joined an arcade-themed Discord server to do so! Making some friends there now) but now more of the work of original Nintendo composer Yukio Kaneoka is here for you now! Enjoy!

EDIT: I'm going to see how long I end up lasting through the 12 Days of Sheet-Mas this year. Wish me luck!
#852
Off-Topic / Re: The Introduction Thread
December 13, 2019, 01:16:56 PM
Welcome to the forums, cacabish! Nice to have you here! :)
#853
Leaving a comment here about one thing I noticed: we could move the beat 2 slur in m. 54 back to the 16th to match the one in m. 55, just to keep slurs a little consistent. MSF, if you're reading this, do you see any other slurs that can be moved/changed in any way?
#854
And now, 3 shorter (but essential) sheets!



323rd

[NES] Zelda II: The Adventure of Link - "Battle (FDS)"

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It doesn't look like anyone's touched this game on the site for a long time; I can understand not knowing about this particular piece, but any complete soundtrack arrangement would be incomplete without it. When the Master Sword update for Super Mario Maker 2 was recently announced, I noticed that the miniboss music for Link was the battle theme from the Famicom Disk System version of this game, not the international NES version. So I knew that I just had to do this one; I doubt it'll ever take up one of my submission slots, but it felt nice to get done.

324th

[GB] Kirby's Pinball Land - "Table Select"

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If you think this sheet sounds familiar, it's because it's Mr. Ikegami's reworking of the "Sparkling Star" theme from Kirby's Dream Land, which you can view here. The right hand is a combination of two channels layered over each other, which wasn't very easy to transcribe until I installed Audio Overload. The left hand, in case you couldn't tell, was a cinch. Now we're even closer to finishing the Kirby's Pinball Land soundtrack!

325th

[NES] Mega Man - "Stage Clear"

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Recognize this? It's actually one of my oldest sheets ever, and it started out as a pretty bad one. It was deleted for reasons I never knew. Maybe it was because I didn't have Finale 2014, and couldn't make certain changes myself; maybe it was because no one really cared, except for Bespinben, who went out of his way to completely redo my sheet with his own style, with fingerings and everything. Recently, I revisited this old sheet, made some changes, but kept some aspects of Ben's version intact. I'm glad that after over 4 years, this sheet could finally make it to my PA.



That's just about all I have to say for this update. Enjoy!
#855
We're getting closer to finishing the original Mega Man OST!



322nd

[NES] Mega Man - "Boss"

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My original attempt at this song actually predates my first official sheet by almost 2 years; about the same time I was introduced to this game, I made it my goal to arrange the boss theme, which was (and still isn't) on the site. The transcription process was brutal; it took me much longer than it did today, and it was nowhere near as accurate as my final version, mostly due to the reverb effect of the second pulse channel, and the fact that I didn't know how to slow down the Youtube video. If you'd like to see the unfinished draft (though I'm not sure why you would), you can download it here. Today, five-ish years later, I downloaded Audio Overload, and for the first time, successfully split a chiptune song by myself. To celebrate, I finally tackled this song once and for all. I hope you all enjoy this sheet as much as I enjoyed finishing it!