I was intending to review this game earlier, but I didn't want to rush into it.
Heroes of Might and Magic III: Horn of the Abyss (PC)
"Remember- no Russian." - Vladimir Makarov, Call of Duty: Modern Warfare 2
So apparently a lot of Russians really love Heroes of Might and Magic...?
Heroes of Might and Magic III: Horn of the Abyss (HotA) is another fan-made mod for Heroes of Might and Magic III; it is notable for being the "first fan mod in the history of the entire series to successfully add a mostly-stable, all-new town, without replacing any other factions in doing so" (that's in quotes because it's taken from
here). In addition, the
official thread states that other new features include a new war machine for the Cove- the cannon (I love it)- new artifacts and artifact sets (pretty good), new banks and conservatories (I never really bother with those anyway), new types of map objects (always a plus), new heroes (great), new map editor with bigger map sizes (cool?), and other balance fixes (yay), all while striving to stay true to the "classic formula" of Heroes III mods (like Armageddon's Blade- introducing a new town and some other nice things, but not altering basic gameplay like WoG does). When starting the review for this game, I asked myself, "How do you review something that isn't complete?" but then I said to myself "You just do it." And then I said
HEYYEYAAEYAAAEYAEYAA.
Firstly, let's talk about that Cove town. The Cove town is a pirate town that adds 14 new creatures. Wow! 14! The same as any other castle! Plus another extra unit, the Sea Dog, that can be upgraded by the campaigns hero Bidley. Wow! Dogs at sea! How cool and original! When I heard the idea of a pirate town, it sounded incredibly generic, but the way it is executed in HotA makes the town interesting and pretty fun to play as; though, calling it a pirate town isn't necessarily the most correct term to use, given that approximately four of the fourteen units are actually pirates. Of course, with the Cove town comes two new hero classes: the Captain (might) and Navigator (Magic). Both of these are good. And the music. The music's good too. It's good music. You should listen to it. Go do it now. I'll help you with that:
here.
There are more towns planned, but as of this review, they have not been released yet. Also worthy of mention is that a few of the creatures from other towns have changed appearance; specifically, the Pikeman/Halberdier, Dendroid Soldier (I haven't actually seen what it looks like), and the Orc/Orc Chieftain (they look like ugly pigmen).
Secondly, let's talk about them campaigns. Right now, there are only two (both centered around the Cove), but I really like them. The campaigns themselves are fairly straightforward, but I can say that I enjoyed them more than I did WoG's campaign(s)... except for the timed "Flag all Creature Dwellings" mission in the first campaign... those are
never fun.

The campaigns offer a well-devised introduction to the new town, and still, in my opinion, fit in well with the general theme of being faithful to the original game and its expansions. I hope future campaigns (which will most likely be developed... "when" is another question...) will follow in the same fashion.
Finally, let's talk about that map editor before we (meaning me) sum things up. The aesthetics of the editor have been changed- in completely positive ways. No longer are all the buttons tiny little squares that you always inevitably end up missing with your clumsy mouse navigation. Now, the buttons are increased in size and detail; overall, it's a simple but great change that doesn't take long to get used to. The objects added are another nice addition to the editor (and you can place snow-covered objects on non-snow terrain

), and, as far as I can tell, are adequately named, rather than just being labeled as "OBJECT."
In summary, although Horn of the Abyss arguably isn't as flashy as WoG, its comparative simplicity is a good thing for fans of the classic HoMM III and want something similar, that adds something more to the gameplay experience, but doesn't completely alter the way the game works (aside from balance fixes, which are always welcome). Plus, there are plans to expand it even further, and since both the HotA Facebook page and Heroes Community thread are still very active, we can be assured that this will happen. Eventually.
Also of note is that the instructions for downloading the game tell you not to install HotA in the same HoMM III Complete file as WoG... let's just pretend I didn't do that, m'kay? It certainly can't cause anything bad to happen, right? R *CRITICAL RUNTIME ERROR*
Pros:
+ Good new town.
+ Good campaign.
+ All the other new stuff.
+ New stuff works well with old stuff.
+ More new stuff coming at a later time.
+ I don't think there are as many translation errors!
+ Bigger buttons on map editor for people with bad touchpads.
+ "Snow objects on non-snow terrain" is still a thing.
Cons:
- Orcs and Orc Chieftans.
- A little sparse in its current state.
- I do not play Heroes of Might and Magic to flag all creature dwellings on a godforsaken island in three months.
Final Score: 8.4/10
Reviewer Notes:
- Two dolla! Two dolla!
- Forge is probably going to be the next town added. Has the day finally come? Are we ready to experience it?