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Author Topic: TWG 69: You Were Expecting A Sexual Innuendo, But It Was I, Dio!!!  (Read 32994 times)

Mashi

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I'm at work now (I'm such a rebel!!!); I'll have the game posted up with Roles, PMs, and everything tonight.

Game Log:
Night 1 - vermilionvermin is wolfed (Human).
Day 1 - Olimar12345 is lynched (Wolf).
Night 2 - Bird is attacked, but survives.
Day 2 - Funnygurl555 is Insta'd (Brutal Wolf), Dude is brutalled (Human).
Night 3 - Bird is wolfed (One-shot Bulletproof with a Gun).
Day 3 - maelstrom is lynched (Invisible Charismatic Human).
Night 4 - Liggy is wolfed (Mason).
Day 4 - NocturneofShadow is Insta'd (Human).

Until then though:

It is now Twilight Phase 0.  Twilight Phase 0 will end sometime this evening because Mashi comes home late sometimes or something idk.

Bonus points to whoever posts the most frivolous stuff.


*************************

1. Bird
2. MaestroUGC Bubbles
3. maelstrom.
4. Olimar12345
5. BlackDragonSlayer
6. vermilionvermin
7. fank009
8. Yugi Funnygurl555
9. Dude
10. davy
11. NocturneofShadow
12. Liggy

*************************

Because Bird is incapable of proper reading and abstract thing!!! -

Formatting, Courtesy of Bird:

TWG: Mashi4eva

Effects:
Custom Roles: Prior to Night 1 during the "Twilight Phase," three options will be selected to determine the game's setup.  One option will be randomly selected.  Wolves will be informed which option was chosen and must select two more.  Humans are not informed of which options are chosen.  If the Role includes "Wolf" in it, Wolves choose which Wolf becomes that Role.  Otherwise, a random Human is converted to the Role instead.  Roles with the term "Invisible" in them will receive the Human Role PM.
Wills: Every Player may PM a "Will" to the Host, containing a message to be posted should they die.
Cardflipping: Players' Roles are revealed to the thread when they die.

Roles:
1. [Wolf Role 1 - Corresponds to Human Role 1]
2. [Wolf Role 2 - Corresponds to Human Role 2]
3. [Wolf Role 3 - Corresponds to Human Role 3]
4. [Human Role 1 - Corresponds to Wolf Role 1]
5. [Human Role 2 - Corresponds to Wolf Role 2]
6. [Human Role 3 - Corresponds to Wolf Role 3]

7. Human
8. Human
9. Human
10. Human
11. Human
12. Human

Role Pairings:

1. Wolf Roleblocker : Wizard
2. Wolf Painter : Seer
3. Wolf Forger : Invisible Grandma*
4. Weakling Wolf : Drunken Seer**
5. Brutal Wolf : One-shot Bulletproof with a Gun
6. Wolf Shaman : Two Masons
7. Wolf Janitor : Oracle
8. Wolf Lancer : Friendly Neighbour
9. Traitor : Invisible Charismatic Human


Notes:
*Grandma - Receives the Human's PM.  If targeted, the Player targeting him/her will die.  Power does not apply to wolfings/lancings.
**Drunken Seer - Receives the Seer's PM.  Seering results will be a random colour in the game (1/3 chance to be Red, Green, or Blue)
***Wolf - In this case, one of the Wolves remains a normal Wolf, while a random Human is converted to a Traitor.


Descriptions:

1. Wolf Roleblocker and Wizard
Wolf Roleblocker - Can target one Player each Night Phase via PM to the Host. If that Player attempted to use a power, it does not go through.  The Player is not alerted (a Seer would receive "no result" however).
Wizard - Can target one Player each Night Phase via PM to the Host. If that Player attempted to use a power, it fails, and any powers targeting that Player (including wolfings) fail as well.

2. Wolf Painter and Seer
Wolf Painter
- Can target one Player each Night Phase via PM to the Host, with a color (red, blue, or green) included in this PM. That Player will appear that color to seers the current Night Phase and following Day Phase. Can self-target.
Seer - Can target one Player each Night Phase via PM to the Host. At the beginning of the following Day Phase, you will be told that Player's color. Can self-target.

3. Wolf Forger and Invisible Grandma
Wolf Forger - Can target one Player via PM to the Host at any point in the game, including a message in this PM. If that Player dies, this message will be revealed to the thread rather than their will. Single use.
Invisible Grandma - Receives the Human role PM. If anybody targets this Player with a power, they die at the end of the phase the power was used.

4. Weakling Wolf and Drunken Seer
Weakling Wolf- If targeted by any ability, dies at the end of the phase the ability was used.
Drunken Seer - Receives the Seer role PM. Receives completely random seering results.

5. Brutal Wolf and One-Shot Bulletproof with a Gun
Brutal Wolf- If lynched, a randomly selected Player who voted for you will also die.
One-Shot Bulletproof with a Gun - Survives a single kill-attempt against him, as long as it occurs at night. Can target one Player a single Night Phase via PM to the Host. That Player dies at the end of the phase.

6. Wolf Shaman and Two Masons
Wolf Shaman- Can target one Player each Night Phase via PM to the Host. At the beginning of the following Day Phase, you will be told that Player's color. Can self-target.
Mason - The two mason Players know who each other are at the beginning of the game.

7. Wolf Janitor and Oracle
Wolf Janitor- Can target one Player one time at any point in the game via a PM to the Host. When that Player dies, instead of that Player's role and will being revealed publicly, it will be PM'd to the Wolves.
Oracle - Can target one Player at any point in the game, and change this target as frequently as desired via PM to the Host. When the Oracle dies, that Player's role flips to the thread in addition to their own.

8. Wolf Lancer and Friendly Neighbor
Wolf Lancer- Once per game, may convert a wolfing into a lancing. The wolfed Player will not cardflip, be able to use powers (eg. Bulletproof won't survive, Grandma won't return kill), or have their will revealed.
Friendly Neighbor - Can target one Player one time at any point in the game via a PM to the Host. At the end of the phase the PM was sent, that Player
learns who the Friendly Neighbor is.

9. Traitor and Charismatic Human
Traitor- A Human role that doesn't know who the Wolves are, but only wins if they do.
Charismatic Human- Charismatic Human receives the Human role PM and his lynch vote counts double.


*Extra Humans may be converted when applicable.



"What I Wrote Originally And Then Bird Wore It Better"
1. Wolf
2. Wolf
3. Wolf
4. Human
5. Human
6. Human
7. Human
8. Human
9. Human
10. Human
11. Human
12. Human


The game will be a Role Cardflip.  That is, upon death, the Player's Role will be revealed.

The setup initially begins with 3 Wolves and 9 Humans at the start of the game.  However, during the Twilight Phase, Wolves will be able to choose 3 of 9 different benefits/detriments.  For each they choose, the Human Team will receive a benefit/detriment of equivalent value.

This game will also incorporate a Mechanic called "Wills."  All Players may send me a PM containing a message that they would like to be posted at the end of the Phase if they die.  Wills may be changed at any point while alive.

Wolves win if it becomes literally impossible for Humans to win unless through a KitB or series of KitBs.

One option will be randomly selected.  Wolves will be informed which option was chosen and must select two more.  Humans are not informed of which options are chosen.  If the Role includes "Wolf" in it, Wolves select which Wolf is converted to the Role.  Otherwise, a random Human is converted to the Role instead.  Roles with the term "Invisible" in them will receive the Human Role PM.

Options:

1. Wolf Roleblocker : Wizard
2. Wolf Painter : Seer
3. Wolf Forger : Invisible Grandma*
4. Weakling Wolf : Drunken Seer**
5. Brutal Wolf : One-shot Bulletproof with a Gun
6. Wolf Shaman : Two Masons
7. Wolf Janitor : Oracle
8. Wolf Lancer : Friendly Neighbour
9. Traitor : Invisible Charismatic Human

Notes:
*Grandma - Receives the Human's PM.  If targeted, the Player targeting him/her will die.  Power does not apply to wolfings/lancings.
**Drunken Seer - Receives the Seer's PM.  Seering results will be a random colour in the game (1/3 chance to be Red, Green, or Blue)
***Wolf - In this case, one of the Wolves remains a normal Wolf, while a random Human is converted to a Traitor.

Role PMs:

Quote from: Wolf Roleblocker
You are the Wolf Roleblocker!  Every Night Phase, send a PM to the Host with the name of a Player.  If that Player uses a power that Phase, the power will not go through.  Players are not informed if they were roleblocked (except for Roles such as the Seer, who will instead receive no result instead).

Quote from: Wolf Painter
You are the Wolf Painter!  Every Night Phase, send a PM to the Host with the name of a Player and a colour (must be Red, Green, or Blue).  If that Player is seered, he/she will appear as that colour.

Quote from: Weakling Wolf
You are the Weakling Wolf!  If you are targeted by an ability, you will die.

Quote from: Brutal Wolf
You are the Brutal Wolf!  If you are lynched, a random Player that voted for you will die alongside you.

Quote from: Wolf Shaman
You are the Wolf Shaman!  Every Night Phase, send a PM to the Host with the name of a Player.  At the end of the Night Phase, will receive a PM with that Player's colour.

Quote from: Wolf Janitor
You are the Wolf Janitor!  Once per game, may send the Host a PM to hide a body.  If that Player is killed, that Player will not cardflip, have his/her power used, or have his/her Will revealed publicly.  The Wolves will be told that Player's Role and Will.

Quote from: Wolf Lancer
You are the Wolf Lancer!  Once per game, may send the Host a PM to go "Juggernaut" and convert a wolfing into a lancing.  The wolfed Player will not cardflip, have his/her power used, or have his/her Will revealed.

Quote from: Wolf Forger
You are the Wolf Forger!  May send the Host a PM with the name of a Player and a message at any point in the game.  Once per game, if that Player dies that Phase, the Wolf Forger's message will be posted instead of that Player's Will.  May opt to discard the Will and leave a blank message as well.

Quote from: Traitor
You are the Traitor!  You win with the Wolves.

Quote from: Wizard
You are the Wizard!  Every Night Phase, may send the Host a PM with the name of a Player.  That Player will not be able to use his/her power, but will also not be affected by any other powers.  If that Player is seered, the seering will yield no result.

Quote from: Seer/Drunken Seer
You are the Seer!  Every Night Phase, may send the Host a PM with the name of a Player.  At the end of the Night Phase, will receive a PM with that Player's colour.  Can't seer self.

Quote from: Mason
You are the Mason!  The other Mason is [Player].

Quote from: One-shot Bulletproof with a Gun
You are the One-shot Bulletproof with a Gun!  If wolfed/vigi'd, you will survive (however, will not survive lancings).  You are also given a gun; may send the Host a PM with the name of a Player at any point in the game.  At the end of the Phase, that Player will be killed.

Quote from: Oracle
You are the Oracle!  May send the Host a PM with the name of a Player at any point in the game.  If the Oracle is killed, the Role of that Player will be revealed publicly.  May change the targeted Player at any point.

Quote from: Friendly Neighbour
You are the Friendly Neighbour!  May send the Host a PM with the name of a Player at any point in the game.  At the end of the Phase, that Player will learn the identity of the Friendly Neighbour.

Quote from: Human
You are a Human!
[close]
« Last Edit: August 14, 2014, 05:43:30 AM by Mashi »
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MaestroUGC

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Re: TWG 69: [Title Pending]
« Reply #1 on: July 31, 2014, 05:19:14 PM »

I was robbed, I had a game all planned out and everything.

But now, some people don't know their place and just have to get out of line.
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Maelstrom

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Re: TWG 69: [Title Pending]
« Reply #2 on: July 31, 2014, 05:29:15 PM »

Yay! Finally! I actually get to be in another twg!

MaestroUGC

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Re: TWG 69: [Title Pending]
« Reply #3 on: July 31, 2014, 05:30:15 PM »

I even had a super good name:

TWG 69: Sexual Innuendo
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Dude

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Re: TWG 69: [Title Pending]
« Reply #4 on: July 31, 2014, 05:45:05 PM »

This game better be erotic or else.
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Yugi

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Re: TWG 69: [Title Pending]
« Reply #5 on: July 31, 2014, 10:55:04 PM »

bettin 10 dolla on the game being twilight, umineko, jojos, or little busters themed
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Yugi

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Re: TWG 69: [Title Pending]
« Reply #6 on: July 31, 2014, 10:56:03 PM »

also

the most frivolous stuff
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BlackDragonSlayer

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Re: TWG 69: [Title Pending]
« Reply #7 on: August 01, 2014, 01:45:58 AM »

mashi why
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mikey

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Re: TWG 69: [Title Pending]
« Reply #8 on: August 01, 2014, 02:39:36 AM »

Please Twilight Princess theme
PLEASE MASHI
I'M ASKING IN THE MOST FRIVOLOUS WAY
or I'll kill you
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Bird

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Re: TWG 69: [Title Pending]
« Reply #9 on: August 01, 2014, 02:54:09 AM »

I got to see the game before you guys.  ;)
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BlackDragonSlayer

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Re: TWG 69: [Title Pending]
« Reply #10 on: August 01, 2014, 03:14:49 AM »

Sure you did. :P
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Bird

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Re: TWG 69: [Title Pending]
« Reply #11 on: August 01, 2014, 04:36:04 AM »

Mashi didn't like my suggestions.  :'(
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(2:19:33 AM) Tutan: i don't know how to twg anymore
(2:19:46 AM) bird: its easy you just yell at someone til they die

Mashi

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Re: TWG 69: [Title Pending]
« Reply #12 on: August 01, 2014, 05:05:31 AM »

Liggy has entered the battlefield!

Also, put up game stuff and will send Wolf Role PMs shortly.  Suggest that people go invisible so Whois Online shenanigans do not ensue!!!

P.S. - Yugi wins bonus points.

P.S.S. - Twilight Phase -712 has begun!  Twilight Phase -712 ends August 1st, 2014 at 11:59PM EDT.

P.S.S.S. - sry bird
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BlackDragonSlayer

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Re: TWG 69: You Were Expecting A Sexual Innuendo, But It Was I, Dio!!!
« Reply #13 on: August 01, 2014, 05:16:37 AM »

best
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BlackDragonSlayer

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Re: TWG 69: You Were Expecting A Sexual Innuendo, But It Was I, Dio!!!
« Reply #14 on: August 01, 2014, 05:21:24 AM »

So, to clear things up:

If the wolves pick a role, the humans get the same role? For example, if the wolves choose a Painter, Shaman, and the randomly selected option is the Lancer, then the humans get a Seer, two Masons, and a Friendly Neighbour?
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And the moral of the story: Quit while you're a head.

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