OK, dynamics are split now. But I can't find any way to make that audible in the .mus and .midi files. It works with using different MIDI channels for the two systems but then there would be some problems with the dynamics that are assigned to both systems. Finale's user manual doesn't write anything about split dynamics and I feel I've searched through the whole internet without finding a solution. Perhaps I'm overlooking something obvious, but could somebody please tell me how to do it?
It can be done, but it's a bit tricky. You were on the right track by splitting the channels though. Here's the rest of the procedure:
1) Make sure your channels are split. You had this which is good.
2) When placing a dynamic, you can right click the handle and one of the options from the drop down should open up a dialog box which should have an area to manually tell it which layer to affect in playback. I can't remember what it's called off-hand.
3) If you want a dynamic working on both staves/channels, put it down for either one, then go to the expression definition box and make a duplicate of the dynamic level you want.
4) Go to your new duplicate and hit "Edit". Hit the following things in order: The playback tab at the top, then back to the first tab, then check off the "Hidden" box. After that, hit OK.
5) You should now have a clone of the dynamic you want except that it'll be invisible. At this point it's more of a controller. Splat that sucker in right over the other one and make sure your invisible one is affecting the channel that isn't being covered by the visible one.
Sorry for the amount of ambiguity in that; I don't really remember what it all looks like as I don't have access to Finale atm.
*Oh also, if you didn't follow the proper order of operations in step 4, it may result in a hidden dynamic that doesn't actually do anything. If that happens, go to "Edit", then hit the playback tab and make sure it's affecting Velocity in the way that you want.
Yeah, the notes were completely wrong here. But I'm not sure about the Ab, isn't it more an A ♮?
Yup you're right. A natural. My bad.
Oh, and I changed the name to "Vortex Island". Not quite sure if that's the official name of the soundtrack, but it seems to be used by majority so "Vortex Island" should be the better option here.
Fabulous.
Finally, sorry for the long time since the last update, I had a lot of things to do in the past weeks.
Lol you're not the only one.
Something else that grabbed my attention actually were the grace notes. Make them slashed eighth notes instead of 32nds. If it throws the playback off a bit, oh well; but if it matters that much to you I think someone (was it Mael or FA?..) had a way to use invisible 3rd layer to manipulate the playback without affecting the visuals. But visuals are certainly highest priority.