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Other => Off-Topic => The Werewolf Game => Topic started by: Nakah on July 29, 2008, 07:31:26 PM

Title: TWG Suggestions, Comments, and Discussion
Post by: Nakah on July 29, 2008, 07:31:26 PM
   Since everyone's getting the idea behind the game, I decided that from now on, all suggestions, comments, questions etc. are to go here. Post your ideas for a game here, or perhaps you have a complaint, or a question. Whatever it be, post it in this thread.

Chat Link: http://client02.chat.mibbit.com/?server=irc.NFnet.org&channel=%23TWGNSM

Bird Edit: TWG Questions and rule-related discussion should be relegated to the rules/guide thread.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Purple1222119 on August 01, 2008, 08:27:23 PM
Can we change our votes? If so, how must it be done?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Gooch on August 01, 2008, 08:28:50 PM
You should be able to change your vote because they get tallied up after its all over and done with, methinks, but i could be wrong on both counts.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Nakah on August 02, 2008, 04:20:30 PM
I take the most recent of your votes, whether they change or not doesn't concern me.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: kotorfanboy on August 04, 2008, 12:01:29 AM
You should have a different special item every time for the werewolf game to keep it interesting. My idea is the item next time will be to post some stats on a wolf and on a blue and have people look those over and do some research.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Super Zombie on August 04, 2008, 08:02:51 AM
Ahh!!! A fanboy! Shoot it! Just kidding! Kotor=pro! Anyway, you mean like number of posts or something? That would be a dead giveaway.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Brawler4Ever on August 04, 2008, 08:42:15 AM
Quote from: kotorfanboy on August 04, 2008, 12:01:29 AMYou should have a different special item every time for the werewolf game to keep it interesting. My idea is the item next time will be to post some stats on a wolf and on a blue and have people look those over and do some research.

1. I think that your talking about a Seer. That's a human position. I won't explain it now; it's all in the rules.

2. There is a separate item for each game. Last time, because we were learning, there wasn't.

3. The info by the Seer isn't posted by Nakah; it's PMed to the Seer. If the Seer wishes to expose himself/herself, that's his/her choice. But like SuperZombie said, it'd be a dead giveaway for the wolves, and the humans may not believe him anyway.  :-\

I hope that I answered any questions that you had/may have had. If not, I'd appreciate it if you/anyone else was a little bit more clear.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Nakah on August 04, 2008, 10:42:50 AM
Quote from: kotorfanboy on August 04, 2008, 12:01:29 AMYou should have a different special item every time for the werewolf game to keep it interesting. My idea is the item next time will be to post some stats on a wolf and on a blue and have people look those over and do some research.


   Whether or not the host wants to add in a special item or anything of the sort is up to him. Everything in the game is at the host's discretion. Eventually adding an item would cause a lose of interest. If we were to allow hints about who the roles are before the game began then it would ruin the sense of mystery that's intended with the game. The purpose is to start with nothing and figure it all out through investigatin, theorizing, questioning, etc. I would say nay to this.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Super Zombie on August 04, 2008, 01:34:31 PM
I wholeheartedly agree.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: kotorfanboy on August 14, 2008, 11:21:07 PM
So I have a question, can the guardian protect themselves? Sure in most cases it would be leave the other blues vulnerable and hurt the humans' team but could the guardian do it anyway?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Nakah on August 14, 2008, 11:29:43 PM
Quote from: kotorfanboy on August 14, 2008, 11:21:07 PMSo I have a question, can the guardian protect themselves? Sure in most cases it would be leave the other blues vulnerable and hurt the humans' team but could the guardian do it anyway?


   Yes, all actions can be done to yourself. Unless you are dead. In which you are not in the game anyways.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: iDOWN on August 18, 2008, 02:04:17 PM
I would like to see a good storyline come in the next game. The first game was cool with all of the interesting story stuff going on. This game kind of lost my interest, especially how everyone was really retarded and ignorant when I was lynched. :P

Anyway, I was suggesting that, and I had another idea in mind, which I talked to Hugo about a while back. The storyline should be about the Salem Witch Trials. That would be so cool! Especially how the story of the werewolves and whatnot fit with the story of the Salem Witch Trials.

So, yeah... Just throwing out ideas.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Nakah on August 18, 2008, 05:50:43 PM
Quote from: iDOWN on August 18, 2008, 02:04:17 PMI would like to see a good storyline come in the next game. The first game was cool with all of the interesting story stuff going on. This game kind of lost my interest, especially how everyone was really retarded and ignorant when I was lynched. :P

Anyway, I was suggesting that, and I had another idea in mind, which I talked to Hugo about a while back. The storyline should be about the Salem Witch Trials. That would be so cool! Especially how the story of the werewolves and whatnot fit with the story of the Salem Witch Trials.

So, yeah... Just throwing out ideas.


   That was the first game, masked with a nintendo-themed storyline. This game the story line is pretty unimportant, as it plays very little in the actual storyline of the three games I'm hosting. This is setting up for the third and final TWG that I'll host before I allow the rest of the forum to host TWGs.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Dekudude on August 18, 2008, 06:27:30 PM
I liked the first game's story, but this one is very dull. "Everyone looked outside in fear. Oh, it's just him." The end. :P Think the 3rd game could be like the first-- with an actual, unraveling story?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: iDOWN on August 18, 2008, 06:34:57 PM
That's what I was trying to say. The first game's storyline got me captured into the game. It was interesting, even if it was unimportant. That's what made me sign up for the second one, which has ano storyline whatsoever. It's basically "Blah. Day has started. a random person is daid."

So yeah... What Dekudude said. ^^^
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Purple1222119 on August 18, 2008, 07:10:52 PM
Ditto ^^^^
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Super Zombie on August 19, 2008, 09:35:29 AM
After the third game, when others host, we can have story lines around various video game series (ex: Half-Life, BioShock, Banjo-Kazooie, ROFL Copter) or even non-game series (How cool would it be to have barney and the teletubies killing each other?).
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Nakah on August 19, 2008, 09:46:39 AM
Yeah, story can be about whatever the host would desire.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: kotorfanboy on August 19, 2008, 10:36:24 AM
or maybe kotor  :)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Super Zombie on August 19, 2008, 10:43:11 AM
A Star Wars theme could work.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: iDOWN on August 19, 2008, 11:56:21 AM
SALEM WITCH TRIALS NAO. D:<
Title: Re: TWG Suggestions, Comments, and Questions
Post by: pumpy_heart on August 19, 2008, 07:06:16 PM
No Salem witch trials..
We dont have any women like that here.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Super Zombie on August 19, 2008, 07:39:54 PM
XD no women like that! haha! Don't you know: all women are like that! The first game was basically the Salem witch trials, so we shouldn't do that.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Gooch on August 19, 2008, 07:54:32 PM
yeh, 'twas about to say thy exact same words. Oh, the stories we could create....
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Dekudude on August 19, 2008, 08:19:16 PM
Video game themed would be best, in my opinion, seeing as how this is a video game website. Maybe throw in a hint of music, too?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Brawler4Ever on August 19, 2008, 08:54:42 PM
Ideas*:
LoZ:
Blues: Link(Guardian) and Zelda(Seer)
Item: Master Sword(lynches one extra person at owner's discretion. Can only be used once)
Reds: Ganondorf(Shaman), Kahme and Koome

Star Fox:
Blues: Fox McCloud(Guardian), Peppy Hare(Seer), and Falco(Vigilante)
Item: Great Fox(Ressurects one player. Can only be used once)
Reds: Andross(Shaman) and Wolf O'Donnell

Pokemon:
Blues: Pikachu[?](Guardian), Mew(Seer), and Charizard(Vigilante)
Item=PokeBall(Green has Seer ability one time)
Red: Mewtwo(Shaman), and other random evil Pokemon...


*This is based only on the info that I have.
I don't know how we could put music into this unless arrangers are red, remixers are green, and composers are blue...or maybe I'm not understanding that part of the post?  ::)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: iDOWN on August 20, 2008, 03:57:38 AM
Quote from: pumpy_heart on August 19, 2008, 07:06:16 PMNo Salem witch trials..
We dont have any women like that here.
Men were accused of being witches in the Salem Witch trials, too. No need to be sexist.
Do your research.

Salem Witch Trials:

Wolfs: The three witchs, and one is the wolf shamen.
Blues: Reverend (Gaurdian), Minister (Psychic), and the Judge (Vigi)
Green: Innocent villagers.
Item: Vodoo doll: a green OR wolf (Besides the wolf shaman) has the chance to be like the vigi. (That wold make Only used once. That would make the game more interesting, seeing as there will be no "hitler figures" of this game. Therefore everyone would have no choice but to fend for themselves. Can only be used during the night phase.

I'm just saying that it would fit very well.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Nakah on August 20, 2008, 08:30:03 AM
The ideas, they're oozing and endless. Keep all of these ideas in mind. For I shall soon explain what way we'll decide who hosts the TWG games, when I finish the third one.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Gooch on August 20, 2008, 07:44:02 PM
oh the anticipation is killing me.  ::)  But i didn't know there would be purposes behind who hosts...
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Purple1222119 on August 20, 2008, 08:55:46 PM
Unfortunatley, TWG2 is over ;_; Guess who won...
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Brawler4Ever on August 20, 2008, 09:07:54 PM
The wolves, naturally. Now we can discuss the game...  ;D ;D ;D
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Dekudude on August 20, 2008, 09:12:35 PM
Nakah should be making a new topic for that soon.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Super Zombie on August 29, 2008, 01:07:41 PM
I got Mafia cards!: http://mafiacards.com/ (http://mafiacards.com/) (click "The Cards" once it loads)

There's also Werewolf cards: http://boardgamegeek.com/image/95266 (http://boardgamegeek.com/image/95266)

They're just for passing out roles in a game (ones played in person), instead of using pieces of paper or something. They also have instructions and a card that shows you how many mafia/wolves, citizens/villagers, guardians/angels, and inspectors/seers you should have depending on how many people there are in the game. There's even a mayor (host) card. They have the idea that if you don't have that many people, you can make the first person killed the host, but that's kind of complicated.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: paintpaintPAAAINNT on September 15, 2008, 04:58:00 PM
I suggest that I'm the man.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: iDOWN on September 15, 2008, 05:08:37 PM
Nakah, please delete that retarded post. >.>
Title: Re: TWG Suggestions, Comments, and Questions
Post by: paintpaintPAAAINNT on September 15, 2008, 05:20:04 PM
I suggest you be nice, I helped write most of these rules:

http://www.ninsheetmusic.net/forum/index.php?topic=956.0

therefore i am the man :)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Nakah on September 15, 2008, 05:33:06 PM
Somewhat right he is.


   Though most of those rules were influenced and thought of before his and my time.


   Not exactly the same, though.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: iDOWN on September 15, 2008, 05:36:10 PM
Oh... You know each other....

I thought he was some random noob.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: kotorfanboy on September 15, 2008, 05:37:39 PM
Is he from FFR Nakah?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: paintpaintPAAAINNT on September 15, 2008, 05:39:15 PM
Step back, kind sir, you don't know me like that.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Nakah on September 15, 2008, 06:23:08 PM
Yes.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: paintpaintPAAAINNT on September 15, 2008, 07:33:49 PM
now for a real response, i suggest an updated player list of who is alive at the end of every phase change
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Nakah on September 15, 2008, 08:09:50 PM
Quote from: paintpaintPAAAINNT on September 15, 2008, 07:33:49 PMnow for a real response, i suggest an updated player list of who is alive at the end of every phase change


   I did this the first game, though I've continued to do it periodically.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on July 27, 2010, 06:58:02 PM
Just out of curiosity, when is the next TWG planned to be held?  Or is there no specific routine for when they're hosted?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Concerto No.20 in D minor on July 27, 2010, 07:13:37 PM
Perhaps I'll host one now!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on August 11, 2010, 08:09:04 PM
Wolves
1. Master Wolf- Wolf seered Green.
2. Wolf Shaman- Wolf with the power of a Seer.
3. Brutal Wolf- When this player is lynched, a player who voted for him/her of his/her choosing will die as well.

Specials
4. Seer- Sends the Host a PM with the name of a player every Night Phase and when the Phase is over, the Seer will receive that player's color.
5. Guardian- Sends the Host a PM with the name of a player every Night Phase.  If that player is wolfed, he/she will survive.  Can not guard self.

Normal Humans
6. Human- Mammal
7. Human- Mammal
8. Human- Mammal
9. Human- Mammal
10. Human- Mammal
11. Human- Mammal
12. Human- Mammal

Someone should host this gogogogogogogo.

Also, for future reference, I would suggest making Roles randomized.  Picking who's who will neglect others who would really like to be a special Role or a Wolf.  Making the ultimate Wolf team or Blue pair will be unfair for the people who are Humans, there has to be some sort of balance in order for everyone to improve, which is what randomization usually does.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: universe-X on August 11, 2010, 08:52:28 PM
A few questions:
1) Would the Master Wolf know who the other wolves are and vice versa?
2) Does the Wolf Shaman know who the other wolves are?
3) If yes, then is his Seer power there only to figure out who the Seer and Guardian are?
4) You should probably just throw another (regular) wolf in there. (not a question, but who cares)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on August 11, 2010, 09:21:58 PM
1. Yes, all the Wolves know each other.  The Master Wolf is there because if a player acts suspicious, the Seer will just seer them and if they're right, they would just lynch that person.  And if they seered a Green, they would trust that person, while in this game, the Master Wolf adds a whole layer of strategy, since not every Green is trustworthy anymore. 
2. Yes, the Wolf Shaman knows the other Wolves as well.
3. The Wolf Shaman's seering power is used to deduce who's the Guardian mainly.  I forgot to mention, the Guardian can't guard himself, it makes it unfair towards the Wolves in my opinion once they figure out who the Guardian is.  But aside from that, the Wolf Shaman will also be able to seer Humans, which decreases the amount of people who are possibly Guardian.  Putting suspicion or aiding green players may become helpful if things are done correctly.
4. I believe the game is fine as is to be honest, and I think 3 Wolves is enough for now.  And I'm not sure if we have enough players to add another Wolf, since then I would like to add 2 more Humans so the Human side will have 3 Phases to take a Wolf down.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: DrP on August 11, 2010, 09:49:34 PM
i think i may incorporate this model into the stories im writing, though i may change it up just a teensy bit!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Cobraroll on August 12, 2010, 12:32:11 AM
Gah. On the bright side, I have this good idea for a story.

On the other hand, I won't be able to host it for AT LEAST a year. Meh.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: DrP on August 12, 2010, 12:35:08 AM
wait, so were (as in non mods) are allowed to host TWG games??? Oh, then im gonna make one on Saturday!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Nakah on August 12, 2010, 04:36:18 AM
Mashi's game is a well-conceived wolf-esque game that is actually well balanced. Adding another wolf would disturb this balance.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Concerto No.20 in D minor on August 12, 2010, 11:13:46 AM
Anyone can host a game, I'd just need to sticky your topic.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: DrP on August 12, 2010, 11:58:26 AM
makes sense.

I made this epic 15-person game with four wolves... it is pretty amazing if you ask me!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on August 16, 2010, 04:41:14 AM
Wolf Shaman- Wolf with the power of a Seer.  Can use Items.
Brutal Wolf - When lynched, a player of his/her choosing who voted for him/her is killed as well.  Can use Items.
Wolf Thief - Sends the Host a PM with a Player's name every Night Phase.  Can not use Items.

Seer - Sends the Host a PM with a Player's name every Night Phase.  Learns that player's Role at the end of the Phase.

Item Forger - Can Forge Rank A, B, or C Item (Not of his/her choosing).  Can not use Items.
Item Forger - Can Forge Rank A, B, or C Item (Not of his/her choosing).  Can not use Items.

Miller - Human seered Red.  Does not know he/she is Miller.  Can use Items.
Human - Can use Items.
Human - Can use Items.
Human - Can use Items.
Human - Can use Items.
Human - Can use Items.

Rank A: 90% Success Rate.
Paintbrush - Can paint a Player of his/her choosing Red, Blue, Orange, or Green.
Crystal Ball - Can seer a Player.
Megaphone - During the next day phase, the user's lynching vote counts as two.

Rank B: 75% Success Rate.
Shield - Can block a wolfing and/or a kill.  The Shield can only be used once, even if it's target is not wolfed.
Snowball - Whoever is hit will be unable to use their power for the next day phase and night phase (Item usage is not affected).
Camera - Can reveal one's own Role to another Player.

Rank C: 50% Success Rate.
Relic - Reveals the amount of Wolves left in the game.  If a Wolf uses it, reveals the amount of Blues in the game.
Dagger - Can kill a Player.
Potion - Can revive one player who has died.

Making > Stealing > Trading > Using

3 Rank A Items, 2 Rank B Items, and 1 Rank A Item are given to random players (No one player will receive multiple Items).

Game in progress (Because I'm too lazy to get my USB EDIT I mean, it got cprrupted :(  ).  Based on TWGBay, by Fiver, who's the greatest person everrrrrrrrrrrrrrrrr.  Still pretty faulty, I probably need to think more about Items and the Roles (Specifically the Wolves... and Humans... and Special Roles, hehe).

So Item Games are the greatest games ever.  Discuss.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: universe-X on August 16, 2010, 10:50:34 AM
O_O This seems way to complicated, and I haven't even read it yet...
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Nakah on August 16, 2010, 12:02:58 PM
Classic Lemmy's World styled game. Riddled with special roles.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Dude on August 16, 2010, 01:04:25 PM
I like it. It's got my vote.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: master_gamer38 on August 16, 2010, 03:02:46 PM
This isn't the host signup thread though.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Dude on August 16, 2010, 04:32:33 PM
I know, post it in the other thread Mashi. :)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on August 16, 2010, 06:04:58 PM
What?  No way, Maul Mart's going to be awesome.

Aside from that, Nakah's game is a better game.  Mine has plenty of bugs in it, it's still in the making, and Nakah created a very fun sounding concept with the light keepers.

Once you all begin playing more and more games though, an Item Game like this will seem less complicated then you originally thought, so just focus on having fun in the games you play, it's probably the best way to improve.

EDIT: I was just wolfed Night 1.
Spoiler
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Title: Re: TWG Suggestions, Comments, and Questions
Post by: Jub3r7 on August 20, 2010, 11:50:41 AM
I've been reading through TWG I and II, I'm in the middle of III right now. But so far I've had a great idea for a TWG game! However, I would like to get at least 50 posts before I ever decide to make it, and to do that all I would have to do is play several games of TWG. But, before I play my first game of TWG, I want to read through all the past ones first... Well, this might take a while!!  :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: KT on August 22, 2010, 04:55:27 PM
I play this at the same forum as Mashi: we are always lovers together and it is funny. Anyway, I'd be glad to play the next game. Mashi's game is one that you'll often see on LLF and that is definitely beloved by much of us. So yeah, I think it would be fun to bring here.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on August 22, 2010, 05:13:56 PM
I always thought Shrugger and I were the only one's who liked loved? maybe adored... obsessed over Item Games.

Also, <3
Title: Re: TWG Suggestions, Comments, and Questions
Post by: DrP on September 06, 2010, 08:12:14 PM
So, I've created a new game using a basic outline that Mashi posted... so I took a look through the LLF creation guide and I have come up with a game sans items!

I wanna have someone experienced take a look at it (and if you're a LLF TWG player... I may have changed the rules around a bit)... I think it's fair with a 1:3 wolf/human ratio and I do have some curveballs in there!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: DrP on September 09, 2010, 06:51:27 PM
So, since no one responded... I will post it here!

Master Wolf â€" A wolf that is Seer’d Green. Guards the Seal of the Fire
Wolf Shaman â€" Can Seer players
Brutal Wolf â€" If lynched, they can take down a player that voted for them

Ballot Rigger â€" PM’s the host each night with the name of a player that’s alive and prevents them their vote counting the next day. The Ballot Rigger can retract their PM the next day if new developments arise. They are in a semi-alliance with the Ã,me of Sol, but doesn't know who they are

Artisan â€" The Artisan has two jobs. The Artisan creates Soulful Masterpieces that are used to take the power away from a purple or orange player. Their other job is sending a PM to the host every night to see guess who the Ballot Ringer is going to prevent from voting. If the names match, the Ballot Ringer’s vote is meaningless. Guards the Seal of Wind
La Sainte - A seer with an unlockable special ability. When either the Ã,me of Sol or the Ballot Rigger send in a PM with the name of a Sealbearer, La Sainte can now see the true seering results (that means the Master wolf is a Red and the Clover is a Green)
Guardian â€" Self-explanatory. The Guardian can protect anyone but themselves for one night, and they can change people whenever they see fit

Clover â€" The Luck of the Irish is always on this one’s side. If the Brutal Wolf chooses this one to die with them, they don’t die. They are Seer'd Orange Guards the Seal of Earth
Human
Human
Human
Human
Human
Human

Ã,me of Sol â€" When a Player is lynched during the Day phase; the Sage of the Wind (Nayru) can revive them once and then they become a Human in name only and still will be Seer'd Purple. They will not count toward the Human count. They cannot be wolfed.


Winning Conditions:
Humans: Eliminate the Wolves
Wolves: Become Even in Number with the Humans
Ballot Rigger: See next post below
Ã,me of Sol: Same as Ballot Rigger
Specials: Same as Humans
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on September 09, 2010, 08:02:57 PM
Well, I'm not very experienced, but if you would like, I would be happy to look at your game drpamplemousse.

EDIT Oh, ok, hehe.  I'll read over it right now then.

Aside from that though, I've been thinking a bit for a game that's somewhat based on dead players, since I'm sure Manti Rule can be a bit disappointing to many experienced players.  Of course, I don't think it's actually balanced right now, with the Wolf Painter and all, but it adds a whole new range of possibilities for the Wolves, which I think would make an interesting twist as well.  I think turning it into some kind of card flip (Where colors are revealed) may make it more balanced though, I need to think about it a bit more.

1. Wolf Shaman - Wolf with the powers of a Seer.
2. Wolf Painter - Sends the Host a PM with the name of a Player and a color.  During that Night Phase, that player will be seered as that color.  Can not paint self.
3. Wolf - Wolf with no special powers.
4. Seer - Sends Host a PM with the name of a player every Night Phase.  The Seer learns that players color at the end of the Night Phase.
5. Medium - Sends the Host a PM with the name of a player every Night Phase as well as up to two questions if wanted to.  That player will send the Host a PM of 500 caps or less to be relayed back to the Medium at the end of the Night Phase.
6. Guardian - Sends the Host a PM with the name of a player every Night Phase.  If that player is wolfed that Night Phase, the player will survive.  The Guardian can not guard themselves.
7. Human
8. Human
9. Human
10. Human
11. Human
12. Human

And yes, I probably will be trying to host this.  I don't plan on any detailed or creative story though.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: DrP on September 09, 2010, 08:11:21 PM
Thanks Mashi!! Tell me what you think!!

Also, someone on LLE has to update some of the Roles, since there really isnt an explanation for about 75% of that (Im not sure if youre a mod over there)

I kinda like the painting aspect in your game (original and definitely can change tides quickly)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on September 09, 2010, 08:50:00 PM
Alright lets see now.

Wolves: They look good.

Master Wolf - Looks good.
Brutal Wolf - I would just suggest that the Brutal Wolf's ability can only target players who vote for him/her, since the Brutal Wolf could easily take down a Blue.  Though, I don't really like the Blues right now to be honest.  If the Brutal Wolf is forced to kill only player who voted for him/her, it would allow the Wolves to speculate for whether the unknown Blues were playing safe or not.
Wolf Shaman - Looks good.


Blues: Lots of stuff going on with the Drunken Seer.  It's too chance based, but aside from that the other Roles look good.

Artisan - The Artisan's purpose is probably going to be to protect the Blues because of the Wolf Shaman.  He/She also can take away the Ballot Rigger's power, but unless it has something to do with winning, it probably won't be much of a big deal.
Drunken Seer -Usually the idea of having the Drunken Seer was to have another Seer (Not Drunk) so that the alliance would have to determine which one produced true results.  Even with a 33% chance of being completely right, probability is against the human team, so the Drunken Seer probably won't be much use.  I would suggest changing the Artisan to a regular Seer and maybe changing the Drunken Seer a bit, such as less dependent on luck (For example, in some games at LLF with this Role, the Drunken Seer would get random results for the player he/she seered that weren't that players color and said color would stay that color if the Drunken Seer ever wanted to seer that person again.)  This way, games wouldn't just be based on who was seered what and players would actually have to form suspicions to learn which was the real Seer.
Guardian - Looks good.


Humans: They look good.

Clover - This Role seems interesting.  But will the Clover know he/she is the Clover?  If so, I think it would make things very interesting late game if we followed your set up without any changes.  Though, by the time that happens, I think things would be looking up to the Wolves, not sure, I'll have to think about this Role a bit more.
5 other Humans - Looks good.


3rd Party: To be honest, I think these Roles make the game a bit iffy.  In my opinion, I would prefer they be removed (Mostly the purples though) since they just complicate the game more than it should be.

Ballot Rigger - So are the winning conditions of this Role to correctly guess the Artisan?
Keeper of Earth - Unless the Wolves wolf themselves (Which probably won't happen since it could backfire greatly), this revives a definite Human.  If the Keeper of Earth dies, it would be redundant, since he/she would probably have claimed to the alliance and would be more like a switch of players, while if turning Human would add to the Human count.
Sage of the Wind - Ok.
Protector of Fire - It seems odd for a Role to revive a Wolf and then join the opposite team, especially if said player knows the Master Wolf.  The only problem I see with this Role is that if the Sage of the Wind turns out to be part of the Human team, the Humans would know when the Master Wolf is revived and lynch him/her again.  The only counter measure I see for this is if the Protector of Fire counterclaims as the Sage of the Wind, but even that can backfire if the Humans play right.  Though I may be wrong, I'll have to think more about this Role as well.

So my main points:
I feel there are too many power Roles.  More isn't always better, simple concepts can create a complex and fun game, without relying on luck.
The third party Roles need to have some kind of winning condition.  Usually the third party Roles in the games I've played stay out of the Wolf and Human business or take sides.  From what I remember, it was extremely rare for these Roles to help the Wolves, since Humans were more open and once these Roles lose their powers, they become useless.
I'm not sure what you meant by ratios at the end of your post, but I remember the guide saying one Wolf against a Blue and 2 regular Humans.  Of course, there are exceptions, but third party Roles complicate these things a lot, especially when it comes to reviving.
The Drunken Seer needs some work, it's too luck based.  The Clover may change things, but by the time that happens, it's likely that seerings probably wouldn't help.

I'll revise a bit more later, but for now, here's my two cents.


EDIT: Yeah, the Wiki became inactive some time ago.  I'll see what I can do, I'll at least try to get all the Role powers in.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: DrP on September 09, 2010, 11:16:34 PM
Quote from: Mashi on September 09, 2010, 08:50:00 PMMashi's long dissertation on my game

Wolves: Fixed!

Blues: Drunken Seer given 50% chance of correct color, and will have maintained color if seer'd again (these colors will be preset at random, with half of the people with a right color and half of the people with a wrong color).
The Artisan will be able to now make Masterpieces nightly, to try and strip the powers of the Purple and Orange players, as well as block a Seering by the Wolf Shaman. So in the PM they guess who a single orange OR purple is and they guess who the Wolf Shaman is seering... if the Artisan has guessed someone in the past that the Wolf Shaman just guesses, it is blocked, too.

Greens: Clover will loose unscrambling of the the Seer's PM. They will now have another role.

Orange: Special Conditions to win added. Will be Seer'd Orange
Purple: Special Conditions to win added. Two Purples removed

Special winning conditions:
Three Seals have been marked on the Souls of three players: The Master Wolf, The Artisan and the Clover, with the Seals of Earth, Wind and Fire. It is the job of the Purple and Orange (separately) to guess the three "Sealbearers" to win the game. If powers are stripped by the Artisan, this prevents a chance of winning by the one with the power stripped.

Seem better, Mashi??
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on September 10, 2010, 08:06:16 AM
Wolves: Looks good.
Blues: The Guardian conditions looks interesting, but I don't think it would work well in this game to be honest.  If the Wolves take the 50% chance of attacking a Blue, then even if it was blocked, they would just be able to wolf that player next Phase.  I prefer it being able to guard the same person every Night, but not able to guard himself/herself.  As for the Drunken Seer, even with the 50% of being right, there's still nothing that can make the results useful.  The Drunken Seer's results are still useless, I would suggest changing it to a regular Seer.
Humans: They look good.  But will the Clover know he/she is the Clover?  If so, it may help the Third Party a bit, but probably not enough.
Third Party: So are their victory conditions overriding victories?  As in, if either of them win, the game ends?  If so, then the Ballot Rigger could use his ability to cause a KitB and the Ame of Sol could use his to revive a player to continue the game for another Phase.  My only gripe though is that guessing 3 Roles correctly is harder than it looks.  Especially when this has to be done solo, including not getting lynched or wolfed.  I'm not sure on how to make both Roles more powerful without making them too powerful or too powerless.  Maybe alter their winning conditions to something a bit more easier?  Giving them the ability to seer?  Maybe allow them to have the ability to seer players the color they truly are (Such as Master Wolf being seered red by them instead of green) and have the Clover seered another color or even have their roled revealed to them if seered.
Of course, if their winning conditions aren't overriding victories, then they would claim to the alliance, and would just need to guess the Master Wolf (Unless the Clover doesn't know his/her Role).  As far as balance for this goes, they could easily help the Humans, so I think it would be a bit Human sided.  This would also make the Artisan's effect of canceling the Purple and Orange's powers redundant as well.
(Actually, I just realized that either Role could easily sneak into the alliance, then trade the names of the alliance member's Roles to learn who the Master Wolf is, so that definitely would be game breaking, they would have to have overriding victories.)

Third Party Roles usually are hard to make interesting and fair, especially when said Roles have to solo their way to victory, with little to no help.  I would suggest taking Ballot Rigger or Ame of Sol out to make things more easier to balance and make the game slightly less complicated.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: DrP on September 10, 2010, 01:03:10 PM
So, here's what I'm going to do! I really didnt want to give all the power to the Blues, so that's why I made the drunken Seer

The Guardian will change to how it usually is, can guard a person until the guardian wants to change who they are guarding and they can't guard themselves
The Drunken Seer: Now La Sainte. La Sainte is essentially a Seer in the normal sense, until something happens. When an Orange or Purple guess a single Sealbearer, la Sainte can now get true seerings (master wolf is now red and the clover is now green)

The Clover: They WILL know their role, since they will have to know what they are "bearing". The Clover will be Seer'd Orange, but is a human at heart!

The Other Purple/Orange Group: Well, in Nakah's Lantern game, the strange man had to do it solo... it is basically the same thing, but there are two people vying for that title... once they guess the Sealbearers, the two Reds die, and if the third red is dead, the Orange and Purple automatically win, if not, the orange and purple lose. Also, the Ballot Rigger CAN be wolfed and lynched, the Ã,me of Sol can only be lynched and can't be wolfed (since it is a Soul after all)


Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on September 10, 2010, 07:51:46 PM
I think your game is just right now.  Sorry if any of my suggestions annoyed you or made you work any harder than you originally planned for.

Also, if it's alright with someone else, if they could at least quickly skim the game in case I missed anything, it would be nice.  Thanks in advance.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: DrP on September 10, 2010, 07:55:38 PM
Alright! No problem... Grazie Mille!!!! Sono estremamente grato!!!

Well, once this who SFK fiasco dies down and the game ends, then I think this one might pass... I now have to write a good story (and I already have one in mind)

EDIT: I just finished the story... it is the best I've written.

I'll give you a hint. Longbow!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: SlowPokemon on September 11, 2010, 06:52:33 AM
How about something like this?



Eleven players:
Wolf
Wolf
Seer
Human
Human
Human
Human
Human
Human
Human

You may be wondering why I only have ten spots, but eleven players. This is because one of the roles (randomly selected) will be played by TWO people. If a wolf role receives this, then the wolves are at an advantage. If a human does, well, there's an extra human on the board. Note that it is IMPOSSIBLE for the Seer to receive this boost. If one of the people who plays this role is lynched, the role WILL continue to be played out by the partner of the person. Therefore, there is an extra role on the field, but no one knows if the extra role is green or red. Note that even though it is "one" role, both persons playing the role CAN give a lynch vote and/or a wolf vote.

There is also an item given to a player that allows them to VIGI someone every night. This item can be passed on to another player. This will be given to a HUMAN.

With this many killings, it would be a short game, but oh, well. 

Please don't tell me it sucks because one of you wants to host, and don't want me interfering. If it really does suck, tell me that, though. I can change it. And I certainly want feedback. :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: askalice23 on September 11, 2010, 09:10:25 AM
ok ok ok, i have the ebst idea ever..... a host who ends the phases on time :O
Title: Re: TWG Suggestions, Comments, and Questions
Post by: SlowPokemon on September 11, 2010, 09:17:07 AM
I LOVE IT
Title: Re: TWG Suggestions, Comments, and Questions
Post by: DrP on September 11, 2010, 10:19:47 AM
Quote from: askalice23 on September 11, 2010, 09:10:25 AMok ok ok, i have the ebst idea ever..... a host who ends the phases on time :O

I second that!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on September 11, 2010, 10:26:44 AM
Name:   SuperFireKirby
Posts:   2411 (3.056 per day)
Position:   Nintendo Nocturne
Date Registered:   July 13, 2008, 06:35:11 PM
Last Active:   September 08, 2010, 09:29:01 PM

Don't criticize yet.  He may be having some sort of problem in real life, or may not be able to get on.  He obviously hasn't been doing much here, so I think it's safe to say something was brought up and it was important enough that he had to forget about the game.


Of course, I may be wrong, but that doesn't mean you should be bandwagoning him with little evidence! (Hehe, TWG puns)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: askalice23 on September 11, 2010, 11:55:46 AM
but he most likely knew something was going down the 8th and could have warned us.... and if its something stupid like school... well that would be ridiculous cause we all have to deal with stuff like that and find a way on.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: DrP on September 11, 2010, 12:27:53 PM
he has been complaining a lot about schoolwork and what not, so maybe he wants to churn everything out

IF YOU KNOW SFK IRL, someone please find out what's going on!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on September 11, 2010, 04:21:08 PM
I made this for you guys for next sign ups.  Yaaaay.

Hosting Policy:

Experience-
A player must have played an ample amount of games.  I would suggest around 5-10.
A player must have been somewhat active in said games.

Skill-
In order to Host, a player must prove to be at least 'mid-tier' level.  Whether low or high.
This means:
An understanding of TWG fundamentals.
An understanding of TWG terminology.
An honorable mention, or showing constant skilled play.
To be able to constructively criticize and analyze players during the Post Game.
Sportsmanship; winning requires team work, one can rarely ever blame another player for losing, chances are it's probably partially one's own fault.

Time-
If one is to Host, they must have ample time to actually do so.  Unexpected circumstances are of course understandable, but anything otherwise is not.
When hosting, the Host should be informed about how long hosting will take.  Hosting is a time consuming process, it's longer than may be expected.
A Host must be able to prepare a Post Game of some sort.  This means keeping an eye on the game and some sort of time for thinking about the Players of the game.  This includes deciding MVP and player analysis at the least.

Dedication-
A Host must be determined to Host a game.  Just hosting just to host a game isn't all a Host should want.  They must want to be motivated to help improve players and have another view of TWG.

Other-
Games must be accepted to be hosted by the super secret TWC Members (Well, them or someone experienced).  Yeah, I bet you weren't even aware of it's existence.  Well, I may or may not have been doing some super snooping as well as a secret TWG in a hidden board and won and it was awesome.  Aside from that though.
You must be at least five feet tall to host.


That is all.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: DrP on September 11, 2010, 05:03:50 PM
Well, I pass that final stipulation with flying colors!!!

Well, I may not be the best, but I would be dedicated to hosting. It isn't all about having the power, it is using it to bring others up a level (with experience, not rare candies). Once I am back in school and I HAVE TIME, and since my brain will be sharper, I will be on the top of my game!

ALSO, has anyone seen Person A, he/she fowarded me his/her role PM... hahaha (this is a joke, and doesn't pertain to anything... just in light of the previous circumstances).... Nik out!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: askalice23 on September 11, 2010, 09:28:53 PM
So when you host youll send me pms of other peoples roles right xD

haha jk
Title: Re: TWG Suggestions, Comments, and Questions
Post by: DrP on September 11, 2010, 10:01:55 PM
of course... haha.

I seriously think that this game I have made is the winning ticket!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Jub3r7 on September 12, 2010, 03:38:10 PM
My fail application? NOTE THE QUOTE at the bottom.
Experience-
A player must have played an ample amount of games.  I would suggest around 5-10. Not yet.
A player must have been somewhat active in said games. So far....

Skill-
In order to Host, a player must prove to be at least 'mid-tier' level.  Whether low or high. Low?
This means:
An understanding of TWG fundamentals. Check.
An understanding of TWG terminology. Check.
An honorable mention, or showing constant skilled play. Neither conditions are met....
To be able to constructively criticize and analyze players during the Post Game. Does this in LA all the time.
Sportsmanship; winning requires team work, one can rarely ever blame another player for losing, chances are it's probably partially one's own fault. I usually put the blame on myself all the time....

Time-
If one is to Host, they must have ample time to actually do so.  Unexpected circumstances are of course understandable, but anything otherwise is not. I can get on every day from 3:00 to 4:00 EST.
When hosting, the Host should be informed about how long hosting will take.  Hosting is a time consuming process, it's longer than may be expected. Every day for a month, more or less.
A Host must be able to prepare a Post Game of some sort.  This means keeping an eye on the game and some sort of time for thinking about the Players of the game.  This includes deciding MVP and player analysis at the least. MVP voting system, anyone? Would it be okay if I let the players vote on that?

Dedication-
A Host must be determined to Host a game.  Just hosting just to host a game isn't all a Host should want.  They must want to be motivated to help improve players and have another view of TWG. Motivation (Check). Helping players. (Need more experience to do that.) and lastly, TWG perspective. For me, it's mostly about the perspective....

Other-
Games must be accepted to be hosted by the super secret TWC Members (Well, them or someone experienced).  Yeah, I bet you weren't even aware of it's existence.  Well, I may or may not have been doing some super snooping as well as a secret TWG in a hidden board and won and it was awesome.  Aside from that though. They probably won't like me....
You must be at least five feet tall to host. 5'8

QuoteNot yet.
I need more experience.
To get more experience, I need more games in.
To get more games in, I have to finish TWG X.
To finish TWG X, SFK should end the night phase.
For SFK to finish the night phase, schools need to give less work.
For schools to give less work, I would need to work harder....
So in the end, it's my fault....
Title: Re: TWG Suggestions, Comments, and Questions
Post by: askalice23 on September 12, 2010, 07:56:20 PM
haha the secret TWC... i think it oly has 3 members
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on September 13, 2010, 01:03:40 PM
ASKALICE23, YOU'RE RUINING IT FOR THE OTHERS.

Guys, don't ask alice (Hahaha, Mashi you're so clever) anything about this stuff ok????
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Jub3r7 on September 13, 2010, 01:24:07 PM
Haha, I think I know 2 out three members now.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: DrP on September 13, 2010, 03:27:16 PM
Well, the TWC doesnt exist here... its a LLC thing
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Nakah on September 26, 2010, 08:53:55 PM
TWC exists there because of here. I was just lazy in implementing it. It was supposed to come in around TWG III.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on April 15, 2011, 02:22:02 PM
So the main problem with this recent game was that there was nearly no Human activity.  Judging from how active the first two games (The third game I was in doesn't count because I didn't do anything, so shush) I had played here were, you all need some sort of catalyst player to influence others to be active.  However, the problem with this is that the catalysts, such as Mister Nakah and MG, are wolfed Night 1 very often.

So there are two solutions to this.
1. We could have a clever Guardian.
2. Or we could have more catalysts.  And by this, I mean, people have to talk to each other.  I highly recommend each and everyone one of you go through the time to download YIM or MSN and chat with other TWG Players using one of them.  Or if you don't want to do that, you could easily just go to #TWG in the NSM chat.


Also, if no one is willing to Host a game currently, I suppose I'll do so; though, if I do, I just want to make it clear that the post game review (Such as who will be MVP and Player Analysis) will most likely come later than usual, because I'm awfully lazy and I'm actually playing another TWG at LLF currently.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Liggy on April 30, 2011, 06:32:57 PM
Hey I remember this.

I should totally do this again.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Raymondbl on April 30, 2011, 07:15:09 PM
Quote from: Mashi on April 15, 2011, 02:22:02 PM1. We could have a clever Guardian.

How do I be clever?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on April 30, 2011, 07:40:58 PM
Act like Liggy when he's Guardian.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Liggy on May 01, 2011, 02:09:43 PM
I am one of the best Guardians ever.

True story.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Raymondbl on May 01, 2011, 02:27:14 PM
Quote from: Liggy on May 01, 2011, 02:09:43 PMI am one of the best Guardians ever.

True story.
which games have you played in?  I need to lookem up, just don't want to sift through tons of material.  
Also, take a look at the current game.

I seriously need help. 
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Greg on May 01, 2011, 03:03:47 PM
He plays on a different forum.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Liggy on May 01, 2011, 03:07:35 PM
And I am pro on that forum.

I mean uh...
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Raymondbl on May 01, 2011, 05:23:38 PM
which forum?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Dude on May 01, 2011, 05:38:06 PM
Lemmy's Land or something like that.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Jub3r7 on May 01, 2011, 05:38:52 PM
The other forum...

Dang it, ninja'd.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: universe-X on May 21, 2011, 09:26:36 PM
Umm, so I have a question.

I told my friend about TWG and how it works, and he's considering joining a game one day.

He... is really good with deception. He's been able to tell when I (or anyone else) is lying, whether face to face or through text. I don't know how it will work since he doesn't know any of you and it's been a while since he's studied it. (However, he has used it on his teacher recently.)

Anyways, should someone with skill in deception be allowed to partake in TWG?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on May 21, 2011, 09:33:32 PM
I just said "Definitely yes" in the other topic. :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: universe-X on May 21, 2011, 09:41:24 PM
Gah, I didn't see your name in the Council list at first. xP

Sorry again, haha. :)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on October 05, 2011, 07:35:09 PM
When a Player is Insta'd, should he/she be permitted to continue posting in the topic until the Host posts?
Discuss.

I feel that the Player shouldn't be permitted to, but I would like to receive input from others before actually coming to a final decision about this.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: SlowPokemon on October 05, 2011, 07:43:17 PM
Only if no one has announced the insta/realized it yet. :P it's always been that you can. I think yes, you should be able to. But my second option would be only if they legitimately have not noticed the insta yes (along with everyone else).
Title: Re: TWG Suggestions, Comments, and Questions
Post by: master_gamer38 on October 05, 2011, 10:22:06 PM
I see no reason why they shouldn't be able to talk more. They have been decidedly lynched. But they have yet to be lynched. It's that time of knowing they will die, just not quite yet. They of course cannot reveal any new information however. So it can be discussed further. If the host is timely, there shouldn't be much of an issue.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Jub3r7 on October 06, 2011, 01:45:50 PM
I was asking this question because if someone were to mention "sorry for lynching you, it would've looked suspicious if I didn't, I'm a wolf too" right after making it an insta, and the other person wasn't actually a wolf, then the real wolf would be screwed over.

edit: Would it help lazy people to put a Q&A in the first post of the thread?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on October 16, 2011, 06:22:00 PM
Should we make our next game a Manhunt and promote thread activity (for the time being) rather than chat activity?

Discuss.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: master_gamer38 on October 16, 2011, 09:57:02 PM
The problem with a manhunt is that balancing is difficult with the number of players that we have available.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: askalice23 on October 17, 2011, 10:51:58 AM
We have to make the game intresting again and enjoyable to play. If we look back at the original games on the site, you find that they were very intresting games to play. The hosts did a wonderful job with stories and keeping the players intrigued. If we can get back to the roots and get some of the old players back im sure we can revive this game.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Winter on October 17, 2011, 11:54:53 AM
The end of good TWG was DrP's game. We need storylines.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Liggy on October 17, 2011, 02:55:48 PM
http://www.ninsheetm.us/smf/index.php?topic=3232.0 (http://www.ninsheetm.us/smf/index.php?topic=3232.0)

Hi.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on October 17, 2011, 03:59:18 PM
We went over this a long time ago.  Quality >>>>>>>>> Storyline.
I'll see what I can do about a storyline next game though, if you're all persistent in receiving one.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: askalice23 on October 17, 2011, 08:03:24 PM
I realize quality over storyline but some people on the site kept coming back for the story even after they were killed... I agree a compelling story is nothing with an unbalanced bad game, however, I think if we incorporate a story people will be more opt to check the forums and read whats going on. Also it may attract new players.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: vermilionvermin on December 07, 2011, 09:51:10 PM
I'm new to the forum and I'm interested in The Werewolf Game!  When is the next game?

I'm not really sure how good I'll be at the game.  Do you guys have any tips for me?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on December 08, 2011, 06:49:00 PM
TWG has been rather inactive lately, so we could always use new Players!
The next TWG should be up in a couple of days.  There will be Player Sign Ups (Which is where you post to join a game).  Don't be too concerned with your skill level; you're new, so you're permitted to make mistakes and you're bound to improve as you continue playing.  The only advice that I have is to read the rules, not to feel discouraged, and to learn from experience.

I hope to see you in TWGs in the near future!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: davy on December 09, 2011, 11:48:46 AM
My tip would be: read through some other TWG's (especially the early ones). You'll get a great idee what to do if you view them.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on January 06, 2012, 01:11:15 PM
Whirr to me:
Quote from: Wrydryn on January 06, 2012, 12:21:43 PMWhen did this change? When I played with kotor and jake it was decided to not talk about the game irl period. We figured this on the fact of people not being able to keep a straight face or just general give aways in discussion.

Me to Whirr:
QuoteAlthough it's true that some people are unable to do keep straight faces when lying, it's not often the case.  A good deal of people are capable of discussing a TWG without giving away too much.  There's also the fact that most people probably wouldn't discuss much in real life aside from basic and perhaps trite conversation due to the lack of recording (Which could be used as proof) features.

But nevertheless, I understand the caution taken from the premise of your argument and will put it up for discussion.

Discuss.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Winter on January 06, 2012, 01:52:02 PM
Recordings for sure. Hehehe
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on January 06, 2012, 01:53:35 PM
I've never seen audible proof in a TWG and I would be surprised if I ever did!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Winter on January 06, 2012, 02:04:09 PM
Skype proof! hehe
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Jub3r7 on January 06, 2012, 02:20:16 PM
Maybe it could be a case by case basis, in which players that know each other irl would mention this in the sign-up thread and decide (before either of them are sent role pm's) whether or not real conversations about twg will be allowed. The purpose of deciding this before a game starts is so one player wouldn't be able to accuse the other of being a wolf just because they declined the idea that could give them away if they turned out to be a wolf.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Wrydryn on January 07, 2012, 12:42:50 AM
Well the point is not the proof or anything. It's just the possibility of giving information away.

For example, Popo had no idea that a mine was a wolf. Since he was away from the computer he wasn't able to reinforce his understanding of the role, thinking it was a human role. Because of this he gave an answer that was hazardous to himself. If he were online then he could easily check the details and give a better answer thus protecting himself.

Another problem is with IRL interrogating, considering you're talking IRL you know them and how they act, so when you ask them questions you can assume things based on how they answered and their actions, be it strange movements or their face that can give something away. This can be applied to someone who can't keep a straight face when being hounded by questions that make them look fishy because they know the truth of them being ultimately guilty if found out. (Basically, Being a wolf under pressure = Not good)

I could go on; obvious flaws in my arguments probably. But I'm tired and can't think of anything really good to expand on.


I just want to say this though, it was decided that if kotor, jake, or I were to play in any game with each other, there was to be no discussion about it in person.


As for skype and all that, I consider it online and if you're willing to talk to them it's fine.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: K-NiGhT on January 20, 2012, 07:20:16 PM
What does the miller do?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on January 20, 2012, 08:25:51 PM
The Miller is on the Human team but is seered Red.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on January 22, 2012, 02:50:38 PM
Quote from: Mashi on January 22, 2012, 02:50:18 PMAlso, I probably should have made a resolution about posting game-related posts after Instas before the Host posts the Insta'd Player's death.  To Suggestions, Comments, and Suggestions!
Discuss.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Wrydryn on January 22, 2012, 05:18:16 PM
Quote8. An Insta-Lynch is considered MORE than 50% of all votes on any given day. It results in the instant lynch of the voted player.

I would take that to be as soon as the total votes are counted at above 50%, thus making the player dead as soon as the last vote is submitted in the thread. So no more posts.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on January 30, 2012, 07:17:04 PM
All those for in real life conversations, bold "Real Life Conversations".
All those for no in real life conversations, bold "No Real Life Conversation".
All those for Jub3r7's idea, bold "Jub3r7 is super coll".
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Wrydryn on January 30, 2012, 07:22:27 PM
Isn't this more of a TWC decision?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Jub3r7 on January 30, 2012, 07:23:09 PM
Jub3r7 is super coll aka decide it on a case-by-case basis during the sign-up of a game.

I personally think I could get away with real-life conversations as a wolf but for those who feel they couldn't, then they shouldn't be forced to talk about twg irl.

If two people forget to mention that they know each other irl during the sign-ups and don't decide beforehand, then it should automatically be a no talking real time.

e: Ninja'd by wry, and to answer you, it seems as if TWC is taking a majority vote. XD
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on January 30, 2012, 07:25:56 PM
I'm supposed to serve the NSM TWG community.  So whatever the majority wants, the majority gets.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: EFitTrainr on January 30, 2012, 08:48:34 PM
Real Life Conversations
Title: Re: TWG Suggestions, Comments, and Questions
Post by: vermilionvermin on January 30, 2012, 10:00:57 PM
Jub3r7 is super coll.

I think it should be on a person-by-person basis.  If both people agree to it prior to the game's start, it should be allowed.  Otherwise, it gives someone an unfair (dis)advantage.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: master_gamer38 on January 30, 2012, 11:30:53 PM
In my honest opinion, it should not be allowed. Some people have certain tendencies that people can pick up on when they are lying. Especially if it is between people that know each other. It also complicates things more because there has to be limits. When it starts to come into real life, the game suddenly gets more real and there is more pressure. The only time that I can think of where IRL communication could be allowed is between confirmed people through host (IE, the wolves).

As a person that generally has an ability to tell when people he communicates with are lying, it seems almost game-breaking. For those that are inexperienced, it makes it difficult to play with people that are good at it because they can't do much of anything. For a person to person basis it would potentially unbalance the game based on their experience and such. It just wouldn't be nurturing to TWG here for it to happen.

Iunno, these are my views on it.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: EFitTrainr on January 31, 2012, 02:25:37 PM
changed to Jub3r7 is super coll. I don't have a problem talking to Kman about it, but if he doesn't want to, then he shouldn't have to.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Wrydryn on January 31, 2012, 02:29:04 PM
I'm with MG on this one. It's what I've been saying all along.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on January 31, 2012, 02:56:54 PM
Hmm, I think I'll change my views and side with MG and vote No Real Life Conversations.
omg guys why did you ninja me
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Greg on January 31, 2012, 03:54:53 PM
No Real Life Conversations, there's a lot more pressure on people in real life.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Raymondbl on January 31, 2012, 04:16:15 PM
No Real Life Conversations. Same thoughts as MG.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: EFitTrainr on January 31, 2012, 04:26:05 PM
What's wrong with irl conversations? If both players agree, then it should be ok, as jub said. Half the reason I had Kman join was because I thought it would be interesting to play TWG with an irl friend... :/
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Jub3r7 on January 31, 2012, 04:43:26 PM
I think /default/ should be that there is no talking about TWG irl, but if both players agree to it before the game then it should be allowed.

If someone felt that they wouldn't be able to talk about it in real time, then they wouldn't; if we go my way, the players who want to do it can still do it.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Wrydryn on January 31, 2012, 07:11:07 PM
Actually on second thought, maybe we can allow IRL just as long as there is no direct questions about either party. So discussion about the other players in the game would be okay, but discussion about each other in the game wouldn't be.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: K-NiGhT on February 29, 2012, 06:52:47 PM
If we have an idea for a new role, can we put it in a draft of a game we're working on and submit it to someone on TWC?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: spitllama on February 29, 2012, 07:00:25 PM
Quote from: Wrydryn on January 31, 2012, 07:11:07 PMActually on second thought, maybe we can allow IRL just as long as there is no direct questions about either party. So discussion about the other players in the game would be okay, but discussion about each other in the game wouldn't be.

And how do you regulate that?

No Real Life Conversations
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Wrydryn on March 01, 2012, 06:14:12 PM
Well first of all, it's an honor system anyways about talking IRL already without us knowing.  If a party had a problem with someone forcing them to answer IRL questions, then they would message the host about it and they would dispense proper punishment from there privately.

If it really came to it anyways, you kick the offending player from the current game and ban them from a number of future games if at all. It gets the message across that the behavior is in tolerable and won't be accepted so others won't follow their example if they wish to continue playing.

No need to sound like there's no discussion on the matter. Just because you point out one potential flaw in it doesn't mean you stop talking about it. >.>
*coughrudecough*
Quote from: spitllama on February 29, 2012, 07:00:25 PMAnd how do you regulate that?

No Real Life Conversations

I originally supported it too, but it's an issue that can go either way. Like I said above, it's an honor system.

There's both very good reasons for it and against it. At best, have it as a case by case basis.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: spitllama on March 01, 2012, 07:12:21 PM
It wasn't meant to sound like that. I just expressed a reason and gave my opinion. Sorry if it sounded any different than that. Everybody else was voting anyhow :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on March 01, 2012, 08:17:09 PM
Quote from: K-NiGhT on February 29, 2012, 06:52:47 PMIf we have an idea for a new role, can we put it in a draft of a game we're working on and submit it to someone on TWC?
Of course.

Also, I would like more opinions about Whirr's suggestion.  For the time being, real life conversations will still be prohibited, but if anyone would like to change this rule, let's discuss it.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Wrydryn on March 01, 2012, 09:39:15 PM
Quote from: spitllama on March 01, 2012, 07:12:21 PMIt wasn't meant to sound like that. I just expressed a reason and gave my opinion. Sorry if it sounded any different than that. Everybody else was voting anyhow :P

Oh sorry, I was reading that out of context. It sounded like you were reinforcing that and being very straight forward about it. My bad completely for not re-reading above with the voting and what not.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Jub3r7 on March 04, 2012, 01:02:05 PM
No real-life conversations about TWG unless the players decide otherwise IN the sign-up thread before the game starts, is what I had in mind.

I agree with everyone's points on why it shouldn't be allowed, but experienced players should have the ability to make an exception to the rule.

I've said this 100 times already but I honestly don't see why not.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: blueflower999 on March 04, 2012, 01:54:26 PM
Quote from: Jub3r7 on March 04, 2012, 01:02:05 PMNo real-life conversations about TWG unless the players decide otherwise IN the sign-up thread before the game starts, is what I had in mind.

I agree with everyone's points on why it shouldn't be allowed, but experienced players should have the ability to make an exception to the rule.

I've said this 100 times already but I honestly don't see why not.
Agreed
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on March 05, 2012, 06:08:09 PM
I'm just going to make a rule about this now.

No Real Life Conversations Will Be Permitted Unless Agreed To By Both Players Prior To When The Actual Game Begins.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: K-NiGhT on March 11, 2012, 08:12:08 PM
Hey guys i have a suggestion.

We're REALLY behind on post-games, and people are being major inactive lately, so i think TWG should have a small break until all the unfinished post games are made. It'll give the thread a chance to catch up and regulars a chance to take a break from trying to keep it alive.

kthxbai
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on March 11, 2012, 08:18:16 PM
I sort of feel that I've created a precedent for not making Post Games.

And if a Host doesn't create a Post Game directly after a game ends, chances are that he/she won't a few weeks/months later when the game is a faint memory.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Wrydryn on March 11, 2012, 09:56:33 PM
Maybe just have a rule that the host cannot sign up for another game until they have completed their post game.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on March 12, 2012, 02:01:55 PM
but then we would have to have like 4 person twgs
Title: Re: TWG Suggestions, Comments, and Questions
Post by: spitllama on March 12, 2012, 03:30:18 PM
Looks like the biggest concern right now should be hosts who don't stick with their games...
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Wrydryn on March 12, 2012, 05:08:26 PM
At least it would weed out the bad hosts who don't do a postgame.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: spitllama on May 06, 2012, 05:54:21 PM
So during out trip to Six Flags I learned about IRL TWG? So weird. They're like let's play Mafia! There's a doctor, townspeople, judge, sheriff, and 2 mafia members!

What is this I don't even...

So yah that was fun. They wouldn't let the game get complicated though -_-
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Raymondbl on May 07, 2012, 11:02:21 AM
yeah it's exactly the same thing lol.  How'd the humans do?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: spitllama on May 07, 2012, 11:38:11 AM
We played a couple times. One game we lynched both mafia members in the first 2 day phases xD

It's much harder to lie in real life.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Raymondbl on May 07, 2012, 03:52:01 PM
That's probably because someone cheated.  Did they require you to turn around?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: spitllama on May 07, 2012, 04:42:07 PM
No just close our eyes. I don't think anyone cheated. They were just bad liars.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Spyro on May 28, 2012, 09:37:18 AM
If I wanted to host a Mafia game, would I post it here, or in the forum games section? Mafia is similar to werewolf, not sure if anyone has played it. I play it on another forum I'm on.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: spitllama on May 28, 2012, 09:55:18 AM
Mafia is identical to TWG. I don't know why we'd need both.

You could always try to host a game that's more Mafia-"oriented," like have the wolves be called Mafia, have there be doctors, and a sheriff, etc. Overall though it's just a change of names, not mechanics.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on May 28, 2012, 10:09:46 AM
What spitllama says is correct.  If you would like to make a few minor mechanic changes (such as the ability to no lynch and leave wills, for example) which, while in play, keep the game balanced, then by all means, do so.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Kman96 on May 28, 2012, 11:33:43 AM
Quote from: Spyro on May 28, 2012, 09:37:18 AMIf I wanted to host a Mafia game, would I post it here, or in the forum games section? Mafia is similar to werewolf, not sure if anyone has played it. I play it on another forum I'm on.

Yo! Spyro! (love the name, by the way) you should totes join the next TWG (cuz I might be hosting)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Spyro on May 28, 2012, 03:13:47 PM
Quote from: Kman96 on May 28, 2012, 11:33:43 AMYo! Spyro! (love the name, by the way) you should totes join the next TWG (cuz I might be hosting)
Thanks! I do plan on joining some soon, since I am a huge mafia fan.

Quote from: spitllama on May 28, 2012, 09:55:18 AMMafia is identical to TWG. I don't know why we'd need both.

You could always try to host a game that's more Mafia-"oriented," like have the wolves be called Mafia, have there be doctors, and a sheriff, etc. Overall though it's just a change of names, not mechanics.
Yeah I've played with more roles and such.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: blueflower999 on May 28, 2012, 04:57:56 PM
Just a general question: in a standard TWG, is a herring supposed to know who he/she is?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on May 28, 2012, 06:03:31 PM
Generally, no, he/she does not know his Role.  If you want to make an exception and inform the Herring of his/her Role, then you may do so, but it would probably be redundant to have a random alliance member with no power.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Spyro on May 28, 2012, 06:35:15 PM
So, if I do host one in the future, do I have to keep following the numbers, or does it really matter?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on May 28, 2012, 07:20:42 PM
Yes, you would follow the numbers because numbers are super coll.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Spyro on May 29, 2012, 04:47:37 AM
Gotcha, thanks. I'll sign up for some soon

EDIT: So are there any games open for sign ups? An does one game run at a time?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: davy on May 29, 2012, 06:08:39 AM
Quote from: Spyro on May 29, 2012, 04:47:37 AMGotcha, thanks. I'll sign up for some soon

EDIT: So are there any games open for sign ups? An does one game run at a time?

Yes, one game runs at a time. Whenever it's finished you can sign up for the next one.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on May 29, 2012, 01:26:43 PM
Also, Spyro, although I would hate to hinder you, I request that you at least play one game before hosting so that I may gauge your performance.

And as davy said, after the current game (TWG XXXIII: Beat Those Eggs Jimmy!) finishes, a Host Sign Ups topic will be created and, once a Host is selected, the Host will create the game's Player Sign Ups topic where you may join the game.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Spyro on May 29, 2012, 01:45:26 PM
Quote from: Mashi on May 29, 2012, 01:26:43 PMAlso, Spyro, although I would hate to hinder you, I request that you at least play one game before hosting so that I may gauge your performance.

And as davy said, after the current game (TWG XXXIII: Beat Those Eggs Jimmy!) finishes, a Host Sign Ups topic will be created and, once a Host is selected, the Host will create the game's Player Sign Ups topic where you may join the game.
Yeah I will play a bunch before.

And OK, thanks, I'll wait for the next game then!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Spyro on June 19, 2012, 07:56:25 AM
So, I got a couple of questions I want some people to explain in depth.

1. If you were hosting do you HAVE to use the phantoms? Is it like, a required thing? I mean, it seems a little pushy that you're forcing them to vote.

2. At the end of the phases for deaths, shouldn't the role be revealed? That's how I've always done it. Shouldn't you get to know who your lynch was? If I ever hosted it, would it matter if I revealed the role or not?

3. Safety. Do I have to use this? Another thing with the phantoms, which I don't really get.

4. A general question, but why are there so many normal humans? In each game I usually am seeing like 2 or 3 special roles.


If you could answer these questions, it would be appreciated.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: jake3343 on June 19, 2012, 08:22:10 AM
1. I've never seen a game played without phantoms. The point of phantoms is to force people to be active and vote. I have seen a game with a "no lynch" option, but only because there was a fool in the game. Almost always, "no lynch" isn't an option and phantoms are used.

2. Revealing a players role upon death is called "card flipping" in twg-lingo and is an optional mechanic that the host can choose whether or not to use. If you want to use card flipping, you have to make sure you tell everyone in the host sign-up thread.

3. A safety is a vote for when you do not know whom to lynch, but don't want a phantom. So if I say "safety on Spyro", it is not because I think you're a wolf, but just because I want to avoid a phantom. Generally, I don't really like safetying because it usually means you're not looking hard enough for the wolves, but it can be used.

4. Games with lots of special roles often rely more on the powers of the special roles to find the wolves and less on actually finding the wolves through reading between the lines and looking for inconsistencies in someone's argument, which is what twg is really all about. That being said, there have been a lot of games with almost all special roles, such as TWG XXXI.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: the_last_sheikah on June 19, 2012, 08:25:14 AM
F-ING NINJA!  >:(
I was gunna answer that!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: davy on June 19, 2012, 12:17:32 PM
Quote from: jake3343 on June 19, 2012, 08:22:10 AM4. Games with lots of special roles often rely more on the powers of the special roles to find the wolves and less on actually finding the wolves through reading between the lines and looking for inconsistencies in someone's argument, which is what in my opinion twg is really all about.

*fixed

In many games, the focus is on what the alliance say anyway (which is were all the specials are). Games with a lack of specials (mainly manhunts) usually go in no direction because nobody has any idea who to vote for.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: blueflower999 on June 19, 2012, 12:19:14 PM
Quote from: davy on June 19, 2012, 12:17:32 PMIn many games, the focus is on what the alliance say anyway (which is were all the specials are). Games with a lack of specials (mainly manhunts) usually go in no direction because nobody has any idea who to vote for.
This. It is possible to have a good manhunt TWG, but it requires many good players who know who to find wolves with no statistical data.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on June 19, 2012, 12:33:33 PM
Quote from: davy on June 19, 2012, 12:17:32 PM*fixed

In many games, the focus is on what the alliance say anyway (which is were all the specials are). Games with a lack of specials (mainly manhunts) usually go in no direction because nobody has any idea who to vote for.
No.  I've seldom ever been part of an alliance ever in my TWG career and my ideas and resolutions have often been implemented in the games I've played, even when they've been contrary to those of the alliance.  The focus of the game only focuses on what the alliance says when Players are indolent and don't exert enough effort into the game.  Not to mention that Players sometimes don't even follow what the alliance demands, which creates disharmony.  The alliance is supposed to supply the Humans with a group of confirmed Humans as a basis for trust and suspicions.

In a manhunt, there's more focus on analysis and logic and Player behaviour interpretation, as well as independence.  So long as everyone is active, people become more insightful both about how they decide to play the game and become more familiar with the playing style of other Players.  However, due to the lack of a base (the alliance), more mistakes are made and finding Wolves is much harder.  This, however, does not mean that they're a waste nor that they don't improve Players.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: davy on June 19, 2012, 01:13:17 PM
Quote from: Mashi on June 19, 2012, 12:33:33 PMNo.  I've seldom ever been part of an alliance ever in my TWG career and my ideas and resolutions have often been implemented in the games I've played, even when they've been contrary to those of the alliance.  The focus of the game only focuses on what the alliance says when Players are indolent and don't exert enough effort into the game.  Not to mention that Players sometimes don't even follow what the alliance demands, which creates disharmony.  The alliance is supposed to supply the Humans with a group of confirmed Humans as a basis for trust and suspicions.

In a manhunt, there's more focus on analysis and logic and Player behaviour interpretation, as well as independence.  So long as everyone is active, people become more insightful both about how they decide to play the game and become more familiar with the playing style of other Players.  However, due to the lack of a base (the alliance), more mistakes are made and finding Wolves is much harder.  This, however, does not mean that they're a waste nor that they don't improve Players.

Of course Mashi, there are moments that ideas and resolutions based on texts that people make are going to make the humans find the wolves, but it's not quite an as strong evidence as a red seering in a game with no millers and no painters. I also didn't say that no human should think for himself and just let the alliance decide everything for them, but still, many things are decided by the alliance. The reason why your ideas and resolutions might have been implented is because you have much experience, and people are tend to follow you, even if you are a wolf and even if you are telling them to think for themselves (I can't find that TWG atm)

I've played two manhunts so far, and both of them were really random. In the first one, we obviously couldn't find the wolf because the host was the wolf. The first day phase, we nearly got a perfect circle of safeties, if it weren't that SFK broke the circle by going for a gut feeling, which in my opinioin can't be a result of focus on analysis and logic and player behaviour interpretation (unless I am translating gut feeling wrong). The other one was, again in my opinion, a disaster. EVERYONE, and I really mean EVERYONE made a safety during the first day, not excluding yourself. Had I not voted for you, to force the wolves into being readable, than the lynching would have been done by a player who had two safeties on him, due to the ignorance of one player for safetying a player that was allready safetied.

I do not say they're a waste of time, nor do I say that they don't improve the players, and the might improve the players even more than other TWG's. But so far, Manhunts I've played were all games where the humans had no idea what to do.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Spyro on June 19, 2012, 01:36:46 PM
Quote from: jake3343 on June 19, 2012, 08:22:10 AM1. I've never seen a game played without phantoms. The point of phantoms is to force people to be active and vote. I have seen a game with a "no lynch" option, but only because there was a fool in the game. Almost always, "no lynch" isn't an option and phantoms are used.

2. Revealing a players role upon death is called "card flipping" in twg-lingo and is an optional mechanic that the host can choose whether or not to use. If you want to use card flipping, you have to make sure you tell everyone in the host sign-up thread.

3. A safety is a vote for when you do not know whom to lynch, but don't want a phantom. So if I say "safety on Spyro", it is not because I think you're a wolf, but just because I want to avoid a phantom. Generally, I don't really like safetying because it usually means you're not looking hard enough for the wolves, but it can be used.

4. Games with lots of special roles often rely more on the powers of the special roles to find the wolves and less on actually finding the wolves through reading between the lines and looking for inconsistencies in someone's argument, which is what twg is really all about. That being said, there have been a lot of games with almost all special roles, such as TWG XXXI.
Oh, thanks Jake. That really helps a lot.

Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on June 19, 2012, 01:46:30 PM
There have been games in that past in which there were no Millers and a Seer, but those games were created for beginners and those new to TWG.  A game in which a Red result defines a Wolf is often unfair unless measures are taken to balance the game.  Many things are decided by the alliance, but they do not run the game.  Individual Players run the game; it's just a matter of who puts in effort.

I hosted my Manhunt in order to provide insights for people about how they can falsely suspect Human Players.  I think that, in particular cases, the more confident someone is, the more likely they are wrong.  This is exemplified by Jub3r7's suspicion of Wrydryn in the Manhunt and my trust of spitllama in Just Another SBURB Session.  This is how Players become insightful about themselves and their play style.  People only have no clue what's going on because they don't try hard enough.  And if you take notice, because you incited something because of your vote on me, something did occur.  I reacted, Players posted in the topic, and the game had an evanescent growth in activity.  Had that activity been maintained, the game would have taken a turn for the better.  It's not that the Manhunt is intrinsically a cause for bewilderment; the quality of a game depends on Players' activity just as much and is the primary factor for the success of a game.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: spitllama on July 05, 2012, 09:25:21 AM
I'm making another TWG but can't decide on the theme. Should it be Avatar: Last Airbender, Kid Icarus: Uprising, Kingdom Hearts, or Metroid?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: SlowPokemon on July 05, 2012, 09:37:54 AM
!!!! Kingdom Hearts totally!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: spitllama on July 05, 2012, 09:40:48 AM
I wouldn't be cheating Wry out of his dream TWG if I did that?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Spyro on July 05, 2012, 09:47:32 AM
Uprising! It'd be great!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: SlowPokemon on July 05, 2012, 01:59:11 PM
Quote from: spitllama on July 05, 2012, 09:40:48 AMI wouldn't be cheating Wry out of his dream TWG if I did that?

Nowai brah
Title: Re: TWG Suggestions, Comments, and Questions
Post by: spitllama on July 06, 2012, 11:02:33 AM
I decided to do Uprising because Slow called me brah because the mechanics of the game really worked better with that theme. Promise- Kingdom Hearts next time.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: K-NiGhT on July 06, 2012, 01:53:46 PM
I'll totally do an Avatar one.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: the_last_sheikah on July 06, 2012, 07:03:14 PM
I would totes play all three!  They sound fun.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on July 06, 2012, 08:11:35 PM
In order to give Players who have not been able to win Host Sign Ups a chance to host, I have decided that we should consider creating a Host Sign Ups thread from time to time for those Players solely.  These potential Hosts could either host their own games or host older TWGs.  I prefer the latter option, because it gives incentive for others who host often to want to play older games which they may have either missed or even hosted (therefore not having had a chance to play).

Discuss.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: K-NiGhT on July 06, 2012, 08:14:01 PM
That sounds cool. I think I understand. So if someone doesn't have any good ideas for a game, they can use one that we've done before?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: SlowPokemon on July 06, 2012, 08:20:27 PM
Quote from: spitllama on July 06, 2012, 11:02:33 AMI decided to do Uprising because Slow called me brah because the mechanics of the game really worked better with that theme. Promise- Kingdom Hearts next time.

Why is brah bad? D:
Title: Re: TWG Suggestions, Comments, and Questions
Post by: spitllama on July 06, 2012, 08:22:21 PM
Are there more people that have been waiting to host for a long time other than davy? I've been under the impression that the only people waiting are those that haven't found time to host anyhow.

If I'm just oblivious and that is an issue, you should definitely encourage/require them to host old TWGs. I'd be concerned about what happens when none of the proposed games are popular. Then we just have more disappointed would-be hosts like poor davy :(

Quote from: SlowPokemon on July 06, 2012, 08:20:27 PMWhy is brah bad? D:

It's not. I just needed to make it your fault :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Kman96 on July 06, 2012, 08:35:42 PM
The tables have turned and I am able to host again...I really hate what's happened to Davy's game...I really actually thought more people would sign up...but I guess not.

I am slightly ungrounded, basically, but since there is a week less than there was before, I would still need a cohost. Just putting that in there...
Title: Re: TWG Suggestions, Comments, and Questions
Post by: K-NiGhT on July 06, 2012, 08:46:04 PM
I'm interested in hosting. I have a game almost ready.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Kman96 on July 06, 2012, 08:47:18 PM
Mashiiiiiiii, we need executive decision hereeeeeeeee.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on July 06, 2012, 09:39:48 PM
I think that I'll make a Host Resign Ups thread and have everyone revote.
Really sorry, davy. :(
I think that I'll implement the idea I last posted here so that people like you can have a chance to host in the following Sign Ups.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Spyro on July 23, 2012, 03:17:14 PM
So, I got a question.

Do you have to reveal the roles in the Host Game thread? Seriously, I feel it makes for not so fun roleclaims, and it seems to make the game worse IMO.

Also, I still don't get why roles aren't revealed. I know, card-flipping, yeah, but than how are you supposed to know if you're winning or not?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: EFitTrainr on July 23, 2012, 04:04:13 PM
Quote from: Spyro on July 23, 2012, 03:17:14 PMSo, I got a question.

Do you have to reveal the roles in the Host Game thread? Seriously, I feel it makes for not so fun roleclaims, and it seems to make the game worse IMO.

Also, I still don't get why roles aren't revealed. I know, card-flipping, yeah, but than how are you supposed to know if you're winning or not?
If the roles aren't revealed in the host thread, there will be no way to tell if the game was balanced or not. It would also completely change the way claims work. Say there was no seer, but a wolf claimed seer. No one would counterclaim, therefore tilting the game in favor of the wolves.

As for the second, say there's a reviver/reviver item. If a wolf got it, they would want to revive a fallen wolf. The humans would already know that person was a wolf, and therefore lynch them.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on July 23, 2012, 04:20:11 PM
You can send me the game you have in mind and I can approve of it to verify that it's balanced.  Then you can post it in Host Sign Ups as a Mystery Game.  Only problem would be that I wouldn't be able to join, but I won't mind that if people want to play it.

And it takes away from strategy that differentiates TWG and Mafia.  Part of the reason Roles aren't revealed are because it adds an extra layer of challenge and mystery.  It also provides Wolves a way to lynch Humans without being caught, as well as penalises Humans for not being cognizant of the chance that Humans were lynched rather than Wolves.  To put things simply, the idea is not to define who's winning by revealing Roles.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bubbles on August 29, 2012, 01:19:44 PM
I have a suggestion. Should the host signups start before the current game is over, so that way as soon as the current game's post game is made the next game's player sign ups could start?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Nakah on September 03, 2012, 09:20:35 PM
Quote from: Bubbles7689 on August 29, 2012, 01:19:44 PMI have a suggestion. Should the host signups start before the current game is over, so that way as soon as the current game's post game is made the next game's player sign ups could start?

Yes, I think this would be acceptable and would help speed along the process if everyone(or the majority) agrees upon it.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: K-NiGhT on September 05, 2012, 09:14:08 PM
Can someone post a link to the chat somewhere where its easy to access? Or at least tell them to change the link on the news. I found my problem.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on September 05, 2012, 09:19:27 PM
I'll edit it into the first post in this topic.
Also, does this mean that you won't be replaced by Doodle or...?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: K-NiGhT on September 05, 2012, 09:24:27 PM
I'm definitely gonna continue. for the rest of this game, at least.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: the_last_sheikah on September 10, 2012, 02:16:36 PM
Just saying, but this game is on track to break the record for longest game in terms of number of pages.  8)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on September 10, 2012, 02:37:54 PM
Just saying, but this game was also made by Bird and I!!!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: the_last_sheikah on September 10, 2012, 02:41:16 PM
I know, I was just stating a fact, jeeze.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on September 10, 2012, 02:44:24 PM
I was just showing off. ;)

You're super coll for being the Host of the longest game though!!!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: blueflower999 on September 10, 2012, 05:20:19 PM
That's because Mashi keeps double posting.  :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on September 10, 2012, 05:25:32 PM
I have a question.

Why are replacement players penalized by the phantoms of the people they're replacing?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: spitllama on September 10, 2012, 06:47:45 PM
Imo, a replacement is supposed to be as fluid as possible and not affect the game at all. To carry over phantoms would keep the replacement as unnoticeable as possible (mechanics-wise).
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on September 10, 2012, 06:53:30 PM
I had been thinking about this since Doodle replaced K-NiGhT as well.  I concur with Bird in that I believe that the replacement shouldn't be penalised for the (lack of) actions by the replaced party.  I would like other Players to post their own thoughts on this, however, before formalising any final decisions.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: MaestroUGC on September 10, 2012, 06:56:47 PM
I think it depends on way the player was replaced. If it's just for inactivity then the phatom count should be wiped clean, but only if they prove to be active in the sense of actual contribution. The replacement should prove sufficient activity to the host and (s)he'll decide whether or not to remove phantoms and how many.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bubbles on September 10, 2012, 06:57:51 PM
When the players substitute for another player that has phantoms, the phantoms are already part of the game. The people substituting are aware that they have phantoms, and they still want to play anyway. If anything you should change it so if they enter at the end of a day phase, if they get a phantom for that phase it doesnt count.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: vermilionvermin on September 10, 2012, 07:02:35 PM
Maybe it's because I'm biased as a wolf in the most recent game, but I do think they should carry over to the new player.  I'm of the opinion that the new spot must fully take over for the old.  If a player gets caught sending a PM, constantly bandwagons, and is seered red, them replacing out doesn't change how suspicious they are.  Likewise, I don't think that a player replacing out should change the number of phantoms that player has on them.  For example, in Snakes on a Plane, I lobbied for Spyro's lynch over Dude's because the spot had two phantoms on it.  Theoretically, if Dude could replace out and eliminate those phantom votes, the wolves would be punished.

The only major issue would be if the player had two phantoms and the replacement got a third, which I think would require a slight addendum to the rules.  A player shouldn't be instantly killed and banned for a game because they got a single phantom.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on September 10, 2012, 07:25:07 PM
Quote from: vermilionvermin on September 10, 2012, 07:02:35 PMMaybe it's because I'm biased as a wolf in the most recent game, but I do think they should carry over to the new player.  I'm of the opinion that the new spot must fully take over for the old.  If a player gets caught sending a PM, constantly bandwagons, and is seered red, them replacing out doesn't change how suspicious they are.  Likewise, I don't think that a player replacing out should change the number of phantoms that player has on them.  For example, in Snakes on a Plane, I lobbied for Spyro's lynch over Dude's because the spot had two phantoms on it.  Theoretically, if Dude could replace out and eliminate those phantom votes, the wolves would be punished.

The only major issue would be if the player had two phantoms and the replacement got a third, which I think would require a slight addendum to the rules.  A player shouldn't be instantly killed and banned for a game because they got a single phantom.
I don't think the situations are at all comparable. The only reason phantoms exist are to dissuade people from not voting, not to give wolves and players clever voting tactics. If a player hasn't not voted, I don't think they shouldn't be punished for not voting.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: the_last_sheikah on September 10, 2012, 07:39:49 PM
What if a day inactive wolf comes along, and gets a replacement?  Now the wolves still have a player, but no repercussions if the new player didn't get the phantoms.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on September 10, 2012, 08:03:14 PM
I just don't think that players will abuse the system that way. What's the point of helping your team win if it means leaving your team?
Title: TWG Suggestions, Comments, and Questions
Post by: spitllama on September 11, 2012, 05:36:49 PM
My PM inbox always feels so empty once a TWG ends :(
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on September 18, 2012, 10:13:33 PM
Quote from: spitllama on September 11, 2012, 05:36:49 PMMy PM inbox always feels so empty once a TWG ends :(
Just wait until you get to host.
Title: TWG Suggestions, Comments, and Questions
Post by: spitllama on September 18, 2012, 10:17:12 PM
Have already hosted
Title: Re: TWG Suggestions, Comments, and Questions
Post by: vermilionvermin on September 19, 2012, 01:39:33 AM
I came up with a game idea and was wondering what players thought of it.  The game has 15 players and is Mario-themed.

QuoteTEAM WOLVES

King Boo:  Wolf Shaman.  Has an extra coin.
Bowser with a sniper (Master Wolf Sniper): May snipe a person of his choice, who will immediately die in the middle of a day phase. Any powers that the sniped person might have used in between the time the PM is sent and I update are void. Suppresses Daisy's power. One-time use. Also seered green.
Bowser Jr. with a bomb strapped to his back:   Brutal wolf.  He has 0 coins and may choose his target after he dies.  May not be revived.

________________________________________________________________________________________________________________

TEAM HUMANS

Luigi:  Seer
Mario: Loses his power to kill anyone but Waluigi, Daisy, and Donkey Kong after Night 2.  If he tries to kill someone after Night 2 other than those three roles, he will be arrested and burned at the stake.  That means he dies.
Peach (Guardian & Coroner): sees Wario and Waluigi as humans, only gets lynching death reports.  May not guard herself and may only guard during the night.
Daisy: Thinks she's a normal human. Will receive a PM upon death notifying her of her role. May choose to reveal the role of one person after she dies.  May not be revived.
Toadsworth:  He gives Wario an extra coin.  Thinks he's a normal human.
Yoshi:  Thinks he's a normal human.
Baby Mario:  Does not owe Wario any money.  Thinks he's a normal human.
Baby Luigi:  Does not owe Wario any money.  Thinks he's a normal human.
Toad:  Thinks he's a normal human.
Donkey Kong: Thinks he's a normal human. If lynched, will appear to be a normal human.

________________________________________________________________________________________________________________

TEAM WARIO

Wario: Third-party role. Wario's a really greedy guy, and everyone owes him money.  So he's not exactly happy that they're dead.  He is willing to go to any length to get his money.  Including bringing people back from the dead.  Unless otherwise stated, each person in the game has one coin.  Wario may FIENDISHLY SNEAK A PEEK at Peach's coroner reports, but it will cost him one coin for a REALLY CLEVER DISGUISE (http://opencda.com/wp-content/uploads/2009/11/Bad-Disguise-SLAPP-copy.jpg).  Wario wins if he collects four coins from the dead without reports or five coins with reports.  The game does not end if he wins, but in celebration of his MARVELOUS VICTORY he will kill Mario, Luigi, Peach, or Daisy. His revive will fail on the night the Waluigi rises from the grave.

________________________________________________________________________________________________________________

TEAM WALUIGI

Waluigi:  Third-party role.  His goal is to survive until the final two, and his victory overrides that of the humans or the wolves. He may choose what color he is seered every Night phase. He may be vigi'd, but is immune from wolfings. If he is lynched, he will automatically revive the next night phase and gain a vigi power.  This may only occur once.  Any future lynchings will result in PERMANENT DEATH 4EVER (even if Wario revives him, it will fail).  WALUIGI TIME occurs when everyone but Waluigi and one other person is alive.  Only Waluigi wins during Waluigi time.  Waluigi can only win with Waluigi time.
Title: TWG Suggestions, Comments, and Questions
Post by: spitllama on September 19, 2012, 06:06:33 AM
Looks great (I glanced over the roles). Do want to play after Uprising...
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on September 19, 2012, 11:16:03 AM
i luv mario, u got my vote
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on September 19, 2012, 11:40:14 AM
"WALUIGI TIME", f***ing genious!!! XD

But it still needs a clever name... And Bowser shouldn't have a sniper, replace it with a flamethrower! And replace the King Bob-Omb with Bowser Jr. and you've got my vote.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on September 19, 2012, 08:25:16 PM
What about this Game

TWG: Horror Movie REDUX

Game notes: Death posts due to night deaths may now contain game information (but not votes). However, you may only make a death post with permission from the host, due to a mechanic from Freddy Kreuger.

1. Jason - Teams up with Normal Slasher to wolf. When Lynched, sends a PM to the host to instantly kill someone.
2. Normal Slasher - Teams up with Jason to wolf.
3. Indipendant Slasher  - Knows he's a slasher, but doesn't know his teammates. Can vigi someone each night phase.

4. Crazy Ralph - Every night, he receives a list of 4 names, at least one of which must be a wolf.
5. Nurse  - Guardian - If she guards a slasher, she dies instantly. Cannot guard Crazy Ralph.
6. Cheerleader - Selects one player to protect her. When she is attacked or lynched, that player is attacked or lynched in her place. Then it is announced to the thread that "PLAYERNAME, the cheerleader, has run upstairs!"
7. Psychic Dude - Can instantly end a phase by posting GOGOGOGOGOGOGOGOGOGOGOGOGOGO in the thread. Phantoms caused by this do not count. Power can only be used once. Can bring one player back to life.
8. Human
9. Human
10. Human
11. Human
12. Human
13. Human
14. Human
15. Human
16. Human
17. Human

18. Freddy Kreuger - Traitor - Counts for the Human Side. Has the option to be charismatic each day phase. Has vigilante powers, which allow him to control the death post of his targets. Wins when he's the only player left.

All the Rest are Humans.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on September 19, 2012, 09:04:26 PM
No offense, but I don't think you get 18 players to play that... :/
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on September 19, 2012, 10:00:31 PM
Reduce the Number of Humans?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on September 19, 2012, 10:13:57 PM
Yes, and Freddy should win if he's in the final two.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on September 19, 2012, 10:17:43 PM
His Vote Counts as two.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on September 19, 2012, 10:24:09 PM
Wait, is Freddy a Human or independent? If independent then 1 wolf-1 independent(that counts as a human) shouldn't be wolves win.
But if the last phase is a Night Phase, or Jason just kills him immediately then the wolves win.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on September 19, 2012, 10:28:07 PM
He counts for the Humans.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: vermilionvermin on September 19, 2012, 10:43:45 PM
Traitor usually means a person who counts as a human for the wolves' winning conditions but wins if and only if the wolves win.  I don't know if Socialfox is using the word in the same way, but that's what it normally means.

If I'm reading Freddy's role right, it's nearly impossible for him to win.  The only way he could do so were if there was one human, one wolf, and Freddy left during a Night phase.  If it were a day phase and those three were left, then either:
1.  Freddy gets lynched and he loses
2.  Wolf gets lynched, humans win
3.  Human gets lynched, Wolves win

I think Freddy needs some retooling in order to give him a fair chance at winning.  Consider the fact that he has basically the same powers as the Independent Slasher.  The wolves have a legitimate chance at winning because there are three of them, they have two wolfings per night phase, and a brutal wolf.  Freddy is basically a one-man wolf team who has a charismatic power.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on September 24, 2012, 12:17:52 PM
Maestro? Can I make a SuperTWG™? I have a history theme for it!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Kman96 on September 24, 2012, 12:47:39 PM
So I just realized that I haven't been on the winning side of a TWG since Beat Those Eggs Jimmy!...THAT WAS 6 GAMES AGO!!!!

....I've lost my touch :'(
Title: Re: TWG Suggestions, Comments, and Questions
Post by: MaestroUGC on September 24, 2012, 01:35:09 PM
Quote from: FSM-Reapr on September 24, 2012, 12:17:52 PMMaestro? Can I make a SuperTWG™? I have a history theme for it!
Go for it, I don't know why you're asking me though. I just coined the term, I didn't invent the concept.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on September 24, 2012, 02:11:57 PM
what is a supertwg
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Zunawe on September 24, 2012, 02:14:38 PM
Random thought. What if there were a role that was purposefully excluded from the sign-ups and such so that nobody knew of it, and then when the game begins, one player (who would have been a human) is told exactly how this role works and what it is? Obviously it would need to be balanced meticulously because nobody knows about them, but would it completely violate the rules and destroy the game, or could it work?

It seems my constant ninja-ing is coming back. That's twice today.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: the_last_sheikah on September 24, 2012, 02:47:08 PM
I see one problem with that idea: Mashi
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on September 24, 2012, 02:49:33 PM
Quote from: Zunawe on September 24, 2012, 02:14:38 PMRandom thought. What if there were a role that was purposefully excluded from the sign-ups and such so that nobody knew of it, and then when the game begins, one player (who would have been a human) is told exactly how this role works and what it is? Obviously it would need to be balanced meticulously because nobody knows about them, but would it completely violate the rules and destroy the game, or could it work?

It seems my constant ninja-ing is coming back. That's twice today.
This could definitely work. There are Mystery Games where nobody knows any of the roles except their own. So I don't think one secret role would be problematic.

The only problem with it is that for anybody to balance the game, they would need to see the role, which would prevent them from being able to play.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bubbles on September 24, 2012, 02:52:14 PM
Quote from: Bird on September 24, 2012, 02:49:33 PMThis could definitely work. There are Mystery Games where nobody knows any of the roles except their own. So I don't think one secret role would be problematic.

The only problem with it is that for anybody to balance the game, they would need to see the role, which would prevent them from being able to play.
How do those mestery games work? I think I saw one before where you didnt know the players names....?

And I think for the game to work someone experienced would have to check the role and make sure it doesnt give one side an advantage, and then they would not be able to talk about it or play the game themselves
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on September 24, 2012, 02:54:13 PM
Yeah, something like that would be fine, Zunawe.  Considering that I'm taking a break, I could be a good person to run it by, since I wouldn't play the game anyway.

Bird, a Super TWG is a game with all Special Roles.

Bibbles, a Mystery Game is a game in which none of the Roles are known (as in, you don't know what the Roles are when you even sign up to play.  You learn your Role in the PM, but that's it.  Rest is speculation!), only the number of Players.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bubbles on September 24, 2012, 02:56:06 PM
But I mean if no one knows the roles how do you know if its balanced or not?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on September 24, 2012, 02:58:16 PM
The game is sent to an experienced Player (often TWC) and that TWC balances.  Evidently enough, that Player isn't permitted to play the game.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Kman96 on September 24, 2012, 03:27:24 PM
Lol- Bibbles.

is that nickname #47?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on September 24, 2012, 03:50:32 PM
Quote from: SocialFox on September 19, 2012, 08:25:16 PMWhat about this Game

TWG: Horror Movie REDUX

Game notes: Death posts due to night deaths may now contain game information (but not votes). However, you may only make a death post with permission from the host, due to a mechanic from Freddy Kreuger.

1. Jason - Teams up with Normal Slasher to wolf. When Lynched, sends a PM to the host to instantly kill someone.
2. Normal Slasher - Teams up with Jason to wolf.
3. Indipendant Slasher  - Knows he's a slasher, but doesn't know his teammates. Can vigi someone each night phase.

4. Crazy Ralph - Every night, he receives a list of 4 names, at least one of which must be a wolf.
5. Nurse  - Guardian - If she guards a slasher, she dies instantly. Cannot guard Crazy Ralph.
6. Cheerleader - Selects one player to protect her. When she is attacked or lynched, that player is attacked or lynched in her place. Then it is announced to the thread that "PLAYERNAME, the cheerleader, has run upstairs!"
7. Psychic Dude - Can instantly end a phase by posting GOGOGOGOGOGOGOGOGOGOGOGOGOGO in the thread. Phantoms caused by this do not count. Power can only be used once. Can bring one player back to life.
8. Human
9. Human
10. Human
11. Human
12. Human
13. Human
14. Human
15. Human
16. Human
17. Human

18. Freddy Kreuger - Traitor - Counts for the Human Side. Has the option to be charismatic each day phase. Has vigilante powers, which allow him to control the death post of his targets. Has thew Same powers as Crazy Ralph. Wins when he's the only player left.

All the Rest are Humans. For them to Win they must not pass lynch/have wolved all the slashers and Freddy Kruegar.
Fixed it.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bubbles on September 24, 2012, 06:43:09 PM
Quote from: Kman96 on September 24, 2012, 03:27:24 PMLol- Bibbles.

is that nickname #47?
I stopped counting :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Zunawe on September 24, 2012, 07:06:57 PM
Quote from: the_last_sheikah on September 24, 2012, 02:47:08 PMI see one problem with that idea: Mashi
*"accidentally" modifies results to prevent Mashi from getting that role*

Anyway, I think that would be kinda fun, but I don't really have any games to do that with.

Other random idea: What if there were a thread for balancing games that the creator doesn't necessarily want to put on a host sign ups thread. That way they could perfect the game over time, and the sign ups would just be giving games and people discussing why they like it or not.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: MaestroUGC on September 24, 2012, 08:02:17 PM
I had suggested it to Mashi a few games ago, I'm not sure if he's going to make such a thread. Personally I think it's a good idea, that way it can be seen by potential players before hosting comes up and it can be given TWC approval since most people don't run their games by them anyway.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on September 24, 2012, 08:12:54 PM
I feel that this thread should be sufficient enough for such things.

And MaestroUGC is right, people need to send (or post) their games here more for TWC Approval!!!  I understand that we can trust certain Players to balance it themselves, but it wouldn't hurt to have others' feedback!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on September 25, 2012, 09:36:31 AM
I don't really see a problem with people making threads about their games. All the important threads are stickied anyway, so it doesn't really matter what other threads are made in the board, right?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on September 25, 2012, 02:15:28 PM
If we accept the idea of having a separate thread for a game idea or balancing, I would prefer having only one thread than to have various topics.  Although stickies organise active threads, I don't want the board to be cluttered by random other threads.  It's rather peevish of me though, so if a good deal of TWGers here would prefer to have it that way, we could go through with it, but I would still rather prefer that games be posted here or in a single Game Balancing Thread.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: the_last_sheikah on September 25, 2012, 02:22:52 PM
Quote from: Mashi on September 25, 2012, 02:15:28 PMbut I would still rather prefer that games be posted here or in a single Game Balancing Thread.
I like the idea of a balancing thread, not only do perspective games get fixed, we can also see how many people would be into a specific game.  I think a thread specifically for new players to petition to be hosts might also be a good idea.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on September 25, 2012, 02:28:06 PM
I don't imagine a lot of people would make "help me balance this" threads anyway. Most people like to keep their games under wraps until host sign-ups.

The way you talk about things though, you make it sound like the only people who are allowed to make threads are hosts and the TWC. Does that mean I can't make a thread here for people to discuss whether masons are good or bad? Can I not make a poll thread about whether people prefer to be humans or wolves? And if I can make these threads, what's wrong with a thread or two about a game idea once in a while?

Also, I think this board has too many stickies anyway! :beezo:
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on September 25, 2012, 02:49:36 PM
We never really felt it necessary to make topics like that as of yet.  I've felt that if we ever needed one, it would be because of a discussion occurring in this thread that may warrant a topic to be better organised, but it's yet to happen.  But again, if people really agree with such ideas, I can't really say anything against them!

and i think you have too many stickies :morton2:
Title: Re: TWG Suggestions, Comments, and Questions
Post by: SlowPokemon on September 25, 2012, 04:28:52 PM
I feel like it may be helpful to some if we had ONE balancing thread.

Here's why: Players who are somewhat new at this decide to host, and are told their games are not balanced and they should go fix it. That's all good, but they have no idea what a balanced game even is or how to go about solving the problem. Idk if we need a new thread or not, but it may help some people? I'm not sure.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on September 25, 2012, 04:51:28 PM
For starters, have I realy balanced the role of Freddy Kruger so that he can win easier.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Zunawe on September 25, 2012, 05:02:38 PM
If it's supposed to be hard for him to win, I'd say he's fine where he is. If he's supposed to have an equal chance of winning as the other teams, I'd almost give him some sort of immunity or other power. But, I've only played two games, so I would leave that up to other people to decide.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on September 25, 2012, 08:24:22 PM
Quote from: Mashi on September 25, 2012, 02:49:36 PMWe never really felt it necessary to make topics like that as of yet.  I've felt that if we ever needed one, it would be because of a discussion occurring in this thread that may warrant a topic to be better organised, but it's yet to happen.  But again, if people really agree with such ideas, I can't really say anything against them!

and i think you have too many stickies :morton2:
My point was really that, if topics about things like that are allowed, why would a topic about a game idea be disallowed?

I guess a balance thread would be a good idea (and maybe moderators can edit APPROVED into posts that get approved). Why not just combine it with the Hosting Guide sticky?

Also good call on removing the TWC topic. ;)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on September 26, 2012, 04:35:31 PM
What does everyone think about my drunk game Idea.
TWG (insert number here) I am super drunk
Wolf
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
In total, 50 players.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: the_last_sheikah on September 26, 2012, 05:25:16 PM
no. just, no.  For starters, we only have about 20-ish people who play TWG.  Second, just no.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: spitllama on September 26, 2012, 05:28:03 PM
Pretty sure he was joking sheikah :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: the_last_sheikah on September 26, 2012, 05:35:51 PM
still, we sometimes have trouble filling a 12 person game.  THIS game would be a Sisyphean task to fill.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Zunawe on September 26, 2012, 06:07:57 PM
Mashi would still win if he were the wolf.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on September 26, 2012, 06:30:46 PM
Quote from: SocialFox on September 26, 2012, 04:35:31 PMWhat does everyone think about my drunk game Idea.
TWG (insert number here) I am super drunk
Wolf
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
In total, 50 players.
This is 52 players.

Also, fun fact. If the humans lynch players randomly, the wolf has a 17% chance of winning.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on October 01, 2012, 09:31:01 PM
Another Game Idea.
TWG: Final Destination.
Hello, my name is SocialFox.
We were on a school excursion.
When we were crossing the bridge, one of the people on the bus collasped.
When he woke up he shouted for the bus driver to turn around. He did so.
He told us that if we crossed the bridge, we would all die.
After a minute after we got off the bridge, it collasped, killing anyone who was on the bridge.
Suddenly a mysterious figure appeared. He said, FOOLS, YOU CANNOT CHEAT DEATH, YOU WILL ALL DIE ONE BY ONE!
I HAVE POSSESSED ONE OF YOU, IF YOU DO NOT FIND THIS PERSON, YOU WILL ALL DIE.

Death- Can vigi Players during day.
Premonition Dude - Finds out who is going to die during night.
Army Chick= Guardian.
Human
Human
Human
Human
Human
Human
Human
Human
Title: Re: TWG Suggestions, Comments, and Questions
Post by: vermilionvermin on October 01, 2012, 10:26:59 PM
I'm not sure how this game works.  Is Death the wolf?  Does Death infect someone at the start of the game?  And how does the Premonition Dude know who's dying during the night?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on October 01, 2012, 10:52:23 PM
Quote from: vermilionvermin on October 01, 2012, 10:26:59 PMI'm not sure how this game works.  Is Death the wolf?  Does Death infect someone at the start of the game?  And how does the Premonition Dude know who's dying during the night?
Death is the wolf, he is one of the unmentioned Humans during the story, and the Premonition Dude gets a PM saying death's target.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 02, 2012, 07:15:49 AM
I'm pretty sure I'll be gone the next TWG. Mallorca 8) My only hope is that they have internet connection in the hotel I'm staying... Pretty sure they don't have.
That's why I'm selling the Bullets™! I can't host it, so someone of you can host it.

Let's start the bidding!


Wait, I think I can play one more game. :D
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Kman96 on October 02, 2012, 11:33:08 AM
Quote from: FSM-Reapr on October 02, 2012, 11:09:18 AMThis post will be edited. Don't comment until I say so.
Too bad >:D
Quote from: FSM-Reapr on October 02, 2012, 11:09:18 AMTWG: A Blast From The Past

Goddess of Calamity: Pandora - Wolf Seer
Chimecho - Tribute
The raiden, who hisses - Miller
I like where this is going. I would suggest Mr. Moutou from TWG XXX: Disability Girls ;)

Quote from: Mashi on March 30, 2012, 04:43:04 PMMr. Mutou - Sends a message to the Host every Night Phase with the name of a Player.  That Player's power will fail (except Hisao's).  Can send a message to the Host during any Phase, multiple times in the same Phase if needed, with the name of a Player and a Role.  If the Player and Role correlate, the Player will die.  If not, Mr. Mutou may not expel that Role or Player from the game.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: davy on October 02, 2012, 01:07:43 PM
Quote from: FSM-Reapr on October 02, 2012, 11:09:18 AMThis post will be edited. Don't comment until I say so.

Sorry FSM, but by saying that, you're just asking for comments.

Anyway, I think it'd be wise to use that game for TWG L, because a little more games will have been played by then and it would also just fit with the fact that it's a round number.

Also, I've got some suggestions for that TWG.

Human (I, a game utilising past games is not complete without a normal human, in my view)
Sir Deku/Count Dekula and Potion Keeper (IV)
Strange Man and items Laterns of the Night (IX)
Ame de Sol (XI, chose eighter this role or chimeco based on how it would balance out the game)
Link and Ralph (XIV)
Oracle (XXI)
Hunter and maybe Millwright (XXIV, Chose eighter Hunter or Magnus based on how it would ballance the game.)
Protective Mine and Innocent (XXV)
As Kman suggested Mr. Mutou, and Kenji (XXX, Kenji seer'd orange if using hunter)
Werewolf Sonic (XXXIII)
Zombie (XXXIV)
George Washington, Andrew Jackson and Abraham Lincoln (XXXVII, nearly all roles from that game would be great, but these were the most unique in my view)
Liquid Snake and Raiden who hisses (XXXVIII)
Skuntank and Chimeco (XXXIX, chose eighter chimeco or Ame de Sol based on how it would balance out the game)
Magnus (XL, Chose either this role or Hunter)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 02, 2012, 01:12:46 PM
I'm sure we'll see another Blast later on.

I'm working with this right now. Don't rush!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: davy on October 02, 2012, 02:16:44 PM
Quote from: FSM-Reapr on October 02, 2012, 11:09:18 AMTWG: A Blast From The Past

Wolves:
Skuntank - Chief Wolf (wolf seer'd blue)
Every time a player dies, this player will be told the dead player's role.
Henry VIII - Wolf Painter
E-1000R - Wolf Seer

Independents:
Goddess of Nature: Viridi - Independent Seer
Hero of Void
Traitor - Independent Seer

Humans:
Granny Riddleton - Seer
Cyber Controller - Guardian
Emi - Human
Mikuru - Human
Pokémon Trainer - Human
Blacksmith - Miller
Raiden who hisses - Miller

I guess all roles have the same powers as in the original game.

Wolves:

Skuntank: seems fine, nothing to add about it.
Henry VIII: He really should have his beheading, because there have been a lot of normal wolf painters allready. Also, with the already high amount of colors, I wonder if it's wise to add in a painter anyway.
E-1000R: It's just a shaman. I guess that's okay, but really basic. Had I had the choise I would probably have chosen the protective mine or the liquid snake, but it seems like you don't want two roles from one game, so in that case, I would probably go for mr. Mutou, however, that does require ballancing the game a little.

Independents

Overall: do they correct or something like that? Otherwise, it'll be very difficult for them to win.
Viridi: Seems fine, although a little basic.
Hero of Void: I don't like the fact of a role becomming an independent while that role wasn't originally, so I'd say human with a 20% chance of becomming a wolf. Also I would suggest hero of blood or hero of time over void.
Traitor: A traitor is supposed to count for the humans. Adding it to the independents is totaly wierd. I'd suggest making it a normal traitor.
I'd suggest adding Deku/Dekula or the Strange Man to the independents so that they have an actuall way of winning other than killing off the rest. I also suggest that the independents will just contain two memebers.

Humans

Granny Riddleton: Pretty basic, I suggest replacing with the hunter or Magnus, go for the hunter if you don't want two roles from the same game.
Cyber Controler: You do need a way of protecting the human alliance leader, but cyber controler is very basic. I'd suggest removing its role and adding a guard item (like the armor in IV)
Emi: Double wolfblocking seems a little overkill to me, especially because there's no wolf vigi. I think the best replacement for this role would be the Ame de Sol. If you want someone with blocking powers, I'd suggest Steve.
For the final blue, I'd suggest an oracle or a potion keeper if you're utilising Deku/Dekula
Pokémon trainer and Mikuru: They're the only greens in the game, which makes a green seering way more accurate than a blue. I'd suggest removing the entire color green and utilising a Millwright/Herring/Innocent seer'd another color than green/masons
Blacksmith: I see no reason for a seccond miller. I'd suggest replacing it with  a Millwright or a Herring.
Raiden who hisses: Nothing wrong with this guy.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 02, 2012, 02:19:38 PM
Quote from: FSM-Reapr on October 02, 2012, 11:09:18 AMThis post will still be edited. But now you can comment. The roles are now final.

TWG: A Blast From The Past

Wolves:
Skuntank - Chief Wolf (wolf seer'd blue)
Every time a player dies, this player will be told the dead player's role.
Henry VIII - Wolf Painter
Can end a Day Phase immediately, by sending the host a PM. Lynching will happen normally. If a KitB occures, the player can choose who gets lynched. If no votes have been given, a normal KitB will happen. No phantoms will occur if this power is used. One time use.
E-1000R - Wolf Seer
Can seer a player during day.

Independents:
Goddess of Nature: Viridi - Independent Seer
Has normal seering powers. Can seer during night.
Hero of Breath
Can negate a player's power for the next Day and Night Phase. Sends a PM to the host during night.
Traitor - Independent Seer
Gains seering powers Night 3.

Humans:
Granny Riddleton - Seer
Can seer during night.
Cyber Controller - Guardian (cannot guard self)
Sends a PM to the host during night, telling who she/he wants to guard.
Emi - Human
Immune to wolfings.
Mikuru - Human
When Mikuru dies, her color will be shown in the phase update.
Pokémon Trainer - Human
Raiden who hisses - Miller
In the Day Phase update, if Raiden is alive a hiss sound will be heard. Will be told he's a human.

lol I edited it like 2 seconds after you posted that.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: the_last_sheikah on October 02, 2012, 02:21:20 PM
make Emi green
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 02, 2012, 02:32:50 PM
^Done. :D
Title: Re: TWG Suggestions, Comments, and Questions
Post by: spitllama on October 02, 2012, 04:11:23 PM
I'd just suggest picking more diverse roles. Really you've got seers and guardians. Anyone who's different than that were minor characters in their respective TWGs. What about Mr. Mutou? Or a tribune? etc.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on October 02, 2012, 05:45:42 PM
Quote from: SocialFox on October 01, 2012, 09:31:01 PMAnother Game Idea.
TWG: Final Destination.
Hello, my name is SocialFox.
We were on a school excursion.
When we were crossing the bridge, one of the people on the bus collasped.
When he woke up he shouted for the bus driver to turn around. He did so.
He told us that if we crossed the bridge, we would all die.
After a minute after we got off the bridge, it collasped, killing anyone who was on the bridge.
Suddenly a mysterious figure appeared. He said, FOOLS, YOU CANNOT CHEAT DEATH, YOU WILL ALL DIE ONE BY ONE!
I HAVE POSSESSED ONE OF YOU, IF YOU DO NOT FIND THIS PERSON, YOU WILL ALL DIE.

Death-The Wolf-Can vigi Players during day.
Premonition Dude - Uses his premnition powers to guard someone.
Human
Human
Human
Human
Human
Human
Human
Human
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Zunawe on October 02, 2012, 07:14:08 PM
@SocialFox What's the point of a night phase then?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: MaestroUGC on October 02, 2012, 07:17:05 PM
So that game is 1 wolf vs. 11 humans? Those are some pretty stacked odds.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on October 02, 2012, 07:17:47 PM
Quote from: MaestroUGC on October 02, 2012, 07:17:05 PMSo that game is 1 wolf vs. 11 humans? Those are some pretty stacked odds.
The Wolf Can vigi during day.
Quote from: Zunawe on October 02, 2012, 07:14:08 PM@SocialFox What's the point of a night phase then?
For the Wolf to Wolf.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Zunawe on October 02, 2012, 07:21:20 PM
Oh. . . . So why distinguish between phases? Unless the guardian can only guard during the night. Still seems stacked even if there's no guardian at all.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on October 02, 2012, 07:23:27 PM
Quote from: Zunawe on October 02, 2012, 07:21:20 PMthe guardian can only guard during the night.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: vermilionvermin on October 02, 2012, 07:54:49 PM
The humans also presumably can't lynch during the night.  If the wolf gets a kill every phase, I think the game's a bit wolf-sided.  The humans have a 1/9 chance of getting the wolf on day 1.  Then a 1/6 chance of getting him day 2.  After that, there would be four people left on day 3.  All the wolf would have to do is get one person to vote for a human (or safety on themselves), use his vigi, and vote.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Zunawe on October 02, 2012, 07:57:16 PM
I thought this was an obvious theme. I don't know if it's been done before. I might suggest it sometime later. I've gone through many balancing ideas, so I'm fine with whatever changes you guys might suggest. (i.e. I originally had the spy powers as interchangeable items.) Also, I'll try to post via 3DS to answer questions, but I may have to go soon.

TWG: There's a Spy Around Here!

Red Team Spies: (Wolves)
1. Spy with Your Final Reward (Wolf Morph) - When a player is backstabbed, this spy is allowed to choose to take on that role in all respects except for name. (i.e. If the Medic is backstabbed, and the spy uses this item, that spy can now choose who gets healed. The Pyro will also not be able to burn the spy. (Is seer'd blue) This power can be used only once, but lasts for as long as the spy is alive.
2. Spy with Dead Ringer (Wolf Ghost?) -  When this spy dies by anything, that spy is not inactive on the thread, and must be presumed dead by all people not spies. However, for two phases after death, this spy may continue to vote for backstabs, and communicate with other spies. (Because of this role, no deceased player shall be allowed to discuss the game with another until the game is finished.)
3. Electro-Sapping Spy (Wolf Role-Blocker) - This spy will choose a player every night phase to disable the sentry of. However, this power can only interfere with the Engineer's ability. If the sentry is disabled during the phase that the engineer is backstabbed, no spy will be killed by the sentry.

Blue Team: (Humans)
4. Pyro (Seer) - Can fire flamethrower at one person per night cycle to see if they "burn".
5. Sniper (Vigi) - Can headshot any one person during any night phase, but must take the next night phase to charge up another shot.
6. Medic (Guardian) - Can put an Ubercharge on any one person during a night phase, rendering themselves and the target invincible. Cannot Ubercharge self, and must take a cycle to build up another Ubercharge.
7. Engineer (Martyr) - Because he is always around his turret, if he dies, his turret will shoot and kill a spy before the spy can disguise himself again. The spy will be determined randomly. The turret will not be effective if the electro-sapper is used on the engineer, nor will it be effective if a spy is disguised as an Engineer.
8. Scout (Human)
9. Soldier (Human)
10. Heavy (Human)
11. Demoman (Human)
12. Spy (Miller) This spy is on the player team, not the spy team. However, his behavior and dress make him easily mistaken as an undisguised enemy spy. Because of this, the Pyro will quickly assume that the player was burnt even though he really wasn't. Does not know of this suspicion, so does not know color of self.

Additional Rules:
A Pyro can NOT seer for color. They will only be told whether or not a player is red.
If the Medic protects the Engineer, the turret will be activated because the spy attacked and blew his cover. However, the Electro-Sapper will deactivate the turret even if the engineer is Ubercharged.
Ubers and Headshots can be saved for as long as the player wishes. However, they must recharge the following night phase. They will not be stacked either.
Spies know other spies.

Precedence:
1. Electro-Sapper (Spy role block onEngineer)
2. Ubercharge (Medic guarding)
3. Backstab (Spy wolfing)
4. Your Final Reward (Spy morphing)
5. Turret (Engineer martyrdom)
6. Headshot (Sniper vigi)
7. Flamethrower (Pyro seering)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Kman96 on October 02, 2012, 10:32:05 PM
FSM, that game is so full of badassery. I can't wait to play it.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on October 02, 2012, 10:37:05 PM
What Game is Maya Fay From.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: EFitTrainr on October 02, 2012, 11:16:02 PM
I think my very first one O_O
Title: Re: TWG Suggestions, Comments, and Questions
Post by: MaestroUGC on October 02, 2012, 11:17:59 PM
I fail to see any from my game, FSM...
Title: Re: TWG Suggestions, Comments, and Questions
Post by: vermilionvermin on October 02, 2012, 11:37:32 PM
On Zunawe's game:  It seems pretty human-sided to me.  Unless the wolves get really lucky, the Electro-Sapping Spy's power is useless.  The Spy with Dead Ringer won't be that much of a benefit to his team either, so the only strong weapon the wolves have is the Master Wolf.  The Medic's Ubercharge makes him really difficult to kill in that the wolves will only be able to wolf him on either even nights or odd nights.  The Engineer automatically killing a Spy should just be a generic brutal power because it leaves the possibility for a wolf playing very well to get screwed over by random chance, and the game's human-sided enough as it is.  If there are going to be four special humans, each one of the wolves should have a badass power.

On FSM's:  I'm not really sure what direction you're trying to take with this game.  Is the Traitor an independent?  The role is listed under independents but calling him a traitor indicates that he's a player who counts for the humans but wins if the wolves win.  Additionally, I think Mutou's role is a bit problematic for the game.  It means that nobody will claim any role.  You have a lot of seers, but seer results mean little in the way of organizing alliances because of the way the game's designed.  Fat camp is better-designed in my opinion because there's a way to develop strategy.  In A Blast From the Past, a lack of claims or alliances and an abundance of powers mean that the game result will be likely grounded in random chance rather than the skill of the players.  Do the independents get a night killing?  If not, I think they need more power relative to the wolves, and that both need less power relative to the humans.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on October 02, 2012, 11:56:09 PM
Quote from: FSM-Reapr on October 02, 2012, 11:09:18 AMThis post will still be edited. But now you can comment. The roles are now final.

TWG: A Blast From The Past

The basic idea is Wolves vs. Independents vs. Humans.
Wolves win, when Wolves outnumber Humans and all Independents are dead. If there is a same amount of Wolves and Humans, Humans lose, but they can still vote in lynchings or use their powers.
Independents win, when
1) Humans have lost to the Wolves and all the wolves are dead.
2) All Wolves are dead before Humans have lost and all Humans are dead.
Humans win, when both teams have been eliminated and Wolves haven't outnumbered Humans.

No team knows their partners.

Wolves:
Wolves don't know each other.
1. Sir Deku
Has normal seering powers. If a potion is used on him, he turns into Count Dekula and can vigi.If he correctly Pm's the Host the identity of thye vampire, he wins.(From TWG IV: Don't know the name because the acual name was edited out.2. Mr. Mutou - Wolf
Sends a message to the host every Night Phase with a name of a player. That player's power will fail. Can send a message to the host during any phase, multiple times in the same phase if needed, with the name of a player and a role. If the player and role correlate, the player will die. If not, Mr. Mutou may not expel that role or player from the game.May ONLY USE this Every second night Phase. (From TWG XXX: Disability Girls)
Vampire
Normal Wolf.

Independents:
Independents don't count for any team.

 5. Hero of Breath
Can negate a player's power for the next Day and Night Phase. Sends a PM to the host during night. (From TWG XXXI: Just another SBURB session)
Humans:
7. Granny Riddleton - Seer
Can seer during night. (From TWG XXXV :Professer Laton)
8. Cyber Controller - Guardian (cannot guard self)
Sends a PM to the host during night, telling who she/he wants to guard.(From TWG XXVI :Doctor who)
9. Maya Fay - Medium
Every Night Phase, this player can PM the host two questions to ask any dead player in the game. At the end of the phase, the medium receives the answers to these questions. The dead player doesn't have to be truthful when answering those questions.(?)
10. Mikuru - Human
When Mikuru dies, her color will be shown in the phase update.(Was this even in a game?)
11. Blacksmith - Miller
Will be told he's a human.(From TWG XXXIV: Minecraft)
12. Raiden who hisses - Miller
In the Day Phase update, if Raiden is alive a hiss sound will be heard. Will be told he's a human.(From TWG XXXVIII:Snakes on a plane)
Potion Keeper
Has several Potions, which he can use to mess with Deku.(See Sir Deku)
What about these changes?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: vermilionvermin on October 03, 2012, 12:15:12 AM
If the wolves have four members, they're way too powerful.  The Potion Keeper and Deku's additions don't really make sense if they're not on the same team.  Otherwise the Potion Keeper would never use the potions.  I'm guessing that the Independents were designed as a single team.  Having only three players and Kenji choosing the wolves means that at the start of Day 1, there's a good chance that five out of the fourteen players alive are wolves.  That's too many, especially considering the fact that they way Spitllama's doing his wolf and human calculations, it means that the humans have to lynch a wolf every day to win.  I don't think that these edits fixed the problem of nobody claiming, and shifted the balance of the game decidedly in the wolves' favor.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on October 03, 2012, 12:33:51 AM
What about now.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: davy on October 03, 2012, 03:30:48 AM
Might as well post my own suggestion for the Blast.

Quote from: FSM-Reapr on October 02, 2012, 11:09:18 AMThis post will still be edited. But now you can comment. The roles are now final.

TWG: A Blast From The Past

The basic idea is Wolves vs. Independents vs. Humans.
Wolves win, when Wolves outnumber Humans and all Independents are dead. If there is a same amount of Wolves and Humans, Humans lose, but they can still vote in lynchings or use their powers.
Independents win, when
1) Humans have lost to the Wolves and all the wolves are dead.
2) All Wolves are dead before Humans have lost and all Humans are dead.
Humans win, when both teams have been eliminated and Wolves haven't outnumbered Humans.

No team knows their partners.

Wolves:
1. Skuntank - Master Wolf Coroner (wolf seer'd blue)
Every time a player dies, this player will be told the dead player's role. (TWG XXXIX: Perfect Apples)
2. Mr. Mutou - Negation Wolf Expeller
Sends a message to the host every Night Phase with a name of a player. That player's power will fail. Can send a message to the host during any phase, multiple times in the same phase if needed, with the name of a player and a role. If the player and role correlate, the player will die. If not, Mr. Mutou may not expel that role or player from the game. (TWG XXX: Disability Girls)
3. Andrew Jackson - Duelist wolf
If in a KitB he will always survive. In the result of a KitB with three or more players, he can choose a player that will be ignored in the dice roll (a free pass). Unlimited uses. (TWG XXXVII: Time for a History lesson)

Independents:
Independents don't count for any team.

4. Messenger sends the name of one player every phase to the Host. At the end of that Phase, that player and the Messenger will both be aware of the player's role. (However, the player will not know who the Messenger is.) (TWG XIX: Mind Games)
Has normal seering powers. Can seer during night.
5. Strange Man - Wolfsbane Can guess the names of all players with laterns during the night phase. If he's correct, those players and all players seer'd red (wolves except for skuntank and millers) will die and the laterns will be lost. (TWG IX: The Latern keeper)

Humans:
6. Traitor Wins with the wolves, but counts for the humans. (TWG XXII: Theater)
7. Magnus - Morph During the day he will select a username (by PM) and effectively "become" that player for the course of the following night. (Ex/ If Magnus selects a wolf, he may vote for wolfings). Cannot morph into Ã,me de Sol. If this player attempts to morph into the Strange man, the morphing will result in becomming a normal human. If this player morphs into Mr. Mutou, he'll die at the end of the night phase. (TWG XL: Uprising Madness).
8.Ã,me de Sol - ReviverWhen a Player is lynched during the Day phase; the Ã,me de Sol can revive said lynched player (with a 50% chance of them coming back as a Green, otherwise they will join the wolf side of things as a red), and after reviving the player, they become an ordinary human, but still Seer'd Purple. Also has wolfsbane powers that dissapear when wolfed the first time. (TWG XI: Beyond Azincourt)
9. Maya Fey - Medium (TWG XVI: Objection!)
Every Night Phase, this player can PM the host two questions to ask any dead player in the game. At the end of the phase, the medium receives the answers to these questions. The dead player doesn't have to be truthful when answering those questions.
10. Millwright
Will be told he's a human. (TWG XXIV: Sauce is pretty coll)
11. Scientist - Herring
Will be told he's a human. (TWG XXVIII: Pokémon Black and White)
12. Raiden who hisses - Miller
In the Day Phase update, if Raiden is alive a hiss sound will be heard. Will be told he's a human. (TWG XXXVIII: Snakes on a Plane)

Items:
Armor of Achilles - This item is sent to a random human at the start of the game. This armor, when in the possession of a player, will protect him from being wolfed, but not lynched. So long as this player has the armor, he is protected from being wolfed. If the player is lynched with the armor, then the armor is lost forever. The player can choose to send the armor to any other player by PM'ing the host and letting him now which player to send it to. (TWG VI: Rise of the Olympians)
3 Lanterns of the Night: These Lanterns are given to three random members, but not to Independents. Also, if the first two Laterns are given to wolves or the traitor, the final one will be given to a random human (except traitor) so that there's always at least one Latern in human possesion. Holding a Lantern allows the player to know the name of the other players with Lanterns. Every Night phase, the three players with lanterns will submit one vote each to the host in order to choose one person who is currently holding a lantern to be seer'd. The person with the most votes is then seer'd. The seering results will then be sent to the other two players with lanterns who were not seer'd. A lantern can be passed to another player through a PM to the host during the Night phase only. The players with Lanterns will always know who has the other lanterns. Whether or not they allow anyone who doesn't hold a lantern to possess their knowledge is entirely up to them. However, if a Latern would be given to an independent, it's sent to another random player instead if a player holding a latern dies, he'll keep the latern in his tomb (as in the strange man must still guess that person). (TWG IX: The Latern Keeper)

Finished, you can now comment on this.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 03, 2012, 06:25:44 AM
Quote from: MaestroUGC on October 02, 2012, 11:17:59 PMI fail to see any from my game, FSM...
Don't worry, I've got a super seekrit plan. (aka oops)

The Traitor betrayed both Humans and Wolves. That's why he's an Independent. I'm a genius. :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 03, 2012, 07:27:04 AM
TWG: A Blast From The Past

Universal Effect: Bullets
Each player can stand 2 bullets.

The basic idea is Wolves vs. Independents vs. Humans.
Wolves win, when
Wolves outnumber Humans and all Independents are dead. If there is a same amount of Wolves and Humans, Humans lose, but they can still vote in lynchings or use their powers.
Independents win, when
1) Humans have lost to the Wolves and all the wolves are dead.
2) All Wolves are dead before Humans have lost and all Humans are dead.
Humans win, when
both teams have been eliminated and Wolves haven't outnumbered Humans.

No team knows their partners.

Wolves:
1. Skuntank - Chief Wolf (wolf seer'd blue)
Every time a player dies, this player will be told the dead player's role.
2. Mr. Mutou - Wolf
Sends a message to the host every Night Phase with a name of a player. That player's power will fail. Can send a message to the host during any phase, multiple times in the same phase if needed, with the name of a player and a role. If the player and role correlate, the player will die. If not, Mr. Mutou may not expel that role or player from the game.
3. E-1000R - Wolf Seer
Can seer a player during day.

Independents:
Independents don't count for any team. Only Independents can shoot bullets. Each Independent can shoot one bullet every Night.

4. Goddess of Nature: Viridi - Independent Seer
Has normal seering powers. Can seer during night.
5. Hero of Breath
Can negate a player's power for the next Day and Night Phase. Sends a PM to the host during night.
6. Traitor - Independent Seer
Gains seering powers Night 3.

Humans:
7. Granny Riddleton - Seer
Can seer during night.
8. Cyber Controller - Guardian (cannot guard self)
Can guard from Mr. Mutou and bullets. Can send a guarding PM during Day, too, but it doesn't protect from lynchings.
9. Maya Fay - Medium
Every Night Phase, this player can PM the host two questions to ask any dead player in the game. At the end of the phase, the medium receives the answers to these questions. The dead player doesn't have to be truthful when answering those questions.
10. Mikuru - Human
When Mikuru dies, her color will be shown in the phase update. Will be told she's just a human.
11. Cleopatra - Human
Can negate a player's power and vote for one Day Phase only. One time use.
12. Raiden who hisses - Miller
In the Day Phase update, if Raiden is alive a hiss sound will be heard. Will be told he's a human.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Zunawe on October 03, 2012, 02:43:39 PM
I'm posting via 3DS, so I can't exactly edit well, but what if I switched the sniper to the spy team and made the electro-sapper a two-time use with 100% accuracy?

(still working on improving dead ringer)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 04, 2012, 01:57:15 PM
Could we start the Host Sign-Up thread already? Spit's game is about to end.

That way we could start the next game soon as possible and I would have time to play/host.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: MaestroUGC on October 04, 2012, 02:02:18 PM
No, because none of my characters are in your game.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 04, 2012, 02:03:33 PM
^Umm... Apparently you didn't read the roles carefully. ::)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Spyro on October 07, 2012, 02:36:37 PM
So, hey I've been playing for a bit now, but still need some help.

I've payed mafia before, but this is different, so I'm wondering if someone can I don't know, tutor me? Just help me with the concept of the game and strategy and all that.

If someone does, I'd love to meet in chat sometime.

Thanks!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on October 07, 2012, 02:40:51 PM
Quote from: Spyro on October 07, 2012, 02:36:37 PMSo, hey I've been playing for a bit now, but still need some help.

I've payed mafia before, but this is different, so I'm wondering if someone can I don't know, tutor me? Just help me with the concept of the game and strategy and all that.

If someone does, I'd love to meet in chat sometime.

Thanks!
Just play the game normally and ask questions when you're confused. :P Veteran players and the host are good people to ask.
That might help a lot...
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on October 11, 2012, 02:51:34 PM
Hi everyone. SocialFox isn't going to be able to play the rest of the game I'm currently hosting, so I was wondering if anybody here would like to replace him.

PM me if you're interested.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on October 14, 2012, 10:48:24 PM
I just have a small question
How would you put a Mystery game into Host Signups if you cant put any roles in.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on October 15, 2012, 12:02:59 AM
You'd just say "12 Player Mystery Game with ___ Theme" and maybe describe some of the wackiness that may occur. It would probably need to be looked over by a TWC before it was submitted though, and you should keep in mind that everybody who looks at your game can't play it.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: vermilionvermin on October 18, 2012, 06:53:51 PM
What bird said is accurate.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 20, 2012, 01:29:11 PM
I have few other game ideas, such as "The Disappearance of Haruhi Suzumiya" and "72 Hours Remaining"(Majora's Mask themed game)

[/dibs]
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on October 21, 2012, 07:10:27 AM
Alot of werewolf members, why not run 2 games at a time?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 21, 2012, 07:17:08 AM
I disagree. First of all, it's not fun to host knowing that you're missing a game. And second of all, I don't like playing in two games at a time. Too much mayhem going on.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on October 21, 2012, 11:42:30 AM
Quote from: FSM-Reapr on October 21, 2012, 07:17:08 AMI disagree. First of all, it's not fun to host knowing that you're missing a game. And second of all, I don't like playing in two games at a time. Too much mayhem going on.
...the games could "blend into each other," potentially causing trouble...
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on October 21, 2012, 12:27:02 PM
If I was to post a game in this thread that I would like to host would you guys help me with finishing touches and balancing and stuff? Are you allowed to post mafia sort of games? Like a mafia werewolf thing?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 21, 2012, 12:29:51 PM
We'll help you in anything!

Also, what is this Mafia you speak of?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: vermilionvermin on October 21, 2012, 12:42:19 PM
Mafia games are very similar to The Werewolf Game, and usually have pretty much the same roles, just with different games.  We usually do not allow people to host a game on NSM until they've played three games here just so they can get used to some of the differences between NSM and other sites, but you can still post a game here!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on October 21, 2012, 12:43:14 PM
I don't know it's just that all you guys do things like

1. Wolf
2. Wolf
3. Human
4. Human
5. Human

so on so on

Thats werewolf games right? Can you do hidden roles and stuff? Or have everyone with a power role..? I don't know
Title: Re: TWG Suggestions, Comments, and Questions
Post by: spitllama on October 21, 2012, 12:45:21 PM
Look at ANY other game besides "Lynch 'Em All!" and you'll see the games are not all that simple.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 21, 2012, 12:49:56 PM
Haruhi game was the simple one imo.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on October 21, 2012, 12:55:05 PM
Right well this is a game I posted on my other website, it's pretty unique and can only be used on that site for obvious reasons. I didn't get any votes so I want to try improve it, help? :D

I'm You and You're Him
The roles:
Cult:
Caitlino- The loving person who just wants to make loads of friends! Each night he jumps out to his favourite people and makes them join his group, but sometimes he jumps out on bad people but still convinces them to join his group, however these people end up running off back to their old group and also killing one from Caitlino's group!
Cheezybite- Caitlino's  trusty friend, the backup for Cait. Knows Cait. Can kill one person per night. If Cait dies he loses his vigi power.
People the cult can recruit:
Maraoone
Transfordete
Housefly
Gayali
Squeeval
Thegameres
Pompomball
Iisbored
Bad people the cult can recruit:
Icanhasdonut
Sabriena




Mafia:
Polygone- leader, JoAT, first possible death he survives. Can choose one of the following actions each night:
      -Kill a player x2
      -Bodyguard a player x99
                    -Revive a player x1
Can choose one of the following actions each day:           
                    -Bodyguard a player x99
                    -Remove 2 votes from a player x2
Icanhasdonut- follower of Polygone. If Poly dies then Ican will die too. Shows as green if seered. All actions put on Poly will redirect to Ican.
Iisbored- Treestump, no actions, vote counts as 0.
*Wolfs also have an extra kill even Polygone participates in this*
Town:
Gzgregory- leader, survives a death twice. Can either find out one of his team mates, or he can kill someone.
Maraoone- Loves people so much he just has to take them home with him! Protects a player but also keeps them from using an ability. Sometimes he takes people in and ends up not liking them, so he kills them... hehehehehe. If Mara targets someone from a different group twice then the second person from a different group that Mara targeted will be killed.
Pompomball- Can send an anonymous message to someone telling them who to target, this person can also perform their action twice, isn't Pom so helpful!?

Teddyhelper- A little person who just wants to help out! During the night she follows people home and from this she finds out their team. Teddy is a seer.
Cheerydog- a traitor type, during the game is a VT until night 5, if still living will join the mafia and receive a 1 shot vigi kill.

*Any other names are town Vt's*

The other guy:
Wrpbeater- Likes to go solo. Wrp is a super strong person that can hold off only one battle! He kills a player every night and blocks the ability of the other! He's very quick so every ability used on him has a 50% chance of working! Wrp's a cunning character, so beware of him!

Well the basic idea is that a group of people are walking around when out of nowhere bolts of lightening come from the sky and strike them all. They all swap bodies and run off, some try get together because things have to be sorted out, but people have turned to evil, others turned good, and others just want to have loads of friends and make a nice big group!

This game is closed communication. Unless otherwise stated in your role (that means only the town can't speak to each other)
Roles are NOT revealed upon death.
If you die you are allowed a death post, please do not reveal any information if you are dead.
Day and night phases last 2 days, they will end at 9:00pm GMT+1.
Speed lynches are in this game.
There will be a people who have voted count, and not a vote count due to some roles.
The host knows everything. If the host is wrong, refer back to the first sentence on this rule.
Have fun!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 21, 2012, 01:04:15 PM
Quote from: The Boy Who Cried Wolf on October 21, 2012, 12:55:05 PMGzgregory- leader, survives a death twice.
lol
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on October 21, 2012, 01:13:33 PM
Wait, there's 11 roles mensioned, would 9-14 VT's be too many? Also the names mensioned are the players that will probably play the game and have a distinct personality, I should mension Gz runs the games. That's why he's leader.

Also how about I let the cult only recruit VT's and make the bad people to recruit Iisbored, the treestump and 2 other VT's? I just noticed how many VT's there would be .-.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Greg on October 21, 2012, 02:09:04 PM
Wee, honestly, I don't think anyone here understands all of your acronyms. XD
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on October 21, 2012, 02:14:29 PM
To be honest, your game display is very ambiguous and disorganised.  I tried to organise it myself, but even that's too difficult to do.

Rather than listing every Role that Cult can cult, why not just list the 3 people they can cult?  Caitlino's culting power on 'bad people' is ambiguous (it doesn't specify a time for when the culted Player will betray the Cult, nor how the killed Player is chosen, for example).  It's too cumbersome to even know how many Players are required for the game, it's unclear which Players are Mafia and which Players are Town, Roles such as Sabriena aren't defined (is she a Traitor?), Villagers aren't listed, seering colours aren't identified, etc.

Also, I don't quite understand the closed communication; none of the Roles you've listed specify being able to speak.  And if only Power Roles are able to post in the thread, determining the side of Players becomes immensely easy based on who's capable of posting in the thread.

With my dislike of conversion games aside, I'm not even sure if proper procedure for balancing was taken into account.  I feel that a bunch of interesting powers were simply put together in the creation of the game.  We'll go to balancing when the game is better organised in its display, however.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Greg on October 21, 2012, 06:47:47 PM
Closed communication means no PMs or private communication. I don't think we've ever done that sort of thing here before, though.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on October 21, 2012, 07:11:32 PM
The Boy Who Cried Wolf:

I think people will be much more likely to provide criticism and comment on your game if it's easier to read. I don't even know how many players can play it!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on October 22, 2012, 09:38:47 AM
okay forget that post, I'll edit it later
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on October 22, 2012, 04:15:28 PM
HOW DID I GUESS
Also I have a Zelda Majoras Mask themed manhunt so is it okay if I can get the legal rights off you?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 22, 2012, 04:17:21 PM
First I need to see the game. I have a special gimmick to mine.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on October 22, 2012, 04:17:59 PM
Quote from: FSM-Reapr on October 22, 2012, 04:17:21 PMFirst I need to see the game. I have a special gimmick to mine.
LET ME GUESS THE BULLET SYSTEM!?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 22, 2012, 04:20:02 PM
lol nope.

hint: It has something to do with the Song of Time. :o
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on October 22, 2012, 04:22:17 PM
Sent PM of Rough draft of Game.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: vermilionvermin on October 22, 2012, 04:23:54 PM
FSM, I really like the game idea, the only problem I see with it is that it'll be really difficult to coordinate all 12 players' schedules and your own so that people can catch the Pokemon at the start of the game.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 22, 2012, 04:28:36 PM
That's why I will find out the time and if it's okay to everyone I'll start the game. If someone still is missing, no worries. Those who still miss the challenge, will still get 6 Pokemon that will not be any weaker than the others'. This is a pressure strategy game. Also I will add a trading option in the game.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on October 22, 2012, 04:29:42 PM
FSM, whether your game is balanced depends on the Pokemon that will be distributed.  And, not to detract from your efforts, I don't really like the gimmick of catching a Pokemon in a framed set of time, since it becomes unfair for Players that aren't able to come online in time.

I would recommend randomly distributing Pokemon to different Players (so an Item Game, in that sense).  You could also announce a short list of Pokemon every Day/Night Phase and have Players try to capture them during the entirety of the Phase (in which the rules followed are the same as what you've stated), since it removes the unfairness of placing Players on a time limit.  I don't think that Players should be capable of using 6 powers at once, anyhow, so this change is probably best, if you want to keep your mechanic.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Zunawe on October 22, 2012, 04:44:42 PM
I tried to organize these games as best I could and convert them to roles and such we could understand easily. Yes, I did edit a few of the roles, but all I believe I did was elaborate to make it clear or delete unnecessary comments. I just had to do something so I could understand it.

I'm You and You're Him

Cult:
Caitlino (Wolf Converter) - The loving person who just wants to make loads of friends! Each night he jumps out to his favourite people and makes them join his group.
Cheezybite (Wolf Vigi) - Caitlino's  trusty friend, the backup for Cait. Knows Cait. Can kill one person per night. If Cait dies he loses his vigi power.

Humans:
Icanhasdonut (Brutal) - X nights after being converted, will rejoin human team and kill a cultist along the way.
Sabriena (Brutal) - (Same as Icanhasdonut)
Maraoone
Transfordete
Housefly
Gayali
Squeeval
Thegameres
Pompomball
Iisbored


This game really needs fixing, because there's no way for the wolves to win that's specified. I guess it could be that the wolves convert everybody, but that doesn't work because of the special roles.


Title Here!!

Wolves:
Polygone (Master Wolf) - Can survive a single lynching/wolfing/vigi. Can choose one of the following actions each night:
      - Vigi (2 uses)
      - Guard (Unlimited uses)
      - Revive (Single Use)
Can choose one of the following actions each day:           
     - Guard (Unlimited uses)
     - Remove 2 votes from a player (Two uses)
Icanhasdonut (Personal Punching Bag?) - If Poly dies then Ican will die too. All actions put on Poly will redirect to Ican.
Iisbored - Lynching vote counts as 0.
*Wolfings still occur normally*

Humans:
Gzgregory (Seer/Vigi) - Can survive two lynchings/wolfings/vigis. Must choose between seering or vigi'ing.
Maraoone (Guardian/Role-Blocker) - If he guards two wolves in a row, the second wolf is killed.
Pompomball (Useless Message Sender [I don't see the point]) - Sends anonymous message via host to any two players by name telling them who should be targeted.
Teddyhelper (Seer) - A little person who just wants to help out! During the night she follows people home and from this she finds out their team.

Specials:
Wrpbeater (Independent) - Likes to go solo. Wrp is a super strong person that can hold off only one battle! He kills a player every night and blocks the ability of another! He's very quick so every ability used on him only has a 50% chance of working!
Cheerydog (Traitor/Vigi) - During the game is a human until night 5, if still living will join the wolves and receive vigi power. Power not activated until team change.

Well the basic idea is that a group of people are walking around when out of nowhere bolts of lightening come from the sky and strike them all. They all swap bodies and run off, some try get together because things have to be sorted out, but people have turned to evil, others turned good, and others just want to have loads of friends and make a nice big group!

All phases will end at 9:00pm GMT+1.

The closed communication will render multiple roles ineffective, so it's basically useless. Some of the other things weren't needed either.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 22, 2012, 04:47:54 PM
First of all, is it Pokemon, or Pokemons?

Don't worry, the Pokemon has been balanced(trust me, thinking powers for 72 Pokemon was hell).
Imo the Ninja Challenge idea is good. The Pokemon are balanced, also, it's not smart to get just one type of Pokemon because you can be a wolf or a human. Also, there are like 1-2 seering and guarding Pokemon that are limited in a way no one will imagine.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Zunawe on October 22, 2012, 06:41:44 PM
Pokemon is singular and plural.

What if all pokemon were listed at once, and each player voted for the pokemon they wanted with the ball they wanted. All votes would be anonymous, and if there's a tie between players, one is randomly chosen. Unwanted pokemon would then be distributed randomly.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Kman96 on October 22, 2012, 06:46:15 PM
Quote from: Zunawe on October 22, 2012, 06:41:44 PMPokemon is singular and plural.

Just like the Ood.

Title: Re: TWG Suggestions, Comments, and Questions
Post by: EFitTrainr on October 22, 2012, 06:48:40 PM
Love an Ood!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Zunawe on October 22, 2012, 06:53:07 PM
I saw that, which is surprising because I don't watch a lot of Doctor Who extra things.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on October 22, 2012, 07:00:02 PM
FSM-Reapr, it's common procedure for TWC (+Bird!) to review games, even if the game creator believes it's balanced, because he/she may have overlooked things.

And the Ninja idea is unfair, as vermilionvermin and I have stated, so it's not a good idea in that sense.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 22, 2012, 07:34:16 PM
Quote from: Zunawe on October 22, 2012, 06:41:44 PMWhat if all pokemon were listed at once, and each player voted for the pokemon they wanted with the ball they wanted. All votes would be anonymous, and if there's a tie between players, one is randomly chosen. Unwanted pokemon would then be distributed randomly.
^I like this
Title: Re: TWG Suggestions, Comments, and Questions
Post by: vermilionvermin on October 23, 2012, 04:53:40 PM
K-Night's spot is open for the current TWG.  PM me if you're interested.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 25, 2012, 07:50:04 AM
TWG: The Pokemon League

The game's universal effect: Items and Cardflip
In the player sign-ups, 72 Pokemon will be told in a list. Each player will be given 6 Balls;
1 Master Ball
1 Ultra Ball
2 Great Balls
2 Poke Balls
Pokemon have special powers told in the description. EX: Smeragle, can paint a person once.
Each player will get a total of 6 Pokemon. In order to get the 6 Pokemon and sign in the game you need to post the "in" as usual and send a PM to the host with 6 Pokemon and the Balls you want to catch them. HOWEVER, if another player throws a Ball that has a better catch rate(Poke<Great<Ultra<Master) that player will get that Pokemon. Meaning the player's Ball will be wasted. If there are two same type of Balls on a Pokemon, the player who gets the Pokemon is chosen randomly. The loser wastes his/her Ball. All the Pokemon that get nobody chose, will randomly be given to people with 5 Pokemon or less so that every player has a total of 6 Pokemon. Players can trade their Pokemon with other players. In order to trade, both players have to approach the host by PM and tell what Pokemon they get, give and with who.


After all 12 players have signed in, the games begins and the roles and Pokemon will be given. You can use your Pokemon as items as many times as the Pokemon description tells. EX: "Smeragle, can paint a player once" After a Pokemon is no longer usable, it will faint.
A player can only use one Pokemon/phase.
A player can trade only one Pokemon in the entire game. You cannot trade fainted Pokemon.

The Rivals(Wolves):

1. Rival
2. Rival
3. Rival

The wolves don't know eachother.

The Trainers(Humans):

4. Trainer
5. Trainer
6. Trainer
7. Trainer
8. Trainer
9. Trainer
10. Trainer
11. Trainer
12. Trainer



TWC and Bird will get the list of Pokemon soon as possible.

BTW why Bird isn't a part of TWC? He's the best.

Edit: Changed the trading mechanic.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on October 27, 2012, 07:56:52 AM
Hi "FSM". :D I made it in.

Also, when will the next host sign-ups be? I wanna play! :)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bubbles on October 27, 2012, 08:02:32 AM
Host sign ups announce the polls for a new game idea, and arent really for new players. When the host sign ups are opened, people eligible to host the game post their ideas in the thread, and everyone votes on which game they want to play. After that the winner opens a Player Sign-up Thread. When that happens, you post In into that thread, and you are sucessfully in the game! (Sorry if you knew that already :P)
Right now theres a game going on, so youre welcome to watch that to get a feel for how the game is played. Im not sure when this game will be over but they usually dont last too long.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 27, 2012, 09:46:27 AM
lol Bubbles, he does know how this works. A+++++++++ for the effort though. I'm pretty sure he meant that can we open the host sign-ups earlier than after the game.

Bro(oh the irony), if you have questions you can PM me or TWC(=mods). Happy to see you.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Zunawe on October 27, 2012, 06:39:41 PM
Quote from: FSM-Reapr on October 27, 2012, 09:46:27 AMBro(oh the irony), if you have questions you can PM me or TWC(=mods) or Bird. Happy to see you.
Fixed
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on October 28, 2012, 01:04:11 PM
TWC and Bird, have you progressed in improving my game?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: the_last_sheikah on October 31, 2012, 03:45:19 PM
So because everyone gets pissed when the game starts and people WO stalk and their wolf arguments are "they sent a/looked at a message", I propose that those people should receive a phantom every time they use that as an argument, or some other host determined punishment.  Thoughts?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on October 31, 2012, 03:50:05 PM
Quote from: the_last_sheikah on October 31, 2012, 03:45:19 PMSo because everyone gets pissed when the game starts and people WO stalk and their wolf arguments are "they sent a/looked at a message", I propose that those people should receive a phantom every time they use that as an argument, or some other host determined punishment.  Thoughts?
YES. I would have to agree.

A better punishment, in my opinion, might be to remove their vote for that one phase?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on October 31, 2012, 03:59:03 PM
Although stalking the online list is annoying, there's no reason you should be able to catch a wolf through it. If you're a human and you get caught sending a PM, you should have a reasonable explanation for it. And if you're a wolf and you get caught sending a PM, you're probably not a very good wolf. Everybody knows how prevalent online list stalking is. Instead of whining, people should adapt. There are numerous ways to avoid incrimination when sending a PM and several alternatives to sending a PM altogether:
I don't really see a reason to ban something that's so easy to avoid. And once people begin adapting to the situation, who's online stalking will become less effective and fewer people will use it anyway. The only rule change I might suggest is for hosts to provide their email addresses to give players a way to contact the host without using PMs.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on October 31, 2012, 04:04:56 PM
Quote from: Bird on October 31, 2012, 03:59:03 PMAlthough stalking the online list is annoying, there's no reason you should be able to catch a wolf through it. If you're a human and you get caught sending a PM, you should have a reasonable explanation for it. And if you're a wolf and you get caught sending a PM, you're probably not a very good wolf. Everybody knows how prevalent online list stalking is. Instead of whining, people should adapt. There are numerous ways to avoid incrimination when sending a PM and several alternatives to sending a PM altogether:
  • Communicate through email
  • Check the who's online list prior to sending a message, to make sure nobody is watching it
  • Set yourself to appear offline or hidden
  • Send two messages at once - one non-incriminating one to a friend, and one TWG related one. If people call you out, post the friendly one
I don't really see a reason to ban something that's so easy to avoid. And once people begin adapting to the situation, who's online stalking will become less effective and fewer people will use it anyway. The only rule change I might suggest is for hosts to provide their email addresses to give players a way to contact the host without using PMs.
1: Some people don't want to use email.

2: I agree with the sending two messages at once, although people would just as quickly catch onto that, if you're suspiciously sending PMs all the time only during games.

3: Adapting works for both "sides."
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Greg on October 31, 2012, 04:07:26 PM
Just set yourself to hidden. It's pretty easy and permanent.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on October 31, 2012, 04:08:53 PM
If you don't want to use email, you'll just have to be extra cautious when sending messages.

And this isn't really something very common around here, but on another forum I've been on, instant messengers are really common, and make games a bit more fun. It would be neat to see a game where people have a lot of 1-on-1 conversations with each other. It's also a great way for wolves to communicate (as well as make fake conversations allowing people to think they're human).

Finally, there is already a rule in place allowing hosts to prevent people from playing their games. If you really don't want a notorious PM stalker in your game, you have the option to prevent them from joining.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on October 31, 2012, 08:46:06 PM
The only reason I look on Who's online is to see if anyone's posting.

Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on November 01, 2012, 09:48:16 AM
Here's a game that I made, please help me sort it out if it needs it :P


(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fwww.thefilmcell.com%2Fimages%2FBuy_Harry_Potter_replica_wands.png&hash=92d643240d84225370674ebb51007c1dfbf21ffb)


Harry Potter and the Enchanted Wands
Hogwarts, the school of Wizardry is open once again, as usual on the opening day Professor Dumbledore has an assembly which includes stuff about how the schools improved over the holidays and all that rubbish.After the assembly Harry Potter, Hermione Granger and Ron Weasley quickly group up and take a trip to Hagrid's, their half giant friend. Although when they get to Hagrid's, noone is there. This is odd for Hagrid because usually he's in his hut until round about Lunch, not class times these days as he doesn't exactly teach much. Harry and the Gang decide to look through the woods for him and unfortunetly they didn't find any sign of him. Something strange is in the woods though and the whole gang can sense it, just as they decide to turn back out of nowhere a tree branch swoops down at throws them away into a part of the woods that's never been walked through. They go walking around, trying to find there way back but really, they don't know which way they came. They end up walking in some direction only hearing wrong cry a few times along the way as giant spiders and all sorts of bugs from the unknown are trailing through the leaves, they decide to stop when they find a stone cave of some sort nearby. Something is weird about this cave though, when they go in it looks as if someone just came out, it's warm and the ashes from a fire are still scattered in the middle. On a table though is a small brown sack, a sack full of wands and a note. On the note it reads;






To Whom it may concern,
You may find it strange that I left a sack of wands lying around but I don't want them anymore. Reason being these wands are enchanted and only contain one power that is activated by saying the name of a nearby person. The thing is with the wands although the hold great power I only need one wand to keep happy, an ordanairy one! That way I can do any spell I want without searching through my sack of wands, so I'm just giving them away and I don't care who takes them!
On the side of the wands it's written what they can do, kill someone, protect someone, identify someone, there is all sorts in there! Well I better be off, ta ta.



Of course without thinking Harry grabs the sack and runs out the cave to try find the school, Ron follows because he's just creeped out by the whole place but Hermione, she's worried and chases after Harry before he can get away, she calls out telling him this could be a bad idea but of course Harry convinces her and they are off to try and find the school again.


In the end they manage to find it and make it back just in time for lunch, they grab themselves a sandwich each and rush to the library to take a closer look at the wands. As they do so Draco Malfoy see's what they are doing and tells everyone in the lunch hall until the rumours are spread out through the whole school. Most people don't bother with it though but people who are close to Harry, good or bad decide to take interest. After the examining done by Hermione and the joking around done by Harry and Ron they decide to each take a wand then store the rest in Harry's room, because of course he is the best.

It's not long before Draco finds out where the wands are and once again he goes spreading around where the wands are. Even some teachers find out and they are really keen on getting their hands on some. Draco also told his father Lucius Malfoy and now the death eaters know, the expect Harry might use them for starting a war against them and defeating Voldemort but of course they won't allow that so they decide they'll have some too. When Harry and the Gang leave the room everyone starts going in, one at a time. Sneaking in, poofing in, you name it, they done it.

After the classes Harry and the gang go back to the room and find the wands missing, they decide they have some trouble on their hands and they can think of a few people who might have taken them, now that the wands are in the wrong hands they must defeat the people who are aiming for the same goal, taking over!



The HP Crew

Harry Potter- Kills a player every night phase.

Hermione Granger- Guards a living player each night, if the guarded player is targeted Hermione will find out who targeted the player but not the ability or role.

Ron Weasley- Terrified of almost everything, any noise he heard he runs so he was smart to match his personality with his wand and picked up one that could make him move at super speed. All actions have a 75% chance of working on him and because he moves so fast no one really knows who he is or what his goal his, that's why he is seered red.

Hedwig-Hedwig Harry's owl unfortunetly didn't get any wands, because he is always up there in the sky he knows where Harry is. Each night can send a message to Harry to help him with his killing decision, Hedwig cannot reveal who he is, doing so would punish himself and his team. He can tell his role in the game thread though, just not through a Pm to anyone of any sort. Knows Harry. Seered orange because he is a bird without a wand.

Dobby- "You shall not harm harry potter", This little elf is the reason why Harry hasn't died ten times already, to get Harry you must kill Dobby first and that's exactly what will happen. Poor Dobby didn't get a wand, it's good too he didn't for the rest because if he got there he would have snatched them all to guard them for Harry.

Fred and George Weasley- These 2 guys are commical characters, they know each other and they are inventors. Each night they work out together who they will give a power to. They can choose from the following:
1. Investigation
2. Roleblock
3. Kill
4. Guard
5. Jail
Note:The Weasley Brothers don't find out the results of the action, they only send them to someone then the person they sent them to deals with the rest. They can only send each action once.

Normal Students x2- Nothing special, Millers.




The Horrids


Voldemort- It's only Harry that can kill Voldemort, if Voldemort is lynched the person with the second most amount of votes will die instead. Voldemort is a Sniper, when he kills someone it will be noted in the thread asap with the time of the killing. This means that Voldemort's kill will be said in the middle of a phase and not at the end. He can only do this 3 times though.

Note: Even if Voldemort has used all his snipes, if someone claims his wand it will still contain 1 more snipe. If Harry dies then anyone call kill voldemort.


Wormtail- When he was picking out of Harry's sack of Wand's he quickly took one that would have a 50% chance of redirecting all abilities used on Voldemort onto him. He is seer'd orange because he likes to turn into Rot's pet, a rat.



Note for The Horrids: All The Horrid's know each other and the leader of the Wolfing's is Wormtail. If Wormtail Dies then Bellatrix Lestrange will take over leader of the Wolfing's so on, so on.





The Goons.

Note: Some of The Goons may be good people, bad people or both good and bad, the point is though they are aiming for the same goal.

Draco Malfoy- When he was taking his wand he took one that every night he could scan a player to see if they are Harry Potter. If they are then they are recruited to The Goods, if they aren't nothing happens. If Draco dies when Harry is in The Goons then Harry will stay in the Group.

Professor Dumbledore- Because Dumbledore is Professor at Hogwarts, he is a nice caring person because of this he only kills someone every even numbered phase.

Crabbe and Goyle- Crabbe and Doyle don't have much of an ability but when it came to choosing a wand they chose one that if the 2 Guys voted for the same person then instead of the vote counting for 2, it will count for 5. They know each other.

Note: If Crabbe or Goyle dies then the other's vote will count for 2.5, if the two of them die and the wand is claimed then the person who claimed it's vote will count for 2.5 for the rest of their life.

Professor McGonagall- A theif. Each night she will turn into a cat and slyly take something from a player, she mainly only goes out in public now as a cat as noone bothers with a cat, the downside of being a cat is that you have bad eyesight. This is why she takes something, so she can try and figure out
who the player is.



In this game most people have a wand taken from Harry's sack explained in the story. When someone has died the host will post in the thread
"A wand has been dropped!"
If you think you were in the same team as the person that dies you must put
"I claim *Dead persons username's* Wand"
For example:

Host:End of Night 1, Bob died.

Host:A wand has been dropped!

Sussanna: I claim Bob's Wand



Make sure you bold and underline your claims.
Everyone can make up to 3 claims, if you use up your 3 claims you can no longer claim a role and you lose your vote for the next 2 days.

After 2 more days you will receive another claim. And your Votes will be restored.

Once you claim a role you are sent a pm by the host via your role pm telling you whether or not you received a role, if you did the role will be said if you didn't nothing will happen.

Most roles only last for 1 more shot unless otherwise stated.

Eg. A killing power was dropped, someone claimed it, you only get a 1 shot kill.


Things to remember:

1.Vote using
Vote: *Username*

if possible unvote using
Unvote: *Username*
2. Only 1 post is allowed once you are dead, don't reveal any game info though.
3. When confirming in thread make sure you put "..." at the end of the post so I know you read this.
4. If unsure about something, ask me via pm.
5. Make sure you invite me to any pm about the game.
6. This game is open communication.
7. This game allows speed lynches.
8. The host is always right. If I'm wrong refer back to the first sentence of this rule.
9. Roles are not revealed upon death
10. Closed communication (no talking outwith game thread)
11. This is a 3 team game.



Thats it, will add/remove roles if needed.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on November 01, 2012, 10:56:24 AM
Quote from: The Boy Who Cried Wolf on November 01, 2012, 09:48:16 AMProfessor Snape- Unfortunetly Snape was the last to take a wand and all that was left was that he would be seer'd pink. It's an odd power but it could be useful.

Poor Snape... :P

Sounds like an interestingly confusing game.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on November 01, 2012, 11:15:21 AM
SlowPokemon is going to sue your ass off
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on November 01, 2012, 11:19:14 AM
Why? :o
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on November 01, 2012, 11:22:27 AM
Quote from: The Boy Who Cried Wolf on November 01, 2012, 11:19:14 AMWhy? :o
Because of HIS Harry Potter game?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on November 01, 2012, 11:59:22 AM
Oh...I never saw he made one, :( I guess I'll go make another one, hate accidently copying people 
Title: Re: TWG Suggestions, Comments, and Questions
Post by: spitllama on November 01, 2012, 04:11:43 PM
Your game is drastically different from his his. Don't fret about the theme. After all, how many Pokemon games have we had now? :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 01, 2012, 09:04:19 PM
Try Reducing the Number of Players.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on November 01, 2012, 10:30:20 PM
Two things before I spend time on an in-depth analysis.

1. The average game size around here is 10-14 players. You'll have a lot of trouble filling a game with more roles than that.
2. Numbering your roles is kool.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on November 02, 2012, 01:06:00 AM
Oh yeh, there's 21 roles..

I could get that down to 14 :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on November 03, 2012, 08:46:30 AM
Would I be experienced enough to host a game here?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on November 03, 2012, 09:03:32 AM
Not yet. You need to have played at least three games before you could host.

See, I know stuff.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on November 03, 2012, 08:30:30 PM
I have a question...
Would it be possible to have a new role in a game, like, for an example: a wolf that, when lynched (only applies when lynched), "transfers" the role over to a selected human player (there would be certain roles that are immune, in which case the power wouldn't work)?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: spitllama on November 03, 2012, 08:32:46 PM
You can do whateeeever you want. As long as it's all balanced in the end, you can make any rules you want.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on November 03, 2012, 08:34:34 PM
Quote from: spitllama on November 03, 2012, 08:32:46 PMYou can do whateeeever you want. As long as it's all balanced in the end, you can make any rules you want.
I'll work on making a rough draft of it soon, then! :D
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 03, 2012, 08:40:13 PM
Quote from: BlackDragonSlayer on November 03, 2012, 08:30:30 PMI have a question...
Would it be possible to have a new role in a game, like, for an example: a wolf that, when lynched (only applies when lynched), "transfers" the role over to a selected human player (there would be certain roles that are immune, in which case the power wouldn't work)?
That role has been used over here.
Look at Minecraft.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on November 03, 2012, 08:48:44 PM
Quote from: SocialFox on November 03, 2012, 08:40:13 PMThat role has been used over here.
Look at Minecraft.
The difference is that this ability would only apply after death, when lynched (was that the same with the other one, though?). The players would take on the role of the lynched player, minus the power.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Greg on November 03, 2012, 09:39:47 PM
TWG XL: The Subspace Emissary

Bowser: Possesses a Dark Cannon that he can use to convert any character into trophy form once per night phase. When in trophy form, character's votes count for 0. Characters will not be notified if they are in trophy form. If a character is hit while in trophy form, they will die.
Ganondorf: Possesses a Dark Cannon.
Wario: Possesses a Dark Cannon.
Tabuu: Master wolf. Cannot be killed until Bowser, Ganondorf and Wario have died. Cannot be trophied. If lynched before the other three wolves are dead, a random player who voted for Tabuu will die instead. Gains a vigi power when Bowser, Ganondorf and Wario have died (not counted as trophying). Also, knows the other wolves' identities, but may not reveal himself to them in any way.

King Dedede: Can give a character a Dedede Brooch each night phase. The phase after this character is first trophied (or the next phase if the character is currently in trophy form), the character will revive from trophy form. This extends to reviving a character who is trophied twice (although they will still be in trophy form). Will fail on dead players, wolves, and himself.
Lucario: Can use its aura sight to investigate a player each night phase.
ROB: Miller.
Falco: If a wolf attempts to trophy him, their Dark Cannon will be destroyed. This only works once.
Mario: Can detrophy any live player once. If used on a player who is not trophied, the power is wasted.
Link: See Mario.
Samus: See Mario.
Marth: See Mario.
Snake: See Mario.
Sonic: If he votes for Tabuu, he disables Tabuu's Brutal effect. The first attempt to trophy him will fail.

Is this balanced? :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on November 03, 2012, 11:35:40 PM
The Dangerous Flora and Fauna of Umbra

Backstory: Many years ago, the war on the planet Umbra ended. The war hero Agent 819, who single-handedly took out the dark leader UMBRA, went back to the galactic capital planet, never to return to Umbra until the year of his death... but his story is another story, not to be told here...

Umbra is quickly becoming a point of interest for tourists. The super-company Micro Budget Ships Inc. is funding a new, experimental program to safely guide boatloads of these tourists through the planet on a specific route, highlighting the major natural features.

Unfortunately for the company, the illusions still remain on Umbra, even after the evil left the planet: the local flora and fauna have gotten hungry, and weak-minded tourists are on the menu...

The Flora and Fauna; Wolves
1: Miju-maron: Master Wolf (as the Miju-marons are giant, carnivorous plants, they can't do much unless people walk right into their lairs, though this doesn't affect the role any)
2: Gialux: Wolf
3: Ryu-jin: Infective "oni" wolf. In the case that Ryu-jin is lynched, the player sends a PM to the host, "passing" the role on to another player. If the player is a wolf or tour guide, the power does not take effect. Is the only wolf who does not know his teammates.

Micro Budget Ships Tour; Humans
4: Tour Guide 1: Guardian; can guard one player per night, excluding self.
5: Tour Guide 2: Seer.
6: Tour Guide 3: Psychic; is told the number of wolves and if the red human is left in the game at the end of every day phase. This excludes the "revived" Ryu-jin.
7: Tourist: Human.
8: Tourist: Human.
9: Tourist: Human.
10: Tourist: Human.
11: Tourist: Human.
12: Tourist: Acts like a wolfsbane, except that the wolfing is redirected to another human player. Will be told he's a normal human.


Any suggestions/improvements?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: vermilionvermin on November 03, 2012, 11:47:27 PM
Is it possible for the humans to win without any of the specials living until the end of the game?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on November 03, 2012, 11:58:08 PM
Quote from: vermilionvermin on November 03, 2012, 11:47:27 PMIs it possible for the humans to win without any of the specials living until the end of the game?
Yes, although it might be difficult, especially without the seer or guardian.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 06, 2012, 04:25:59 PM
Game.
TWG: The Decisive Battle.

Terra
Locke
Edgar
Sabin
Celes
Shadow
Mog
Setzer
Gau
Gogo
Umaro
Strago
Relm
Wrexsoul is the wolf, he will randomly possess a player, that person becoming a wolf. If Wrexsoul is Lynched, he possesses another player.
If Wrexsoul is lynched 4 times, or three times in a row. Humans win.
If 6 non Wrexsoul deaths in a row, or if Wrexsoul is is one of the final two, he wins.

Problems with this.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Greg on November 06, 2012, 09:47:01 PM
So this was inspired by Maestro's game/Homestuck, putting it here for future reference in case I actually decide to do something with it.

Another Botched Sburb Session

3x Wolf
9x Human

Every player will receive a randomly shuffled canon Title and Aspect. The titles are Heir, Page, Prince, Bard, Witch, Mage, Seer, Knight, Sylph, Thief, Rogue, and Maid. The aspects are Breath, Hope, Heart, Rage, Space, Doom, Light, Time, Mind, Life, Void, and Blood. You might receive any combination of these titles and aspects, but no two people will receive the same title or aspect.

At any time during the game, you may CHOOSE A POWER that fits your title and aspect. For instance, if you are a Prince of Life (Prince is a title relating to destruction), you might tell me that you would like a vigilante power. Once a power is chosen, I will decide how powerful it is based on how well it fits your title/aspect combination and how innately powerful the ability is. Then you will have the option to either accept the power, or change. Powers can be as complex or as simple as you like, and the more specific they are to your title/aspect, the better.
Once you have chosen a power, you will NOT BE ABLE TO CHANGE, so think carefully before accepting a power.
To determine how well the powers fit the title/aspects, I will be using the SBURB GLITCH FAQ (http://archiveofourown.org/works/340777/chapters/551606) as a reference (which is full of non-canon stuff but whatever). Of particular interest are the Aspect chapters (listed in the table of contents), the first section of chapter 4, and chapters 26, 58, 59, and 69.

I've got a couple of concerns with this game design: mainly that it could advantage people who read Homestuck too much, and that there might be some totally worthless title/aspect combination. Also the required reading. :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 06, 2012, 09:47:52 PM
That was jubs game.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Greg on November 06, 2012, 09:48:11 PM
Jub's game was completely different, silly.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 06, 2012, 09:49:30 PM
You said it was based of Maestros game when it was Jub's game you based it off.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Greg on November 06, 2012, 09:50:48 PM
Well, I sort of based it off the "asking for powers" mechanic.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on November 06, 2012, 10:09:58 PM
I gave Waddle Bro permission to host any of my games when I'm gone.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 14, 2012, 01:33:10 AM
Fsm Banned me unfairly from his future games.

I HAVE RIGHTS!!!!!!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: MaestroUGC on November 14, 2012, 01:36:54 AM
Any host can deny any player they want, if they have a good reason. If you have an issue with this talk to FSM about it. If you need somebody to mediate I'm sure a TWC Member (or Bird) won't mind.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on November 14, 2012, 01:07:13 PM
MaestroUGC is correct.  Hosts decide who may sign up, so long as they have justification.  Sorry, SocialFox, but if FSM-Reapr (or any other potential Host, for that matter) believes that you are not a behaved Player due to experiences from the current game, then it is so.  MaestroUGC is also correct in saying that TWC (and Bird!!!) could mediate any discussion between you and FSM-Reapr if need be.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 14, 2012, 01:08:23 PM
I sent Waddle proof that I can be well behaved.

Also will put a game in to balance later.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on November 14, 2012, 03:16:06 PM
The ban stays until I decide differently. That should teach you. Being able to behave is no proof.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 14, 2012, 03:36:34 PM
Quote from: Waddle Bro on November 14, 2012, 03:16:06 PMThe ban stays until I decide differently. That should teach you. Being able to behave is no proof.
*Waddle Bro does not know that he can't host yet.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on November 14, 2012, 03:47:48 PM
Sassing people won't make your situation better, SocialFox.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on November 14, 2012, 03:53:19 PM
So, uh... do you think that my game idea, The Dangerous Flora and Fauna of Umbra, is balanced? Or does it need to be refined a little more?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Greg on November 14, 2012, 04:05:44 PM
Quote from: Zunawe on October 27, 2012, 06:39:41 PMyou can PM me or TWC(=mods) or Bird.
Quote from: FSM-Reapr on October 28, 2012, 01:04:11 PMTWC and Bird, have you progressed
Quote from: MaestroUGC on November 14, 2012, 01:36:54 AMI'm sure a TWC Member (or Bird) won't mind.
Quote from: Mashi on November 14, 2012, 01:07:13 PMTWC (and Bird!!!) could mediate any discussion between you and FSM-Reapr if need be.
Can we just make Bird TWC and save ourselves from doing this all the time? :p
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Jub3r7 on November 14, 2012, 04:16:20 PM
no it has to be twc and bird
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on November 14, 2012, 04:21:51 PM
Quote from: SocialFox on November 14, 2012, 03:36:34 PM*Waddle Bro does not know that he can't host yet.
Quote from: Waddle Bro on November 03, 2012, 09:03:32 AMNot yet. You need to have played at least three games before you could host.

See, I know stuff.
Geez, dude. You haven't even admit that what you did was wrong and you're sassing people. Not cool man, not cool.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on November 14, 2012, 04:23:21 PM
Quote from: Jub3r7 on November 14, 2012, 04:16:20 PMno it has to be twc and bird
Quote from: Waddle Bro on November 14, 2012, 04:21:51 PMGeez, dude. You haven't even admit that what you did was wrong and you're sassing people. Not cool man, not cool.
You both made my day. xD
Title: Re: TWG Suggestions, Comments, and Questions
Post by: blueflower999 on November 14, 2012, 06:03:44 PM
I'm pretty excited for Waddle Bro to get a chance to host.  :D

As for Social Fox, yes, it might be best if he sit out for a game or two, but don't be too hard on him, guys. I would give him a second chance, if at all possible. Just realize, Social Fox, that we're not trying to be mean, just trying to make the game more fun for everybody to enjoy.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bubbles on November 14, 2012, 06:07:09 PM
Wait somehow I managed to completely miss what socialfox did.  :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 14, 2012, 08:39:44 PM
Sorry, I've had a really bad week.

Secondly.

TWG: Dawn of Sorrow.

Wolves
Celia Fortner: (Master Wolf) Can revive Dimitri After he dies.
Dario Bossi (Brutal Wolf).
Dimitri Blinov: Powers fail on Him, if a power is used on him, he gains that power untill another power is used on him.

Humans
Genya Arikado (Seer).
Hammer (Guardian).
Yoko Benaldes:Sends a PM with the name of a player, on that night, that power is disabled.
Julius Belmont: Is invincible unless Soma dies, but at that point Game ends.
Villiagerx 8
Suspicious Viallager (Miller)
Idiotic Villager: Powers fail on him.

Independant
Soma Cruz: Cannot die untill wolves die, has vigi powers, if lynched before wolves die, gains second vigi. Wins by killing all players, knows who wolves are.

Wolves winning conditions.: Same as normal
Human winning conditions: Kill all wolves and Soma.
Soma's winning conditions: Kill all players.



And for the record Waddle bro, I'm not the first person to post repeatedly after lynch (Sorry if this sounds Harsh).
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on November 14, 2012, 09:13:22 PM
Quote from: SocialFox on November 14, 2012, 08:39:44 PMAnd for the record Waddle bro, I'm not the first person to post repeatedly after lynch (Sorry if this sounds Harsh).
::) But still, revealing game information is highly illegal. And you still keep making excuses! You should just face the fact that what you did was wrong. Nothing will make it right.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 14, 2012, 09:23:43 PM
Quote from: FSM-Reapr on November 14, 2012, 09:13:22 PM::) But still, revealing game information is highly illegal. And you still keep making excuses! You should just face the fact that what you did was wrong. Nothing will make it right.
I get that.

Am I the only one who thinks it's funny that people are banning me for revealing game imformation that was hadly revalent at all, while some people (Can't be bothered to name) revealed game changing imformation and got off scot free?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on November 14, 2012, 09:30:50 PM
Quote from: SocialFox on November 14, 2012, 09:23:43 PMAm I the only one who thinks it's funny that people are banning me for revealing game imformation that was hadly revalent at all, while some people (Can't be bothered to name) revealed game changing imformation and got off scot free?
Just stop with the small font. It's getting annoying. Actually any information can be crucial, especially if a dead person busts them lying.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 14, 2012, 09:35:57 PM
I'll stop.

But it is kind of hypocritical to me.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on November 15, 2012, 09:05:33 AM
I've been wondering this for a while but is the wolfs win condition to equal the same amount of players as humans or defeat all the humans?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on November 15, 2012, 11:28:35 AM
Quote from: The Boy Who Cried Wolf on November 15, 2012, 09:05:33 AMI've been wondering this for a while but is the wolfs win condition to equal the same amount of players as humans or defeat all the humans?
The number of wolves has to equal the number of humans for the wolves to win; the humans need to eliminate all the wolves to win. Not counting special victory conditions, though.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: davy on November 15, 2012, 12:21:59 PM
Quote from: BlackDragonSlayer on November 15, 2012, 11:28:35 AMThe number of wolves has to equal the number of humans for the wolves to win;

Not neccesairy, in the current game for example, wolfs could still lose if they equill in numbers to the humans, because there is a chance that the wolves would wolf themselves. It's up to mephisto if he decides to continue the game untill wolves equal the humans or if they have eliminated all the humans.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on November 15, 2012, 12:52:01 PM
Quote from: davy on November 15, 2012, 12:21:59 PMNot neccesairy, in the current game for example, wolfs could still lose if they equill in numbers to the humans, because there is a chance that the wolves would wolf themselves. It's up to mephisto if he decides to continue the game untill wolves equal the humans or if they have eliminated all the humans.
Quote from: BlackDragonSlayer on November 15, 2012, 11:28:35 AMNot counting special victory conditions, though.
Yes... that's what I said...
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 15, 2012, 01:01:41 PM
Quote from: SocialFox on November 14, 2012, 08:39:44 PMTWG: Dawn of Sorrow.

Wolves
Celia Fortner: (Master Wolf) Can revive Dimitri After he dies.
Dario Bossi (Brutal Wolf).
Dimitri Blinov: Powers fail on Him, if a power is used on him, he gains that power untill another power is used on him.

Humans
Genya Arikado (Seer).
Hammer (Guardian).
Yoko Benaldes:Sends a PM with the name of a player, on that night, that power is disabled.
Julius Belmont: Is invincible unless Soma dies, but at that point Game ends.
Villiagerx 8
Suspicious Viallager (Miller)
Idiotic Villager: Powers fail on him.

Independant
Soma Cruz: Cannot die untill wolves die, has vigi powers, if lynched before wolves die, gains second vigi. Wins by killing all players, knows who wolves are.

Wolves winning conditions.: Same as normal
Human winning conditions: Kill all wolves and Soma.
Soma's winning conditions: Kill all players.




Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on November 15, 2012, 02:50:07 PM
Why are you quoting yourself?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 15, 2012, 05:59:52 PM
Because no-one noticed my game.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on November 15, 2012, 06:06:04 PM
Quote from: SocialFox on November 15, 2012, 05:59:52 PMBecause no-one noticed my game.
You can just tell people that it's on the previous page... like I did... except my game is a little more back. :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on November 15, 2012, 06:16:54 PM
Quote from: SocialFox on November 15, 2012, 05:59:52 PMBecause no-one noticed my game.
Are you suuuuuuuuure?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: SlowPokemon on November 15, 2012, 07:20:42 PM
Quote from: SocialFox on November 15, 2012, 05:59:52 PMBecause no-one noticed my game.

Maybe just no one liked it :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 15, 2012, 08:03:39 PM
Quote from: SlowPokemon on November 15, 2012, 07:20:42 PMMaybe just no one liked it :P
Why do I always choose the vauge game series  :(
Title: Re: TWG Suggestions, Comments, and Questions
Post by: the_last_sheikah on November 15, 2012, 08:12:17 PM
Here are my issues with it:
-Soma is waaaay too overpowered.
-By relation, Julius is also overpowered.
-Speaking of which, if Julius can't die, how can Soma possibly win?
-Does the miller and idiotic villager know who they are?
-A specification for the brutal wolf would help, is it anyone of their choice? or last vote? or random?
-When Dimitry gets a new power, does the original player w/ said power keep it too?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 15, 2012, 08:25:33 PM
Quote from: the_last_sheikah on November 15, 2012, 08:12:17 PMHere are my issues with it:
-Soma is waaaay too overpowered.
-By relation, Julius is also overpowered.
-Speaking of which, if Julius can't die, how can Soma possibly win?
-Does the miller and idiotic villager know who they are?
-A specification for the brutal wolf would help, is it anyone of their choice? or last vote? or random?
-When Dimitry gets a new power, does the original player w/ said power keep it too?
1.Will remove Second vigi.
2. Julius will stay the same.
3. Oops, Changing it to kill everyone but Julius.
4. No
5. Someone of Darios Choice.
6. He copies the power.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on November 17, 2012, 04:23:19 AM
I died because I was talking about Davy's deal. :( Fair enough.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on November 17, 2012, 04:27:27 AM
Quote from: FSM-Reapr on November 17, 2012, 04:23:19 AMI died because I was talking about Davy's deal. :( Fair enough.
Ouch.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 17, 2012, 01:55:59 PM
Quote from: Waddle Bro on November 17, 2012, 04:27:27 AMOuch.
Wait. What if I play a TWG on another site, or if I host a game (very unlikely).

What about my ban then?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bubbles on November 17, 2012, 01:59:14 PM
The ban only applies to players who dont want you playing their game Im assuming, not to you playing all games. Though I'd doubt with people banning you from their games they'll vote for you to host (I still dont know what you did)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on November 17, 2012, 02:02:06 PM
He revealed game information when he was a wolf and dead.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 17, 2012, 02:03:45 PM
Quote from: FSM-Reapr on November 17, 2012, 02:02:06 PMHe revealed game information when he was dead.
Fixed.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on November 17, 2012, 02:06:48 PM
Nope.
Quote from: Mephistopheles on November 14, 2012, 01:17:50 AMSocialFox - Master Wolf
If you even keep denying this your ban will stay longer. Just admit.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on November 17, 2012, 02:09:22 PM
Quote from: SocialFox on November 17, 2012, 01:55:59 PMWait. What if I play a TWG on another site, or if I host a game (very unlikely).

What about my ban then?
Frankly, my dear, I don't give a damn.

Quote from: FSM-Reapr on November 17, 2012, 02:06:48 PMIf you even keep denying this your ban will stay longer. Just admit.
This.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 17, 2012, 02:09:44 PM
Quote from: FSM-Reapr on November 17, 2012, 02:06:48 PMNope.If you even keep denying this your ban will stay longer. Just admit.
But I'm not alloud to tell imformation when I'm dead.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on November 17, 2012, 02:11:12 PM
Exactly. You're not allowed to lie about what's fixed or not.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: EFitTrainr on November 17, 2012, 02:12:40 PM
Guys
Water u doin
Guys no
Stahp
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on November 17, 2012, 02:14:04 PM
but he started it

Also SocialFox, if you want to discuss more about this, I'll go to the chat.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: EFitTrainr on November 17, 2012, 02:18:54 PM
"but he started it" is no excuse. What you're doing is flamebaiting. Take it to the chat like you suggested.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 17, 2012, 02:20:51 PM
Quote from: shadowkirby on November 17, 2012, 02:18:54 PM"but he started it" is no excuse. What you're doing is flamebaiting. Take it to the chat like you suggested.
That's what we're doing.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on November 17, 2012, 02:25:00 PM
Quote from: shadowkirby on November 17, 2012, 02:18:54 PM"but he started it" is no excuse.
lol Talking without caps means that I wasn't serious. I know it's not an excuse. :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Dude on November 17, 2012, 02:45:57 PM
Quote from: SocialFox on November 17, 2012, 02:09:44 PMBut I'm not alloud to tell imformation when I'm dead.
*allowed *information
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on November 17, 2012, 02:48:31 PM
doodle for president english teacher
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 19, 2012, 09:08:42 PM
So my plan after this is, play enough games for waddle to think I can follow rules, and then take a 2-3 game Hiatus.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on November 21, 2012, 12:18:43 PM
Quote from: BlackDragonSlayer on November 03, 2012, 11:35:40 PMThe Dangerous Flora and Fauna of Umbra

Backstory: Many years ago, the war on the planet Umbra ended. The war hero Agent 819, who single-handedly took out the dark leader UMBRA, went back to the galactic capital planet, never to return to Umbra until the year of his death... but his story is another story, not to be told here...

Umbra is quickly becoming a point of interest for tourists. The super-company Micro Budget Ships Inc. is funding a new, experimental program to safely guide boatloads of these tourists through the planet on a specific route, highlighting the major natural features.

Unfortunately for the company, the illusions still remain on Umbra, even after the evil left the planet: the local flora and fauna have gotten hungry, and weak-minded tourists are on the menu...

The Flora and Fauna; Wolves
1: Miju-maron: Master Wolf (as the Miju-marons are giant, carnivorous plants, they can't do much unless people walk right into their lairs, though this doesn't affect the role any)
2: Gialux: Wolf
3: Ryu-jin: Infective "oni" wolf. In the case that Ryu-jin is lynched, the player sends a PM to the host, "passing" the role on to another player. If the player is a wolf or tour guide, the power does not take effect. Is the only wolf who does not know his teammates.

Micro Budget Ships Tour; Humans
4: Tour Guide 1: Guardian; can guard one player per night, excluding self.
5: Tour Guide 2: Seer.
6: Tour Guide 3: Psychic; is told the number of wolves and if the red human is left in the game at the end of every day phase. This excludes the "revived" Ryu-jin.
7: Tourist: Human.
8: Tourist: Human.
9: Tourist: Human.
10: Tourist: Human.
11: Tourist: Human.
12: Tourist: Acts like a wolfsbane, except that the wolfing is redirected to another human player. Will be told he's a normal human.

Because Ryu-jin does not know who the other wolves are, and visa versa, only the first wolfing vote is accepted.
There are no special victory conditions.

Any suggestions/improvements?
I made a little change to this...
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on November 23, 2012, 12:02:00 AM
For future reference, if any of you ever want or need your game to be balanced and approved by TWC (and Bird!), feel free to badger us through PM until we do.  Sorry for doing such a bad job, BlackDragonSlayer!

So are the Players notified if the Red Tourist redirects a wolfing?  Does Ryu-jin's power only take effect once?  Will the Player receiving the Role know the Wolves afterwards?
I feel that right now, Ryu-jin is only an Infective Traitor that may or may not be able to mess up wolfings.  I think that making him be able to seer and not have a wolfing ability may make him more useful.  Although this is my bias, I don't really like conversions, especially in this case, since it may, in a sense, make 4 Wolves (even though only up to 3 would be alive at any given time), so you could probably have it so that he infects a Player into a Traitor that can seer instead of another Wolf so that the Wolf count isn't sustained and so that the Wolves still have someone for seerings.

Aside from this though, I think your game is quite good, so A+.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on November 23, 2012, 02:51:20 AM
Quote from: Mashi on November 23, 2012, 12:02:00 AMFor future reference, if any of you ever want or need your game to be balanced and approved by TWC (and Bird!), feel free to badger us through PM until we do.  Sorry for doing such a bad job, BlackDragonSlayer!

So are the Players notified if the Red Tourist redirects a wolfing?  Does Ryu-jin's power only take effect once?  Will the Player receiving the Role know the Wolves afterwards?
I feel that right now, Ryu-jin is only an Infective Traitor that may or may not be able to mess up wolfings.  I think that making him be able to seer and not have a wolfing ability may make him more useful.  Although this is my bias, I don't really like conversions, especially in this case, since it may, in a sense, make 4 Wolves (even though only up to 3 would be alive at any given time), so you could probably have it so that he infects a Player into a Traitor that can seer instead of another Wolf so that the Wolf count isn't sustained and so that the Wolves still have someone for seerings.

Aside from this though, I think your game is quite good, so A+.
1: They will not be notified; it would be just like a normal wolfing.
2: Yes, the power only takes place once.
3: Ryu-jin does not know the wolves, and the wolves do not know Ryu-jin (I thought I elaborated on that, but I must not have...). The same applies to the player who receives the role (in the case that it happens).

If Ryu-jin (or the 'revived' one) is the last wolf left, if it/they didn't have wolfing abilities, then that might bring up some problems? I could add a wolfing power that only activates when/if Ryu-jin is the last wolf?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on November 23, 2012, 08:25:18 AM
I think that, considering the sheer volume of games each time there's a host sign-up, I'm only going to help balance games that win. Sorry everyone!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on November 24, 2012, 10:40:37 AM
Quote from: BlackDragonSlayer on November 23, 2012, 02:51:20 AMIf Ryu-jin (or the 'revived' one) is the last wolf left, if it/they didn't have wolfing abilities, then that might bring up some problems?
That's the point!  Hence why I would recommend Ryu-jin converting a Player into a Traitor than into another Wolf.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 24, 2012, 03:22:51 PM
If a player is dead/not playing and cannot be revived, can he/she ask the host the roles? Because I have had dead players ask what my role was in uprising madness, and their has been One case (http://www.ninsheetm.us/smf/index.php?topic=4843.0) I have seen in a host giving a player all the roles.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on November 25, 2012, 09:18:53 AM
I doubt it.

Hey do you guys ever replace people in games? I've seen mainly just people getting phantoms and modkilled, just puting it out there we could start replacing if possible.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on November 25, 2012, 09:19:58 AM
Yes, they do/can replace people during games.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on November 25, 2012, 09:21:13 AM
You've learned so much already.. :o
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on November 25, 2012, 09:23:40 AM
Gaming is serious business. If Yu-Gi-Oh has ever taught me something, it's that always prepare yourself.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on November 25, 2012, 09:27:56 AM
Haha, true that! Can't wait till your game starts, getting ready for the confusion! :S
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 26, 2012, 12:41:40 AM
TWG :The Chunin Exams

Orochimaru (Wolf face stealer): Seered red, but on any night can send in a PM, when the wolfing happens, it negates any guard and reviving abilities and Orochimaru "becomes" that person, stealing that persons colour and role (that player also dies) Can also, in any phase, send in a PM with someone's name, if that player is the Third Hokage, he/she dies.

Kabuto (Master Wolf Reviver): Can revive one player. Can send in a Pm in any phase with the name of a player , if that player is Kakashi, that player dies.

Gaara (Brutal Wolf) : Does'nt know his partners, sends in a Pm with the name of a player each phase, if that player is Rock Lee, that player dies.

Third Hokage: Vigi

Kakashi: Seer

Rock Lee: Negation Human

8x Genin (Humans)

1x Naruto (Due to being a jinduruki, he is seered red)

And Yes, I know this game is mildly wolf sided, but I see a lot of games where a simple (http://www.ninsheetm.us/smf/index.php?topic=3313.0) alliance (http://www.ninsheetm.us/smf/index.php?topic=4404.0) destroys (http://www.ninsheetm.us/smf/index.php?topic=4920.0) all (http://www.ninsheetm.us/smf/index.php?topic=4191.0) hope (http://www.ninsheetm.us/smf/index.php?topic=1223.0) for (http://www.ninsheetm.us/smf/index.php?topic=3192.0) wolves (http://www.ninsheetm.us/smf/index.php?topic=4648.0)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on November 30, 2012, 11:53:29 PM
Doublepost but whatever.

Why don't we put the host sign ups in the middle of a game, so when a game ends, player sign ups happen and it saves on time?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on December 01, 2012, 01:29:43 AM
Quote from: SocialFox on November 30, 2012, 11:53:29 PMDoublepost but whatever.

Why don't we put the host sign ups in the middle of a game, so when a game ends, player sign ups happen and it saves on time?
That actually might be a somewhat good idea in some cases...

However, for some people, it might not work due to schedule changes.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bubbles on December 01, 2012, 08:20:15 AM
Because I didnt make that same suggestion about a month ago ::)
Title: TWG Suggestions, Comments, and Questions
Post by: spitllama on December 01, 2012, 08:21:44 AM
^^^ I was wondering what happened after that. We put the sign up thread up early for one game and then never did it again.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on December 01, 2012, 08:32:40 AM
Because half a game isn't enough time to make balanced games, Players don't want to focus on voting for/making games they like and playing games at the same time, and it's generally too hassling overall, I feel.
It would also be possible to make Sign Ups near a game's end, but that would be difficult to implement (unless we did something like make a Host Sign up on Night 4 or something, but the middle of a game in regard to length can always vary), because it would imply that there's a likely victor while a game is going on and cause Players to change their opinions, which would be unfair to the winning team.
If you want to try out the "Make Host Sign Ups during Night 4 or so" thing, we could do so tentatively.  I still think our current system is fine as it is, but I'm willing to see if this works out differently from past experiences if enough people want to try it.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on December 07, 2012, 07:15:02 PM
Quote from: SocialFox on November 26, 2012, 12:41:40 AMTWG :The Chunin Exams

Orochimaru (Wolf face stealer): Seered red, but on any night can send in a PM, when the wolfing happens, it negates any guard and reviving abilities and Orochimaru "becomes" that person, stealing that persons colour and role (that player also dies) Can also, in any phase, send in a PM with someone's name, if that player is the Third Hokage, he/she dies.

Kabuto (Master Wolf Reviver): Can revive one player. Can send in a Pm in any phase with the name of a player , if that player is Kakashi, that player dies.

Gaara (Brutal Wolf) : Does'nt know his partners, sends in a Pm with the name of a player each phase, if that player is Rock Lee, that player dies.

Third Hokage: Vigi

Kakashi: Seer

Rock Lee: Negation Human

8x Genin (Humans)

1x Naruto (Due to being a jinduruki, he is seered red)


Could someone please balance this?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on December 08, 2012, 12:44:01 AM
First of all, 15 players is too much since me and Maestro won't play this.

Orochimaru: He should be red, just to avoid any confusion. Erase this:
Quoteand Orochimaru "becomes" that person, stealing that persons colour and role (that player also dies)

Omanyte: Make him a normal Master Wolf, but keep his Kakashi ability. He/She just revives a wolf and game over. Another option is that Aerodactyl can choose will one randomly chosen player be revived in some point.

Gaara: He/She should know his partners, and make the Rock Lee ability one-time use, like the others.

Rock Lee: Is he a guard? I don't get what "Negation Human" does. ??? If he's a guard, keep it that way. If not, make him a guard.

Take away 3 Genins, and this should be okay.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on December 08, 2012, 01:01:58 AM
Quote from: Waddle Bro on December 08, 2012, 12:44:01 AMFirst of all, 15 players is too much since me and Maestro won't play this.
I could probably prove to you both that I can be a good boy before I even get the chance to host, but I see your point.

Quote from: Waddle Bro on December 08, 2012, 12:44:01 AMOrochimaru: He should be red, just to avoid any confusion. Erase this:
Done and Done.


Quote from: Waddle Bro on December 08, 2012, 12:44:01 AMOmanyte: Make him a normal Master Wolf, but keep his Kakashi ability. He/She just revives a wolf and game over. Another option is that Aerodactyl can choose will one randomly chosen player be revived in some point.
I was thinking of different ways to use the revive ability. Like reviving a Human lynched by an insta or reviving someone random to skew the numbers.
Quote from: Waddle Bro on December 08, 2012, 12:44:01 AMGaara: He/She should know his partners, and make the Rock Lee ability one-time use, like the others.
Done.

Quote from: Waddle Bro on December 08, 2012, 12:44:01 AMRock Lee: Is he a guard? I don't get what "Negation Human" does. ??? If he's a guard, keep it that way. If not, make him a guard.
A Negation person is a person who can send in a PM at night and stop that power from happening, but I turned him into a guard.

Quote from: Waddle Bro on December 08, 2012, 12:44:01 AMTake away 3 Genins, and this should be okay.
Genin is singular and plural, like sheep and sheep.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on December 08, 2012, 02:40:05 AM
Waddle, how do you know so much about twg already? You only started like a month ago and your already balancing games, I'm so confused.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on December 08, 2012, 02:43:44 AM
I do my homework.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: MaestroUGC on December 08, 2012, 03:34:17 AM
This is an easy game to learn, most people just refuse to read before playing.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on December 08, 2012, 03:41:18 AM
Exactly. It also helps a lot if you look how the past games have gone.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Kman96 on December 08, 2012, 09:05:30 AM
Quote from: MaestroUGC on December 08, 2012, 03:34:17 AMThis is an easy game to learn, most people just refuse to read before playing.
Isn't that ALWAYS the case with like, everything? I don't read instruction manuals before playing video games....but I would suggest reading these rules. I only skimmed them my first time, and there are a few things that aren't covered in the rules as well as they could be. Maybe we could do like a revision of the rules, and add/take away things as needed.

To ward away confusion.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: MaestroUGC on December 08, 2012, 09:22:04 AM
Mashi said he's working on that.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on December 08, 2012, 09:30:11 AM
Here's a rule that might need a little clarification:
Quote9. In the event of a tie vote, a Knife in Box (KiB)[KitB] situation occurs. A KitB situation is defined by one of the two tied players randomly getting wolfed or lynched, as determined by random.org or other means.
If no lynching votes are made, a KitB will happen. However, if no wolfing votes are made, no one is wolfed that Night. That confused me first(somehow).
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on December 08, 2012, 02:57:38 PM
TWG I: The Incident in the Mushroom Kingdom: Wolves Win
TWG II: The Game of Fate: Wolves Win
TWG III: Master Hand's Finale: Humans Win
TWG IV: The Strange case of Sir Deku and Count Dekula: Humans Win
TWG V: Nakahvania: Humans Win
TWG VI: Rise of the Olympians: Humans Win
TWG VII: Invader Zim: Wolves Win
TWG VIII: Samurai vs. Ninjas: Humans Win
TWG IX:The Lanturn Keeper: Humans Win.
TWG X: Wolves Win.
TWG XI: Beyond Azincourt: :Wolves Win
TWG XII: The Second Great Fairy War: Humans Win
TWG XIII: ???: Wolves Win
TWG XIV: Winterkid's Game: Wolves Win
TWG XV: Perils of Saffron: Humans Win.
TWG XVI: OBJECTION!: Humans Win
TWG XVII: Duos: Humans Win.
TWG XVIII: Adelaide's Impetuous Adventures of Inanity In the Macrocosm of Our World Through Falling Into Her Boudoir Mirror: Humans Win
TWG XIX: Mind Games: Wolves Win
TWG XX: Frivolous Frivolous Frivolous Frivolous Frivolous Frivolous Frivolous Frivolous Frivolous: Wolves Win.
TWG XXI: A lesson in Etiquette: Wolves Win
TWG XXII: Thetre: Wolves Win.
TWG XXIII: Manhunt: Host Wins.
TWG XXIV: Sauce is Pretty Coll: Humans Win.
TWG XXV: Minesweeper: Humans Win.
TWG XXVI: Doctor Who: Wolves Win
TWG XXVII: Trick of the Trade: Wolves Win
TWG XXVIII: Pokemon Black and White: Humans Win
TWG XIXX: The END OF ZEE WAULD: Wolves Win
TWG XXX: Disability Girls: Wolves Win
TWG XXXI: Just another Sburb session: Wolves Win
TWG XXXII: I WANT TO BE A PRINCESS: Humans Win
TWG XXXIII: Beat those Eggs Jimmy: Wolves Win
TWG XXXIV: Mine craft: Wolves Win
TWG XXXV: Professer Layton : Humans Win
TWG XXXVI: The Meloncony of Haruhi Suzumiya: Humans Win
TWG XXXVII: Time for a History lesson: Humans Win
TWG XXXVIII: Snakes on a Plane: Wolves Win
TWG XXXIX: The Perfect Apples: Wolves Win
TWG XL: Uprising Madness: Wolves Win
TWG XLI: Gotta lynch them all: Humans Win
TWG XLII: Waluigi Time: Humans Win
TWG XLIII: My name is Mephistopheles: Humans Win
TWG XLIV: The Pokemon Leauge: Wolves Win.
TWG 45: BOWSERS BIG BLAST: Humans Win
TWG XLVI: Have it your way: Wolves Win.
TWG XLVII: Relax, I'm a doctor: Third party role wins.
TWG XLVIII: 72 hours remain: Wolves win.

Amount of times that Wolves have won: 25.
Amount of Times that humans have won: 22.
Amount of times that a third party role has won: 1.

[Insert official looking stuff here]
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bubbles on December 08, 2012, 03:04:43 PM
Which means the humans should win this current game? :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on December 08, 2012, 03:06:48 PM
Quote from: Bubbles7689 on December 08, 2012, 03:04:43 PMWhich means the humans should win this current game? :P
Games should be Wolf Sided because the humans are allowed a LOT more error.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on December 08, 2012, 03:09:58 PM
i bet socialfox is bored
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on December 08, 2012, 03:13:06 PM
Quote from: Waddle Bro on December 08, 2012, 03:09:58 PMi bet socialfox is bored
Your sarcasm is correct.
I may post a link to this in my signature so that I can update this when a game is won or if I notice a interesting part of a game like it being incredably human sided or if a team wins Night/Day 1.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Kman96 on December 08, 2012, 03:31:11 PM
Quote from: SocialFox on December 08, 2012, 02:57:38 PMTWG XLIII: My name is something or other: Humans Win
Ummm...Mephistopheles?

Qft
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on December 08, 2012, 04:16:54 PM
Quote from: SocialFox on December 08, 2012, 03:13:06 PMYour sarcasm is correct.
I may post a link to this in my signature so that I can update this when a game is won or if I notice a interesting part of a game like it being incredably human sided or if a team wins Night/Day 1.
At least it's good that somebody is keeping official-looking records. :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on December 08, 2012, 04:37:34 PM
Quote from: SocialFox on December 08, 2012, 03:06:48 PMGames should be Wolf Sided because the humans are allowed a LOT more error.
Games should be just as they are, because the win ration for Wolves and Humans are about 1:1, actually.  Neither team should win more than the other.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Kman96 on December 13, 2012, 11:44:49 PM
Oh my God. My first game (Trick of the Trade) Is at the bottom...of PAGE 4. Have I been here for that many games? Gosh, it just seems as if it would never go past page 2...then again, I'm coming up on 11 months here on NSM...which is equally unbelievable, seeing how I only joined because I was getting over my bad breakup and I needed something to do xD (that's not a good reason, but I'm glad I joined anyway.)

I love this game so much, as it's introduced me to so many friends that I didn't know I had, and (here it comes, Shadowkirby) I don't know why I didn't join before. Everything I've experience on here, this site, has just become so comfortable, like an old coat, yet a coat that you wouldn't dare throw out for any reason (NSM, you're still relatively new for me ;)).

I'll be back again to play one day...and finish my post game. It's on my list of things to do...In fact, it should probably be above my story, buuuuutttttt.... ::) It'll get done...one day. (I apologize)

NSM, TWG, NSMers...I love you all. Don't ever believe I don't.

/emotionalpost /nostalgia /reminiscing
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on December 15, 2012, 09:00:22 AM
Planning on another version of FSM's "Survivor"(cuz I luv dat show) and "A Blast From the Past".
This post will be edited whenever I feel like it.

So here's a raw version of Blast.
TWG: A Blast From the Past


The Grand Team of Evil and Frivolous:
1. Agent of Mephistopheles - Master Wolf This player is allowed to make only one deal with the host in the entire game.
 - You cannot kill anybody; no insta-lynchings or additional wolfings.
 - You cannot violate the laws of time and space, no phase extensions or reductions.
 - You cannot resurrect anybody; I'm not in the saving business, death is permanent.
 - All deals revolve around fair trade; something must give for you to get.
 - I get to decide what is given up for you to get what you want, and you will be told the cost, but not who will pay it or how.
 - Once the deal is struck, it is final; you cannot back out of it for any reason.
 - You cannot ask for information regarding deals with other players.
 - If you want to make a deal, all you have to do is call me via PM:
"I, [insert name], wish for [the deal you wish to strike] to be executed in the following manner:
List the details."
I will reply:
"I, grandmaster of all things bad, agree to grant [name] the [deal you wish to make] in the following manner:
Details,
 At the cost of [to be determined]."
 - You cannot discuss any aspect of these deals with anybody. You cannot tell anybody that you've struck a deal, the nature of a deal, or question other players about deals they might've had.
2. Henry VIII - Wolf Painter - Can call for an immediate lynching of the player with the most votes, thereby ending the current day phase; one use only. If a KitB results, he can choose the player to be lynched. If no votes have been cast it functions like a KitB. People who haven't voted yet do not get a phantom counted against them.
3. Rival - Item Wolf This player will have the Pokemon team of the last wolf standing in "The Pokemon League". If the wolves win that game by two or more wolves standing, the team will be chosen by me.

The wolves don't know each other.


The Team of Legendary Heroes Throughout Time:
4. Master Swordsman, Magnus - Morph/Seer - During the day he will select a username (by PM) and effectively "become" that player for the course of the following night. (Ex/ If Magnus selects a wolf, he may vote for wolfings)
5. Chimecho - Tribute  During a Day Phase, this player can tribute(this player dies) him/herself by sending a PM to the host, to revive somebody dead permanently. One time use. This power doesn't supersede an insta.
6. Cyber Controller - Guardian Cannot guard self. Guards from wolfings. *
7. Werewolf Sonic - Survivor (During the day he will seer BLUE, but will seer RED at night due to his werewolf form (remains human throughout). His incredible endurance allows him to take any combination of 2 vigi's/wolfings before going down. When Sonic is wolfed/vigi'd the first time, it will be exclaimed that "Sonic has been wolfed/vigi'd! (1)." On the second kill, the player's name will be used normally, stating "Player X has been wolfed/vigid"). Werewolf Sonic knows who he is.
8. Prince of Breath - Nullifier - During the night phase, may blow away / nullify the ability of another player for the night phase and the following day phase.
9. Pokemon - Oracle Human - Has the option to "target" a player. He/She can change his/her target at any time, as many times as he/she wants. If he/she is lynched, the color of his/her targeted player is revealed to the thread.
10. Brutal Human - When lynched, chooses a Player that voted for him/her and kills him/her. *
11. Raiden who hisses - Miller - Doesn't know he's red. As long as Raiden who hisses is alive, there will be a hissing noise at the start of every Day Phase.

The Team of the Legendary Mastermind, Waluigi
12. Waluigi - His goal is to survive until the final two, and his victory overrides that of the humans or the wolves. He may choose what color he is seered every Night phase. He may be vigi'd, but is immune from wolfings. If he is lynched, he will automatically revive the next night phase and gain a vigi power.  This may only occur once.  Any future lynchings will result in PERMANENT DEATH 4EVER (even if Chimecho revives him, it will fail).  WALUIGI TIME occurs when everyone but Waluigi and one other person is alive.  Only Waluigi wins during Waluigi time. Waluigi can only win with Waluigi time.


*- Not sure if should I keep this role, waiting for a replacement/suggestion
Title: Re: TWG Suggestions, Comments, and Questions
Post by: davy on December 15, 2012, 12:03:23 PM
Quote from: Waddle Bro on December 15, 2012, 09:00:22 AMPlanning on another version of FSM's "Survivor"(cuz I luv dat show) and "A Blast From the Past".
This post will be edited whenever I feel like it.

So here's a raw version of Blast.
TWG: A Blast From the Past


The Grand Team of Evil and Frivolous:
1. Agent of Mephistopheles - Master Wolf This player is allowed to make only one deal with the host in the entire game.
 - You cannot kill anybody; no insta-lynchings or additional wolfings.
 - You cannot violate the laws of time and space, no phase extensions or reductions.
 - You cannot resurrect anybody; I'm not in the saving business, death is permanent.
 - All deals revolve around fair trade; something must give for you to get.
 - I get to decide what is given up for you to get what you want, and you will be told the cost, but not who will pay it or how.
 - Once the deal is struck, it is final; you cannot back out of it for any reason.
 - You cannot ask for information regarding deals with other players.
 - If you want to make a deal, all you have to do is call me via PM:
"I, [insert name], wish for [the deal you wish to strike] to be executed in the following manner:
List the details."
I will reply:
"I, grandmaster of all things bad, agree to grant [name] the [deal you wish to make] in the following manner:
Details,
 At the cost of [to be determined]."
 - You cannot discuss any aspect of these deals with anybody. You cannot tell anybody that you've struck a deal, the nature of a deal, or question other players about deals they might've had.
2. Henry VIII - Wolf Painter - Can call for an immediate lynching of the player with the most votes, thereby ending the current day phase; one use only. If a KitB results, he can choose the player to be lynched. If no votes have been cast it functions like a KitB. People who haven't voted yet do not get a phantom counted against them.
3. Rival - Item Wolf This player will have the Pokemon team of the last wolf standing in "The Pokemon League". If the wolves win that game by two or more wolves standing, the team will be chosen by me.

The wolves don't know each other.


The Team of Legendary Heroes Throughout Time:
4. Master Swordsman, Magnus - Morph/Seer - During the day he will select a username (by PM) and effectively "become" that player for the course of the following night. (Ex/ If Magnus selects a wolf, he may vote for wolfings)
5. Chimecho - Tribute  During a Day Phase, this player can tribute(this player dies) him/herself by sending a PM to the host, to revive somebody dead permanently. One time use. This power doesn't supersede an insta.
6. Cyber Controller - Guardian Cannot guard self. Guards from wolfings. *
7. Werewolf Sonic - Survivor (During the day he will seer BLUE, but will seer RED at night due to his werewolf form (remains human throughout). His incredible endurance allows him to take any combination of 2 vigi's/wolfings before going down. When Sonic is wolfed/vigi'd the first time, it will be exclaimed that "Sonic has been wolfed/vigi'd! (1)." On the second kill, the player's name will be used normally, stating "Player X has been wolfed/vigid"). Werewolf Sonic knows who he is.
8. Prince of Breath - Nullifier - During the night phase, may blow away / nullify the ability of another player for the night phase and the following day phase.
9. Pokemon - Oracle Human - Has the option to "target" a player. He/She can change his/her target at any time, as many times as he/she wants. If he/she is lynched, the color of his/her targeted player is revealed to the thread.
10. Brutal Human - When lynched, chooses a Player that voted for him/her and kills him/her. *
11. Raiden who hisses - Miller - Doesn't know he's red. As long as Raiden who hisses is alive, there will be a hissing noise at the start of every Day Phase.

The Team of the Legendary Mastermind, Waluigi
12. Waluigi - His goal is to survive until the final two, and his victory overrides that of the humans or the wolves. He may choose what color he is seered every Night phase. He may be vigi'd, but is immune from wolfings. If he is lynched, he will automatically revive the next night phase and gain a vigi power.  This may only occur once.  Any future lynchings will result in PERMANENT DEATH 4EVER (even if Chimecho revives him, it will fail).  WALUIGI TIME occurs when everyone but Waluigi and one other person is alive.  Only Waluigi wins during Waluigi time. Waluigi can only win with Waluigi time.


*- Not sure if should I keep this role, waiting for a replacement/suggestion

Grand Team of Evil and Frivolous:
1. Agent of Mephistopheles - Master Wolf: With no normal seers, being seer'd green is useless. His power is pretty unpredictable. I think you'll have a very hard time making up a cost, because this game features a lot of specials, all which you'll have  to look at before being able to create a ballanced cost. Can become very powerful or not powerful at all.
2. Henry VIII - Wolf Painter: Painters are next to useless, because there's no normal seer (unless the agent or the rival obtain seer powers). I guess he can only call for immeadiate lynching once, which makes him kind of dead afterwards.
3. Rival - Item Wolf: I cannot really say if this guy is ballanced yet, as the current game is not finished. However, he'll be the exact opposite of Henry, because the Rival will have a total of 6 powers to chose from, which might make him a bit overpowered.
Total team: If the Rival ends up with a Grass starter, one of the wolves could easily sacrifice itself to unite the wolves and be revived later on. If wolves are united, the Rival has some strong powers and the Agent made a good deal, humans will lose very easily.

The Team of Legendary Heroes Throughout Time:
4. Master Swordsman, Magus - Morph/Seer: He will be very random in this game due to the high number of specials and the low number of extra kills. If he becomes Agent of Mephistopheles or Rival, he'll be very strong. Otherwise, not so much. His randomness makes it very hard to determine if he's ballanced.
5. Chimeco - Tribute: a reviver and a guardian seem a little bit to much together. Even though he will die upon reviving, he can easily unite the special humans (only with a lot of luck all special roles will be counterclaimed) and revive one once it goes down.
6. Cyber Controler - Guardian: I would combine this role and chimeco's into the Ã,me de Sol or Peach.
7. Werewolf Sonic - Survivor: Seering's don't really matter as I already explained. And this is yet another human that can prevend deaths. You're going to make this a very long game this way.
8. Prince of Breath - Nulifier: If humans are united, wolves are going to have a very hard time using their powers.
9. Pokémon - Oracle: The only player that has something to do with colors. First of all, I'd suggest that he does not know his role. Seccondly one color reveal is very weak in a game with such great powers. I don't think humans will really take the risk of lynching him, which means his power will probably never activate.
10. Brutal Human: I think it wouldn't hurt much if you add in Misha or Shizune from Disability Girls instead of this role.
11. Raiden who Hisses: Once again, a pretty useless role with next to no color seers.
Total Team: Just like the wolves, this team has a pretty big chance of overruling the other team due to the high number of specials and the great number of possibilities to protect a human from death. The game will probably be all about what team sets up an alliance first, and that team will win.

The Team of the Legendary Mastermind, Waluigi
12. Waluigi: Cannot be vigi'd, because there's no vigi. Will probably be lynched early in the game because he had to counterclaim a role, and be lynched again soon after. He will have a very low chance of winning the game. Especially because his vigi can easily be blocked.

I'm sorry if I'm a bit harsh on you.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on December 15, 2012, 02:28:35 PM
First of all, thank you so much for creative feedback! I really appreciate it.
Like I said, this is under development.

1. This I don't see as a problem. I feel myself very capable of making a balanced deal. I personally can't wait to see this power to be used.
2. Painters truly are useless in this game. The effect is just so great that I decided to keep him. After one random safety has been made, this power happens and BOOM, it's Night again.
3. I wasn't planning on keeping the starter powers on him(but if I would, they would be the weak ones). I can't comment about this role more. I'll maybe replace it with Mr. Mutou.
4. Magnus is one of those roles I have to keep in this game, due to the fact it's such a great power what was never used.
5. Another keeper. I was planning on replacing one of the wolves with Mr. Mutou from Disability Girls.
6. Yeaaah, even though I adore Doctor Who, it would be too much. Also, I am trying to do it like to have one role from one game.
7. Seerings don't matter in this game, but I'm still keeping the effects, because I want to keep the roles as original as possible  I'll comment more on this after I'm done editing this game.
8. Mr. Mutou will solve this problem.
9. This is one of the weaker humans. I added him for some reason. idk
10. Maybe not, if I'm adding Mr. Mutou.
11. A game must have a miller imo :P
12. I'll make a few changes.

Thank you, davy.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on December 15, 2012, 04:09:07 PM
Quote from: Waddle Bro on December 15, 2012, 02:28:35 PM11. A game must have a miller imo :P

:P ... I guess I am... :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on December 16, 2012, 10:43:37 PM
Quote from: Waddle Bro on December 15, 2012, 02:28:35 PMI feel myself very capable
...
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on December 17, 2012, 03:37:43 AM
Quote from: SocialFox on December 16, 2012, 10:43:37 PM...
What? ???
Title: Re: TWG Suggestions, Comments, and Questions
Post by: davy on December 18, 2012, 01:56:01 PM
Quote from: Waddle Bro on December 18, 2012, 01:42:05 PM6 hours and 19 minutes remaining.

Votes casted on players so far:

gzgregory: -
Mashi: -
Jub3r7: 0.01(Phantom)

Quote from: Waddle Bro on December 08, 2012, 03:09:58 PMi bet Waddle Bro is bored
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on December 18, 2012, 01:58:33 PM
true ._.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on December 19, 2012, 07:06:07 AM
Does everyone here like The Smurfs?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: blueflower999 on December 19, 2012, 02:59:43 PM
Uh... do you have a Smurf based TWG in mind? XD

Random enough concept.  :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on December 20, 2012, 03:07:31 AM
Nah, I was going to but I'm going to stick with a made up theme. :P

My games sorta ready, need to type it up, it's all in my head just now, think you'll like it! ;)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on December 20, 2012, 07:59:43 AM
Can someone link me to the irc chat? When I search #nsmtwg it doesn't work.. Having the same problem with LLF aswell...
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on December 20, 2012, 08:03:22 AM
It's #TWGNSM and #LLFTWG
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on December 20, 2012, 08:11:23 AM
Ah, see that topic that changed it, permanently switched my brain!

Edit: Didn't work
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on December 20, 2012, 08:18:39 AM
Quote from: The Boy Who Cried Wolf on December 20, 2012, 08:11:23 AMEdit: Didn't work
???
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on December 20, 2012, 08:48:03 AM
Come to the chat please, want to discuss something with people.

Edit: Someone gave me a link to get to it a freaky way..
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on December 20, 2012, 05:17:52 PM
My pro hosting skills.

<Boy_Toby>: Okay Mashi I host, I'll send your role via pm, 2 mins
<Boy_Toby>: All role pm's have been sent out, confirm here please.
<Boy_Toby>: Oh wait, you don't do the confirm thing, my bad
<Boy_Toby>: Okay it's night 1
<Boy_Toby>: End of night 1, all actions were sent in so I closed it early
<Boy_Toby>: Noone was wolfed.
<Boy_Toby>: Day 1 begins
<Boy_Toby>: THE HUMANS WIN!
<Boy_Toby>: Player analysis:
<Boy_Toby>: Vera-You were pretty inactive, try be more active. MVP!
<Vera>:
<Boy_Toby>: I really enjoyed that game, thoughts?
<Vera>: A+++++++++
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Is Spy on December 20, 2012, 08:05:28 PM
Hello everyone. Please join this forum and send me a PM: http://www.llforum.net/memberlist.php?mode=viewprofile&u=55 I'm a veteran TWG player there. We have much to discuss.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on December 20, 2012, 08:38:15 PM
Quote from: Is Spy on December 20, 2012, 08:05:28 PMHello everyone. Please join this forum and send me a PM: http://www.llforum.net/memberlist.php?mode=viewprofile&u=55 I'm a veteran TWG player there. We have much to discuss.
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fi1.kym-cdn.com%2Fentries%2Ficons%2Foriginal%2F000%2F007%2F423%2Funtitle.JPG&hash=fdb568fb29d960b87341c7fd000d6642d968abe5)

(yikes that's a large image)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on December 21, 2012, 05:17:49 AM
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fragecomics.com%2F-img%2F4f85088b186133411f06ed6b.jpg%3Fw%3D386%26amp%3Bh%3D332&hash=89919d4b6171e3d474a451483c3dcd801a298fe0)
Title: Re: TWG Suggestions, Comments, and Questions
Post by: BlackDragonSlayer on December 21, 2012, 12:39:16 PM
Quote from: The Boy Who Cried Wolf on December 21, 2012, 05:17:49 AM(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fragecomics.com%2F-img%2F4f85088b186133411f06ed6b.jpg%3Fw%3D386%26amp%3Bh%3D332&hash=89919d4b6171e3d474a451483c3dcd801a298fe0)
I don't just go joining every random forum everybody tells me to! :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on December 21, 2012, 01:22:20 PM
What? I'm part of 4 atm, leaving 1 soon, taking abreak from another soon...
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on December 21, 2012, 07:01:17 PM
Boy, why did you try to make me reveal imformation? I'm kind of dead right now.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on December 21, 2012, 07:06:49 PM
Forgot ;D. If you read the pm you'd sorta realise. I said I have reason to believe your human...
Title: Re: TWG Suggestions, Comments, and Questions
Post by: TheZeldaPianist275 on December 23, 2012, 03:09:03 PM
Roughly how long does a game take, usually?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on December 23, 2012, 03:10:01 PM
Quote from: TheZeldaPianist275 on December 23, 2012, 03:09:03 PMRoughly how long does a game take, usually?
1-2 weeks.

And sidugfbsidufbwauiesfrb NEW PLAYER.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: TheZeldaPianist275 on December 23, 2012, 03:22:33 PM
Quote from: SocialFox on December 23, 2012, 03:10:01 PM1-2 weeks.

And sidugfbsidufbwauiesfrb NEW PLAYER.

If I can get in.  ;) Thanks for the welcome.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on December 23, 2012, 06:33:41 PM
Quote from: BirdJesus dude, it seems like you would have learned after the other TWG players unionized for the sole purpose of preventing you from playing games. But since you didn't this is your last warning before an actual punishment is put in place. Dead players may not post (unless, of course, it's a death post).

I was going to stop after that third post (Unless I somehow got revived)

Quote from: BirdIt's almost worse since all of those posts could have been made in the TWG Suggestions, Comments, and Questions thread with no harm done!
In hindsight, I probably should have just posted in this topic.


Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on December 23, 2012, 06:37:11 PM
^ that post has to have been the biggest fail ever, hahaha! Sorry!! You should fix it! ^-^
Title: Re: TWG Suggestions, Comments, and Questions
Post by: blueflower999 on December 23, 2012, 06:40:54 PM
7 guests are reading "Waluigi Time" TWG  ???

And yes, Socialfox, please fix your post.  ::)

Edit: Thanks.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bubbles on December 23, 2012, 06:43:43 PM
Quote from: SocialFox on December 23, 2012, 06:33:41 PMI was going to stop after that third post (Unless I somehow got revived)
In hindsight, I probably should have just posted in this topic.

For a second I thought you kept posting in the game topic XD
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on December 23, 2012, 06:43:57 PM
Fixed the post.

Also maybe next game I should be that quiet guy who makes a giant suspicion list near the end so something doesn't happen early game that ruins my only source of TWG.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on December 23, 2012, 06:48:48 PM
Hm, is anyone here from the UK? Scotland perhaps?


Or are you all just Americans :(?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on December 23, 2012, 06:49:43 PM
Quote from: The Boy Who Cried Wolf on December 23, 2012, 06:48:48 PMHm, is anyone here from the UK? Scotland perhaps?


Or are you all just Americans :(?
I'm Australian.

Does that count?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on December 23, 2012, 07:17:45 PM
Hmmm...

Nope!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: blueflower999 on December 23, 2012, 07:18:47 PM
I live in America, but I do have some Scottish blood in me!
Title: I am horrible at remembering names.
Post by: Yugi on December 23, 2012, 10:10:35 PM
Wolves.
Odolwa* (Swamp Wolf)
Goht (Mountain Wolf)
Gyorg* (Ocean Wolf)
Twinmold* (Canyon Wolf)

Specials
Link (Vigi): Sends in a player name and a wolf title (Canyon Wolf, Ocean wolf, e.t.c). Can also send in a Pm A fellow specials name and player name, he then brutally murders them and gains their power.

Darmani* (Guardian).

Mikau* (Seer): Can seer in any phase.

Humans.
5x Humans
1x Miller (Will seer as a random wolf).

Order of Phases.
Night 0
Day 1
Night 1
Day 2
Night 2
Day 3
Night 3
Game ends and wolves win.

Item:
The Ocarina: Each Phase the person holding the Ocarina (always a random human) can do RANDOM things Including.

Ending the Phase instantly (Two time use)
Extending the Phase by two (Two time use)
Restarting the game (One time use)
Brutally murdering someone and gaining their power (one time use).


I need help in balancing this, giving powers to wolves and giving names to things.

*which proves how much I remember things.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on December 27, 2012, 12:33:00 AM
Quote from: FSM-Reapr on October 20, 2012, 01:29:11 PM"72 Hours Remaining"(Majora's Mask themed game)

[/dibs]
>:(
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Kman96 on December 27, 2012, 01:21:20 AM
I'll tell you what, Social, besides all the infuriatingly misnamed Majora's Mask references, this game is incredibly wolf-sided. Not only are there 4 wolves, but they also automatically win if they aren't all killed in 3 days? that's not even possible, by normal means. Even with a vigi, I think it's a bit too much.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on December 27, 2012, 01:46:56 AM
Quote from: FSM-Reapr on December 27, 2012, 12:33:00 AM>:(
I bought the rights off you, remember?.

And Kman, I knew this, and I included the game restart feature, so if the humans screw up and wolves win, the game can be reset and the wolves that were caught will be vigi'd/lynched.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on December 27, 2012, 01:52:08 AM
No, you only got rights for this game:
Quote from: SocialFox on October 22, 2012, 04:20:50 PMThe Moon
Human
Human
Human
Human
Human
Human
Human
Each Phase is 12 Hours (Approxamently) Long, so, the humans have 72 Hours (3 days) to kill the wolf.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on December 27, 2012, 01:54:34 AM
Quote from: FSM-Reapr on December 27, 2012, 01:52:08 AMNo, you only got rights for this game:
I upgraded it from there.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: FSM-Reapr on December 27, 2012, 01:58:24 AM
lol dude it has nothing same than your old game idea, what did you upgrade? xD
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on December 27, 2012, 02:02:25 AM
Quote from: FSM-Reapr on December 27, 2012, 01:58:24 AMlol dude it has nothing same than your old game idea, what did you upgrade? xD
The fact that you only have 3 days. to do it.

And I also made it easier to host and added more Zelda References that I forgot to name.

It also includes more brutal murder.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on December 27, 2012, 02:11:00 AM
And I fixed the problem with the role names.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on January 01, 2013, 10:45:16 AM
When I came home, I was expecting a host-sign up thread TWC!!!
Title: Re: TWG Suggestions, Comments, and Questions
Post by: blueflower999 on January 02, 2013, 07:09:36 PM
Did I miss something? What happened to the TWC thread, Mashi?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Toby on January 02, 2013, 07:18:58 PM
What?
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Mashi on January 02, 2013, 07:22:14 PM
It served little purpose since TWC membership had changed so drastically, so I unstickied it.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on January 03, 2013, 09:01:39 AM
Guys I made a game

TWG: A TWG That Has Nothing In Common With The Normal Kind Of TWG AKA Survivor Themed Battle Royale That Has A Frivolous And A Long Name

Forget everything you know about TWG; Night Phases, Wolves, wolfings and much more else! This TWG that isn't really a TWG will be a battle royale with 12 players, where you and only you compete for the victory. There will be no Night Phases or wolves. Instead every phase will be a Day Phase where all of you vote for a player. The player with the most votes, dies. Votes can be given publicly, or through PM(however, if you vote on the thread your PM vote won't be counted) But wait, it won't be that simple!!!
During random Day Phases you will be given challenges, where you can win prizes! Prizes can be Immunity Idols that protect you from a lynching, useless stuff that no one feels like putting effort into, but there might be a secret surprise behind that reward that nobody has any clue what it could be(like a hidden Immunity Idol! ...oops I just ruined the surprise...)! :O
Every time a player dies, that player will become a part of the jury that chooses the winner. When there are 3 players remaining a special Day Phase begins where all players come back to life where they can ask questions why would the players alive deserve to win and stuff. Players who aren't in the Final 3 will vote through PM who they think they should win*! *vote/0.99$, 1 vote/player
Remember that the key to victory is to make alliances and backstab players(especially the backstab part) >:D
This is the ultimate test, are you ready for it?

Players:
1. Human
2. Human
3. Human
4. Human
5. Human
6. Human
7. Human
8. Human
9. Human
10. Human
11. Human
12. Human
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Bird on January 03, 2013, 12:49:28 PM
That looks awesome, but let's have a single normal-game buffer between retarded games.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: blueflower999 on January 03, 2013, 12:55:03 PM
Waddle, that's like borderline TWG. It's not really The Werewolf Game if there... aren't any werewolfs  :P
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on January 03, 2013, 01:54:43 PM
Quote from: Bird on January 03, 2013, 12:49:28 PMThat looks awesome, but let's have a single normal-game buffer between retarded games.
Thanks, I still have one more game to play before I can host alone. xD
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on January 03, 2013, 03:35:19 PM
 :(
I also had a survivor themed faction game.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Waddle Bro on January 03, 2013, 03:36:21 PM
It was FSM's idea originally >.>
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on January 03, 2013, 03:38:18 PM
Quote from: Waddle Bro on January 03, 2013, 03:36:21 PMIt was FSM's idea originally >.>
I'll put my Idea into the thread when I put verm's suggestions in.
Title: Re: TWG Suggestions, Comments, and Questions
Post by: Yugi on January 03, 2013, 04:32:23 PM
Okay.


TWG: Survivor: Cook Islands.
Universal Effects: Phase Switch(Night is Day, day is night) and Cardflipping.

This is a Faction game, for the first 4 Day phases they will be working in their teams, but the Next Day Phase, there will be a merge, the last player standing will win.

Team Manihiki
1.Person
2.Person
3.Person
4.Person

Team Aitutaki
5.Person
6.Person
7.Person
8.Person

Team Puka Puka
9.Person
10.Person
11.Person
12.Person

Team Rarotonga
13.Person
14.Person
15.Person
16.Person

Every Day (Night) phase, a challenge will be held, a question will be asked in the thread, the two teams with the most people with correct  answers will be immune from being voted out (lynched) the following Night (Day Phase), when the merge happens, challenges are held such as This continues until the game ends.

After the merge, anyone voted off will become part of the jury, in the final phase, the jury will vote on who they want the winner to be.

The Bribary System

At the start of every Day (Night) Phase, money will wash up on the shore for both teams and each living player will get $500 to bribe me with. Such deals are.

Making any answer to one question correct ($100, can only be used once every second day, post mege only)
Immunity Idol ($500, only one person can buy)
Setting someone up to be "injured" ($500, if injured person is injured again, that person dies)
Insta lynch ($2000)
Making SocialFox be High ($1000, Makes me act high)

Money Stacks.

Team members do not know each other.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 04, 2013, 06:11:33 AM
After a humongous amount of text messages, I can now present you FSM's game:

TWG: 72 Hours Remaining

Universal effect: Masks(items)
There are three masks distributed in the beginning of the game to randomly chosen players(this doesn't include the Happy Mask Salesman):
-Deku Mask Holder will be seered brown. The holder cannot be sniped or vigi'd
-Goron Mask Holder will be seered navy. The holder can vigi someone during Night.
-Zora Mask Holder will be seered teal. The holder can seer someone during Night.
If a wolf is holding a mask, it will only have it's first effect(=the color).

Night Phases last 24 hours, Day Phases 48. Every time a Night Phase begins the masks that the Happy Mask Salesman isn't holding will be re-distributed.

1. Happy Mask Salesman
The objective of the Happy Mask Salesman is to get all the masks and have Majora's Mask dead. If he manages to do that, he wins. The game will end when Happy Mask Salesman wins.
If a player holding a mask dies, the mask automatically transfers to Happy Mask Salesman. Masks have no effect when Happy Mask Salesman has them. The masks Happy Mask Salesman is holding won't be re-distributed when the cycle begins again. Can only die through a lynching.

Wolves:
2. Majora's Mask - Master Wolf Seer
3. Skull Kid - Sniper Wolf Can snipe a player of his choice anytime in any point of the game. One-time use.
4. Tael - Tribute Brutal Wolf During a Day Phase, this player can tribute(this player dies) him/herself by sending a PM to the host, to revive somebody dead permanently. One time use. This power doesn't supersede an insta. If lynched, this player can take a player down with him.

Humans:
5. Link - Hero of Time When masks are distributed, Link always gets a mask.
6. Tatl - Tribute During a Day Phase, this player can tribute(this player dies) him/herself by sending a PM to the host, to revive somebody dead permanently. One time use. This power doesn't supersede an insta.
7. Kaepora Gaebora - Guardian
8. Human
9. Human
10. Human
11. Human
12. Human
13. Human
14. Human
15. Tingle - Brutal Human When lynched, a randomly chosen, green human will die. Knows that he's the Brutal Human.

Here's FSM's message to you:
I have been planning this game since last October(lol I'm slow) and I hope I could try to host this when I come back to NSM in February for a while. :D However, I won't be upset if you guys would rather play SocialFox's game than mine. I hope you'll have a fun time in there!!!
-FSM
PS: <3 Mashi
Title: TWG Suggestions, Comments, and Discussion
Post by: spitllama on January 04, 2013, 07:07:03 AM
Gosh dangit he had to make this decision difficult didnt he
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: TheZeldaPianist275 on January 04, 2013, 02:22:50 PM
YES YES YES

FSM you are the best.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 04, 2013, 02:38:22 PM
Quote from: Waddle Bro on January 04, 2013, 06:11:33 AMI won't be upset if you guys would rather play SocialFox's game than mine. I hope you'll have a fun time in there!!!
-FSM

We can have more than one TWG based on a game. Look at the 9000+ Games based on Pokemon, Nakah's original Series and Waluiji Time (We could have won if it wasn't for PM stalking).

So both of our games can be hosted if we want.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 04, 2013, 02:41:45 PM
He said to me that he wouldn't host it because it would be too redundant(what's the word?) to play another game with the same exact theme.

But you can host your game if you want, FSM has nothing against that.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: TheZeldaPianist275 on January 04, 2013, 04:18:03 PM
I feel so dumb >_<

...What does TWC stand for?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 04, 2013, 04:19:45 PM
The Werewolf Council, whose active constituents are Bird, vermilionvermin, and some really dumb and frivolous guy named Mashi.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 04, 2013, 04:22:07 PM
Quote from: Mashi on January 04, 2013, 04:19:45 PMand some really dumb and frivolous guy named Mashi.
Who is he? :O
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 06, 2013, 02:06:23 AM
So considering some of the LLF players are migrating here, which ones can we consider TWC, like when bird was TWC but wasn't TWC.

Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 06, 2013, 03:23:27 AM
Hakan's TWC over there so him if you like I supppose.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 06, 2013, 02:57:54 PM
Quote from: The Boy Who Cried Wolf on January 06, 2013, 03:23:27 AMHakan's TWC over there so him if you like I supppose.
Good, I made a game that is like one of his, except with Final Fantasy Characters instead of Kingdom Hearts Characters.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 08, 2013, 01:26:37 PM
and this is why i wanted to host :(
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: spitllama on January 08, 2013, 01:27:32 PM
Quote from: SocialFox on January 06, 2013, 02:57:54 PMGood, I made a game that is like one of his, except with Final Fantasy Characters instead of Kingdom Hearts Characters.

Nooooooo
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 08, 2013, 03:17:10 PM
Quote from: spitllama on January 08, 2013, 01:27:32 PMNooooooo
http://www.llforum.net/viewtopic.php?f=51&t=2653
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: ungsmaglsagls on January 10, 2013, 06:28:20 PM
My password is blah
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: blueflower999 on January 10, 2013, 06:30:47 PM
^MORE SPAM ACCOUNTS?!?  :o
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Locke (Faux) on January 10, 2013, 07:01:43 PM
I just want to get rid of all of these spare accounts.


My password is also blah
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on January 11, 2013, 09:39:42 PM
You're doing God's work, Locke (Faux).
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 11, 2013, 09:57:06 PM
Phantom Reform -
So by next game, I intend to be remove the idea of placing .01, or 1.01 votes on a Player for receiving one or two Phantoms respectively.  What we'll instead opt to do is that if a Player receives a Phantom, he/she will be up to possibly be replaced by another Player to the Host's discretion.  If that same Player receives 2 Phantoms, he/she will receive a game ban.
Phantoms may also now be excused based on circumstances (mind you all, forgetting to vote or anything of the like is not an acceptable excuse, but having gotten injured or not having Internet access are).

Discuss.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on January 11, 2013, 09:59:38 PM
sounds good
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: spitllama on January 11, 2013, 10:37:15 PM
Yep. I'm all for it.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on January 11, 2013, 10:42:46 PM
The motion's carried.

Good meetin' guys.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on January 11, 2013, 10:52:59 PM
Oh great, I missed a good discussion!!

I agree though; entirely, completely, totally.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Liggy on January 12, 2013, 04:55:49 AM
Seems a little harsh.  Forgetting when the phase ends or losing track of the time isn't really something to be kicked out for, but not really an "excuse" either.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 12, 2013, 05:12:16 AM
If you're not going to be active, don't play the game!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 12, 2013, 09:05:26 AM
That's why I added the part about it being to the Host's discretion.  If a Player is consistently active and accidentally forgets to vote in a game or something like that, then the Host may decide not to place a Phantom on the Player.  I don't think I specified that part though, so my mistake.  I rushed the post because I needed to something related to TWC work for once and was going to be busy later, hahahaha.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 12, 2013, 09:30:00 AM
I really don't know how you can fix this but too many people are misusing 'safety votes', like they are voting for different people as a 'safety vote' about 3 times in the one phase, what's up with that?! No point in the first one if you're going to be active enough to do a second! It's crazy!

Title: TWG Suggestions, Comments, and Discussion
Post by: spitllama on January 12, 2013, 09:35:58 AM
You can make any rule you'd like. Bring down the hammah.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bubbles on January 12, 2013, 09:41:35 AM
Why is it really that big of a deal? I dont think this was a recent thing happening (the safties), since in my first game (the Haruhi one) i was told:

QuoteThey're voting for that person to get lynched, but they don't actually think that that person is a wolf.  If, at the end of a phase, a player hasn't voted, they'll receive a Phantom (which is .00001% of a vote against them for the rest of the game).  Getting a phantom isn't the end of the world, but it's generally not a good thing to do.  Putting a safety on someone is basically someone saying that they don't want to vote for someone but don't want to receive a phantom.  It's considered bad form to put a safety on someone who already has a vote on them.

I think that safties can go either way and should just be taken as a hesitant vote that doesnt really mean anything, used as a "safety net" so that the voter doesnt get a phantom just because they were reluctant to vote for someone
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: vermilionvermin on January 12, 2013, 11:58:00 AM
The problem with safety votes is that they're over-used.  If people were, say, going out of town and might not be able to vote, then a safety is fine because that person may legitimately not be able to vote.  More often than not, safeties are just used because the person doesn't want to look through the thread to find suspicions.

I'm pretty sure I've exploited the safety counting as extra votes mechanic to win a game as a wolf before.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 12, 2013, 12:35:02 PM
Quote from: vermilionvermin on January 12, 2013, 11:58:00 AMI'm pretty sure I've exploited the safety counting as extra votes mechanic to win a game as a wolf before.

This sounds interesting but I can't quite seem to figure out what you mean, could you explain?
Title: TWG Suggestions, Comments, and Discussion
Post by: spitllama on January 12, 2013, 01:37:40 PM
He's saying he was able to push for lynches on humans because of safeties. The players only had so many votes on them because of safeties.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: vermilionvermin on January 12, 2013, 04:23:55 PM
This is the game (http://www.ninsheetm.us/smf/index.php?topic=4813.msg168405#msg168405) I was thinking of.  Because Dude had two safeties, he had 1.01 votes on him.  Bubbles, me, Dude, and gregory were the wolves, meaning that if all of us voted for him, he'd have 5.01 votes on him.  If all the humans voted for a wolf, they could only muster 5 votes.  Based on the structure of that game, it would have been really difficult for the humans to win (they'd have to lynch all four wolves with the brutal being lynched last).  But the phantom mechanic took away that possibility for the humans.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 16, 2013, 01:00:21 PM
guise host 1 ups gogogo
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: spitllama on January 17, 2013, 12:28:55 PM
Quote from: Mashi on January 16, 2013, 05:12:28 PMActually, since there are Players with 2 Phantoms, the maximum amount of votes that can be received in the Phase is 12.01.  This means that there would actually need to have been 7 votes to Insta.

Whoooa I've never done this. Mashi I noticed in the same post you said it's currently at the discretion of the host. Is that true for future games or are we making this a rule?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on January 17, 2013, 02:38:36 PM
I think that future hosts should follow Mashi's logic here.

Instas are only there to speed up day phases where the lynch couldn't go any other way. So if 6 of the 11 players vote for Steve, he should die instantly, since even if every other player voted for Jill, Steve would be lynched. However, if Bob (who is also playing) had two phantoms (adding up to 1.01 votes against him), the 5 players who didn't vote for Steve could vote for Bob and turn the lynch around. In this case, calling an insta and ending the phase when Steve had 6 votes would be a bad idea, since the lynch could fall on someone else, even if the Steve voters didn't change their minds.

This isn't going to matter much, since the phantoms-as-vote-penalties concept is going out the window. But if a game has charismatics, they should look at the total number of votes rather than players when deciding to call an insta. I'll update the rules and hosting guide accordingly.

Edit: Rules updated, and the host guide had already mentioned that in the "INSTAs and Phantoms" section. It's a shame nobody read it apparently, it's really well-written!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 17, 2013, 03:13:14 PM
Yes, all Hosts will have to follow what's dictated on this page (http://twgnsm.pbworks.com/w/page/55459457/Questions%20Guide%20-%20FAQ) and clearly state which rules they wish to change.  To simplify things, you could also edit your PB Works page with your own preferences if you so wish.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on January 17, 2013, 03:19:58 PM
Mashi nobody uses the wiki!!!!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on January 17, 2013, 03:21:41 PM
Quote from: Bird on January 17, 2013, 03:19:58 PMMashi nobody uses the wiki!!!!
I don't even have a page yet... and several other people too. :P
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 17, 2013, 03:24:25 PM
Have you requested for access?
If not, that's why!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on January 17, 2013, 03:26:52 PM
Quote from: Mashi on January 17, 2013, 03:24:25 PMHave you requested for access?
If not, that's why!
No; I don't even have an account yet.
...
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on January 17, 2013, 03:27:26 PM
Well we should take all that stuff and put it in the hosting guide anyway.

Also this is totally dumb:

QuoteIf a Human and Wolf are the only two Players remaining at the beginning of the Day Phase and neither have Phantoms, the winner of the game is decided by the Host, but is generally a tie.  If the Human or Wolf have Phantoms, the team that comprises the Player with fewer Phantoms wins.

Why would it be a tie? The wolves are meeting their win condition.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 17, 2013, 03:30:17 PM
Wolves' winning conditions are to have the same number of Humans by the end of the Day Phase, not the beginning.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on January 17, 2013, 03:31:25 PM
That's extremely dumb. I can't imagine why the rules would be like that. I think we should change them immediately.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 17, 2013, 03:35:40 PM
I disagree with the sentiment of the Wolves winning.  If the Wolves played well and the game was balanced correctly, the given event should never have transpired, I feel.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 17, 2013, 04:10:06 PM
Quote from: Bird on January 17, 2013, 03:48:17 PMThe rule you are proposing is not only completely without reason, but it would vastly change the way the game works.
Nice use of hyperbole, Mister!!!

QuoteIt would make it so the wolves would have to last an extra day phase in any game with an odd number of players.
Hence why most games have even Players in them!  Also, take notice of the balanced correctly part of my post.

QuoteConsider a game with 11 players, 3 of them wolves. Suppose the wolves are kicking ass, getting humans lynched on days 1 and 2. On night 3 there will be 7 players left; 4 humans and 3 wolves. Once they make what should be their victorious lynch, they have to last another whole day phase, where the humans will have a 50% chance of lynching them through dumb luck. And then, not only that, the exact same stupid situation will happen on day 2, only with 2 humans and 2 wolves. And the humans could prevail through dumb luck yet again. Which would lead to a tie. Which is stupid.
And if there were 12 Players in the game, the scenario would essentially be the same thing.  Humans generally have 2 Day Phases for mistakes, so I don't really see what you're complaining about.  The percentage difference between having 12 and 11 Players is mostly negligible; if the Wolves are good, they won't be lynched through dumb luck.

QuoteYour rule also leads to kill manipulation from the wolves. Suppose it's 3 wolves and 4 humans again. The wolves could forego their night 3 wolfing, increasing their chances of lynching a human the next day phase, then winning with a wolfing on night 4. This would become a standard event, and it would be silly.
I don't think we've ever even had an 11 Player game.  It's hard for something to be standard if it never occurs in the first place!  Besides, not wolfing is a legitimate strategy, there's nothing wrong with using it!

QuoteSo with your rule, you get lots of dumb day phases, silly missed wolfings and ties for no reason. Without it, order, logic and  8).
And with yours, TWG is as uncool and irrational as Joffrey!!!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on January 17, 2013, 04:21:49 PM
You still haven't given a single reason why the rule would be that way.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 17, 2013, 04:30:49 PM
Quote from: Mashi on January 17, 2013, 03:35:40 PMI disagree with the sentiment of the Wolves winning.  If the Wolves played well and the game was balanced correctly, the given event should never have transpired, I feel.
???

In a game of 12 Players, if a Player is guarded due to a poor wolfing choice, that's the fault of the Wolves.  So if the event above transpires, it's because the Humans made a good guard (and even if the guard was done through chance, the Wolves shouldn't benefit through easier win conditions).


Also, the equal Wolf:Human ratio win conditions has been bothering me a bit too.  Let's say that it's the end of Day 3, a Human was lynched, and there are now 3 Wolves and 3 Humans (and let's also say one of those Humans is a Guardian).  What if the Guardian blocked a wolfing the next Night Phase, if the game were to continue?  Or what if there were a Charismatic Human?  Shouldn't the game continue in that case?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on January 17, 2013, 05:15:52 PM
No. The game should end when the humans and wolves are equal in number. If it's 3 wolves and 4 humans on a night phase, and the humans successfully guard, good for them.

The win conditions should be the simplest part of the game, and you're complicating them for no reason! You still haven't explained why you think the game should be a tie if it's one human and one wolf during a day phase. You just said you didn't think the wolves should deserve to win at that point, which isn't really an argument at all!

also verm and liggy agree with me
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on January 17, 2013, 05:17:42 PM
Quote from: Bird on January 17, 2013, 05:15:52 PMNo. The game should end when the humans and wolves are equal in number. If it's 3 wolves and 4 humans on a night phase, and the humans successfully guard, good for them.

The win conditions should be the simplest part of the game, and you're complicating them for no reason! You still haven't explained why you think the game should be a tie if it's one human and one wolf during a day phase. You just said you didn't think the wolves should deserve to win at that point, which isn't really an argument at all!

also verm and liggy and bds agree with me
It makes things a lot more complicated for the host and players, and it seems to factor in a bit too much of "chance," so-to-say.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: vermilionvermin on January 17, 2013, 05:20:11 PM
Sorry Mashi, I agree with Bird here!

I'll be using this game (http://www.ninsheetm.us/smf/index.php?topic=4025.0) for a number of reasons.  Under your proposed system, I would have had no chance of winning at all after Day 1 (and that the night 1 guarding was somehow my fault).

And I definitely agree with Bird in that it would drastically change the design of games if that rule were put into place.  The most obvious effect would be nobody hosting two-wolf games anymore.  If one out of the two is lynched or vigi'd, they can't win!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on January 17, 2013, 05:25:12 PM
Quote from: vermilionvermin on January 17, 2013, 05:20:11 PMAnd I definitely agree with Bird in that it would drastically change the design of games if that rule were put into place.  The most obvious effect would be nobody hosting two-wolf games anymore.  If one out of the two is lynched or vigi'd, they can't win!
Well, they'd still be able to win. They might just have to skip a kill so that it ends up being 3 or 5 players left on the last day phase, lynching a human, then finishing with a wolfing.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 17, 2013, 05:37:58 PM
Simple =/= Fair and Balanced
And my method focuses less on chance.  Much more often than not, if a literal 1:1 Wolf:Human ratio occurs, it was not by chance, but by a blunder by the Wolves (whether it be a missed wolfing, a guard, a vigi, etc).

verm verm, in that game, the Brutals would have solved the problem of 11 Players remaining.  2 Wolf games would certainly still be possible, if one of the two is lynched, the other can still win if an even amount of Players exist.  And if there's an odd number, add a vigi or a Brutal or something!  Does it make balancing a bit more complicated?  Of course, but balancing is always complicated!  And mechanics are always added to make up for problems caused by certain Roles (eg. a Seer is present in games with Millers and red Wolves).

Ninja'd: Huh, no they wouldn't Bird!  If there were 12 Players, 2 being Wolves, one being lynched:
[Ratios based off the end of the Phase]
N 2:9
D 1:9
N 1:8
D 1:7
N 1:6
D 1:5
N 1:4
D 1:3
N 1:2
D 1:1
N 1:0
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on January 17, 2013, 06:22:15 PM
Apologies for the long response, but I do feel quite strongly about this.

Quote from: Mashi on January 17, 2013, 05:37:58 PMAnd my method focuses less on chance.
Your method focuses much more on chance. If there are 3 wolves and 3 humans at the beginning of a day phase, the humans can at best get a KitB under your system. Even if a wolf is successfully lynched, this process will repeat itself when there are 2 wolves and 2 humans remaining. And it would technically repeat until there were 1 of each. Since the wolves have a 50% chance of winning each time, and since that's only if the humans play optimally, and since that's how the wolf win condition works anyway, why not just give them the win?

QuoteMuch more often than not, if a literal 1:1 Wolf:Human ratio occurs, it was not by chance, but by a blunder by the Wolves (whether it be a missed wolfing, a guard, a vigi, etc).
Says who? Maybe it was the humans' fault for getting there in the first place. Suppose there's one wolf and three humans left during the penultimate day phase. A human gets lynched and another human is wolfed. What did the wolf do wrong in this instance? Nothing. You're making the assumption that the wolves messed up somewhere, or that the game wasn't "balanced properly" (which are such weasel words anyway), but if a game has any complexity in it at all, it's impossible to predict the endgame. What if there were an even number of players, but the vigilante only used his power once? What if the brutal you were accounting for decided not to use his power? What if the reviver is too inactive to make the revive you were expecting?

If there was one wolf left, and he was doing the best job he could, he would still be put in an impossible situation under your new set of rules. The only way he could possibly win in the aforementioned scenario would be for him to try to get a human lynched (now it's 1 wolf, 2 humans), not wolf, then try to get a human lynched again. As if he didn't have a hard enough job already.

Let me fight fire with fire for a second. I think that if it gets down to 1 wolf and 1 human, it was the humans' fault for letting it happen and they should lose.

Quote from: Mashi on January 17, 2013, 05:37:58 PMNinja'd: Huh, no they wouldn't Bird! If there were 12 Players
Well I think that covers that argument.

Finally, you're right. Simple does not always equal fair and balanced. But in this case it does, and it has the added benefit of making sense in every single game. Under your proposed ideas that games should continue if there's a guardian or something during the night phase, it will become increasingly difficult for hosts to know when games should be finished. What if there are revivers, or players who kill from beyond the grave, wolves who come back to life after two phases, etc.? It's so stupid to bother with it, when you can just have a simple rule that also happens to be extremely fair.

Perhaps you think that this rule (wolves win when wolves=humans no matter what) gives wolves an advantage. The obvious solution is simply to balance around it. In an 11 player game with 3 wolves, under my rule, the humans will have only two human lynches before they lose. Instead of changing the rules to give them another lynch opportunity, why not just add 1-2 humans? Instead of complicating the rules to fit weird games, change your weird games to fit the rules. The rules that make sense.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 17, 2013, 07:12:41 PM
Quote from: Bird on January 17, 2013, 06:22:15 PMApologies for the long response, but I do feel quite strongly about this.
Your method focuses much more on chance. If there are 3 wolves and 3 humans at the beginning of a day phase, the humans can at best get a KitB under your system. Even if a wolf is successfully lynched, this process will repeat itself when there are 2 wolves and 2 humans remaining. And it would technically repeat until there were 1 of each. Since the wolves have a 50% chance of winning each time, and since that's only if the humans play optimally, and since that's how the wolf win condition works anyway, why not just give them the win?
This is under the unreasonable assumption that the Humans will know all 3 Wolves and win both KitBs.  The key words are "if the Humans play optimally," which they won't be able to do if the Wolves are good!


QuoteSays who? Maybe it was the humans' fault for getting there in the first place.
Then good job for the Humans!

QuoteSuppose there's one wolf and three humans left during the penultimate day phase. A human gets lynched and another human is wolfed. What did the wolf do wrong in this instance? Nothing. You're making the assumption that the wolves messed up somewhere, or that the game wasn't "balanced properly" (which are such weasel words anyway), but if a game has any complexity in it at all, it's impossible to predict the endgame. What if there were an even number of players, but the vigilante only used his power once? What if the brutal you were accounting for decided not to use his power? What if the reviver is too inactive to make the revive you were expecting?
Instances such as a Reviver not reviving would more likely benefit the Wolves than not.  The skillful or unskillful use of a vigi/brutal is the result of a good or bad Human/Wolf action, not of chance.

QuoteIf there was one wolf left, and he was doing the best job he could, he would still be put in an impossible situation under your new set of rules. The only way he could possibly win in the aforementioned scenario would be for him to try to get a human lynched (now it's 1 wolf, 2 humans), not wolf, then try to get a human lynched again. As if he didn't have a hard enough job already.
The situation would seldom occur.  It would only occur if the Humans or Wolves played in a way to not only dwindle the Wolves down to one, but also have an even number of Players by the Day Phase.  I think you're misinterpreting the probability of that occurring; it would be very low.  A literal 1:1 Wolf:Human isn't premeditated, it occurs when the Wolves or Humans play just barely enough to catch up to the other team ans possibly win.

QuoteLet me fight fire with fire for a second. I think that if it gets down to 1 wolf and 1 human, it was the humans' fault for letting it happen and they should lose.
I feel that the mission of the Wolves is to reach a point when there's a 100% probability of being capable of killing off the rest of the Humans.  If a KitB must occur, I wouldn't consider it a victory. 

QuoteWell I think that covers that argument.

QuotePerhaps you think that this rule (wolves win when wolves=humans no matter what) gives wolves an advantage. The obvious solution is simply to balance around it. In an 11 player game with 3 wolves, under my rule, the humans will have only two human lynches before they lose. Instead of changing the rules to give them another lynch opportunity, why not just add 1-2 humans? Instead of complicating the rules to fit weird games, change your weird games to fit the rules. The rules that make sense.
Hey, that was my suggestion for my rule too!!!
They're both not much different, really, in that sense.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on January 17, 2013, 07:28:05 PM
Mashi, I can't help but notice you've got a bit of a bias towards humans. This would make sense as you also dislike games where humans can flip to the wolves in-game. Plus you're making assumptions that only one side will be good. What if both side played very well, and it was a close game throughout. Should you punish one team just because they're the bad guys? Besides, your proposal violates the  whole premise of the game! To find the wolves among the sheeps. If the wolves are in a position to face no oposition, then they will strike as soon as possible and win.

In the event of a tie of any number, each wolf capable of killing will do so. The idea that they don't wolf during the day is to keep their cover. Why would the wolves bother with a vote if they can each take out a human for every wolf? I'm a sucker for theming, so I oppose anything that violates the core premise of TWG.

I realize that this doesn't deal with probablity in your arguments, but it's not a question of statistics. It's an issue of quality of play. We have a good number of strong players, to where you can't just assume one team will be weak X amount of times.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 17, 2013, 08:00:57 PM
QuoteMashi, I can't help but notice you've got a bit of a bias towards humans.
Because I am!
QuoteThis would make sense as you also dislike games where humans can flip to the wolves in-game. Plus you're making assumptions that only one side will be good. What if both side played very well, and it was a close game throughout. Should you punish one team just because they're the bad guys?
A tie isn't a punishment for the 'bad guys.'  The Human and Wolf Team both tie.  If the Wolves truly performed better than the Humans, shouldn't the whole scenario of the tie properly been avoided?

QuoteBesides, your proposal violates the  whole premise of the game! To find the wolves among the sheeps. If the wolves are in a position to face no oposition, then they will strike as soon as possible and win.
???

QuoteIn the event of a tie of any number, each wolf capable of killing will do so. The idea that they don't wolf during the day is to keep their cover. Why would the wolves bother with a vote if they can each take out a human for every wolf? I'm a sucker for theming, so I oppose anything that violates the core premise of TWG.
This presumes that the Wolf is superior to the Human.  Why don't the Wolves just slaughter everyone during the Night then?  Following 'reality logic' doesn't necessarily work here!

QuoteI realize that this doesn't deal with probablity in your arguments, but it's not a question of statistics. It's an issue of quality of play. We have a good number of strong players, to where you can't just assume one team will be weak X amount of times.
Yes, it's not a question of statistics, hence why this rule shouldn't be such a big problem, since it would only occur so rarely!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: vermilionvermin on January 17, 2013, 08:04:53 PM
One wolf remaining is a lot more powerful than one human remaining!  Each wolf is more important to his/her team's success.  If there's a scenario in which there's one wolf and one human, I'd pretty confidently say that the wolves played better than the humans did.  Obviously varies from game to game, but that's usually the case.  If, as a wolf, you've survived to the final two, you deserve to win.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 17, 2013, 08:12:45 PM
I know it means nothing but I'm siding with bid and verm here, if people got far enough to be 1-1 having it be a tie would be cheap and piss people off.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on January 17, 2013, 08:19:35 PM
In a one to one tie, the argument could be mae that both teams played equally well/terribly. If such is the case why leave it as a tie when a proper win condition can be met? A win condition that is the point of the whole game?!?!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on January 17, 2013, 08:23:44 PM
Quote from: Mashi on January 17, 2013, 07:12:41 PMThis is under the unreasonable assumption that the Humans will know all 3 Wolves and win both KitBs.  The key words are "if the Humans play optimally," which they won't be able to do if the Wolves are good!
The point I was making here is that the wolves would probably win anyway. If the game kept being played every time there were equal teams, there would be a 50% chance of the wolves winning. Three times, this becomes 87.5%, and that's if the humans play their very best. The wolves should just be handed the win at this point, since the remainder of the game would be either obvious or tedious.

QuoteThen good job for the Humans!
If it was their fault that they didn't win when they had a chance, it should be the humans who lose, rather than the wolves.

QuoteInstances such as a Reviver not reviving would more likely benefit the Wolves than not.  The skillful or unskillful use of a vigi/brutal is the result of a good or bad Human/Wolf action, not of chance.
The point is, there are times in perfectly balanced games that a 1 wolf 3 human scenario will arise, and your rule is unfair to the wolf in those scenarios.

QuoteThe situation would seldom occur.  It would only occur if the Humans or Wolves played in a way to not only dwindle the Wolves down to one
That's not really a viable strategy for the wolves? I mean, they can't just say "okay our plan is not to let the number of wolves go down to 1"

QuoteA literal 1:1 Wolf:Human isn't premeditated, it occurs when the Wolves or Humans play just barely enough to catch up to the other team ans possibly win.
One human alive means the humans played poorly. One wolf alive means the wolves didn't do great, but they did better than the humans. Think of it in percentages!

QuoteI feel that the mission of the Wolves is to reach a point when there's a 100% probability of being capable of killing off the rest of the Humans.  If a KitB must occur, I wouldn't consider it a victory.
This is probably the best argument in favor of your rule, but I still don't care for it because of the 1v3 situation that could arise, totally screwing over a talented lone wolf.

-------------------------

QuoteA tie isn't a punishment for the 'bad guys.'  The Human and Wolf Team both tie.  If the Wolves truly performed better than the Humans, shouldn't the whole scenario of the tie properly been avoided?
Statements like these are making me so mad! I could just as easily say "If the humans truly performed better than wolves, shouldn't the whole scenario of the tie properly been avoided?" And since they didn't play better, we'd hand the win to the wolves.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 17, 2013, 08:25:09 PM
I feel that the reasons I've stated make it fair for the Humans.  EDIT: This was a response to MaestroUGC, whoops.

It seems that I'm majorly outnumbered, however, so although I still disagree, I'll concede to Bird's ruling.

But to clarify something quickly, Bird, if there were 3 Wolves and 3 Humans (one being Charismatic) by Day Phase, would the Wolves automatically win or would play go normally?
I would normally permit for play to continue, but it's probably better to seek out your opinion in case we differ!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on January 17, 2013, 08:27:18 PM
I would say end it immediately, but I would also let the host make the final decision. The default would be ending it immediately, though.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 17, 2013, 08:30:37 PM
What does being charasmatic have to do with human:Wolf count?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 17, 2013, 08:34:02 PM
Charismatic Human's vote counts as two.  It doesn't relate to the Wolf:Human Player ratio, but it changes the Wolf:Human vote ratio.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on January 18, 2013, 08:38:13 AM
Mashiiii give me feedback on my game :P
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 18, 2013, 10:23:43 PM
The power of badgering!!!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 19, 2013, 01:45:42 PM
post game gogogo
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 19, 2013, 02:03:09 PM
Eh shush, yours still hasn't been done and you have to do certain things at the end. (Team analysis, overall, alive players)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Locke (Faux) on January 19, 2013, 02:07:49 PM
Make love to me, Mashi.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 19, 2013, 02:08:45 PM
Quote from: Locke (Faux) on January 19, 2013, 02:07:49 PMMake love to me, Mashi.

Oh Gosh
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 19, 2013, 02:11:48 PM
;)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on January 19, 2013, 02:15:52 PM
Hey, now, you still haven't made good on your word with me in that regard, young Sir!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 19, 2013, 02:46:07 PM
Quote from: The Boy Who Cried Wolf on January 19, 2013, 02:03:09 PMEh shush, yours still hasn't been done and you have to do certain things at the end. (Team analysis, overall, alive players)
I meant make the thread so I comment about the game. :P
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 19, 2013, 02:50:37 PM
I sounded so harsh, sorry.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 19, 2013, 02:53:09 PM
no prob, you're right. I should finish it someday. But composing usually takes the most of my time on computer. :(
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on January 19, 2013, 05:33:09 PM
I want everyone to read this game and tell me if it's something you would play.

TWG: The Melancholy of Haruhi Suzumiya II

Haruhi Suzumiya is at it again, forcing the SOS Brigade to do all sorts of insane shenanigans.  This time she has the gang acting in a mystery-themed stage play she scripted, starring Itsuki Koizumi and Ryoko Asakura as the murderers. However, due to Haruhi's wish for a true mystery, her powers inadvertently switch up all the performers' minds the night before the play, meaning that potentially no one other than her is actually in their own body! It's up to Kyon, your host and narrator--who has also miraculously remained in his original body--and the rest of the performers to deduce in whose bodies Koizumi and Asakura actually are.

List of true roles with according colors:
1. Itsuki Koizumi
2. Ryoko Asakura
3. Yuki Nagato
4. Mikuru Asahina
5. Tsuruya
6. Taniguchi
7. Kunikida
8. President of the Computer Club
9. Kimidori
10. Kyon's Sister
11. Okabe
12. Shamisen

12 accounts will be made, similarly to the game in which none of us knew one another's identity. The twelve accounts will match the names of the roles listed above. No one will be told who is which account except the wolves. For instance, if Jub3r7 signed up, it might happen that his account name is the role of Kyon's Sister, so he would get the account information for that one and post in the thread using that one. However, his TRUE role would be that of Taniguchi, which he would not be informed of--he would only be told that he's a human. Mashi, similarly, might sign up and get the account of Yuki Nagato, but his true role will be that of Ryoko Asakura. He will be informed of this, as well as the account name ONLY of the other wolf--not the true NSM user name.

Every "Act" (Night) Phase, the TRUE Koizumi and Asakura (not necessarily the ACCOUNT Asakura and Koizumi) will kill one of the humans. Every "Intermission" (Day) Phase, the remaining players will lynch one of their own, trying to discover and kill the two wolves.  After every death, there will be a cardflip revealing the deceased's true role.

A couple things to note:
1. It's possible that an account and true role will match up, given that everything will be randomized.
2. No posting in the thread with your real NSM account, only the one given to you.
3. NO ONE should reveal his or her true NSM username to anyone, even as a joke. That ruins the anonymity.
4. Players should not spend the game guessing others' true identities. Again, that ruins the point of the anonymity.

It's not overly complicated once you think about it. It would be a great deal of fun if everyone participated.

Also, I would shorten the list of players to 10 if not enough people wanted to play.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 19, 2013, 05:35:57 PM
I'd play it!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: spitllama on January 19, 2013, 06:53:35 PM
But I can't even pronounce their names :(
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 19, 2013, 06:57:52 PM
Who casts a cat as an actor in a play.


Seriously.

Who does.

Also, cardflip who the player behind the role is, for fun.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bubbles on January 19, 2013, 07:00:55 PM
This looks really fun :D Though I think it would be quick for people to find out who the other person's NSM account name is, since we all have distinct personalities (I would be confuzzled alot, and BDS would use :P) I dont think that really matters.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on January 19, 2013, 07:09:31 PM
Quote from: spitllama on January 19, 2013, 06:53:35 PMBut I can't even pronounce their names :(

Itsuki Koizumi: EET-soo-kee ko-EE-zoo-mee
Ryoko Asakura: ree-OH-ko ah-sah-KOO-ra
Yuki Nagato: YOO-kee NAH-guh-toe
Mikuru Asahina: mee-KOO-roo ah-sah-HEE-nuh
Tsuruya: SOO-roo-yuh
Taniguchi: tah-nuh-GOO-chee
Kunikida: koo-nee-KEE-duh
President of the Computer Club: PRES-uh-dint of the com-PYU-ter cluhb
Kimidori: kee-mee-DOH-ree
Kyon's Sister: kyohns SIS-tur
Okabe: oh-KAH-bay
Shamisen: SHAH-mee-sen

/not sure if troll or not
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on January 19, 2013, 07:22:12 PM
Quote from: SlowPokemon on January 19, 2013, 07:09:31 PMItsuki Koizumi: EET-sa-kee ko-EE-zoo-mee
sa? surely you mean su?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on January 19, 2013, 07:33:15 PM
water you taking abowt
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on January 19, 2013, 07:40:08 PM
ok good.
Title: TWG Suggestions, Comments, and Discussion
Post by: spitllama on January 19, 2013, 09:35:29 PM
Hahaha wow you went all out. No I really couldn't pronounce them but that had nothing to do with whether or not I'd play your game :D
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on January 19, 2013, 09:49:26 PM
I figured as much
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 20, 2013, 12:47:19 AM
...Not to be a party blooper, but FSM already made a sequel to that game(and is still improving that). :-\
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 20, 2013, 01:54:31 AM
Yes but that games mechanic sucked.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 20, 2013, 02:03:53 AM
Quote from: Waddle Bro on January 20, 2013, 12:47:19 AM(and is still improving that)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Liggy on January 20, 2013, 07:13:19 AM
Quote from: SlowPokemon on January 19, 2013, 07:09:31 PM...

/not sure if troll or not
I'm not sure if that is enough.  Here, I'll help.

Itsuki Koizumi: いつき こいずみ
Ryoko Asakura: りょこ あさくら
Yuki Nagato: ゆき ながと
Mikuru Asahina: みくる あさひな
Tsuruya: つるや
Taniguchi: たにぐち
Kunikida: くにきだ
President of the Computer Club: コンピュタのクラブのプレソデント
Kimidori: きみどり
Kyon's Sister: きょんのお姉さん (or きょんの妹, not sure which)
Okabe: おかべ
Shamisen: しゃみせん

I think that should clear up any and all confusion regarding the names.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 20, 2013, 07:19:36 AM
Thank you, now I totally know how to pronounce those names.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on January 20, 2013, 08:19:39 AM
Quote from: Waddle Bro on January 20, 2013, 12:47:19 AM...Not to be a party blooper, but FSM already made a sequel to that game(and is still improving that). :-\

He can make it a second sequel, then, as I'm not revoking my game. Lol.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 20, 2013, 08:22:50 AM
Everyone who desires to play SlowPokemon's game must watch Melancholy first and then roleplay as his/her assigned character.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on January 20, 2013, 08:29:18 AM
*cough*

Do you think your expectations there are a bit high
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 20, 2013, 08:31:53 AM
No, they aren't.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on January 20, 2013, 08:32:37 AM
Oh dear, looks like I won't be able to play that game then.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on January 20, 2013, 08:42:06 AM
You don't need to roleplay. Mashi's just being frivolous. ::)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 20, 2013, 08:51:45 AM
Don't be silly, roleplaying is fun and an absolute necessity!~
I'm sure it would be an excellent method to evoke a response from Miss Suzumiya!~ *wink*
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 20, 2013, 08:54:57 AM
Role playing is a good idea, though it would require alot of video watchimg for me!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on January 20, 2013, 11:42:51 AM
Quote from: Waddle Bro on January 20, 2013, 12:47:19 AM...Not to be a party blooper, but FSM already made a sequel to that game(and is still improving that). :-\
there can only one sequel to every game you guys are going to have to work something out or else you'll both be bant
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on January 20, 2013, 12:24:40 PM
i certainly dont want to be bant
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 20, 2013, 12:46:08 PM
do i detect sarcasm
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Kman96 on January 20, 2013, 01:01:24 PM
Quote from: SlowPokemon on January 20, 2013, 12:24:40 PMi certainly dont want to be bant
ur gunna get bant so harddd... ;)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on January 20, 2013, 01:01:47 PM
who wants to get bant with me
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 20, 2013, 01:02:31 PM
ai do
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on January 20, 2013, 01:03:18 PM
Quote from: SlowPokemon on January 20, 2013, 01:01:47 PMwho wants to get bant with me
Not me; I haven't even hosted a game yet. :P
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on January 20, 2013, 01:08:46 PM
I've been banned before. Not from TWG, though.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 20, 2013, 01:16:39 PM
TWC Note:
SlowPokemon has been issued a 9 second TWG ban.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 20, 2013, 01:19:14 PM
What about me? D:

/4ever outcast
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 20, 2013, 01:20:30 PM
TWC Note:
WaddleBro has been issued a 9 second TWG ban.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 20, 2013, 01:21:33 PM
i swear i'll behave from now on
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on January 20, 2013, 01:22:35 PM
Quote from: Waddle Bro on January 20, 2013, 01:21:33 PMi swear i'll behave from now on

You're lucky you posted that at least ten seconds after that was issued.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 20, 2013, 01:25:00 PM
::)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on January 20, 2013, 01:25:55 PM
Quote from: Mashi on January 20, 2013, 01:16:39 PMTWC Note:
SlowPokemon has been issued a 9 second TWG ban.

i didnt choose the thug life the thug life chose me
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 20, 2013, 01:26:48 PM
Lol
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 20, 2013, 02:02:28 PM
i wanna be banneed.

like, a complete ban, not a player ban
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 20, 2013, 02:16:19 PM
Quote from: SocialFox on January 20, 2013, 02:02:28 PMi wanna be banneed.

like, a complete ban, not a player ban

*cough*do it*cough*



;)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on January 20, 2013, 08:20:22 PM
Quote from: Liggy on January 20, 2013, 07:13:19 AMI'm not sure if that is enough.  Here, I'll help.

Itsuki Koizumi: いつき こいずみ
Ryoko Asakura: りょこ あさくら
Yuki Nagato: ゆき ながと
Mikuru Asahina: みくる あさひな
Tsuruya: つるや
Taniguchi: たにぐち
Kunikida: くにきだ
President of the Computer Club: コンピュタのクラブのプレソデント
Kimidori: きみどり
Kyon's Sister: きょんのお姉さん (or きょんの妹, not sure which)
Okabe: おかべ
Shamisen: しゃみせん

I think that should clear up any and all confusion regarding the names.
うわ! リッギ様はステキ!
And Kyon's sister is younger than him so it's the second one.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Liggy on January 21, 2013, 06:47:31 AM
All I could understand in that was my name.  Yeeeeaaaaah...
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 21, 2013, 07:40:00 AM
I think he was saying something along the lines of "Liggy is super coll."
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: TheZeldaPianist275 on January 21, 2013, 09:36:12 AM
Nother noob question:  What is a Brutal Wolf?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on January 21, 2013, 09:38:04 AM
Quote from: TheZeldaPianist275 on January 21, 2013, 09:36:12 AMNother noob question:  What is a Brutal Wolf?
"If lynched, the Brutal Wolf will kill another Player.  Depending on what the Host chooses, the killed Player may be decided as a KitB of all the Humans, a KitB of the Players who voted for the Brutal Wolf, a Player of the Brutal Wolf's choosing, etc."
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 21, 2013, 09:39:03 AM
When a brutal wolf is lynched, he/she can choose a player to die with him.

ninja'd jerk :(
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 21, 2013, 09:49:34 AM
Brownie points to BlackDragonSlayer for using the PB Works Page.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on January 21, 2013, 10:17:44 AM
Quote from: Mashi on January 21, 2013, 09:49:34 AMBrownie points to BlackDragonSlayer for using the PB Works Page.
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Ftumblr_mbw6nxvFVP1qlxwcdo1_250.gif&hash=9e17c838c3706caf2d18c1b10a81520ddbb22864)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 23, 2013, 02:11:14 PM
Pssst.
Certain NSMers need to badger a certain NSM immigrant.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 23, 2013, 02:27:22 PM
Who?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on January 23, 2013, 02:42:23 PM
Quote from: Mashi on January 23, 2013, 02:11:14 PMPssst.
Certain NSMers need to badger a certain NSM immigrant.
BADGER BADGER BADGER

Did you get my PM... that I sent a few days ago...?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 23, 2013, 02:46:43 PM
Quote from: Mashi on January 23, 2013, 02:11:14 PMPssst.
Certain NSMers need to badger a certain NSM immigrant.
BADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGER MUSHROOM MUSHROOM
BADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGER MUSHROOM MUCHROOM
BADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGER MUSHROOM MUSHROOM
BADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGERBADGER OH IT'S A SNAKE

SHANE, A SNAKE, OH ITS A SNAKE

Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 26, 2013, 03:02:47 AM
Has there ever been a TWG that ended Night 1?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on January 26, 2013, 07:07:01 AM
Quote from: Yugi on January 26, 2013, 03:02:47 AMHas there ever been a TWG that ended Night 1?
Are you stupid
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 26, 2013, 07:17:20 AM
Maestro's current game could have ended night 1.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: davy on January 26, 2013, 11:14:22 AM
Quote from: Waddle Bro on January 26, 2013, 02:08:47 AM-___________________________________________-
If you're a human, please don't play TWG anymore. You're being way too paranoid if you're a human.
Quote from: Waddle Bro on January 26, 2013, 08:11:14 AMI SAID NO ONE CLAIM YOU DUMBASSES YOU FUCKING IDIOTS

Waddle, I would like it if you think a bit longer about what words you chose before actually posting.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 26, 2013, 11:36:47 AM
I do not regret what I said to BDS at all.

I wanted to make sure no one would counterclaim him publicly by using harsh language. There was people online and  I couldn't think of anything so fast and that basically was what I was thinking at the time. :P
*insert Finnish stereotype comment here*

I'm sorry for blaming you all for nothing because it was only tbwcw who claimed asvdgkvgk;gv
jk :P

It won't happen again.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on January 26, 2013, 11:38:11 AM
Watch it.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 26, 2013, 11:40:08 AM
Quote from: Waddle Bro on January 26, 2013, 11:36:47 AMI do not regret what I said to BDS at all. But I will apologize him if he's actually a human.
Fixed.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 26, 2013, 04:24:14 PM
Quote from: SlowPokemon on January 26, 2013, 07:07:01 AMAre you stupid
On other TWG sites I mean.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 26, 2013, 04:25:26 PM
You play TWG on other sites?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 26, 2013, 04:53:14 PM
I attemped to join in the FFR jTWG but after I went to the trouble of making an Ishida Animation and making a sig, It won't let me post.

they dont like spriters????/???/??//??/?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 26, 2013, 04:57:06 PM
You need to wait 24 hours after making your account to post. I think it's to stop spam accounts and that if you really wanted to join you'd wait the time limit.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on January 26, 2013, 05:01:41 PM
Quote from: The Boy Who Cried Wolf on January 26, 2013, 04:57:06 PMYou need to wait 24 hours after making your account to post. I think it's to stop spam accounts and that if you really wanted to join you'd wait the time limit.
...but that doesn't stop spam accounts... :P It's rather pointless, and on many websites, merely annoying to the person trying to join (perhaps they miss out on a certain event, etc.).
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 26, 2013, 05:02:15 PM
:Like the jtwg singups
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 26, 2013, 05:18:43 PM
New singups are up now..
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 26, 2013, 05:19:50 PM
Which is why I tried to make an account.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 26, 2013, 05:22:56 PM
Ah, how did you find FFR then? There's already been a game, you missed it!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 26, 2013, 05:25:36 PM
The link in The BBB postgame
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 26, 2013, 05:26:46 PM
Oh, well your joining late!

You suddenly left chat when I disconnected? Come back!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bubbles on January 26, 2013, 11:00:53 PM
im actually getting really upset over a twg game :|
Title: TWG Suggestions, Comments, and Discussion
Post by: spitllama on January 27, 2013, 07:35:32 AM
Because you got wolfed?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bubbles on January 27, 2013, 08:11:18 AM
I don't really want to say anything just in case I break the rules, but yeah
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 27, 2013, 05:55:54 PM
For TWG 50 we should have a game that's already been hosted before and have it hosted by Mashi, Verm, Bird or any good host that wants to..
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: blueflower999 on January 27, 2013, 06:42:42 PM
^If we do this, I vote Sauce is pretty Coll. That was always my favorite TWG, and it was the 2nd one I ever played, so I would very much like to do it again.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 27, 2013, 06:47:40 PM
How about we get Nakah to come back and rehost the first TWG.

Or we can play a game I thought up.

Waddle's gunna be so mad when he finds out what we're planning
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 27, 2013, 09:58:57 PM
Quote from: The Boy Who Cried Wolf on January 27, 2013, 05:55:54 PMFor TWG 50 we should have a game that's already been hosted before and have it hosted by Mashi, Verm, Bird or any good host that wants to..
*cough*A Blast From The Past*cough* It would be awsm.

Although I'll have to finish the roles, but I'll do that after game 49.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on January 27, 2013, 10:02:13 PM
I'm down for Blast in the PastTM, though let's have it done before game 49 ends. That way we can find a host for it, and all we'd need to do is Player Sign-ups. The 50th TWG here should be a special event, so let's make it one!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 27, 2013, 10:05:01 PM
But due to you coming second in the poll, you won't be able to host blast in the past.

 :o
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 27, 2013, 10:05:29 PM
I'm okay with that, although I believe it still has to participate in the Host Sign-Ups
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 27, 2013, 10:08:22 PM
I could put it in the poll, and then have you as main host while I co-host/make a story.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on January 27, 2013, 10:12:34 PM
i smell an attempt to try to get to co-host BftP ::)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 27, 2013, 10:13:55 PM
Well, really do nothing except make a story/postgame and answer the occasional game mechanic question.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: EFitTrainr on January 27, 2013, 10:20:26 PM
But Mashi and are making seekrit!!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 27, 2013, 10:26:12 PM
TWG L Host Sign Ups will be fun.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 27, 2013, 10:31:11 PM
Will L from death note be involved?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 27, 2013, 11:57:17 PM
Ooooooooh so it's already planned out to be fun? :P
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on January 28, 2013, 12:01:34 AM
Quote from: The Boy Who Cried Wolf on January 27, 2013, 11:57:17 PMOoooooooh so it's already planned out to be fun? :P
TWGs: Now scientifically designed, to ensure you have as much fun as possible!!

(weird wording of your sentence... :P)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on January 28, 2013, 04:04:00 AM
Melancholy
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on January 28, 2013, 04:04:26 AM
Actually, I really like the Lantern Keeper game.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on January 28, 2013, 09:47:41 AM
PSA: You can edit posts as long as they aren't in the current game topic!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on February 01, 2013, 03:49:57 PM
guys, stop with all the chatter
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FSM-Reapr on February 02, 2013, 02:41:40 AM
Quote from: MaestroUGC on January 27, 2013, 10:02:13 PMI'm down for Blast in the PastTM
Super brownie points for Maestro for knowing that.

Everyone clap for him.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on February 02, 2013, 02:43:59 AM
I will only clap to lord Aizen.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on February 02, 2013, 11:46:42 AM
Hate it when you have the best game idea ever and it won't come out of your head. Only me?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FSM-Reapr on February 14, 2013, 03:08:41 AM
host 100 coins = 1up go
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on February 14, 2013, 08:02:55 PM
Quote from: FSM-Reapr on February 14, 2013, 03:08:41 AMhost 100 coins = 1up go
YOU BEAT ME TO IT DAMMIT.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: TheZeldaPianist275 on February 17, 2013, 07:12:59 PM
Sorry for trolling, but Maestro, are you still going to do the analyses for RIaD?   >:(  I thought that was obligatory for a host.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: blueflower999 on February 17, 2013, 07:14:59 PM
I wouldn't get too worked up over it, TZP. Some of the very first games I played after joining this site never got their player analyses done, and at this point, they would be pretty sloppily written if they will ever be.  :P
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: TheZeldaPianist275 on February 17, 2013, 07:43:33 PM
That's what I figured.  *sigh* oh well.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on February 17, 2013, 07:53:20 PM
It is obligatory, some of us are just terrible Hosts though!!!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Kman96 on February 17, 2013, 08:03:38 PM
*raises hand*
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: TheZeldaPianist275 on February 17, 2013, 08:06:01 PM
Kman!  You back to stay?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on February 17, 2013, 08:06:46 PM
He never left!!! XDD
He's just on NSM in small doses nowadays.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Kman96 on February 17, 2013, 08:07:19 PM
uhh...Ninja'd.

Quote from: SlowPokemon on February 17, 2013, 08:06:46 PMHe never left!!! XDD
He's just on NSM in small doses nowadays.
qft
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on February 20, 2013, 06:54:21 AM
Would anyone like a thread to store everyone's game ideas? If you post a game in the host signups and it doesn't win but you still like the idea post it in the game ideas thread and you can revisit your idea whenever you want! :P

I don't know, it is helpful but hard to explain
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on February 20, 2013, 12:14:29 PM
Quote from: The Boy Who Cried Wolf on February 20, 2013, 06:54:21 AMWould anyone like a thread to store everyone's game ideas? If you post a game in the host signups and it doesn't win but you still like the idea post it in the game ideas thread and you can revisit your idea whenever you want! :P

I don't know, it is helpful but hard to explain
...I just have it saved on my computer. :P Also, there's a hosting/balancing topic for something of that purpose, right?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on February 20, 2013, 12:20:53 PM
Correct.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on February 20, 2013, 01:20:17 PM
Not exactly, just this way it would be easier to see everyone's old ideas and keep the same format each time...
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on February 24, 2013, 05:00:09 PM
Sorry for the advertisement but some of you guys will know the person..

Please join Krauthammer's game (also known as Someone/Anyone on LLF) here on FFR, he's a cool guy in desperate need for his game to get going!

It's a simple game really but the players are good so watch out!

http://www.flashflashrevolution.com/vbz/showthread.php?t=129100
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on February 24, 2013, 09:06:14 PM
Quote from: The Boy Who Cried Wolf on February 24, 2013, 05:00:09 PMSorry for the advertisement but some of you guys will know the person..

Please join Krauthammer's game (also known as Someone/Anyone on LLF) here on FFR, he's a cool guy in desperate need for his game to get going!

It's a simple game really but the players are good so watch out!

http://www.flashflashrevolution.com/vbz/showthread.php?t=129100
I would be glad to, but:
1: I'm in Sheikah's game, and I don't want to see what would happen to my brain and personality if I stretched my mind too far between two games at pretty much the same time. :P
2: Don't really want to start a new account just for TWG.
3: Schedule, schedule, schedule. D:
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: master_gamer38 on February 27, 2013, 11:59:55 AM
There's been quite a few games since I've played here last. Neato. When I have some spare time I'd enjoy coming back.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on February 27, 2013, 12:25:47 PM
Quote from: master_gamer38 on February 27, 2013, 11:59:55 AMThere's been quite a few games since I've played here last. Neato. When I have some spare time I'd enjoy coming back.
:O

Ma... maa... mas.... master_gamer!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on February 27, 2013, 02:05:41 PM
do you know how many replacements ive had to find for twc because they all kept leaving abruptly
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: master_gamer38 on February 27, 2013, 02:12:49 PM
Well you do have ways to contact me to come back and look at stuff. Maybe I'm still upset because you spelled my name wrong in the hosting guide!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on February 27, 2013, 02:18:06 PM
i misspelt your name somewhere else too
im still waiting for you to find it
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on February 27, 2013, 02:22:28 PM
Quote from: Mashi on February 27, 2013, 02:18:06 PMi misspelt your name somewhere else too
im still waiting for you to find it
Uhoh tension within the council.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: master_gamer38 on February 27, 2013, 02:55:21 PM
Doing a search for mastergamer turns up so many. :( Mashi is such a jerk.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on February 27, 2013, 03:02:22 PM
Pfft, like I would make it that easy. ;)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: master_gamer38 on February 27, 2013, 03:04:56 PM
Too much effort to find individual changes! I'll be dissatisfied enough this way.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Winter on February 27, 2013, 04:24:19 PM
Has it really been so long that I will just get killed in every game I play right away?

:P
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: blueflower999 on February 27, 2013, 04:33:57 PM
Wow, I thought I'd never get to meet Master Gamer! Hi!  ;D
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on February 27, 2013, 07:53:50 PM
Oh look, someone from the before times.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on February 28, 2013, 12:12:51 AM
Note to new and returning players. Make yourself hidden.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on February 28, 2013, 12:31:41 AM
Master_gamer38, you're a wee boob.Strolling in here with all your swag, picking at mashipoo. Go away you boob.

#swag #yolo #boob #master_gamer38 #Mashiboo #yugi #swagyolo
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on February 28, 2013, 12:34:56 AM
Quote from: The Boy Who Cried Wolf on February 28, 2013, 12:31:41 AMswag

#swag #yolo #swagyolo
I hate everyone.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: the_last_sheikah on March 01, 2013, 01:36:14 PM
FSM is leaving again soon, and I need to find him a replacement for the current TWG.  Any takers?  Winter?  or master_gamer perhaps?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: blueflower999 on March 01, 2013, 02:59:57 PM
Or Dudeman?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on March 01, 2013, 03:51:12 PM
Omg dudeman yes please.


Also, I'm designing a Mystery Game at the Moment and it'll be a great game if it's picked. Lathough you guys won't see the roles, you'll be shown a lot you can indeed strategise about.

I won't just say"got a myster game, vote me" haha.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: the_last_sheikah on March 03, 2013, 10:01:07 AM
I asked Dudeman, and he declined.  Anyone else?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on March 03, 2013, 03:38:43 PM
That guy he just came back from a break, Flapa something. He had a JFK avatar, now a smiley face one. His signature was a Red vs Blue picture.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: TheZeldaPianist275 on March 03, 2013, 07:31:33 PM
Fabbemannen?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on March 04, 2013, 11:48:31 PM
Host signups?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: davy on March 05, 2013, 07:18:19 AM
Quote from: The Boy Who Cried Wolf on March 04, 2013, 11:48:31 PMHost signups?

I prefer waiting a little, as I still need to balance my game for the signups. I suggest starting host sign-ups by this weekend (unless current game has ended before than).
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on March 05, 2013, 07:51:27 AM
Oh and will everyone now be allowed to post in it or not? It's been 3 games so far so yeh.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FSM-Reapr on March 05, 2013, 07:59:18 AM
Quote from: The Boy Who Cried Wolf on March 04, 2013, 11:48:31 PMHost signups?
Not yet. I thought it was Night 4 when the signups are supposed to gogogo.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on March 05, 2013, 08:07:29 AM
Well last time it took a while and the point was to get things going quick so idk.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FSM-Reapr on March 05, 2013, 08:10:51 AM
There is no rush.

Better to have good and well balanced games rather than quickly made up trash!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on March 05, 2013, 08:14:04 AM
Well yeh, suppose. I got a game I've been planning for months I'll post as soon as I'm allowed.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on March 05, 2013, 06:01:41 PM
I will if no one else will.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on March 05, 2013, 08:52:12 PM
Quote from: K-NiGhT on March 05, 2013, 07:58:21 PMWHAT HAPPENED TO GEORGIA?!
http://rvb.wikia.com/wiki/Georgia (http://rvb.wikia.com/wiki/Georgia)

Jetpacks are often as bad as capes.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: vermilionvermin on March 05, 2013, 09:25:16 PM
Host Sign-ups aren't going up yet since the current game still has 9 people alive, which is quite a lot.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on March 06, 2013, 05:18:25 AM
hey verm we should do something special for TWG L 50

like cake??

mashi isnt invited
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Kman96 on March 06, 2013, 06:47:01 AM
I just realized the next game is no. 50! I've been hearing all sorts of plans, so I'll be sure to join in on whatever festivities there are! That is, if we get started relatively soon...
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on March 06, 2013, 01:16:40 PM
Quote from: Bird on March 06, 2013, 05:18:25 AMhey verm we should do something special for TWG L 50

like cake??

mashi isnt invited
The cake is a lie.

Why not pie?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on March 06, 2013, 01:22:18 PM
brb making a game to host so bird loses super badly
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on March 08, 2013, 01:51:09 AM
Quote from: Yugi on March 08, 2013, 12:03:43 AM
Quote from: wolf on March 07, 2013, 11:44:48 PMWho died so far?
You.
;P I found that oddly funny.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FSM-Reapr on March 08, 2013, 06:50:01 AM
Quote from: BlackDragonSlayer on March 08, 2013, 01:51:09 AM;P I found that oddly funny.
It made me lol too XD
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FSM-Reapr on March 21, 2013, 08:29:21 AM
guise i wanna play

:(
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on March 25, 2013, 10:59:29 PM
I sent a PM around to the frequenters of this board.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on March 29, 2013, 04:04:57 PM
Quote from: The Boy Who Cried Wolf on March 29, 2013, 03:13:11 PMBDS mentioned on mibbit he was going away camping for the weekend, I don't know if he is away yet but if you're not BDS then please make a death post!
::)
It's just for a few hours, not two days.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on March 30, 2013, 02:51:06 AM
Is the miller role named after

Spoiler
Master Miller in Metal Gear Solid?
[close]
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on March 30, 2013, 04:36:38 AM
Master Miller is named after our TWG miller.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on March 30, 2013, 02:50:02 PM
TWG came out in 2005.

The First Metal Gear Solid game came out in 1998.


?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on March 30, 2013, 03:04:00 PM
Quote from: Yugi on March 30, 2013, 02:50:02 PMTWG came out in 2005.

The First Metal Gear Solid game came out in 1998.


?
http://en.wikipedia.org/wiki/Mafia_(party_game) (http://en.wikipedia.org/wiki/Mafia_(party_game))

The game itself, in all variations, has been around since about 1986??
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on March 31, 2013, 05:15:30 PM
Thanks for those PM's Guys, now I can use those results for times when I host.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: TheZeldaPianist275 on March 31, 2013, 05:50:19 PM
Yugi, sorry for ignoring it.  I'm just wondering: since I'm dead, am I allowed to answer that?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on March 31, 2013, 06:37:45 PM
Since his question was unrelated to the game at hand, you may.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on April 01, 2013, 02:38:47 AM
Quote from: wolf on April 01, 2013, 02:37:39 AMsure

BUBBLES
lmao
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on April 01, 2013, 12:10:21 PM
Quote from: vermilionvermin on April 01, 2013, 08:57:12 AMBubbles was lynched!  It is now Night 6.  Night 6 ends on April 2 at noon EST.
Night... 6!?!? Yikees! :S
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bubbles on April 01, 2013, 07:41:23 PM
Someone should make a FMA themed game. THINK OF THE POSSIBILITIES
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2O2xJEY.jpg%3F1&hash=7efc3e36b279d18870e07655c45b86a1c925bd53)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: TheZeldaPianist275 on April 01, 2013, 08:00:59 PM
Quote from: Bubbles7689 on April 01, 2013, 07:41:23 PMSomeone should make a FMA themed game. THINK OF THE POSSIBILITIES
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2O2xJEY.jpg%3F1&hash=7efc3e36b279d18870e07655c45b86a1c925bd53)

.... wow.  Do it.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bubbles on April 01, 2013, 08:05:27 PM
but I cant make a balanced game! D:

plus i wanna play it
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on April 13, 2013, 03:40:27 AM
Quote from: Hunter of Souls on April 13, 2013, 03:18:13 AMSafety on BDS.
lol
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on April 13, 2013, 11:12:40 AM
Quote from: Hunter of Souls on April 13, 2013, 03:18:13 AMSafety on BDS.
D:

No rest for the un-dead.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on April 15, 2013, 07:48:46 AM
QuoteAn Error Has Occurred!
You have exceeded the limit of 20 personal messages per hour.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on April 15, 2013, 01:16:12 PM
Is that real... or...?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on April 15, 2013, 02:54:15 PM
That's genuine actually, I had it when I was chatting with people and sending role pm's for my TWG.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on April 19, 2013, 02:30:47 PM
Quote from: Bubbles7689 on April 19, 2013, 02:27:56 PMSo because I forgot to dance with you over someone's grave, you spared my life? seems legit
Quote from: Bubbles7689 on April 19, 2013, 02:28:29 PMomg you were going to dance then push me in werent you
Bubbles gets an A++ for humor... tenouttaten!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Kman96 on April 19, 2013, 02:38:06 PM
that's how it was going to go, too 8)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on April 19, 2013, 03:29:25 PM
Quote from: Kman96 on April 19, 2013, 02:38:06 PMthat's how it was going to go, too 8)
Oh you!
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fnewnation.sg%2Fwp-content%2Fuploads%2Foh-you-dog.jpg&hash=8da85522fb367c5926e7966430ae7c2cce5eb7b6)
[close]
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FSM-Reapr on April 21, 2013, 02:25:50 AM
Oh my dear god.

Major psychological warfare going on.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bubbles on April 21, 2013, 07:33:51 AM
You have no idea
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on April 21, 2013, 08:13:02 AM
When I found out Dude died in the current TWG this was my reaction:

 :o ??? :) :D ;D 8) :-X
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: davy on April 21, 2013, 12:02:09 PM
As I prefer making the entire post game at once rather then doing just role reveal now, post game will be up tomorrow.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on April 21, 2013, 01:20:30 PM
Quote from: davy on April 21, 2013, 12:02:09 PMAs I prefer making the entire post game at once rather then doing just role reveal now, post game will be up tomorrow.
D:

Independents were too OP. :P
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bubbles on April 21, 2013, 02:57:53 PM
kman i hope this doesnt effect our wedding

But seriously did you really expect us to go along with your plan? All you had to do was wolf me or gz and you would have won. Plus the independents were way too 8) this game to lose
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Kman96 on April 21, 2013, 03:02:46 PM
It would have been the greatest wolf victory in TWG history. And it would have been mine. I should have stayed with the humans.

I am so mad. I honestly started crying when I saw Davy's post. This will take me a while, I'm sure...
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bubbles on April 21, 2013, 03:15:32 PM
how dumb do you think i am to fall for that. I doubt the humans wouldve went along with you either
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FSM-Reapr on April 22, 2013, 01:46:11 AM
Quote from: Bubbles7689 on April 21, 2013, 02:57:53 PMkman i hope this doesnt effect our wedding

But seriously did you really expect us to go along with your plan? All you had to do was wolf me or gz and you would have won.
bubbles dump him and let's run away together
I've always wanted to see Riviera.

Well, nah. The humans would have lynched Kman before he would have won.


I think the game sucked ass but the host was one of the best ones we have seen.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FSM-Reapr on April 23, 2013, 01:51:39 PM
Guys you need to help me convince Roz to play TWG! Gogogo
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on April 23, 2013, 01:59:50 PM
Quote from: FSM-Reapr on April 23, 2013, 01:51:39 PMGuys you need to help me convince Roz to play TWG! Gogogo
Where are we doing the convincing?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FSM-Reapr on April 23, 2013, 02:06:06 PM
everywhere
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on April 23, 2013, 02:10:00 PM
Quote from: FSM-Reapr on April 23, 2013, 02:06:06 PMeverywhere
PM to Roz:
QuoteTWG is good for your soul. Join a game.

(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fstatic3.fjcdn.com%2Fthumbnails%2Fcomments%2FNo%2Bits%2Bgood%2Bfor%2Byour%2Bsoul%2B_b83c338e49701ddad542c968cdb6b537.jpg&hash=a3bd449d6ed956aa553efbc43a4c1efe67b2aca1)

Sufficient, no?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on April 24, 2013, 11:15:23 PM
OH MY GOD I HAVE THE BEST TWG IDEA EVER.

THERE'S A PM COMING YOUR WAY MASHI.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on April 25, 2013, 01:38:36 PM
Quote from: Yugi on April 24, 2013, 11:15:23 PMOH MY GOD I HAVE THE BEST TWG IDEA EVER.

THERE'S A PM COMING YOUR WAY MASHI.
Fun fact: this was the post #200000 on the NSM Forums.
Title: TWG Suggestions, Comments, and Discussion
Post by: spitllama on May 01, 2013, 01:59:11 PM
I'm kind of surprised by how easy it is to tell who's behind these new accounts. And I don't mean that in a pompous way-- a lot of users just have very unique and notable ways of communicating over the forum :D
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on May 01, 2013, 02:03:46 PM
I disagree; while some are totally obvious, I have had a few speculation PMs that are confident but totally off the mark. Lol it's really amusing.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Kman96 on May 01, 2013, 02:09:27 PM
I've had a few speculations, but yeah, some have been obvious to me.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on May 01, 2013, 02:15:25 PM
I know like 4-ish.

I haven't been trying to hard though.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bubbles on May 01, 2013, 02:31:38 PM
It is actually fun :P A few are really obvious but I'm thinking there might be a pattern...

Slow are you sure these accounts were randomized? ::)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on May 01, 2013, 02:40:48 PM
Yes, they were randomized. I don't understand how they couldn't be.

What "pattern" are you talking about?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on May 01, 2013, 03:03:07 PM
I hath good guesses on some identitys.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on May 01, 2013, 03:03:51 PM
Quote from: SlowPokemon on May 01, 2013, 02:40:48 PMYes, they were randomized. I don't understand how they couldn't be.

What "pattern" are you talking about?
Character accounts matching the "personality" of the people who have them?? :P :P

For example, TWG ... *is attacked by random wolf*
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bubbles on May 01, 2013, 03:46:03 PM
Quote from: SlowPokemon on May 01, 2013, 02:40:48 PMYes, they were randomized. I don't understand how they couldn't be.

What "pattern" are you talking about?

Nothing really. I just found out one that I found really ironic so I was wondering if the rest were that way too
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FSM-Reapr on May 04, 2013, 06:55:43 AM
Quote from: Yugi on May 01, 2013, 03:03:07 PMI hath good guesses on some identitys.
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS-nwMxhoRN958RMozzanZMTIfWO0QvgSi7lh8mScBcoOGk9jv1zA)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on May 04, 2013, 02:55:11 PM
PSA:
I'm going to hurt Mashi if somebody misuses/uses these terms again!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FSM-Reapr on May 04, 2013, 03:02:04 PM
Quote from: Bird on May 04, 2013, 02:55:11 PM
  • Manhunts are games with all humans and one wolf. Just because a game doesn't have special roles doesn't make it a manhunt!
I think this needs to be corrected.

so gtfo bird and your stupid terms

today is the revolution of twg

Also I shall rename the seizure man strategy to FSM's Super Strategy. Screw the Epilepsy Guy. In fact, I'll rename all the strategies FSM's Super Strategies!!! Mwahahahahahaa
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on May 04, 2013, 03:19:30 PM
Quote from: Bird on May 04, 2013, 02:55:11 PMI'm going to hurt Mashi if somebody misuses/uses these terms again!
Everyone, please don't!!! :( :( :(
We should totes incorporate Seizure Man Strategy though because Thiannon's super coll.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on May 04, 2013, 03:45:01 PM
Quote from: FSM-Reapr on May 04, 2013, 03:02:04 PMso gtfo bird and your stupid terms
IT'S A MANHUNT NOT A MENHUNT.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on May 04, 2013, 03:47:51 PM
To be honest, I'd prefer a menhunt than a manhunt
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FSM-Reapr on May 04, 2013, 03:49:22 PM
A++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++plus++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on May 04, 2013, 04:14:53 PM
Quote from: Bird on May 04, 2013, 02:55:11 PMI'm going to hurt Mashi if somebody misuses/uses these terms again!
Why, Bird? Why? :(

Quote from: Mashi on May 04, 2013, 03:19:30 PMWe should totes incorporate Seizure Man Strategy though because Thiannon's super coll.
Agree. :3

Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on May 04, 2013, 04:37:22 PM
Quote from: Bird on May 04, 2013, 02:55:11 PM
  • Manhunts are games with all humans and one wolf.
How can someone be a human and a wolf at the same time?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on May 04, 2013, 04:43:46 PM
You can't please everyone, so you have to please yourself.

And I am very pleased.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bubbles on May 04, 2013, 04:45:23 PM
tmi
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on May 04, 2013, 05:45:22 PM
Quote from: Dude on May 04, 2013, 03:47:51 PMTo be honest, I'd prefer a menhunt than a manhunt

I was in a really crappy mood and I saw this and burst out laughing
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FSM-Reapr on May 07, 2013, 06:16:48 AM
Quote from: SlowPokemon on May 07, 2013, 04:28:15 AMNight Four is over. TWG Yoshi is dead. It is now Day Three. Day Three ends Thursday, May 9, 2013, at 10:00 PM EST.
I think you mean Day Four.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on May 12, 2013, 01:09:57 PM
Oh my gosh, I turn my head for one day and there's like a kazillion sentences to read.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bubbles on May 12, 2013, 01:15:14 PM
..or not read :P
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: TheZeldaPianist275 on May 12, 2013, 04:36:40 PM
Yeah, I kinda just skimmed some of them.  This has been a surprisingly epic game.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on May 13, 2013, 12:16:55 AM
Question: What do people consider to be my playstyle?

I make an active effort to change my playstyle every game, so that (when I am a wolf), people can't judge me on my playstyle as wolf/human.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on May 13, 2013, 07:29:00 AM
Well, I knew you were Luigi because you said 'BOOBS' and you're the only nsm member to post at 8am my time.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on May 24, 2013, 09:36:39 PM
New hot sing UPs gogogo
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on May 29, 2013, 05:19:10 PM
So roles will come out in the next hour?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on May 29, 2013, 07:01:26 PM
Brace Yourselves, Game of Wolves is Coming...
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fi3.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F182%2F857%2Fimage.img.jpg&hash=6cf2bd2f2061cc55f56db4ee6b7a515c680b0462)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FSM-Reapr on May 30, 2013, 06:43:10 AM
Guys apparently they call me poetic

Ode to TWG

I've won some games

I've lost some games

but I still feel like a winner
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: spitllama on May 31, 2013, 09:39:19 AM
Would anyone be interested in a Walking Dead theme or is Dr. Who the only popular show here?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: blueflower999 on May 31, 2013, 10:12:50 AM
Melancholy is pretty popular too  ;)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FSM-Reapr on May 31, 2013, 12:11:42 PM
Game of Thrones
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on June 02, 2013, 06:32:55 PM
Quote from: spitllama on May 31, 2013, 09:39:19 AMWould anyone be interested in a Walking Dead theme or is Dr. Who the only popular show here?
TWG 56 Host Sign ups Face off?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on June 12, 2013, 05:32:36 AM
Oh my god everyone claiming that FSM is actually lying about what happened to him just makes me want to kick you all for being such stupid fucks.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on June 12, 2013, 08:34:58 AM
But not everyone knows about what happened to FSM?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on June 12, 2013, 09:25:51 AM
Quote from: The Boy Who Cried Wolf on June 12, 2013, 08:34:58 AMBut not everyone knows about what happened to FSM?
That is not a question.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: TheZeldaPianist275 on June 12, 2013, 09:40:23 AM
-__-  I'm sorry, but that was needlessly offensive and rude.  I don't know what happened to FSM, but I do know he takes TWG very seriously.  I had a couple reasons to think that.  No need to get that mad over something a legitimate question.  When Bubbles said that's not something he'd do, notice I dropped the subject.  Next time, please actually talk reasonably before getting mad and insulting us.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: blueflower999 on June 12, 2013, 09:43:23 AM
I think many people on this site just need to give others the benefit of the doubt and trust what they say unless they have a legitimate reason to believe otherwise.

Knowing how complicated FSM's life has been over the past year, how can you possibly accuse him of this when another issue comes up?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: TheZeldaPianist275 on June 12, 2013, 09:46:24 AM
^I know.  I'm not anymore.  Bubbles convinced me.  Waddle cussing me out didn't.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: blueflower999 on June 12, 2013, 09:47:19 AM
Quote from: TheZeldaPianist275 on June 12, 2013, 09:46:24 AM^I know.  I'm not anymore.  Bubbles convinced me.  Waddle cussing me out didn't.
In this case, the issue has been resolved as far as I can tell.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on June 12, 2013, 09:49:34 AM
Quote from: TheZeldaPianist275 on June 12, 2013, 09:40:23 AM-__-  I'm sorry, but that was needlessly offensive and rude.  I don't know what happened to FSM, but I do know he takes TWG very seriously.  I had a couple reasons to think that.  No need to get that mad over something a legitimate question.  When Bubbles said that's not something he'd do, notice I dropped the subject.  Next time, please actually talk reasonably before getting mad and insulting us.
Oh you poor thing.

Suck it up, it's the internet.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on June 12, 2013, 09:51:53 AM
Blueflower's cool.

Quote from: TheZeldaPianist275 on June 12, 2013, 09:40:23 AM-__-  I'm sorry, but that was needlessly offensive and rude.  I don't know what happened to FSM, but I do know he takes TWG very seriously.  I had a couple reasons to think that.  No need to get that mad over something a legitimate question.  When Bubbles said that's not something he'd do, notice I dropped the subject.  Next time, please actually talk reasonably before getting mad and insulting us.
He takes real life even more seriously. And I wasn't just talking to you. Considering it was like 10 PM where Bubbles was I thought you were asleep by then or something. =P I just can't believe how you could even doubt him!!!

ninja'd x3
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on June 12, 2013, 10:48:58 AM
It is TWG though.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: TheZeldaPianist275 on June 12, 2013, 11:21:59 AM
Quote from: The Boy Who Cried Wolf on June 12, 2013, 10:48:58 AMIt is TWG though.

I don't think that makes a difference.  Can you actually see Bubbles and FSM being wolf partners and getting Waddle in on it like this?  I don't think so.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bubbles on June 12, 2013, 11:23:45 AM
Could you actually see me being so openly defensive about a wolf partner? Someone might use a camping trip for an excuse to be inactive but "Something bad happened in my life" isn't something to joke about
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on June 12, 2013, 11:28:46 AM
I understand the title of this topic may be misleading, but discussion about specific games should be confined to those game topics.

And I'm all for everybody being extremely mean to each other, but "stupid fucks" is probably going a little far.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on June 12, 2013, 11:43:22 AM
Yes, although I understand being indignant when the integrity of someone's statement is questioned, you all have to understand that this a game in which lying is the main premise.  If you must confirm the legitimacy of something, you should instead say something along the lines of "I know Player A personally and know that he wouldn't ever lie about something this serious." instead of responding angrily.  No one's at fault, but next time, we should all handle a situation like this better, all right?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on June 12, 2013, 11:55:30 AM
Sorry to everyone who I offended and it won't happen again.

look at me going all apologizing and shiz
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on June 12, 2013, 12:21:00 PM
TZP is easily offended anyway so it doesn't really matter if you try to or not.

Kidding~not really
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: TheZeldaPianist275 on June 12, 2013, 12:51:34 PM
Quote from: Bird on June 12, 2013, 11:28:46 AMI'm all for everybody being extremely mean to each other

Ilu Bird

Aaaaannddd Mashi saves the day again

Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on June 12, 2013, 12:59:03 PM
Goodness, blood must run hot in those Finnish veins.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on June 12, 2013, 01:30:10 PM
I just came from the sauna

maybe it's because of the 15 minutes in a 110 ゜C heated room three times a week
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Liggy on June 20, 2013, 07:41:02 PM

Hype.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on June 20, 2013, 08:39:43 PM
Liggy's game is really neat! I looked at it once.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on June 22, 2013, 10:33:14 PM
I just noticed something.

Every time I've been on the wolf team, something happens that makes it much harder for us to win.

And 2 of those 5 times, I won anyways.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on June 23, 2013, 05:55:56 AM
Waluigi time?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on June 23, 2013, 09:55:40 PM
FSM doing that annoying stalking thing.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on July 01, 2013, 03:19:58 PM
This game is super frivolous

for 99% of the time I have no idea about anything because everything is done by PMs
So hard to follow
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on July 02, 2013, 05:09:53 PM
No wolfing and no lynching.

really guys

really
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on July 02, 2013, 07:59:02 PM
It looks as if this is going to be the longest TWG ever, and for all of the wrong reasons.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: blueflower999 on July 03, 2013, 02:04:28 PM
This is pretty entertaining to watch though.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on July 03, 2013, 02:53:11 PM
I disagree.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on July 03, 2013, 03:52:10 PM
There should have been random wolfings/lynchings if neither parties were going to wolf/lynch someone.

In the current game I mean.

and no one would be excluded from the random.org pick, so wolves could get wolved.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on July 03, 2013, 07:23:09 PM
Quote from: fank009 on July 03, 2013, 07:20:18 PMYour not gettimg something bds,
Everytime i try to set down a foundation for the humans (or anyone else in fact), you come in and have a rebuttal of "what if wolves do this".
Its ok being cautious, but your rebuttals have left this contradiction.
How would the wolves stay hidden, locked in their network, and still fake out the humans???.

And that leads to the most frequently asked q this game, why have their been no wolfings, what are they waitinv for???
I'm not sorry.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FSM-Reapr on July 04, 2013, 08:07:26 AM
QuoteNo one died.

Okay I'm getting pretty sick of this game now.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on July 04, 2013, 08:13:46 AM
Guys chill. People voted for it and people are enjoying it. When I dislike a game I don't complain and I'm sure many other people keep their unappreciated opinions hidden.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: blueflower999 on July 04, 2013, 01:10:35 PM
Quote from: blueflower999 on July 03, 2013, 02:04:28 PMThis is pretty entertaining to watch though.
This is still true.

But the people's reactions are the best part.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FireArrow on July 04, 2013, 02:54:29 PM
Quote from: The Boy Who Cried Wolf on July 04, 2013, 08:13:46 AMGuys chill. People voted for it and people are enjoying it. When I dislike a game I don't complain and I'm sure many other people keep their unappreciated opinions hidden.

No. Most of the people I talked to are about to explode.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: fank009 on July 04, 2013, 02:58:52 PM
I'll post my thoughts on it when the game ends.
(though I allready posted one good line allready xD)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on July 04, 2013, 03:17:36 PM
If it lasts significantly longer (let's say 5 days longer) than the previous 3 games, we'll look into ending it early.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on July 06, 2013, 05:22:26 PM
I just realized that I missed a wonderful opportunity to post this in TWG 54:
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on July 19, 2013, 10:13:07 PM
The moment is nearing....
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on July 22, 2013, 06:22:46 PM
So I'm making a game based on The Binding of Issac.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on July 22, 2013, 08:23:36 PM
So it'll be completely random and last about 30 minutes?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on July 22, 2013, 11:52:25 PM
Quote from: Bird on July 22, 2013, 08:23:36 PMSo it'll be completely random and last about 30 minutes?
It'll probably be about 3/4'ths as long as the last game.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on August 02, 2013, 03:42:51 PM
I think we should change the way we choose our games in the host signups. I think rather than creating a poll we should just vote in the thread and comment why we voted for said game.

Pro's:
-We don't get cheaters who ask their friends who don't play TWG to vote for them.
-We don't get alt accounts voting
-We get to see why players voted for a specific game and game creators can clear up issues that may be stopping their game from winning.
-It created more discussion about games

Cons:
-Someone would need to tally up the votes
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bubbles on August 02, 2013, 03:47:13 PM
I'm pretty sure the first two dont happen. We just changed it, specifically so that we wouldn't know who was voting for what so people wouldn't just bandwagon. Games are still discussed, since no one would want to play a game that they didnt understand

Also commenting on why we voted would get tiring after a while. Plus, if we're only voting for a game because we like the other ones less, what are we supposed to say? "Bubbles' game sucks so I'm voting for FSM's"?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on August 02, 2013, 03:54:15 PM
For starters I'm pretty sure things like this do happn because I've noticed that when certain players put a game up the amount of people go up by at least 5. I've also heard of players asking people who have never even posted once on the TWG board to vote for their game.

If you don't like any other games then you just say why you like the one you want to vote.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on August 02, 2013, 04:39:03 PM
Yeah, actually, Bubbles7689, the first two points have caused major controversy in one of the Host Sign Ups once.  That type of thing likely still happens, just not to as serious of a degree.

In regard to commenting; people don't need to comment to explain their vote.  The commentary TheBoyWhoCriedWolf is referring to is something like davy's questions in the Host Sign Ups thread towards Mephistophele's game, for example.


There actually is a better voting system that TWC thought about implementing at one point that's probably as close to an impartial voting system that we can think of for now ("Fiver-style voting," or in your case, "Thiannon-style voting").  Everyone would PM me their votes in order of preference (eg. In the case of having Games A, B, C, a TWGer may send me the list 1. B 2. A 3. C; last choice receives 0 points, second to last receives 1, third to last receives 2, etc.  The Game with fewest points is eliminated and then the process is repeated (so if Game B were eliminated, the TWGers list would become 1. A 2. C) until one game is left).  This process is time consuming, but I could simplify it to just accepting whichever game has the most points on the first go.  If people want me to do the latter though, I could oblige.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on August 02, 2013, 05:08:43 PM
Also, a mild complaint that I have.

The new voting system makes it so that first place and everyone else gets banned from hosting for two games, while second place can enter it into the next poll.

The Problem?

Nobody in second place puts their damm game into the poll

It annoys me when I barely get third place in the poll, and the person coming second doesn't put the game in the poll (barring Toby), somewhat making me feel cheated out of being banned.

We should make it so that the person getting second place has automatic entry into the next poll, rather than a choice on keeping it in or leaving it out.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on August 02, 2013, 05:35:52 PM
What if they aren't able to host it though?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on August 02, 2013, 05:47:26 PM
Then it's understandable.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on August 02, 2013, 07:49:39 PM
How about if the second place person won't enter a game, the third place person is able to host?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FSM-Reapr on August 03, 2013, 05:26:44 AM
I don't see the problem. If your game would deserve to win, then it would. The point of the system is to make people enhance their games for the next poll or develop a better game, I feel.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on August 03, 2013, 09:56:24 AM
I think the PM system would work fine but instead of doing an elimination process (which doesn't make sense anyway since we rank our games) we just take the top game and that game wins.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on August 03, 2013, 01:12:54 PM
The elimination process is slightly different in that it allows for the game given most preference to win.
The way it works is complicated to explain, but you'll have to trust me on it!!!

In the end though, choosing the top game likely won't alter the winning game of the poll every time from the elimination method.

So would everyone like me to implement this system in the next Host Sign Ups?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on August 03, 2013, 01:32:53 PM
Honestly, I was extremely reluctant to make the "second place game can be hosted again" thing even happen. So I'm pretty heavily against the idea of letting a third place game host if the second place person decides not to.

The rules are the way they are because we don't want sign-ups to be flooded with games people just threw together. And a game that got third place in a poll may have just been thrown together!

So....

Sorry!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: blueflower999 on August 10, 2013, 08:47:21 PM
TWC POST:  This post was removed for discussing an ongoing game.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on August 10, 2013, 09:40:50 PM
but its still there?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on August 10, 2013, 09:45:30 PM
It's what's on the inside that counts.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on September 11, 2013, 11:42:16 PM
It seems weird that this topic tripled in posts in the space of a year.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: davy on September 12, 2013, 08:21:47 AM
Quote from: Thiannon on September 10, 2013, 04:26:28 PMI survived until the end of a TWG once... in 2009.

*cough*TWG L: Zombies*cough*
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on September 14, 2013, 05:01:46 PM
can this game just end already
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on September 14, 2013, 11:17:25 PM
I know the identities of the wolf team, so I could possibly take over the host, if all of you get tired of waiting for him.

Just letting this out there.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on September 14, 2013, 11:24:17 PM
Let them wait, the longer the game takes, the longer the next game will be before finishing, which gives me more time to craft my next great TWG.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on September 15, 2013, 09:11:20 AM
Quote from: Waddle Bro on September 14, 2013, 11:17:25 PMI know the identities of the wolf team, so I could possibly take over the host, if all of you get tired of waiting for him.

Just letting this out there.
Shut up you filthy peasant. I have a life outside tormenting kids within my forest you know.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on September 15, 2013, 09:26:59 AM
That's quite rude, considering I was only offering my help.

I said that just in case something bad happened to you, calm your tits.


EDIT: Oh, apparently you made the Night Phase so long on purpose. I thought you were late for some reason, because people complained about "why is this taking so long". My bad.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on September 17, 2013, 12:07:38 PM
Quote from: Bird on September 17, 2013, 08:22:47 AMI don't know if I get multiple guesses after being shot in the knee, presumably for trying to game the system, but 5.

I've got two knees anyway.
You can't be an adventurer with only one knee. :P
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on September 18, 2013, 12:19:39 PM
This game has been going on for almost a month.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on September 18, 2013, 12:26:14 PM
I know, how good is that.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Liggy on September 19, 2013, 02:33:24 PM
Not at all, really.  I don't have too much of a problem with your hosting job, but the length of this game is getting ridiculous.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on September 19, 2013, 03:47:38 PM
I'm sorry but the play in the game has also been ridiculous.

Had you guys made a good effort I may have tried to make things shorter but you didn't. All will be revealed in the post game though.

And anyway, I didn't even think it was this possible for the game to be this long.

I'm not going to shorten phases since I only receive around 10% of the actions and you guys can't make decent lynched, don't blame me for the long phases.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on September 21, 2013, 03:44:47 PM
instaaaa
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on September 21, 2013, 04:15:32 PM
I was aware.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on September 22, 2013, 01:11:49 AM
suck my toe doesnt make it look like it ::)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on September 22, 2013, 08:36:17 AM
Plot Twist: TheBoyWhoCriedWolf and Waddle Bro stop making querulous quibbles at each other.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on September 22, 2013, 08:39:31 AM
:O

I should have seen that one coming.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on September 22, 2013, 10:10:45 AM
:O
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on September 22, 2013, 03:10:52 PM
Quote from: The Boy Who Cried Wolf on September 19, 2013, 03:47:38 PMI'm sorry but the play in the game has also been ridiculous.

Had you guys made a good effort I may have tried to make things shorter but you didn't. All will be revealed in the post game though.

And anyway, I didn't even think it was this possible for the game to be this long.

I'm not going to shorten phases since I only receive around 10% of the actions and you guys can't make decent lynched, don't blame me for the long phases.

I think it's absurd to blame the long phases on the players. The host is the one who updates the game, and it's his or her responsibility to manage how long the phases last. If players aren't very active, that's too bad, but you don't get to spite them by making the game last forever, or use them as an excuse not to update on time. I feel like a lot of the time, failing to make timely updates will make a game even less active than before, since it kills any momentum the game might have had.

No rules were broken by either the players or the host, to my knowledge. We will also not add any rules to make sure that games take less time. This is because TWG is a self-correcting system. In other words, when the next hosting poll comes around, I trust that people will vote based not only on the quality of the games, but also on the quality of the potential hosts... for better or worse.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on September 23, 2013, 07:18:30 AM
I'm just saying that I would have put more effort into hosting if the players had been more effort into playing.

Just like late phase updates lose momentum, lack of play during phases, (like 2 vote lynches or only 5 out of 14 actions being sent in) also quite frankly upset the host.

I put a lot of effort into the creation of my game, tried hard to convince people to vote for it but then when people don't even bother to play it... It's like spending hours and hours on an essay and then the teacher not even bothering to correct it.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: SlowPokemon on September 23, 2013, 07:51:07 AM
Actually in this case, you're the teacher who worked really hard on an assignment no one did. Get used to it tbh
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on September 23, 2013, 09:32:46 AM
Actually, he's the teacher who made a very creative extra credit project that no one bothered to try.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on September 23, 2013, 10:53:59 AM
If people aren't active then you must take action about it; getting mad about the players and delaying updates for it only serves to punish those who are willing to play as well as those waiting patiently to play the next game.

That being said, I'm not sure you were ready to host a game like this. I realize you had a lot going on behind the scenes (trust me, I know what that's like), but I can't help but you you were a bit overwhelmed by the scale of the game. Seriously, 14 possible actions each night is ridiculous.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on September 23, 2013, 01:06:11 PM
Mod killing inactives would unbalance the game and there was no one available that I could replace into the game that hadn't already been part of it.

Believe me, I was able to cope with it, but my family had decided to take me out on a camping trip one weekend and there happened to be no wifi connection on my phone. That's why one phase was so long.

Also, had they humans played better and been more active the boxes may have been coordinated in a better way, allowing players to use vigi's.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on September 23, 2013, 01:13:42 PM
You should have considered making some of the players back-up players in the beginning.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on September 23, 2013, 01:27:14 PM
I had Thiannon as a back up player.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on September 25, 2013, 01:34:07 AM
Should I make an attempt to host a game again? I have a few ideas up my sleeve.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on September 28, 2013, 07:30:54 PM
... I still don't get this game.  I have no idea how to discern who's a wolf, other than, "Hey that guy talks like Maestro!  Let's lynch him!"(sorry Maestro first name that popped into my head.)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on September 28, 2013, 07:35:27 PM
http://www.llforum.net/viewtopic.php?f=9&t=175
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on September 28, 2013, 07:39:28 PM
The current game is actually atypical for what we normally play. Most games you play using your own account and try and find the wolves amongst the other players, or try to survive if you are a wolf.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on October 01, 2013, 07:35:39 PM
TWG I: The Incident in the Mushroom Kingdom: Wolves Win
TWG II: The Game of Fate: Wolves Win
TWG III: Master Hand's Finale: Humans Win
TWG IV: The Strange case of Sir Deku and Count Dekula: Humans Win
TWG V: Nakahvania: Humans Win
TWG VI: Rise of the Olympians: Humans Win
TWG VII: Invader Zim: Wolves Win
TWG VIII: Samurai vs. Ninjas: Humans Win
TWG IX:The Lanturn Keeper: Humans Win.
TWG X: Wolves Win.
TWG XI: Beyond Azincourt: :Wolves Win
TWG XII: The Second Great Fairy War: Humans Win
TWG XIII: ???: Wolves Win
TWG XIV: Winterkid's Game: Wolves Win
TWG XV: Perils of Saffron: Humans Win.
TWG XVI: OBJECTION!: Humans Win
TWG XVII: Duos: Humans Win.
TWG XVIII: Adelaide's Impetuous Adventures of Inanity In the Macrocosm of Our World Through Falling Into Her Boudoir Mirror: Humans Win
TWG XIX: Mind Games: Wolves Win
TWG XX: Frivolous Frivolous Frivolous Frivolous Frivolous Frivolous Frivolous Frivolous Frivolous: Wolves Win.
TWG XXI: A lesson in Etiquette: Wolves Win
TWG XXII: Thetre: Wolves Win.
TWG XXIII: Manhunt: Host Wins.
TWG XXIV: Sauce is Pretty Coll: Humans Win.
TWG XXV: Minesweeper: Humans Win.
TWG XXVI: Doctor Who: Wolves Win
TWG XXVII: Trick of the Trade: Wolves Win
TWG XXVIII: Pokemon Black and White: Humans Win
TWG XIXX: The END OF ZEE WAULD: Wolves Win
TWG XXX: Disability Girls: Wolves Win
TWG XXXI: Just another Sburb session: Wolves Win
TWG XXXII: I WANT TO BE A PRINCESS: Humans Win
TWG XXXIII: Beat those Eggs Jimmy: Wolves Win
TWG XXXIV: Mine craft: Wolves Win
TWG XXXV: Professer Layton : Humans Win
TWG XXXVI: The Meloncony of Haruhi Suzumiya: Humans Win
TWG XXXVII: Time for a History lesson: Humans Win
TWG XXXVIII: Snakes on a Plane: Wolves Win
TWG XXXIX: The Perfect Apples: Wolves Win
TWG XL: Uprising Madness: Wolves Win
TWG XLI: Gotta lynch them all: Humans Win
TWG XLII: Waluigi Time: Humans Win
TWG XLIII: My name is Mephistopheles: Humans Win
TWG XLIV: The Pokemon Leauge: Wolves Win.
TWG 45: BOWSERS BIG BLAST: Humans Win
TWG XLVI: Have it your way: Wolves Win.
TWG XLVII: Relax, I'm a doctor: Third party role wins.
TWG XLVIII: 72 hours remain: Wolves win.
TWG XLIX: Red Vs Blue: Humans Win
TWG L: Zombies!: Wolves Win
TWG LI: A Role Reunion: Independents Win
TWG LII: The Sigh of fuck it: Humans Win
TWG LIII: All the Kings Men: Wolves Win
TWG LIV: A Game of Wolves: Wolves Win
TWG LV: A Choice of Doors: Wolves Win
TWG LVI: Silence Will Fall: Humans Win
TWG LVII: The Return of Whats his face: Wolves Win
TWG LVIII: The Boy's Stupidly Long Game: Humans Win

Amount of times that Wolves have won: 30
Amount of Times that humans have won: 26
Amount of times that a third party role has won: 2

Humans need to win more.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on October 01, 2013, 07:38:20 PM
Quote from: Yugi on October 01, 2013, 07:35:39 PMAmount of times that Wolves have won: 30
Amount of Times that humans have won: 25
Amount of times that a third party role has won: 2

Third party need to win more.
Ftfy
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on October 01, 2013, 07:43:25 PM
but noone cares about third parties
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on October 01, 2013, 07:45:47 PM
Quote from: Yugi on October 01, 2013, 07:43:25 PMbut noone cares about third parties
;_;

Heartless fiends...
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on October 01, 2013, 08:39:42 PM
Double post, but:
Quote from: TWG Falcon on October 01, 2013, 08:35:26 PMSorry everyone. It's tough switching between this and my real account.
If I may give a suggestion, perhaps you'll want to log in with your regular account on one browser, and your TWG account in another? Both should stay logged in, so if ever you need/want to check on/post in the game, you can just open up another browser... yay! :P
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on October 01, 2013, 09:09:05 PM
I was going to say that but you beat me. :<
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: davy on October 02, 2013, 01:50:32 AM
Am I the only one who has noticed we've skipped TWG LIX and TWG LX?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on October 02, 2013, 02:23:16 AM
I'm sure he meant LIX, but put LXI accidentally.

Just another reason to use Arabic numerals.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on October 02, 2013, 04:47:15 AM
Quote from: Bird on October 02, 2013, 02:23:16 AMI'm sure he meant LIX
hehe lix
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on October 02, 2013, 12:19:56 PM
Lol I have a suggestion that people may want to consider, I don't know if it breaks the manti rule or not :P  (Suggestion edited by Vermilionvermin)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: blueflower999 on October 02, 2013, 12:47:13 PM
Anyone who is subscribed to PewDiePie must be lynched.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on October 02, 2013, 12:50:58 PM
I don't know if there's a rule about this, but it's a general rule of thumb to not interfere with the current game if you are not playing. If you have thoughts or opinions on how players should be playing, keep it to yourself.

Quote from: blueflower999 on October 02, 2013, 12:47:13 PMAnyone who is subscribed to PewDiePie must be lynched.
PewDiePie should be lynched, fix the problem at the source.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on October 02, 2013, 02:35:53 PM
Quote2. The anonymous accounts are not permitted to post in any topic besides the game one for which they were distributed.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: vermilionvermin on October 02, 2013, 02:58:37 PM
I deleted the post Bird quoted and edited out NocturneofShadow's question.  I think it's safe for me to answer one part of it though:

The Manti Rule is a theory about wolves.  It was named after a player (Manti) who was very good at TWG and wolfed often when he was a human.  The theory holds that if a player is widely regarded as being good at the game and they have yet to be wolfed, that player is likely a wolf. 

The reason your question was deleted was because it discussed an ongoing game.  Let's say that one of the people behind one of the accounts sees your question, agrees with the logic behind it, and decides to vote the player you said you'd lynch based on your logic.  At that point, you've impacted the game even if you're not playing.  It's not really a big deal though! 

In the future, questions like that are best directed at the host (in this case, Waddle Bro).  I'm always excited when I get PM's from people not playing the game when I'm hosting.  You can also decide to sign up as a substitute for the current game should Waddle Bro decide that one is necessary.  The way to do this for this game is to send Waddle Bro a Private message expressing your interest.  Don't tell us if you decide to do that because the we'll know who you are!  Otherwise, watching a game as it unfolds and trying to formulate suspicions or reading finished games are good ways to practice TWG.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on October 02, 2013, 04:49:55 PM
Quote from: blueflower999 on October 02, 2013, 12:47:13 PMAnyone who is subscribed to PewDiePie must be lynched.
What does this have to do with anything.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: blueflower999 on October 02, 2013, 04:53:58 PM
Quote from: Yugi on October 02, 2013, 04:49:55 PMWhat does this have to do with anything.
He said something about being a Bro, which is the name given by PewDiePie for someone subscribed to him.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: davy on October 06, 2013, 08:17:30 AM
Host sign-ups, anyone?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on October 10, 2013, 10:50:12 PM
New Drinking Game, take a shot whenever someone says "fool" this game.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: fank009 on October 10, 2013, 11:48:42 PM
Quote from: Yugi on October 10, 2013, 10:50:12 PMNew Drinking Game, take a shot whenever someone says "fool" this game.
Is that every time we reread??? or do we not get a rebate every time we double/triple/quadruple read???
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on October 14, 2013, 01:28:13 PM
So what is making bird's TWG so successful compared to the last one, besides the aforementioned alt accounts?  Are most TWG's this active?  Just wondering.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on October 14, 2013, 02:25:03 PM
Quote from: NocturneOfShadow on October 14, 2013, 01:28:13 PMSo what is making bird's TWG so successful compared to the last one, besides the aforementioned alt accounts?  Are most TWG's this active?  Just wondering.
I doubt it's anything inherent in the game's design. Most non-mystery non-alt games have the potential to be as active as this one. I think there's just a really solid group of players this time around. And I'd say that this game is a bit above average in terms of activity.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on October 14, 2013, 11:18:11 PM
what is this lynching thing i want it
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on October 16, 2013, 11:42:48 AM
Quote from: NocturneOfShadow on October 14, 2013, 01:28:13 PMSo what is making bird's TWG so successful compared to the last one, besides the aforementioned alt accounts?
it's because I'm playing
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on November 01, 2013, 12:48:44 PM
While thinking, I was hit with a(n) brilliant idea. The next host sign-ups should be called "Hut Setups"; I don't think we've used that one before! :P
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on November 01, 2013, 03:50:42 PM
mebbe
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on November 20, 2013, 11:01:24 AM
Quote from: fank009 on November 19, 2013, 11:47:57 PM...
If it werent for that extension, I would really yolo, and shoot those bullets so far up... yeah lets not go there.
*punches fank*
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on December 06, 2013, 03:00:33 PM
So if none of the three games fill Seasonal TWGs become a thing on NSM?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Greg on December 07, 2013, 05:06:03 AM
It's probably just because it's finals season right now. That's why I'm not playing, anyway.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on December 28, 2013, 08:02:00 PM
 <Doomy>: People didn't think I got lynched enough, so they thought I was a wolf, and thus I was lynched.

Pro Wolf Catching 2013
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 08, 2014, 03:02:05 PM
Verm's avatar is the best chrono trigger Character.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Thiannon on January 08, 2014, 03:20:07 PM
Suggestion: don't sticky the game threads. I think they're actually more visible beneath the stickies than they are among them.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 11, 2014, 07:36:45 PM
this twg is really active
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 11, 2014, 08:24:39 PM
I actually concur with Thiannon!  We have a bunch of stickeys already and games being too inactive to be at the top of the nonstickyed list hasn't ever been a problem, I feel.  The topic being stickeyed is only trifling anyway, so I wouldn't mind if it continued happening, but prefer it not being stickeyed.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on January 12, 2014, 04:10:26 PM
When I'm looking at unread topics the stickies jump out at me.  Just saying...
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: spitllama on January 12, 2014, 04:20:58 PM
^ Agreed
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on January 12, 2014, 04:57:05 PM
Maybe we can put it to a vote or something.

And speaking of verm's avatar, I really like it. There's just something fantastic about it.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 12, 2014, 05:00:44 PM
Frog is the best Chrono Trigger Character.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on January 12, 2014, 05:07:15 PM
Non sticky is better. Sometimes this thread will overtake the current game meaning the current game thread won't be top on the sticky list, out of all the non stickies threads, the current game thread is almost always at the top.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: fank009 on January 12, 2014, 05:49:52 PM
Quote from: Bird on January 12, 2014, 04:57:05 PMMaybe we can put it to a vote or something.

And speaking of verm's avatar, I really like it. There's just something fantastic about it.
its that theme ;)

edit: in terms of sticky vs non sticky.. I wouldnt be bothered either side, But i would slightly lean to non stickied.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on January 23, 2014, 11:12:14 AM
everyone join davy's twg or i'll be mad
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on January 23, 2014, 11:24:23 AM
:( Fine
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on January 23, 2014, 11:55:52 AM
 :)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 23, 2014, 01:06:49 PM
sorry im still playing tuts twg
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on January 23, 2014, 01:19:43 PM
I wasn't going to because I figured nobody would want me to ruin it like I did last time xD
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 23, 2014, 01:29:27 PM
nocturneofshadows didnt you win last game???

No one's mad at you and it's not as if you played terrible.  You probably played better than most beginner Players do, anyway!  Stay confident and don't think you're being a burden, because you're not.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on January 23, 2014, 05:00:36 PM
I would have won if it weren't for those meddling kids!
And by meddling I mean mean and by kids I mean megakillers.
Greg did you kill me even though I revived you?  NOT COOL.
Mashi I was master wolf shaman.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Greg on January 23, 2014, 05:14:03 PM
Quote from: NocturneOfShadow on January 23, 2014, 05:00:36 PMGreg did you kill me even though I revived you?  NOT COOL.

You were on the other team, weren't you? :P
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on January 24, 2014, 03:02:12 AM
Oh right!  My mistake.  Regardless, all the Wolves died by the end of Night 2, so if anyone screwed up, it was a mutual effort on all our parts.  So don't worry about thinking you're a bad Player, everyone has off days.  Not to mention that I don't think I've ever seen any discrimination for poor performances by our community, and considering you're much better than the average beginner TWGer, you should have no problem!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on February 08, 2014, 03:17:57 PM
http://www.llforum.net/viewtopic.php?f=9&t=5399

Is this


Is this...

A comeback???
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on March 01, 2014, 03:15:33 PM
Next signups maximum of 10 players for each game?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on March 01, 2014, 03:27:16 PM
Oh hey am I allowed to post a game?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on March 01, 2014, 05:00:17 PM
If you've played 3 games or more, sure!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on March 01, 2014, 05:21:11 PM
I started a game and then gave my spot to Nakah.  Does that count?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on March 01, 2014, 05:30:04 PM
It's all in the hosting and balancing thread but being replaced probably comes under the being active rule so I'd say no, it doesn't count.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: fank009 on March 02, 2014, 01:27:34 PM
Quote from: Toby on March 01, 2014, 05:30:04 PMIt's all in the hosting and balancing thread but being replaced probably comes under the being active rule so I'd say no, it doesn't count.
I don't like this interpretation, because it indicates noct was a slacker, which he wasn't. If you don't remember the circumstances behind it, Nakah was forgotten in the players sign up list, and noct gave his place halfway during the game. while I like the chivialry, (in my opinion) it doesnt count towards a game because it was like he never was in the original line up (my interpretation of it)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Toby on March 02, 2014, 02:03:30 PM
I suppose, sorry if I sounded harsh Nocturne, it wasn't my intention. Most of my posts are made at around 12am at night so I'm usually tired when making them :p.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on April 16, 2014, 03:46:56 AM
Guys if you don't play my twg I'll have to summon my irl friends and you don't want that to happen!!!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Liggy on April 17, 2014, 02:20:54 PM
...Yugi has irl friends?

Huh.  Learn something new everyday.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on June 01, 2014, 07:42:51 PM
http://forum.ninsheetm.us/index.php?topic=6250.msg247490#msg247490

If we're talking about the god-awful door game, it's because it had absolutely terrible mechanics and wasn't fun at all.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on June 01, 2014, 07:55:18 PM
i cant believe i purposely missed three wolfings

but it was the only way to survive
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on June 01, 2014, 10:02:18 PM
I didn't think that choice of doors was as bad as Toby's game.

It honestly had some good concepts, it was just kinda poor in execution.

Think communism.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on June 01, 2014, 10:07:34 PM
yugi are you calling davy a communist
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on June 01, 2014, 10:12:52 PM
Davy's a communist, you say?

(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Ftcrf.net%2Fimages%2F0%2F04%2FPerfectDark-Ca51_guard.png&hash=caf62f897e83a0cf51402af6336d2c24a80e6ccc)

WE'RE TAKING OVER

Wait. I heard that wrong. Pretend I didn't just say that. *crawls back into the shadows*
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: davy on June 02, 2014, 05:36:51 AM
Quote from: Dude on June 01, 2014, 07:42:51 PMhttp://forum.ninsheetm.us/index.php?topic=6250.msg247490#msg247490

If we're talking about the god-awful door game

I was talking to Waddle, hence why I posted it in the game topic and not in this topic.

Quote from: Dude on June 01, 2014, 07:42:51 PMit's because it had absolutely terrible mechanics

Mechanics were bad at worst. A much more important thing that made the game bad was that it required activity from all players, which there wasn't.

Quote from: Dude on June 01, 2014, 07:42:51 PMand wasn't fun at all.
/opinion
Quote from: Mashi on June 01, 2014, 10:07:34 PMyugi are you calling davy a communist

Is there something wrong with being a communist?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on June 02, 2014, 10:02:06 AM
only if youre a bad communist
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on June 11, 2014, 12:15:08 PM
Quote from: davy on June 11, 2014, 05:35:19 AMPlayers win when eighter one or both of their accounts win.
*either
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on June 19, 2014, 04:07:06 AM
Quote from: davy on June 19, 2014, 01:08:52 AMEighter that, or your orange roles.
Quote from: Dude on June 11, 2014, 12:15:08 PM*either
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on July 07, 2014, 06:58:34 AM
TWC Post

I think we should hold off for another week or two (depending on the feedback of the other TWCs), at which point I think it might be a good idea to do player sign-ups before host sign-ups. That way we can see how many players are interested in playing and the chosen host can design a game around that.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on July 07, 2014, 01:11:08 PM
i call making the twg 69: 'the second cumming' - Host knock ups ok
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Olimar12345 on July 22, 2014, 02:53:22 PM
Whats the status of this hiatus thing? I'd like to play another TWG in before the summer ends if possible.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Maelstrom on July 22, 2014, 04:01:55 PM
same here
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on July 22, 2014, 06:14:40 PM
I was just waiting for the other TWC to respond!

We're going to have something of a special game, which I'll make a topic about in a few minutes. GET HYPE!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on July 22, 2014, 06:24:15 PM
HYPE HYPE HYPE
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on July 22, 2014, 06:39:51 PM
Quote from: Bird on July 22, 2014, 06:14:40 PMWe're going to have something of a special game, which I'll make a topic about in a few minutes. GET HYPE!
it better involve knocking up hosts
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bird on August 04, 2014, 11:51:08 AM
If anyone is available, we're looking for a replacement in the current TWG game.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on August 07, 2014, 04:38:33 PM
Is funnygurl555 from LLF?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on August 08, 2014, 11:16:59 AM
A friend of Mashi's from somewhere.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on August 08, 2014, 12:13:05 PM
She's been an LLF member for like 17 years now I think???
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on August 10, 2014, 06:18:03 PM
Somehow I doubt that.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on August 21, 2014, 07:07:11 AM
Quote from: The_Subjective_Thought on August 21, 2014, 01:46:03 AMgoddamnit fanks gonna be fanking it up all game.
You have become a verb.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on December 13, 2014, 12:56:04 PM
If mlf isn't going to play can i have his spot?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Olimar12345 on December 13, 2014, 01:22:28 PM
Apparently he has been playing in secret the whole time. His PM was a fake. Sorry for getting replacement hopes up :/
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on December 13, 2014, 02:13:33 PM
K how bout yugi?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on December 13, 2014, 03:13:30 PM
hey fk you i'm here
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Jon on December 13, 2014, 03:28:03 PM
If you want in you can replace me? Idk how active I'll be able to be over the next couple of days cuz of work!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on December 13, 2014, 05:11:43 PM
Quote from: Yugi on December 13, 2014, 03:13:30 PMhey fk you i'm here
Mashi said you were grounded or something though??
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on December 16, 2014, 07:56:38 PM
Should mention that dead Players should refrain from speaking about the game, especially when there's a revive possible.  When that's the case, everything you say about the game is relevant and is thus forbidden.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Olimar12345 on December 16, 2014, 07:58:20 PM
 :-X
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Sebastian on December 16, 2014, 08:28:59 PM
 :-X
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: MaestroUGC on December 27, 2014, 10:26:58 PM
My one regret in the time I played TWG is that I could never play the games I designed.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on January 21, 2015, 09:25:54 PM
https://last-life.net/forums/viewtopic.php?f=9&t=6199

I'm hosting a twg on another forum and all of you should join.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: blueflower999 on February 08, 2015, 07:20:49 PM
Seeing as how our lovely host has been banned for a week, does anyone have any ideas for running the TWG? Having a board moderator oversee the game would be nice.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Bubbles on February 08, 2015, 09:21:48 PM
This is definitely one for the history books lol
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on March 12, 2015, 04:22:08 PM
On 3/10/2015, at 9:46 PM, (Dude) wrote:
> Yaaay
> (https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fk39.kn3.net%2Ftaringa%2F8%2F2%2F1%2F3%2F2%2F3%2F2%2Flucas_tauro%2FAA8.gif&hash=5f8d928d491683eb9acefc9a0a139fb7274d5d95)
> That is exactly how I will die
> In this game

On 3/10/2015, at 9:52 PM, ULTIMATE POP IDOL SENSATION, PURE ANGEL MASHI wrote:
> amazing

Edited because it wasn't working for some reason...
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: the_last_sheikah on March 12, 2015, 04:29:22 PM
Well Ill be damned
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on March 22, 2015, 01:00:12 AM
So fank009 and another representative of 2+2 forums have contacted me telling me that NSM was scouted for sending a representative to play in a forum-wide tournament (at 2+2 forums).  Bird, vermilionvermin, and I being more attached to LLF, it wouldn't really feel right for us to represent NSM.  I think fank009 already played for last year's games, so he would be out for nominations as well, I believe.

Currently, I would recommend Bubbles as the NSM Representative.  I haven't verified with her on whether she would be busy or if she even wants to, but I also want to inquire for other opinions as well.  Would anyone be interested in participating?

The way the games work is that there are is a sort of preliminary round where every representative participates in one of four games, and the best players of each round participate in a grand final round.  Day Phases are lasting 36 hours, Night Phases 12, when on weekdays.  Half the time when on weekends.  So the games are going to be intense and you'll, evidently, need to be active.

The first game is scheduled for April 6th and the other three will have a set starting date for within the next one to three months afterwards.

If enough people are interested, I'll most likely put the representative to score-based voting (everyone scores each nominee on a 1 to 10 scale and the winning nominee is chosen based on who has the highest average).
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Yugi on March 22, 2015, 01:22:50 AM
If I get time I can represent NSM if needed.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Waddle Bro on March 22, 2015, 02:31:59 AM
asdfghjkl; yooooooo it's time for me to bring glory for the homeboys here at the twg forum :]]]]]]]
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on March 22, 2015, 05:48:01 AM
bruh I'm a god player
I also have the award for "most likely to get lynched day 1"
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Thingyman on March 22, 2015, 06:59:20 AM
Quote from: Mashi on March 22, 2015, 01:00:12 AMSo fank009 and another representative of 2+2 forums have contacted me telling me that NSM was scouted for sending a representative to play in a forum-wide tournament (at 2+2 forums).  Bird, vermilionvermin, and I being more attached to LLF, it wouldn't really feel right for us to represent NSM.  I think fank009 already played for last year's games, so he would be out for nominations as well, I believe.

Currently, I would recommend Bubbles as the NSM Representative.  I haven't verified with her on whether she would be busy or if she even wants to, but I also want to inquire for other opinions as well.  Would anyone be interested in participating?

The way the games work is that there are is a sort of preliminary round where every representative participates in one of four games, and the best players of each round participate in a grand final round.  Day Phases are lasting 36 hours, Night Phases 12, when on weekdays.  Half the time when on weekends.  So the games are going to be intense and you'll, evidently, need to be active.

The first game is scheduled for April 6th and the other three will have a set starting date for within the next one to three months afterwards.

If enough people are interested, I'll most likely put the representative to score-based voting (everyone scores each nominee on a 1 to 10 scale and the winning nominee is chosen based on who has the highest average).

To clarify: Friday, Saturday and Sunday will be combined, so the game is slower on weekends: 60 hours for day and 12 hours for night. But Mashi is absolutely right that activity is huge - the game will be much more active than you're used to.

Here's all the info:

The current plan for season 2

•   65 different communities will be represented.
•   1 player per community for the entire season (preferably).
•   5 qualifying games will be played with 13 players each.
•   2 players advance to the finale from each game based on post-game votes.
•   3 additional players are granted wildcard spots.

Game setup

The game will have a very basic mafia setup: 3 mafia members, 7 vanilla townies and 1 cop. The cop starts the game with a random vanilla townie peek. Roles revealed upon death.

Some communities are not very used to playing basic setups like this, but for the first season, we utilized a setup with a good share of power roles, so this time around we are trying something new. For season 3 we will switch it up again.

Days will last 36 hours and nights 12 hours, meaning 48 hours (2 days) per game day. With one exception: The weekend (Friday, Saturday and Sunday) will be one game day. This means the game will last a maximum of 2 weeks.

Timeline

The first game is set to start April 6th. The other four games will take place in the 1-3 months after that. I will make a Doodle and find out the best times to start the 5 games so that preferably everyone gets to play during a time that suits them well.

In addition to this, it is also a priority to ensure as much as possible that all the players in any given game has no prior history of playing with each other to ensure a level playing field (but I cannot 100 % guarantee that this won't happen).

Links to season 1

Qualifying game #1: http://forumserver.twoplustwo.com/59/puzzles-other-games/1-game-mafia-champions-ww-invitational-game-thread-1368321/

Qualifying game #2: http://forumserver.twoplustwo.com/59/puzzles-other-games/2-game-mafia-champions-ww-invitational-game-thread-1381100/

Qualifying game #3: http://forumserver.twoplustwo.com/59/puzzles-other-games/3-game-mafia-champions-ww-invitational-game-thread-1428519/

Qualifying game #4: http://forumserver.twoplustwo.com/59/puzzles-other-games/4-game-mafia-champions-ww-invitational-game-thread-1439835/

Finale game: http://forumserver.twoplustwo.com/59/puzzles-other-games/ultimate-game-mafia-champions-game-thread-1489540/
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Mashi on March 22, 2015, 09:06:49 AM
Ahh, my mistake, Thingyman, I misinterpreted the statement you made.  Thank you for the correction.

I'll probably put up a topic later today and people can nominate themselves and/or others for until tomorrow 11PM EDT (just like usual!!!).  I'll have everyone PM me with their scores for each nominee afterwards.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: fank009 on March 22, 2015, 12:00:15 PM
Quote from: NocturneOfShadow on March 22, 2015, 05:48:01 AMbruh I'm a god player
I also have the award for "most likely to get lynched day 1"
Welcome to fank tier level of playing
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on April 15, 2015, 10:20:50 AM
Quote from: Maelstrom on April 15, 2015, 09:42:18 AMHave fun loosing the game for us.
its fun to loose games
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on April 15, 2015, 11:46:14 AM
your such a grammer nazzi
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Olimar12345 on July 24, 2015, 04:48:56 PM
Will there be a post-game topic for TWG LXXXI: Pokémon X & Y?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Olimar12345 on July 27, 2015, 09:38:18 PM
Um, would it be frowned upon if I created the post-game topic? I'm a bit hesitant to get really into the next TWG before discussing the last one.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on July 27, 2015, 09:39:05 PM
Sure.

Bds was az, Jub was diantha, and bubbles was sycamore I think.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FireArrow on July 27, 2015, 09:40:28 PM
It can be an "unofficial discussion happening after TWG LXXXI"
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on August 02, 2015, 05:42:37 PM
Dude (Alex Malarky) - Today 8:40 PM
> Everyone is talking trash about me

Dude (Alex Malarky) - Today 8:40 PM
> And that's fine and all

Dude (Alex Malarky) - Today 8:40 PM
> But davy's games always suck so that's why I never play them.

Dude (Alex Malarky) - Today 8:41 PM
> So ya
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on August 02, 2015, 08:57:43 PM
This ones actually pretty well designed, but the names are just too confusing
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on August 26, 2016, 01:42:54 AM
Played One Night Werewolf with some guys in my dorm and used my TWG skills to play a crazy cool Minion game (acted very very suspicious and twitchy and got myself lynched and won, though I had no such luck as the Tanner; I also won as a wolf when my partner got lynched, but had had his role switched by the Troublemaker).
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: davy on October 24, 2016, 04:10:40 AM
Quote from: shadowkirby on October 24, 2016, 03:21:35 AMHey you're dead no posting here

I can make TWC posts even if I'm dead. Even if it wasn't a TWC post I could still make a death post.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: davy on January 02, 2017, 12:55:08 AM
Why does everyone seem so angry this game?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on January 02, 2017, 07:53:24 AM
Because instead of dying I just got confirmed so instead of everyone just praying I'm a wolf they're salty mad at me
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on January 02, 2017, 12:29:19 PM
It's cuz they can't lynch noc
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Thingyman on April 30, 2017, 09:49:02 AM
FINAL UPDATE

Your representative has been slotted into this game below.

GAME 10 @ JUNE 5 (72/24 Phase Lengths w/ 7 PM EST deadline)
@Amanuensis (17th Shard)
@autolycus (The Org)
@Azure (Stickpage)
@Brandon (Supercell Games: Clash of Clans)
@enderfive (EscapeRestart)
@jonyj1005 (Art of Problem Solving)
@lute (Mafia Universe)
@Makaze (Serenes Forest)
@Midorikawa (Bulbagarden)
@musicneverdies (Braingle)
@Shapelog (Team Liquid)
@Tammy (westeros)
@TheParanoidAndroid (Town of Salem Forums)
@Voxxicus (Dark Lord Potter)
@[NSM] Nocturne (NSM Forums)

Do you wish to spectate and/or talk with players from other communities?
We have a big chat on Discord (300+ members) for those that want to spectate and talk about these games. The representatives will be added to this channel too after they die. Or if you just want to chat with people from other communities, we have a general chat too that is unrelated to the Mafia Championship.

1) CLICK HERE TO JOIN: https://discord.gg/zdeEhcg (https://discord.gg/zdeEhcg)
2) Tag one of the red or blue people in the chat (write [MENTION=8963]Thingyman[/MENTION] or @staff for example), let them know who you are and from what community, and they'll give you the necessary permissions to see the spectator channel. This is necessary to avoid the wrong people (the representatives and their backups) joining the channel.

You don't need to have Discord installed in order to join the channel, as there is a web version.

Do you want to have your own private community spectator chat?
This is definitely both allowed and encouraged. However, I ask that you please do everything possible to make this chat private and inaccessible to your representative, backup and your representative's opponents. It's important that your thoughts and comments don't influence the game. In other words, please don't post about the game in public threads -- this is very important.

Where do I get more info?
Refer to this thread: http://www.mafiauniverse.com/forums/threads/7692-Season-4-The-Time-Is-Now%21 (http://www.mafiauniverse.com/forums/threads/7692-Season-4-The-Time-Is-Now%21)

This thread will tell you all the details about this season. It also includes the list of participating communities and their representatives.
__________

If you need to get in contact with me, my Skype is "thingyman" and my Discord is "Thingyman#6075". From this point on I will be checking in less on the various sites. I will make sure to pop in again though when your representative's game starts and post a link :)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on April 30, 2017, 12:31:54 PM
Cheer for me, friends
I shall bring the wrath of ninsheetmusic down upon those who would deign to do anything other than kill me day 1
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dudeman on April 30, 2017, 12:32:48 PM
I'll take "Day 1 Noc lynch" for 100, Alex.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Olimar12345 on April 30, 2017, 06:10:12 PM
I will bet one submission that Noc can survive one day phase.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Thingyman on May 15, 2017, 07:15:15 PM
Hi guys!

Your representative's Mafia Championship game has started: http://www.mafiauniverse.com/forums/threads/8583-Season-4-Game-4-Undertale-The-Mafia-Championship

I wish them the best of luck.

Remember to please keep discussion of the game to private channels where the players wouldn't be able to see your comments on the game. Also, if you want to spectate the game along with people from other communities, you can join the Discord server here (500+ people): https://discord.gg/zdeEhcg. Just remember to tag @staff and ask them for access to the spectator channel upon joining server :)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on May 15, 2017, 07:53:45 PM
ironic, huh
I got placed in an undertale game
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: FireArrow on May 19, 2017, 12:13:40 AM
ehehe you got lynched day 1 again (or was it day 2 idek)
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on May 19, 2017, 05:33:28 AM
it was definitely day 1
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dudeman on May 19, 2017, 09:48:49 AM
Quote from: FireArrow on May 19, 2017, 12:13:40 AMehehe you got lynched day 1 again
I TOTALLY CALLED IT
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Maelstrom on May 19, 2017, 12:39:40 PM
Why am I not surprised.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on May 19, 2017, 01:56:12 PM
Knowing Noc though, that was a really awful lynch.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on May 19, 2017, 03:19:25 PM
I thought I was playing well tbh
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Thingyman on November 05, 2017, 10:04:40 AM
Quick Mafia Championship Update

For those who didn't follow the Mafia Championship to the end, Dels from GameFAQs ended up winning the fourth season. He will be receiving a winner's certificate signed by Dmitry Davidoff, the creator of Mafia.

Hydra Event 2017 - Interested?

Last year 220 players from dozens of different communities participated in the first ever cross-community Hydra Event. It was a big success and people have been wanting another one, so... It's finally here! 

If you don't know what "hydra" means, it's when two people share the same account (two heads). So the concept is that each participating community can send multiple hydras if they want, each consisting of two players, which tends to make the game more fun in addition to making it easier to be active since two players are playing on the same account.

Sign-ups will be open for next couple of weeks. Those signing up will receive a link to a Doodle + a Google Survey so that they can be slotted into a game that suits their availability and preferences wrt game size and type.

If you'd like to play, just find a partner and lemme know either here or in the thread below.

More info here: http://www.mafiauniverse.com/forums/threads/12461-Hydra-Event-2017
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BrainyLucario on November 05, 2017, 09:29:54 PM
Okay...
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: blueflower999 on November 22, 2017, 12:55:10 AM
Quote from: Olimar12345 on November 21, 2017, 04:10:30 PMthe game died.
Good. It was a horrible waste of nearly full 2 months that could have been spent playing a real TWG.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dudeman on November 22, 2017, 11:31:49 AM
Goodness, someone's upset.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: E. Gadd Industries on November 22, 2017, 08:51:59 PM
I think it was reasonably fun, a good way to change things up. But being a saboteur TWICE, goodness... honestly, for saboteurs to win, they need to have some serious skills—which I don't have.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Olimar12345 on November 22, 2017, 09:11:26 PM
Good game concept, poor management/followthrough. Salty blue is salty.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Olimar12345 on November 26, 2017, 07:00:40 PM
Can someone please make a new game sign-up topic?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dude on November 26, 2017, 08:02:04 PM
RIP
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Dudeman on November 26, 2017, 08:27:28 PM
I had 5 gold, did I win?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Olimar12345 on November 26, 2017, 08:51:30 PM
I had five also.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Maelstrom on November 27, 2017, 05:29:16 PM
He's been complaining to me irl for the past 2 months.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Olimar12345 on November 27, 2017, 06:31:42 PM
Baby
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: davy on November 28, 2017, 10:13:49 AM
Quote from: blueflower999 on November 22, 2017, 12:55:10 AMGood. It was a horrible waste of nearly full 2 months that could have been spent playing a real TWG.

No one is stopping you from creating sign-ups while a game is running.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on June 09, 2018, 02:23:38 PM
Quote from: BrainyLucario on June 09, 2018, 02:03:12 PM..
Quote from: mikey on June 09, 2018, 02:21:40 PMthis is hard
Just a friendly reminder to use a separate browser for regular and alt accounts.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on June 09, 2018, 02:24:23 PM
I do.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on June 09, 2018, 02:25:41 PM
Just a friendly reminder to make sure to check your avatar before posting. :P
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: mikey on June 09, 2018, 02:29:56 PM
I tend not to double check before hitting post, it's a problem I have.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Olimar12345 on October 21, 2018, 10:24:36 AM
Anyone interested in reviving this again or is it too soon?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: BlackDragonSlayer on October 21, 2018, 12:57:06 PM
Davy just brought something up in the TWC chat, so yeah, there are plans on the way!
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: davy on October 23, 2018, 12:20:24 PM
Correct. Interest voting is open again. Host sign-ups will start at the end of this week.
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Olimar12345 on October 27, 2018, 07:54:45 PM
Bump. Where's that host sign up?
Title: Re: TWG Suggestions, Comments, and Discussion
Post by: Olimar12345 on December 09, 2018, 05:45:29 AM
Quote from: Olimar12345 on October 21, 2018, 10:24:36 AMAnyone interested in reviving this again or is it too soon?

This but for twg this time pls