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TWG XXXVII: Host Sign Ups

Started by Mashi, August 14, 2012, 10:28:08 PM

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what twg do you want to play

The Legend of the Last Airbender (K-Night) AKA Sokka was wolfed Night 0!
1 (7.1%)
Time for a History Lesson (Maestro) AKA That family tree looks like a Diamond!
7 (50%)
Spongebob's Mischievous Adventure (Universe-X) AKA The Handsy Man Can
1 (7.1%)
Uprising Madness (Spitllama) AKA One Big Natural Disaster
2 (14.3%)
Harry Potter and the Order of the Phoenix (Slowpokemon) AKA Dolores Bringing the Pain (Spanish Joke)
2 (14.3%)
Survivor (Blueflower/FSM) AKA Lawsuit in the Making
1 (7.1%)

Total Members Voted: 14

Mashi


K-NiGhT

Oh yeah we need a host :( I'll step up this round again

TWG ???: The Legend of the Last Airbender

Amon If he matches a player with their role, that player loses their power, if any, for the remainder of the game. Also cannot be wolfed. The wolves do not know who Amon is. If Amon is wolfed, a random wolf will lose their power.

Wolf Team:
Ozai (Wolf Painter)
Firebender (Wolf)
Long Feng (Infective Wolf) upon lynching, can choose one person to become a wolf. The Vigi cannot become the infected wolf.

Human Team:
Aang/Korra (Vigi) Aang can withstand one wolfing. An announcement will be posted saying "Aang has been wolfed/lynched and reborn as Korra."
Roku (Guardian)
Toph (Seer) (true fans will understand my reasoning)
Katara (Healer) Can bring wolfed players back from the dead every odd night phase, except for night one.
Earthbender (Human)*
Waterbender (Human)*
Non-bender (Human)

Tarrlok (Miller)

*can become non-benders by way of Amon.

In addition to the normal ways of victory, an additional way of winning would be Amon removing the powers of all players and turning the Earthbender and Waterbender into non-benders. In which case Amon would become the sole winner of the game.
Quote from: K-NiGhT on April 11, 2024, 11:54:48 AMwow, 20 years

*crumbles into dust and blows away in the wind*

Bubbles


K-NiGhT

Quote from: K-NiGhT on April 11, 2024, 11:54:48 AMwow, 20 years

*crumbles into dust and blows away in the wind*

MaestroUGC

#4
TWG XXXVII – Time for a History Lesson
There are four groups of four leaders; one from each group is a wolf. Players do not know who their group members are. If two members of a group die, then the remaining player will lose his/her power and will be informed of such.

Teams:

European Royalty:
Henry VIII (England)Wolf Painter (Red) – Beheading, can call for an immediate lynching, thereby ending the current day phase; one use only. If a KitB results, he can choose the player to be lynched.
Louis XIV (France)Human (Green) – Extravagance, use of this power will disable use of every other players' powers for two phases, the current phase and the following night/day. This power supersedes all other powers, once used it will be announced in the thread at the end of the current phase. Any powers that were activated before its use will return to their respective players and will not count against them as being used. One time use only.
Catherine II, the Great (Russia)Human (Green) - Copycat, can use the power of another. When the host is PM'd, roulette is done for all of the remaining powers that can be activated during the phase in question. The player can then use the power as they wish; copying can only be done three times. The player cannot use copycat while holding onto a power.

American Legends:
George WashingtonHuman (Green) – Persist, can extend the phase by an additional 12 hours. Must PM the host before the end of the phase in question, if an insta occurs at any point the phase will still end as normal; announced as soon as the host is notified. If used the player will be immune to lynching/wolfing during the extended phase. One use only.
Andrew JacksonWolf (Red) - If in a KitB he will always survive. In the result of a KitB with three or more players, he can choose a player that will be ignored in the dice roll (a free pass). Unlimited uses.
Abraham LincolnHuman (Green) - Emancipation, can free a player from being lynched, thereby forcing the player with the second most votes to be lynched. Must PM the host before the end of the phase. If a second player doesn't exist, or if it's an insta, no lynch occurs. One use only.

Ancient Rulers:
Alexander the Great (Greece)Human (Green) - Rally, can steal another player's power from a different team to use as his own. Usable only once and activated at night, the power cannot be activated unless one of his teammates is dead. If the player chooses a teammate, then the power will returned. The targeted player will be told he lost the use of his power and why, Alexander will then only be allowed to use the power as many time that remained for the original player.
Emperor Caligula (Rome)Brutal Wolf (Red) - If lynched he can choose another player to die with him.
Cleopatra (Egypt)Human (Green) – Nullifier, can nullify the vote and power of another player. Must PM the host before the end of phase, if an insta occurs this power supersedes it. One use only, activated during the day.

20th Century Trifecta:
Franklin Delano RooseveltGuardian (Blue) – New Deal, can restore a power of any player of his choice. Can be used twice, the effected player will be granted an additional use of their power to be redeemed whenever they choose. Activated at night.
Joseph Stalin - Master Wolf (Green) - Forge, can change the vote of any player during the day phase. Must PM the host before the end of phase, if an insta occurs the power is ignored and wasted. If the chosen player doesn't vote, it counts as if he did but the player still receives a phantom. The change is not announced in the thread. Two uses only, activated during the day.
Winston ChurchillSeer (Blue) – Spy, by random chance (20%) will receive word of who the wolves will wolf; however, he will have to sacrifice using his seering power to gain said information. He will be informed in the information is available. Spy will not be usable Night 1, unlimited uses thereafter, activated at night. I will only accept the first PM you send me either seering or spying. If you choose to seer before I can relay spying intel, you forfeit the use of the power for the night.

Nuclear Deterrent:
If in the event that over half of the players activate their powers in a two-phase period (i.e. a consecutive day and night), some young upstart from Germany will come around and declare war, triggering an Apocalypse. This Apocalypse will result in every deceased player will resurrect as zombies and hold a private lynching and strip a different player of his power between phases (Phase 0). This phase will begin the following phase the powers are activated. It will last 24hrs (like a single night) and once the matters are completed game play will continue as normal, picking up the following phase.

All wolfings, seerings, guardings, paintings, and the usual will not be effected by the powers, and as such occur as normal. I will only accept the first choice for wolfings. Once I get the PM with the target's name in bold the choice will be final. Also, there will be penalties if you wait too long to send in a wolfing PM, as I need have enough time to send any potential spy intel to Churchill. Power activation will be the same; power you are activating, player you are targeting.

Flow chart of powers:
Day Phase:
Extravagance>Emancipation >Persist>Beheading >Forge>Nullifier>Copycat
Night Phase:
Extravagance>New Deal>Spy>Persist>Rally>Copycat
Try to do everything; you're bound to succeed with at least one.

K-NiGhT

ewww learning...
xD jk. I like your idea, but STOP BEING BETTER THAN ME :(
Quote from: K-NiGhT on April 11, 2024, 11:54:48 AMwow, 20 years

*crumbles into dust and blows away in the wind*

EFitTrainr

I like food.

Bubbles

I prefer avatard but korra fan is fine  ;D

MaestroUGC

Cleared something up about the wolfing procedure, nothing major.
Try to do everything; you're bound to succeed with at least one.

Bubbles

So how long until a new theme is picked?




I'm a very impatient person

MaestroUGC

Once a good amount of games have been posted, a poll is opened up for people to vote. Once it looks like there's a clear winner, or after a week or so, the winning game is then begun by the host.
Try to do everything; you're bound to succeed with at least one.

universe-X

#11
Spongebob's Mischievous Adventure

SpongeBob and his friends snatched a ride on the Flying Dutchman's ship. However, they crashed and evidently were all trapped on Mr. Hands' island. Plankton, however, sent a few Bionic Wolves to confuse SpongeBob and pals. No one can be trusted now...

SpongeBob, Patrick, Squidward, Sandy, etc. must now all use their trust and questioning to get their friends together and make it off of Mr. Hands' Island safely.

Joining them are 2 inhabitants of the island, the Fingers, who possess special powers.

And finally, there is Mr. Hands.

Character List:
Resident (6)
Resident
Resident
Resident
Resident
Resident

Seer (Can seer a person once every night phase)
Psychic (Can find out how many wolves are left every night phase)
Master Wolf (Is seered green)
Brutal Wolf (When lynched, can kill one other island resident of their choosing)
Wolf (Regular wolf)
Mr. Hands (The player can choose a side to play on, Traitor [may claim to wolves] or Human. He must decide by night 1, otherwise it will be chosen for him at random. If chosen at random, the host announces "Mr. Hands is a Traitor/Human". If Mr. Hands turns out to be a Traitor, then a resident at random will be selected to be a Guardian.)

blueflower999

Bulbear! Blueflower999

spitllama

#13
Whoa when did this show up? :o

To paraphrase this game, there are three teams- wolves, independents, and humans. All three teams are competing for their own victories. Certain roles possess "divinity," which protects from other teams' attacks (excluding corruptions/seerings/wolfings/lynchings/corrections). No teams know who their partners are.

TWG XXXVII: Uprising Madness



Underworld Army (UA): (Wolves)

1. Lord of the Underworld- Hades (Master Wolf Converter) During the day, Hades will choose a player to corrupt. If the targeted player has divinity, they will be turned into an underworld slave at the end of the next night phase. Corrupted players lose their abilities as slaves and must willingly play as a wolf (a wolf victory also = corrupted player victory). Corruptions are not public. Hades does not possess divinity.
2. God of Death- Thanatos (Wolf Guardian) Thanatos can guard any one player each night from attacks (Pit/Forces of Nature/Hades/Pandora/Magnus). Thanny-poo is immune to attacks from both Pit and the Forces of Nature. Thanatos does not possess divinity.
3. Goddess of Calamity- Pandora (Wolf Seer) Pandora can pick a target each night to seer. She receives color and whether or not the person has divinity. Magnus will be seer'd as the player he became during that night phase. Pandora possesses divinity.


Forces of Nature (FoN): (Independents)

4. Goddess of Nature- Viridi (Independent Seer) May seer each night phase for color. Does not possess divinity.
5. Arlon the Serene (Independent Seer) May seer each night phase for fellow independents. Does not possess divinity.
6. Phosphora the Lightning Flash (Independent) May seer each night phase for fellow independents. Does not possess divinity.

The FoN hate everybody, but their victory relies on alliances with other teams. They must "correct" (equivalent of a wolfing) 1 player each night, but their kill can be changed/nulled in several ways:
a. If they correct a divine player, the target's divine status will be permanently removed, but the target will survive.
b. If they correct a corrupted player, that player will revert back to their original self and team. The FoN are told at the start of the night phase if a player will be corrupted that phase. A decision to save that player does not use up that night's correction. The identity of the saved player is secret.
c. If they correct Pit, one FoN commander will die at random and Pit will survive.

If Hades is corrected, the FoN will stop their nightly corrections and Hades will be captured (which will be publicly noted). The Underworld can save Hades by wolfing all FoN. If the game ends while the FoN have a hold of Hades, the FoN win.
Alternatively, if Palutena's Army kills Hades, the FoN's objective will change to eliminating everyone else (when this occurs, it will be privately noted to the FoN -- Pit also becomes vulnerable).


Palutena's Army (PA): (Humans)

7. Goddess of Light- Palutena (Guardian) Palutena has weakened divine force from the UA and FoN overstepping their realms. As such, she may become divine for one night phase of her choice (sends PM that night).
8. Master Swordsman- Magnus (Morph/seer) – Magnus can interact with other teams. During the day he will select a username (by PM) and effectively "become" that player for the course of the following night. (Ex/ If Magnus selects a wolf, he may vote for wolfings). If he attempts to become Hades, he will become corrupted and join the underworld as a slave. Does not possess divinity. Magnus cannot copy divinity.
9. Captain of the Guard- Pit (Role-Blocker) Pit attacks with light and prevents targets from performing their night actions (Sends a night PM). If he targets a FoN commander with this attack, the FoN is killed. If Pit is attacked by the FoN, one of the FoN will die, and Pit will survive. Possesses divinity.
10. Centurion (Human) Possesses divinity
11. Centurion (Human) Possesses divinity
12. Centurion (Human) Does not possess divinity


Divinity
a. Divine players are protected from Magnus impersonations, Pit attacks, and one FoN correction
b. If a divine player is attacked by Hades' corruption, they will become an underworld slave.

(Note: Wolfings and corrections are proportional- Ex/ Two wolves vote for one player and one wolf votes for another = 66% chance the first player dies and 33% chance the second dies. Both wolfing and corrections are listed as "attacks" (or "kills" if successful) to avoid distinction.
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