NinSheetMusic Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Be sure to tell your friends about NinSheetMusic!

Pages: 1 2 [3] 4 5 ... 28

Author Topic: Banjo-Kazooie: Nuts and Bolts (Full Update with Music, Trailer and Screens!)  (Read 53337 times)

KefkaticFanatic

  • REVOLVER OCELOT
  • Staff Emeritus
  • Nintendo Nocturne
  • *
  • Gender: Male
  • Posts: 7263
  • Revolver Ocelot
    • View Profile
    • Twitter
    • Email

NOOOOOOOOOOooooooooooooooooOOOOOOOOOOOoooooooooooooooOOOOOOOOOO


THEY TURNED IT INTO A FUCKING MECH GAME!!!!

SOMEBODY IS GOING TO PAY!!!!!!!!!!!!!!!!!.....Hey look, MULTIPLAYER RACING?!?!?!

OMG

THEY BETTER HAVE SOME GOOD EXPLANATIONS FOR ALL THIS ON TUESDAY OR THEY'RE GETTING A SHITLOAD OF PEOPLE PISSED.
Logged



me irl
[close]

B-Kpianist

  • Guest

wow- I'm excited for the game. That might only be a portion of the game. Y dont u wait until may 13th to see what the game will really be like?
As for me, I'm really excited!!!

Did u use the transformations throughout B-K or B-T? No, only for certain tasks. That's how B-K3 will probably be ;)
« Last Edit: May 12, 2008, 05:25:52 AM by B-Kpianist »
Logged

B-Kpianist

  • Guest

oh no, i'm not sure what to think now, read the most recent update... :o :(
Logged

Harvest

  • Staff Emeritus
  • Corneria Concert
  • *
  • Gender: Male
  • Posts: 1917
    • View Profile

ugh

why...
Logged
-

B-Kpianist

  • Guest
Re: Banjo-Kazooie 3 *MAJOR SPOILERS* (Update May 12th...)
« Reply #34 on: May 13, 2008, 01:35:45 AM »

...the article is true... i'm sad...
Logged

PseudoMario16

  • Hyrule Hymn
  • ****************
  • Gender: Male
  • Posts: 566
  • It's a fake(pseudo) mario!!!
    • View Profile
    • dumbflash.com
Re: Banjo-Kazooie 3 *MAJOR SPOILERS* (Update May 12th...)
« Reply #35 on: May 13, 2008, 01:37:53 AM »

k, couple things, 6 LEVELS... they better be huge, and also,
i got one question. if nintendo made the original 2 banjo kazooies, y is it coming out on 360
either way, even if there is only 6 levels, its gonna be the best RARE game in a long time
Logged

PseudoMario16

  • Hyrule Hymn
  • ****************
  • Gender: Male
  • Posts: 566
  • It's a fake(pseudo) mario!!!
    • View Profile
    • dumbflash.com
Re: Banjo-Kazooie 3 *MAJOR SPOILERS* (Update May 12th...)
« Reply #36 on: May 13, 2008, 01:40:26 AM »

oh no, i actually read the new update... now im sad too...
they better have a good explantion for this tomorrow ( at least i know its tomorrow in U.S. time)
there is still a couple of things im excited about though- 1600 parts- thats gonna be hard to find all of them, but your gonna have some amazing combinations. also, the level will be 16 times bigger. thats gonna be good.
« Last Edit: May 13, 2008, 01:44:22 AM by PseudoMario16 »
Logged

B-Kpianist

  • Guest
Re: Banjo-Kazooie 3 *MAJOR SPOILERS* (Update May 12th...)
« Reply #37 on: May 13, 2008, 01:42:50 AM »

I seriously feel like crying... :-[ :'(
Logged

PseudoMario16

  • Hyrule Hymn
  • ****************
  • Gender: Male
  • Posts: 566
  • It's a fake(pseudo) mario!!!
    • View Profile
    • dumbflash.com
Re: Banjo-Kazooie 3 *MAJOR SPOILERS* (Update May 12th...)
« Reply #38 on: May 13, 2008, 01:45:39 AM »

you can cry if they dont have a REALLY good explanation, or dismiss some of the rumors flyin around.
if they dont, i might cry too... :'(
Logged

B-Kpianist

  • Guest
Re: Banjo-Kazooie 3 *MAJOR SPOILERS* (Update May 12th...)
« Reply #39 on: May 13, 2008, 01:50:01 AM »

yeah- George K said to wait til tommorow... maybe that wasn't everything. I'll try to keep my hopes up, but from the looks of it, the banjo we know and love is gone... :'(

[EDIT] My hopes are coming back, a quote from George K:
"Reading some of the comments, it's nice to see that people think the game is quite pretty, but its definitely not a racer, which is what some people think it is...You're better off waiting until tomorrow, when we reveal what is for us the most spectacular feature of the game, which is the gameplay mechanic."
Source: http://www.consolemonster.com/newspost.php?id=0000003447
« Last Edit: May 13, 2008, 02:10:09 AM by B-Kpianist »
Logged

KefkaticFanatic

  • REVOLVER OCELOT
  • Staff Emeritus
  • Nintendo Nocturne
  • *
  • Gender: Male
  • Posts: 7263
  • Revolver Ocelot
    • View Profile
    • Twitter
    • Email
Re: Banjo-Kazooie: Nuts and Bolts (Update May 12th)
« Reply #40 on: May 13, 2008, 03:21:36 AM »

Oh FUCK YOU RARE.  I actually got my hopes up before I heard about the game informer issue.  That guy had better be lying or reading his magazine wrong or I'm going to be pissed
Logged



me irl
[close]

B-Kpianist

  • Guest
Re: Banjo-Kazooie: Nuts and Bolts (Update May 12th)
« Reply #41 on: May 13, 2008, 03:52:26 AM »

make your final decision 2morrow morning. Thats what i'm doing...
Logged

KefkaticFanatic

  • REVOLVER OCELOT
  • Staff Emeritus
  • Nintendo Nocturne
  • *
  • Gender: Male
  • Posts: 7263
  • Revolver Ocelot
    • View Profile
    • Twitter
    • Email
Re: Banjo-Kazooie: Nuts and Bolts (Update May 12th)
« Reply #42 on: May 13, 2008, 04:48:06 AM »

- Building vehicles is basically like playing with LEGO. You can <i>always</i> jump in and out of the vehicle editor and come right back to the game with the new design.
- Parts are easily placed and moved around. You don't have to worry about connecting the motor with the wheels for example. Just place everything so they stick together and don't get in the way.
- Vehicle designs can play a large role in missions. We saw one where you had to collect coconuts from a field and got a small truck that could suck them up. Unfortunately you couldn't fit all the coconuts in the truck and had to back and deliver them in a large barrel. We were then shown how you could create a helicopter with a hook, that could pick up this large barrel, fly to the coconut field and fly low to scoop the coconuts in the barrel.
- Physics are awesome in this game and everywhere! With one design I placed the foot-in-a-box weapon behind a propella, and when I tried to use it, the foot/boot couldn't get past the propella... well, until I used it enough times to actually kick the propella off the vehicle!
- Pixel art... imagine the possibilities (Rare already had an example of this, paying homage to a certain plumber)
- Multiplayer is great fun with the ability to either chose from pre-fabricated or own vehicle designs. It still needs some polish here and there, but showed great promise.


This was posted by some guy at NEOgaf also...
Kotaku sourced this guy

http://www.neogaf.com/forum/showpost.php?p=11142542&postcount=924

This actually is starting to sound better than I thought...I'm going to be online a shitload tommorow just F5ing banjokazooie.com, kotaku, and wherever else I can find
Logged



me irl
[close]

B-Kpianist

  • Guest
Re: Banjo-Kazooie: Nuts and Bolts (Update May 12th)
« Reply #43 on: May 13, 2008, 04:50:53 AM »

yeah i feel the same way. It's not like your driving through the whole game! You should join RWP! that's where i've been getting a LOT of my info- and that's where i saw that quote! ::)
« Last Edit: May 13, 2008, 04:53:00 AM by B-Kpianist »
Logged

B-Kpianist

  • Guest
Re: Banjo-Kazooie: Nuts and Bolts (Update May 12th)
« Reply #44 on: May 13, 2008, 06:01:37 AM »

I feel so much better. PLATFORMING IS STILL ALIVE AND WELL!
"This may sound a bit heavy on the vehicle side of things, but rest assured that there is a heavy emphasis on platforming."

Source: http://360.kombo.com/article.php?artid=12822
Logged
Pages: 1 2 [3] 4 5 ... 28
 

Page created in 0.142 seconds with 23 queries.