
I did them in the classic badge style, because they'd look bad in either the DPPt badge style, or the BW BW2 badges.
The only ones I'll be redoing are the Sail Badge and the Shadow Badge.
The Planet Badge can be used as a magnifying glass, and the Dragonfire badge can be used to melt certain red ice blocks (as seen in the alternate images).
Gyms of NornovaLazuli City Gym: Just a simple maze puzzle, similar to the inside of the Soul Well; only one trainer faces you before the leaders.
Team: Sableye, level 10. Ghastly, level 10. Almasil, level 12. Almasil, level 12.
Badge: Twinghost Badge
Fermento City Gym: The inside of the gym emulates a laboratory; you have to move desks to get to the leader.
Team: Birchomp, level 15. Venonat, level 18. Corvassine, level 20 (way underleveled).
Badge: Poisondrop Badge
Atlantis City Gym: Having an almost beach-like feel, the main challenge of the puzzle revolves around a circular area. You have to rotate four rings of sandblocks to get to the next panel, which, upon further adjustment of the rings, allows you to get further, and so on. The area is filled with fog (obscuring trainers), but you can not yet use HM Defog.
Team: Tyaton, level 22. Vaporeon, level 23. Molodint, level 24.
Badge: Sail Badge
Starlight City Gym: Spinning puzzle, almost like the Viridian Gym. However, many of the areas are dark, meaning that you'll have to make a few "educated guesses" as to where to move next.
Team: Gilidoyn, Level 25. Umbreon, level 26. ?? Bug/Dark evo, level 28.
Badge: Shadow Badge
?? City Gym: You have to bring the gym leader down to you (and then walk up a little staircase with trainers on it), by using cranes above to drop empty vats on buttons; if you choose incorrect combinations, you fight trainers.
Team: Barbrab, level 30. Barbrab, level 30. Steelix, level 32. Tharapick, level 34 (underleveled).
Badge: Hammer Badge
Dellison Town Gym: Another maze, involving pushing rocks using HM Strength to block off certain passageways and open up others.
Team: Onix, level 34. Shuckle, level 38. Magcargo, level 38. Crobuckle, level 40.
Badge: Planet Badge
Ledge Town Gym: The gym is a miniature tower, with several layers; the puzzle is merely that you have to defeat a certain number of trainers on each floor, similar to the Opelucid gym, except some have switches under them.
Team: Swablu, level 42. Draceon, level 42. Altaria, level 45. Triadint, level 46.
Badge: Dragonfire Badge
Top-of-the-Mountain City Gym: The platforms you stand on lean to various sides depending on the obstacles on each side (which you have to move around); if you fall off, you can bounce off the trampoline floor and go to another platform (or bounce back to the one you were on, if you did not order the obstacles correctly).
Team: Hitmonchan, level 48. Hitmonlee, level 48. Hitmontop, level 48. Rambostratus, level 50. Thoxicon, level 52.
Badge: Power Badge
Elite FourRose (Grass)
Foreign to the Nornova region, she has quickly risen to become one of the Elite Four; although she is the first member, she is in no way inexperienced.
Team: ?? Grass/Flying evo, level 54. Leafeon, level 58. Wormbelle (Grass), level 58. ?? Grass/Flying evo, level 60. Wormbelle (Grass), level 60.
Jacred (Rock)
Former foreman of Deep Mines, ?? was there before a gym was established. Many of his Pokemon are nearly as old as him, helping him in the mines.
Team: Onix, level 58. Tharapick, level 58. Crobuckle, level 60. Crobuckle, level 60. (will fill in when I decide on more rock-types

) level 62.
Cedric (Dragon)
Hoping to one day become champion and defeat Lance, Cedric is patient, but often spiteful. He returns back to his hometown Ledge Town to train once in a while.
Team: Draceon, level 60. Corvassine, level 60. Triadint, level 62. Triadint, level 62. Altaria, level 64.
Barnum (Psychic)
Former circus member and leader of Mulai Gym; when he left, the gym was shut down, and the town sank into obscurity. Almost like an uncle to Lionel.
Team: Almasil, level 62. Kadabra, level 62. Espeon, level 64. Gilidoyn, level 65. Alakazam, level 66.
Champion Lionel
Acrobat and ringleader of Mulai Circus, he was once a wanderer, travelling to Unova and Sinnoh. His Alakazam was a gift from Barnum.
Team: Ambipom, level 64. Mightyena, level 66. Tympantroad, level 66. Romawh, level 68. (super-effective starter- not chosen; unrelated to the story), level 68. Alakazam, level 70.

Barnum: Turned out nearly exactly like how I wanted; the most fun part was totally revamping Chuck's head.
HMsHM 1: Cut (use granted by Poisondrop Badge)
HM 2: Fly (use granted by Dragonfire Badge)
HM 3: Surf (use granted by Sail Badge)
HM 4: Strength (use granted by Hammer Badge)
HM 5: Defog (use granted by Shadow Badge)
HM 6: Dive (use granted by Power Badge)
HM 7:
Rend (use granted by Planet Badge; contains the effects of Flash, Whirlpool, and Rock Smash; in-battle has the effect of Tri-Attack, with 50% chance to inflict status)
HM 8: Rock Climb (use granted by Twinghost Badge)