First of all, I apologise for not being able to reply to this thread because I have been severely weighted with examination revision. I cannot therefore work on the piece for the next few weeks until my last exam has finished. Sorry for any inconvenience caused.
Thanks for the advice, but if I may say so myself, trying to compose the piece with little to no examples is like being told how to draw a person’s face over the phone! To be honest, I don’t think I can quite complete this piece as I have great difficulty in distinguishing the notes in the piece, which means I may have t abandon the arrangement and leave what I have don’t so far, to someone who else more talented than me. Furthermore, as it stands there are still no “Maple Treeway†arrangements out on the internet yet so frankly, I’m stumped.
Quote from: blah54 on April 23, 2009, 06:55:18 AMsince I assume you're arranging to create a faithful piano arrangement to the actual piece... it is not so much of determining cadences as following the music, since most video game music is fairly predictable, the cadences will seem natural and often are quite defined, you won't/don't need to look for them, this is not analysis... you just need to tank it out a bit and figure out the first chord, then determine the rest through listening for the intervals changes by ear
Thanks for the advice, but if I may say so myself, trying to compose the piece with little to no examples is like being told how to draw a person’s face over the phone! To be honest, I don’t think I can quite complete this piece as I have great difficulty in distinguishing the notes in the piece, which means I may have t abandon the arrangement and leave what I have don’t so far, to someone who else more talented than me. Furthermore, as it stands there are still no “Maple Treeway†arrangements out on the internet yet so frankly, I’m stumped.