Now to actually read:
Can the guardian even guard themselves though? I can't remember whether the default, if left unstated, was to allow them to guard themselves, or not. Even without cardflipping, claiming could be a valid strategy if they can guard themselves.
Huh, is a self-protecting Guardian the default around here? Because this setup was designed with a Guardian that
can't self protect. (My bad for not making that explicit

)
If mikey already sent said Guardian a Role PM that allows for self-protection...well, there's no use crying over spilt mechanics. If there is a Guardian, claiming and self-guarding
could be a viable strategy in this case, as it basically gives us a cleared human for the whole game
The problem is that this opens us up to be totally robbed of our investigative powers by the Wolves: they could decide to throw out a Power Seer/Tracker fakeclaim to counter the other blue, forcing us to get rid of them both (and naturally, the Guardian can't get any clears in this situation because they're too busy protecting themselves.)
Of course, if we don't have a Guardian, then both of our roles are basically unprotected info roles, and nobody should claim unless they have a useful result or it's a PFD (e.g a Day with 5-6 players alive.)
Lynch Abstention is not voting, so you gotta vote no undecided fence walkin'
More specifically, it means that the town
must lynch every Day – there's no option to No-Lynch.
––––
Anyways, since my last experience with the players in this game ranges from "4ish years ago" to "never ever", I am, by definition, not a big meta guy. Does the Blinky kill ping anyone who is?