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Started by 607, October 06, 2019, 10:20:33 AM
Quote from: 607 on January 01, 2022, 09:05:10 AMI did listen to a rip very many times, including replaying one part a few times in a row, and in some cases playing back at half speed using Audacity's 'Change Tempo' effect.<snip>What do you think? Do these cross the line also?
Quote from: Dekkadeci on January 01, 2022, 11:41:47 AMThe only rips I trust for transcription purposes are ones straight from the makers (e.g. the OST for the original Shovel Knight, the OST of early Incredible Machine games, Team Fortress 2 OST music, La-Mulana's OST, Cohen's Masterpiece from Bioshock, whatever .nsf's you can find at www.zophar.net). If the rip was fan-made, treat it with several grains of salt, especially the moment it diverges from the original music. (Let's put it this way: I generally cannot trust MIDIs from VGMusic after repeatedly finding inaccuracies in them.)
Quote from: 607 on January 03, 2022, 08:09:07 AMMusic you find at Zophar's Domain isn't straight from the makers. Nevertheless, in my experience Game Boy rips from Zophar are usually accurate, and I have no doubt that these are. Also, VGMusic doesn't host rips, only fan-made MIDIs. These are not useful in the arrangement process except to novices, as indeed they usually are inaccurate.That's not relevant to my question, though. When I previously used a rip in an arrangement, Levi and Maestro explained that this was not allowed. However, in that case I directly used the rip in my arrangement. This time, I 'only' used a WAV render of it. I did not even listen to the separate channels, let alone use MIDI data obtained from them. So I'm wondering if maybe this is allowed.And if not, I would be curious what is, even though I don't think I'm ever going to do arrangements by listening to the tracks in the game itself once or twice, and then doing everything from memory.
Quote from: Dekkadeci on January 04, 2022, 06:58:22 AMIf what you mean by "rip" is YouTube video, then I apologize. My understanding of the word "rip" is that it means any attempt at transcription or rearrangement that does not involve simply recording the audio from the game.
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