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Author Topic: [SNES] Tetris Attack - "Demo (Lip's Theme)" by Yug Guy  (Read 205 times)

Zeta

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[SNES] Tetris Attack - "Demo (Lip's Theme)" by Yug Guy
« on: May 23, 2020, 12:15:09 AM »

Submission Information:

Series: Other
Game: Tetris Attack
Console: Super Nintendo Entertainment System
Title: Demo (Lip's Theme)
Instrumentation Solo Piano
Arranger: Yug Guy
« Last Edit: June 30, 2020, 11:23:38 PM by Libera »
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Yug_Guy

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Re: [SNES] Tetris Attack - "Demo (Lip's Theme)" by Yug Guy
« Reply #1 on: May 23, 2020, 12:19:24 AM »


When looking for a title for this song, the name thrown around seems to be "Demo". However, this song is much better known under the title "Lip's Theme", as it is featured more prominently in Panel de Pon & is its title in Brawl. So, I've opted to use "Demo", with the addition of "Lip's Theme" in parenthesis. Honestly, this whole Panel de Pon/Tetris Attack thing is a pain. 

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Re: [SNES] Tetris Attack - "Demo (Lip's Theme)" by Yug Guy
« Reply #2 on: May 23, 2020, 01:06:00 AM »

Panel de Pon is technically a different game (Tetris Attack is a reskin a la SMB2). To be honest, I kinda prefer Panel de Pon because it's not part of the Tetris series and Lip isn't even in Tetris Attack (from what I remember at least). In every Smash game this song appears in, it is also only attributed to Panel de Pon.

...With that said, the game and track title you have are fine for the site since I know American titles are preferred here. Maybe you could add Panel de Pon in the game title in parentheses or something (to mirror the track title) if you want, but up to you.

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Re: [SNES] Tetris Attack - "Demo (Lip's Theme)" by Yug Guy
« Reply #3 on: May 23, 2020, 04:01:20 AM »

OK now it's time to look at the actual music part of the music:
  • For that triplet in m4, I would unhide the 8th rest so it's clear where the triplet is in relation to the other notes. Or, alternatively, just make it grace notes.
  • m8, 12 RH: Maybe add the trumpet thing in? It might take some messing around but right now those measures (along with m7 and 11) sound kinda empty compared to the original. Maybe even just adding harmonies to those single notes would help fill it out some more.
  • I'm not hearing any of the 16th note things in the bassline, even slowed down or an octave higher. It just sounds like a touch of vibrato on the note (which most of the notes have anyway). I would just leave them all as quarter note As.
  • m43 and similar: I would make the third 8th note just a staccato quarter note. When playing, it'll sound the same, but it makes it a bit easier to read and a bit less cluttered.
  • m43-50 LH: Sounds like there should be a C between the two Fs.
  • Copyright year should technically be 1995 since that is when this tune was written.
  • Given that there's a lot of space available, I would probably make it 5 measures per system (hey look at that it's exactly 50 measures too). This also lets you fit everything pretty comfortably on 2 pages.

Yug_Guy

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Re: [SNES] Tetris Attack - "Demo (Lip's Theme)" by Yug Guy
« Reply #4 on: June 16, 2020, 12:55:02 AM »

Panel de Pon is technically a different game (Tetris Attack is a reskin a la SMB2). To be honest, I kinda prefer Panel de Pon because it's not part of the Tetris series and Lip isn't even in Tetris Attack (from what I remember at least). In every Smash game this song appears in, it is also only attributed to Panel de Pon.

...With that said, the game and track title you have are fine for the site since I know American titles are preferred here. Maybe you could add Panel de Pon in the game title in parentheses or something (to mirror the track title) if you want, but up to you.
We actually already have Tetris Attack sheets up on site, and I'm using the same conventions as them right now. If we would like to start a roundtable about if and how we should change that, then you can be my guest.


  • m43-50 LH: Sounds like there should be a C between the two Fs.
I do not hear a C there.

  • m8, 12 RH: Maybe add the trumpet thing in? It might take some messing around but right now those measures (along with m7 and 11) sound kinda empty compared to the original. Maybe even just adding harmonies to those single notes would help fill it out some more.
I'm just spitballing here: maybe I could include the trumpet just on measure 12? I certainly can't include the octave jump, and having it played on both m.8&12 wouldn't have the same energy as the original.

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Re: [SNES] Tetris Attack - "Demo (Lip's Theme)" by Yug Guy
« Reply #5 on: June 16, 2020, 02:20:27 AM »

I'm just spitballing here: maybe I could include the trumpet just on measure 12? I certainly can't include the octave jump, and having it played on both m.8&12 wouldn't have the same energy as the original.
I'll toss in my two cents and say I don't think I'd mind doing the trumpet bit in the same octave for both. Sure, it's not exactly correct, but what can you do? Right now it's sparse enough that I think it might do some good.

I do not hear a C there.
While I don't hear a super clear C, the bass part does have the kick of a power chord. Again, for my opinion, I think you could go either way with this. Add a C for a bit more punch if you like. Me? I probably would, but it's not necessary I don't think.

Honestly my biggest "it's too bad..." area is in the impossibility of getting that percussive feel in this. The percussion makes so much of this song- to the point where I'd almost dream of adding higher notes to the bass to get that moving groove but that's maybe getting too creative. Potentially controversial. So in light of that, I'm going to say it's certainly not bad as is; at the very least it's not brutally difficult like so many sheets are and it's always nice to have some more beginner-friendly ones when possible. Arranging hard is easier than arranging easy in my experience.


On a different note (pun intended), I'm wondering about the beaming in measures 17-18 RH. In measure 17 I'd be inclined to beam between groups of two only; groups of four beaming despite a clear three pairs of notes gives me pause. In measure 18 I'd recommend even stronger to break this beam. It comes out this way because Finale wants to beam in four but as it sits right now it's just plain wrong. I can't even recommend my almost-patented beam-over-rests thing that everyone hates because even that would look bizarre. I'd strongly suggest just breaking this beam. Also the corresponding spot in measures 33-34.
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Re: [SNES] Tetris Attack - "Demo (Lip's Theme)" by Yug Guy
« Reply #6 on: June 16, 2020, 11:25:55 PM »

We actually already have Tetris Attack sheets up on site, and I'm using the same conventions as them right now. If we would like to start a roundtable about if and how we should change that, then you can be my guest.
Ah, yeah I forgot about that. It's fine as it is then.

I'll toss in my two cents and say I don't think I'd mind doing the trumpet bit in the same octave for both. Sure, it's not exactly correct, but what can you do? Right now it's sparse enough that I think it might do some good.
Yeah, I think that would sound good. If you want you can only include the trumpet in that measure also (since some of the notes will clash a bit), and just keep the F on beat 1.

Also, listening again, I don't hear the low C anymore either, so yeah it's fine as it is.

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Re: [SNES] Tetris Attack - "Demo (Lip's Theme)" by Yug Guy
« Reply #7 on: June 30, 2020, 03:40:41 AM »

I'll toss in my two cents and say I don't think I'd mind doing the trumpet bit in the same octave for both. Sure, it's not exactly correct, but what can you do? Right now it's sparse enough that I think it might do some good.
Yeah, I think that would sound good. If you want you can only include the trumpet in that measure also (since some of the notes will clash a bit), and just keep the F on beat 1.
Done.

On a different note (pun intended), I'm wondering about the beaming in measures 17-18 RH. In measure 17 I'd be inclined to beam between groups of two only; groups of four beaming despite a clear three pairs of notes gives me pause. In measure 18 I'd recommend even stronger to break this beam. It comes out this way because Finale wants to beam in four but as it sits right now it's just plain wrong. I can't even recommend my almost-patented beam-over-rests thing that everyone hates because even that would look bizarre. I'd strongly suggest just breaking this beam. Also the corresponding spot in measures 33-34.
I had it beamed similarly in my duet, so I've changed it to this.

Also, listening again, I don't hear the low C anymore either, so yeah it's fine as it is.
A'ight

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Re: [SNES] Tetris Attack - "Demo (Lip's Theme)" by Yug Guy
« Reply #8 on: June 30, 2020, 07:26:28 PM »

Looking good, two small things:
- I would turn m4 RH into a single layer with a dotted quarter and a quarter. The way it is now looks like there are 5 beats in a single RH layer, and condensing both layers into one has no effect on how it is actually played.
- m40 LH beat 4 should be a G quarter note, rather than two eighth notes.
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there's also a huge difference in quality between 2000 songs and 2010 songs
The difference between 2000 songs and 2010 songs is 10 songs.

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Re: [SNES] Tetris Attack - "Demo (Lip's Theme)" by Yug Guy
« Reply #9 on: June 30, 2020, 11:25:17 PM »

msf asked me to make those edits above to avoid me having to reset the articulations afterwards and I have now done so!

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Re: [SNES] Tetris Attack - "Demo (Lip's Theme)" by Yug Guy
« Reply #10 on: June 30, 2020, 11:32:07 PM »

approved
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there's also a huge difference in quality between 2000 songs and 2010 songs
The difference between 2000 songs and 2010 songs is 10 songs.

Zeta

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Re: [SNES] Tetris Attack - "Demo (Lip's Theme)" by Yug Guy
« Reply #11 on: June 30, 2020, 11:46:20 PM »

This submission has been accepted by Latios212.

~Zeta, your friendly NSM-Bot
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