RollerCoaster Tycoon (PC)
"I'm gonna get my engineers to invent a combustible lemon that burns your house down!" - Cave Johnson
RollerCoaster Tycoon is a game about building roller coasters. Well, it's a game about building amusement parks that kind of sort of features the option to build roller coasters. From the start, we've already got a bit of deception going on here, but I'll give them a pass.
Do'hohoho! This is such a happy, wholesome, feel-good game!
Having played Thrillville on PS2 in the past, I can say I have experience with what makes a good amusement park game or not, so I feel fairly qualified to review this game, having played it fairly extensively as well. The game starts out by presenting you with a list of scenarios you can play without much of an introduction or tutorial. Like a lot of older games, it falls into the trap of "presenting you with a lot of buttons without explaining what these buttons do," but fortunately the game isn't too complex and you should be able to figure out everything on your own.
Like I touched on just above, the principle point of the game is to build pre-set amusement park rides, a couple of which may include roller coasters. Most of them are pretty lame and just there because they're cheap to build and they attract customers. Depending on the scenario, most of the rides aren't available from the beginning, and you have to invest in R&D in order to unlock rides and stalls; even at maximum budget it takes a while to develop things. You'll be doing a lot of waiting in this game, which is kind of unfortunate, because I don't think there's any way to change the rate that time progresses, something that would really be helpful given how much this game involves sitting back and waiting for things to happen.
Oh, and sometimes your roller coasters can crash for no reason.
I... I... I take that... back.
Nothing to interrupt your nice, relaxing, mostly stress-free amusement park building game like
people dying, am I right? It messes everything up, too.
Occasionally, there will be weather... or rain, I'm pretty sure it's just rain that's in the game... that pretty much just messes everything up and hopefully makes people buy your park's umbrellas.
I live life on the edge. I make my rides just barely safe enough to function. For the thrills.
See, they love me.
Quite ironically, building roller coaster in this game is awful and tedious. It costs so much money in-game that most of the times you'll only have one or two coasters or similar rides even in a park full of other rides (and as much as I'd like to have in-park transportation like monorails, they're expensive and unwieldy too); on top of that, even after you're doing building, there's a pretty good chance you'll make a ride that turns out to be way too intense for your pansy guests. As far as I can tell, there's nothing you can do to estimate the intensity ratings while you're in the middle of making the ride, and even if you make adjustments after you're done, there's a chance that you'll plummet the ride's rating to be way, way too low. There's no middle ground here. Either your coasters are super intense and nobody wants to ride them, or they're mild kiddie rides and you start feeling bad about yourself! When the title of the game specifically highlights roller coasters, you'd expect them to make things more accessible for people to actually build roller coasters without—or with very few, at least—limits!

This gets annoying real quick.
However, the scenarios in the game are pretty good. Some of them can get a bit intense or feel like things are out of control as to whether or not you'll complete the goal in time, but overall, they're fun. I think I'd like some of them to be a bit more vague with their guidelines and less restrictive, but overall, like I said, they're enjoyable. I still haven't finished all of them but there's not much to complain about the ones I have played.
Only wholesome thoughts here. S-see, look? Balloons? This isn't going to be a problem sometime later.
Pros:
+ I enjoy the "theme park management" genre. This is a fine example of the genre.
+ If you really engross yourself in the game you can have a lot of fun and find a lot of humor in the little things.
Cons:
- Building roller coasters is literally the worst part of the game.
- Unlike Thrillville, for example, there are no minigames or really any other part of the game—there's pretty much nothing else to do except build your theme park.
- "Your guests are complaining about all the litter" *looks around* *park is literally spotless* *hires more workers* *park rating goes down anyway*
Final Score: 7.2/10
Reviewer notes:
- rip to all the virtual people who died because of roller coaster crashes, thus scaring me shitless every single time
- Thrillville is better