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Author Topic: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi  (Read 1356 times)

Trasdegi

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Trasdegi

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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #16 on: March 18, 2018, 01:59:31 AM »

Bump

AmpharosAndy

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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #18 on: May 01, 2018, 02:14:21 PM »

ooh just noticed you could lose the restatement of piano/pia. every time.

Other than that, this needs to be accepted asap hahah it's been forever
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‘The Johto Suite’ for Woodwind Trio - Pokemon Gold/Silver Full OST Arrangement
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Trasdegi

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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #19 on: May 01, 2018, 04:36:12 PM »

Yeah, buuuut... I can't do that with notepad.... Could anyone else please fix it?

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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #20 on: May 01, 2018, 05:06:28 PM »

haha whoops didn't realise I already said that
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InsigTurtle

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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #23 on: June 01, 2018, 09:27:12 AM »

Needs some measure numbers (we can add those later if you aren't able to)
I'd add some way of distinguishing the instruments in m.6 since you have a completely different timbre coming in
In m.8 I still hear an E as the top note for beat 3, so you could just make it a D-E dyad.

Perhaps you could include the bass? The movement there could make it a tad more interesting. Experiment a bit, see if it works to your liking. If not, that's fine!
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Trasdegi

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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #24 on: June 06, 2018, 09:25:45 PM »

Needs some measure numbers (we can add those later if you aren't able to)
I'd add some way of distinguishing the instruments in m.6 since you have a completely different timbre coming in
In m.8 I still hear an E as the top note for beat 3, so you could just make it a D-E dyad.

Perhaps you could include the bass? The movement there could make it a tad more interesting. Experiment a bit, see if it works to your liking. If not, that's fine!

1. I tried to dive into manual MusicXML editing, and it worked out pretty well!
2. I think distinguishing here is far less important that it was on the first half (between melody/countermelody). Here both instruments are playing the melody, so it should transition nicely enough I think.
3. Fixed.

4. Well, I tried, but either it collides with the current LH, or it's far too low to be playable. And I quite like having a similar LH all the way long in this one...


Everything (Including formatting!) should be good!

Sebastian

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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #26 on: June 18, 2018, 07:41:55 PM »

@BespinBen

Do you have any more comments for this sheet?


EDIT: If Ben doesn't respond soon, I'll go ahead and check it for ya.
« Last Edit: June 18, 2018, 08:26:29 PM by Sebastian »
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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #27 on: June 19, 2018, 04:04:12 AM »

yeh idk why this is still here its not that complicated a piece
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Re: [NDS] Pokémon Ranger - "Ringtown" by Trasdegi
« Reply #29 on: June 25, 2018, 02:38:21 AM »

Hey, sorry for the wait! Great sheet you got here, I just have a few things:

- The first system needs to be indented.
- The distances between staves should be increased so the layers isn't so squished together.
- The composer/arranger info should probably me moved just a tad lower so it isn't as close to the title.
- In beat 3 of the 2nd layer in m10, it should be 2 8th notes, F & A, instead of a quarter note A.
- The 2nd layer in m13-14 should have a dashed line to indicate the movement of the inner voice from one hand to the other (Smart Shape Tool > Dashed Line Tool).
- The notes in the 2nd layer should be played for full length in m7-14 until the next note (i.e. the quarter note in m12 should be a dotted half note, etc.).

Because you can't do most of these in NotePad, here's a fully edited file. If it looks good, feel free to use it.
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