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Messages - Composer #40

#16
[PSX] Final Fantasy VIII - "FITHOS LUSEC WECOS VINOSEC" - Commander6 (midi)
[PSX] Final Fantasy VIII - "Liberi Fatali" - Commander6 (midi)
[PSX] Final Fantasy VIII - "The Castle" - Commander6 (midi)

Deku:
lol at the title of the first one. All Accepted.
#17
Off-Topic / Re: The Rant Thread/My Life Sucks Topic.
December 08, 2010, 07:31:30 PM
This week before finals has made the world incompetent. I need an FH-Bomb.
#18
Forum Games / Re: Caption the avatar above you
December 08, 2010, 07:28:39 PM
I'm so cute I stalled the thread!
#19
The PDF's will come after Finals!

[PSX] Final Fantasy VII - "Cid's Theme" - Commander6 (midi)
[PSX] Final Fantasy VII - "Cosmo Canyon" - Commander6 (midi)
[PSX] Final Fantasy VII - "Full-Scale Attack" - Commander6 (midi)

Replacements
[SNES] EarthBound - "In Winters, There is a Genius" - Commander6 (midi) No one noticed that this should be in compound meter!?


Deku:
You don't need to provide PDF files. I'll make them.

All Accepted.
#20
Home-Made Compositions / Composer #40 wrote another fugue
November 24, 2010, 11:07:31 AM
Composer #40's works he thinks is ready

Fugue for Wind Quintet.pdf
Fugue for Wind Quintet.mp3

Gohdan - Cannoner of the Gods.pdf ("neutral instrument" copy)
Gohdan - Cannoner of the Gods.mp3 ("neutral instrument" copy)
Gohdan - Cannoner of the Gods.pdf (wind instruments copy)
Gohdan - Cannoner of the Gods.mp3 (wind instruments copy)
Gohdan - Cannoner of the Gods.docx (Program Notes)

March of Ganon's Army.pdf
March of Ganon's Army.mp3
March of Ganon's Army.docx (Program Notes)

It is my first attempt at writing a fugue and my professor says it is very successful. Before anyone starts, a fugue is normally in four voices (in theory terms: SATB). I attempted a six-voice fugue in an attempt to use maximum ranges from piccolo all the way down to contrabass. The major problem for this piece is organizing an instrument combination outside of my "neutral instrument" approach to writing this piece. I attempted Wind Ensemble, String Ensemble (needs editing), and I'm now attempting Wind Symphony. Listen to the piece first, then suggest combinations.  



All the pieces I have here are being proofread. Therefore, They're all finished and just need to be reader-friendly. If you want MUS files, PM me.
#21
I've been missing these things.

[PSX] Final Fantasy VII - "J-E-N-O-V-A" - Commander6 (midi)
[PSX] Final Fantasy VII - "Jenova Absolute" - Commander6 (midi)
[PSX] Final Fantasy VII - "The Birth of a God" - Commander6 (midi)


Deku:
J-E-N-O-V-A: Accepted. I made actual ossia staves for the part where you wrote 'ossia.'

And the rest Accepted too.
#22
I might as well do something.

[PSX] Final Fantasy VII - "Fighting" - Commander6 (midi)
[PSX] Final Fantasy VII - "Still More Fighting" - Commander6 (midi)
[PSX] Final Fantasy VII - "Weapon Raid" - Commander6 (midi)


Deku:

All good.
#23
The Submission

[SNES] Dragon Quest I - "Overture"  - Commander6 (midi)
[SNES] Dragon Quest I - "Tantegel Castle"  - Commander6 (midi)

[SNES] Dragon Quest II - "Ever Upwards"  - Commander6 (midi)


From The Deku Trombonist:
Overture: This based of the Symphonic Version of the Overture. Could you mark it as such? Also, perhaps you could include some of the low brass quaver runs in the section that starts at measure 22.

Tantegel Castle: Accepted.

Ever Upwards: Where did the chromatic run in measure 20 come from? Aside from that, it's all good. Well it ain't in the original so it's gone. Accepted.

Composer #40
Make sure you have the SNES version of Ever Upwards. Also, the Symphonic version of the Overture is a great idea but will take me a while to get down. The bass run you're talking about at the brass entrance is only present in DQ III compared to DQ I & II. I would have to rewrite the section but I'm only strapped for time so there will be a long wait. :-[

Deku
Yup, I'm pretty sure it's the SNES version. Afterall, it does sound beepy and all :P - http://www.youtube.com/watch?v=XxSFYbmEKHo
#24
Submission Archive / Re: Next Update(5 Songs Each)
September 12, 2010, 02:31:10 PM
Would you believe that strip was posted today?
#25
Help! / Re: How can i change the tempo?
September 12, 2010, 10:48:22 AM
It's in the simple entry pallet but you can just select the note you want and press the period button on your keyboard twice.
#26
Submission Archive / Re: Next Update(5 Songs Each)
September 12, 2010, 10:37:31 AM
I have a theory about this.



Is there a counter argument?
#27
Submission Archive / Re: Next Update(5 Songs Each)
September 03, 2010, 06:07:16 PM
Quote from: dahans on September 03, 2010, 01:31:09 AMOf course!!!!! BTW, why do you move again/when will you return?

I'm back at home now for Labor Day. Meanwhile I got bored and therefore, lazy and was unable to update living in a dorm. Anyway you guys asked for it so here are the rest of the characters in Megaman 7.

[SNES] Megaman 7 - "Museum" - Commander6 (midi)
[SNES] Megaman 7 - "Shade Man" - Commander6 (midi) WARNING! FILE IS IN FINALE 2011!
[SNES] Megaman 7 - "Shademan Stage (Alt)" - Commander6 (midi) WARNING! FILE IS IN FINALE 2011!
[SNES] Megaman 7 - "Spring Man" - Commander6 (midi)
[SNES] Megaman 7 - "Turbo Man" - Commander6 (midi)
#28
Submission Archive / Re: Next Update(5 Songs Each)
September 02, 2010, 08:00:19 PM
I'm tempted to post something before I move again. Should I?
#29
I'm looking through the site and I go into the 'More' category. I scroll down and then I find that there are three Earthbound categories. Is the server doing a hiccup or what?
#30
Submission Archive / Re: Next Update(5 Songs)
August 15, 2010, 09:18:42 AM
[SNES] Megaman 7 - "Burst Man" - Commander6 (midi)
[SNES] Megaman 7 - "Cloud Man" - Commander6 (midi)
[SNES] Megaman 7 - "Freeze Man" - Commander6 (midi)
[SNES] Megaman 7 - "Junk Man" - Commander6 (midi)
[SNES] Megaman 7 - "Slash Man" - Commander6 (midi)