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Messages - Composer #40

The 8/16 rhythm in the left hand is dominant while everything else is not. That's why gave that time signature because that is what is on the sheet. The 2/4 you were feeling was kept by the drums in the original, which I can not replicate on the piano, not for lack of trying. 
Quote from: spitllama on August 18, 2011, 05:59:45 PMComposer #40 are you still going to arrange "Miracle Matter Boss Theme" from Kirby 64?

I finally got around to do this.
I made another attempt at a fugue which seems to be my favorite form of writing. The new piece is a result of what happens when I don't have a coherent theme.
I finished writing my fugue! Listen to the "neutral instrument" copy before listening to the wind ensemble version.
[PSX] Castlevania: Symphony of the Night - "Marble Gallery" - Commander6 (midi)
[PSX] Final Fantasy VIII - "Don't be Afraid" - Commander6 (midi) (pdf)
[PSX] Final Fantasy VIII - "Force Your Way" - Commander6 (midi) (pdf)


Marble Gallery: Man, where do you find these songs? They're pretty cool. Accepted.
Don't Be Afraid: Accepted.
Force Your Way: I'm thinking maybe the time signature could just be 4/4 all the way through with a 5/4 bar just before the first big number and a 6/4 bar just before second big number. Done.
An update! Someone try out "The Gears go Arwy" because I don't think it looks comprehensible, or playable for that matter.
Forum Games / Re: Caption the avatar above you
January 26, 2011, 06:38:57 PM
No relation to Conker the Squirrel
Quote from: Jub3r7 on January 17, 2011, 07:25:11 PMIt's funny how it seemed as though the lyrics were "Ah Ha Ha Ha Ha" at one point.
I'm keeping that.

A had inspiration these last two days and wrote some lyrics for March of Ganon's Army. I need you guys for comments because one of you guys will write something that is golden for a certain phrase. You will be acknowledged.
Very late I know. I've been working on my march.

[PSX] Mega Man X6 - "Metal Shark Player Stage" - Commander6 (midi)
[PSX] Mega Man X6 - "Rainy Turtloid Stage" - Commander6 (midi)
[PSX] Mega Man X6 - "Shieldner Sheldon Stage" - Commander6 (midi) <- THIS ONE >:( >:(

I'ma gonna get there in the end...

Metal Shark: Accepted. Man I love those chords at the beginning. So Sweet.

Rainy Turtloid Stage: Accepted.
Okay, I updated again and the new songs posted are why I needed Finale 2011. Have fun with 10/8. Meanwhile, it will take longer than I though to fix a few of the sheets I posted yesterday. "Commander Yammark" will break itself if I try to use the editing tool so sit tight. "Infinity Mijinon" had a repeat error I fixed and "Bilzzard Wolfang" need some staff crossing in the first measure. This is what I know so far. If you find any more mistakes, please tell me.
Forum Games / Re: Caption the avatar above you
January 17, 2011, 07:13:53 PM
I can do this!
(His thoughts: Damn designers won't let me reach that cake!)
 :-[ Sorry, Winter Break came along and I became lazy. Then I came back and changed it a little more. Now I think it's fine and is awaiting proofreading from my professor. I applied neutral syllables because I can't think of lyrics worth a damn for this. 

The links should work.
Quote from: Shadoninja on January 17, 2011, 01:36:58 PM*stops working on his version of commander yammark*

I would double the note durations with a tempo of around 200. an easy way to double durations is to select the entire score, go to utilities -> change -> note durations -> 200%

 if you want to use 16ths you could try this
Quote from: DekuTrombonist on January 17, 2011, 03:07:48 PMI believe in the Time signature pop-up box there is an option to set a different time signature for display. So you make it in cut time, but have it display as 4/4.

What I'm really looking for is to cut the note durations in half so sheet doesn't take up so many measures for the sake of swing. For some odd reason Finale did not want to swing the eighth notes when I assigned the tempo to the quarter note, no matter what I did. It only worked when I assigned the tempo to the half note. I'm going to have to try your advice tomorrow.

Now on the real subject: I've decided to post my Megaman X6 stuff. It needs some retcon before submission however. Part three is hopefully the some Final Fantasy VIII stuff that need attention.
I finally updated, but only in parts. Right now I am uploading from a school computer that had Finale 2011. I had to use it to make the sheets I just posted. I hope to upload more during the week.

Also can anyone figure out how to have "Commander Yammark" swing in sixteenths so the beat doesn't have to be in cut-time.
[PSX] Final Fantasy VIII - "Movin'" - Commander6 (midi)
[PSX] Final Fantasy VIII - "The Landing" - Commander6 (midi)
[PSX] Final Fantasy VIII - "The Stage is Set" - Commander6 (midi)


All Accepted :)