This is the home of anything I'm willing to submit to NinSheetMusic and their Musescore ancestors. The Musescore ancestors often contain versions of the same song from different games. Most of them end with semi-improvised endings based on the source material because I hate abruptly ending VGM loops. (As will eventually be seen with "The Schemer" from
Shovel Knight, the Musescore ancestors may be nigh-impossible to play for solo piano.)
You can listen to my works on Musescore's website (the audio will not be mastered there). I will neither be publishing nor submitting my transcriptions in order of arrangement. If enough of you request downloadable files, I'll start stocking up my Google Drive.
Transcriptions on NinSheetMusichttp://www.ninsheetmusic.org/browse/arranger/4953Transcriptions on Musescorehttps://musescore.com/user/9996931/sets/2205296 (Also contains piano transcriptions of non-video game music and non-piano transcriptions of video game music)
KirbyDark Meta KnightIn the Musescore ancestor, Bars 1-22 are from Kirby and the Amazing Mirror, Bars 23-40 are from Kirby: Triple Deluxe, and Bars 41-45 are the ending I semi-improvised. Beware--the treble clef notes in Bars 25-32 are an octave higher than in the original.
Galacta Knight(a.k.a. "The Greatest Warrior in the Galaxy"...we may as well trust Super Smash Bros. for Wii U and the Kirby Super Star Ultra OST, right?)
In the Musescore ancestor, Bars 1-37 are from Kirby's Return to Dream Land, Bars 38-70 are from Kirby Super Star Ultra, and Bars 71-81 are the ending I semi-improvised. Beware--octave voicing is off in some of the phrases--this will be corrected in cuts I submit to NinSheetMusic.
My goal for this transcription is 100% melodic accuracy. I'm amazed that none, yes, NONE of the remixes I've heard completely nail the tune. Everyone has screwed up the solo (Musescore: Bars 25-58, Bars 58-61) and omitted the melody at the end of the loop (Musescore: Bars 34-37, Bars 67-70). More details are in the post below.
I am aware that this, especially the solo against its accompaniment, is probably nearly impossible to play for solo piano. Jonny Atma's sure tried twice already...
Revenge of Meta Knight Ending(a.k.a. "Friends and Sun", "Sundown and Friends", "My Friend and the Setting Sun", "Meta Knight Defeated"...and that's just the Kirby Super Star version!)
In the Musescore ancestor, Bars 19-32 are the ending I semi-improvised.
The Musescore arrangement is purposefully thinner than the original so I can actually play it at full speed with (almost) no mistakes.
Prism PlainsIn the Musescore ancestor, Bars 34-45 are the ending I semi-improvised. This transcription may be a bit off.
This is deceptively difficult because its notes are so fast--if it weren't for the triplets against duplets in Dark Meta Knight's theme, I'd say this is the unambiguously harder piece.
True ArenaIn the Musescore ancestor, Bars 49-67 are the ending I semi-improvised. This transcription may be off rhythm-wise, and some accompaniment lines (and even arguably melody lines in Bars 2-9) have been omitted there.
Meta KnightNote that the Kirby Super Star version and the Kirby Super Star Ultra version of this theme are
not the same.
In the Musescore ancestor, Bars 34-50 are the ending I semi-improvised. Again, this transcription may be off rhythm-wise, and some notes have been adjusted and/or omitted to make this transcription more playable.
Morpho KnightIn the Musescore ancestor of the Kirby Star Allies theme, Bars 53-65 are the ending I semi-improvised. This transcription may be off harmony-wise and even melody-wise, and the quietest notes have been omitted.
Similarly, in the Musescore ancestor of the Kirby and the Forgotten Land theme, Bars 75-78 are the ending I semi-improvised. This transcription may similarly be off accompaniment- and harmony-wise, the quietest notes have been omitted again, and some portions were even simplified from the original.
Dark Meta Knight Battle IntroIn the Musescore ancestor, Bars 5-6 are the ending I semi-improvised. ...Yeah, guess what, the looped portion is only 4 bars long. It does get remixed in Team Kirby Clash Deluxe, though.
Sullied Grace/Dirty&Beauty (Queen Sectonia Phase 1)In the Musescore ancestor, Bars 135-147 are the ending I semi-improvised.
Loads of drum beats get transcribed as piano notes, the accompaniment and even melody may have been shifted around octave voicing-wise, some of the notes may be inaccurate...
The Raging Lion Roars (Leongar)In the Musescore ancestor, Bars 115-125 are the ending I semi-improvised.
This is my first piano transcription of an orchestral piece, so several sacrifices were made, partly to make this more playable. Some of the notes may still be inaccurate, accompaniment was shifted around octave voicing-wise, some accompaniment was even approximated, some drum beats got transcribed as piano notes...
Shovel KnightThe Schemer (Tinker Knight Battle)Yeah, my original cut from the .nsf was nigh-impossible to play by a solo pianist (even though I already omitted channels). Many notes were trimmed after this was pointed out. (It wasn't originally tested on the piano, as opposed to the first 2 Kirby tunes on the OP.) It's still a wicked fast song to play.
A Decisive Blow (StreetPass Arena)In the Musescore ancestor, Bars 20-29 are the ending I semi-improvised.
I made sure this transcription was easier to play by trimming some of the notes. I also had to move several harmony notes around octave-wise in order to make this playable in the first place.
Castle CrashersArchetype (Arena Theme)It's composed by Helix6. It's published by Newgrounds. It's found in Castle Crashers (as its Arena theme) and
Thing-Thing Arena 2. This transcription is of the Newgrounds original.
This is meant to be sight-readable at full speed. It exhausts me, though.
Simple Sight (Necromancer Theme)It's composed by Real Faction. It's published by Newgrounds. It's in the Piercing Lazer album. But, most prominently, it's found in Castle Crashers as the Necromancer's boss theme. This transcription is of the Newgrounds original, but The Behemoth loops the entire song in Castle Crashers (complete with empty space at the end), so how much does that matter?
This piece is in verse-chorus form. Each time the verse or chorus returns, this transcription changes that portion's accompaniment and texture. Perhaps this is some part arrangement and some part theme and variations...
F-ZeroDream Chaser (Silence Theme)Note that the F-Zero Climax version of the Silence racetrack theme has some different material from both the F-Zero X and F-Zero: GP Legend versions.
In the Musescore ancestor, Bars 61-71 are the ending I semi-improvised.
Thanks to its problematic source material, this is likely my least faithful transcription that isn't one of my early ones (Galacta Knight's theme, Simple Sight (Castle Crashers Necromancer theme), the Kirby Super Star Ultra True Arena theme, etc.). The nastiest change from the original is my moving the relatively high arpeggiated accompaniment an octave or two down throughout to prevent it from interfering with the melody, but notes have also been purposefully added to mimic drum beats, and other notes have been moved octave voicing-wise and missed out entirely in order to make this more playable.
IllusionNote that the F-Zero: GP Legend has some different material from the F-Zero Climax version.
In the Musescore ancestor, Bars 87-104 are the ending I semi-improvised.
While less problematic to transcribe than F-Zero Climax's "Dream Chaser" theme, this still ended up with some high parts removed, some other parts simplified, some notes added to mimic drum beats, and some other notes moved around octave-wise.
FalsionThe First Space FlightThis is the Level 1 theme of an obscure 8-bit video game named Falsion. It's compatible with the Famicom 3D System peripheral, which tacks on one extra sound channel. If you're otherwise wondering how this transcription has 4 notes at once at points where normal 8-bit music should only have 3 maximum, this is it.
In the Musescore...er, ancestor (truth is, I wrote the "ancestor" and the upcoming Ninsheetmusic submission simultaneously)...the ending I semi-improvised is Bars 43-51.
Fire EmblemTearing ShadowsIn the Musescore ancestor, Bars 29-41 are the ending I semi-improvised.
This one reverts to my earlier arranging style of shifting more of the notes around octave voicing-wise. Plenty of drum beats get transcribed into piano notes, too.
Team FortressSquare DanceA reasonably popular taunt in Team Fortress 2, the Square Dance is split into 3 sections according to
https://wiki.teamfortress.com/wiki/Square_Dance. This transcription covers all 3 sections.
The Incredible MachineClassical/Tilting at WindmillsThis is a stage theme in The Incredible Machine, a computer game where you build Rube Goldberg contraptions to achieve certain objectives. This theme reappears in later games in the series.
In the Musescore ancestor, Bars 23-25 are the ending I semi-improvised.
This is based on both the MIDI and CD versions.
BravelyBattle of OblivionIn the Musescore ancestor, Bars 113-138 are the ending I semi-improvised.
Loads of drum beats get transcribed as piano notes, the accompaniment may have been shifted around octave voicing-wise, some of the notes may be inaccurate...de rigueur for my piano transcriptions of rock and metal music, eh?
Under the Banner of the Duchy(a.k.a. "Below the Duchy's Banner", "Under the Duchy's Banner", and "Beneath the Duchy's Banner")
In the Musescore ancestor, Bars 56-64 are the ending I semi-improvised.
As another piano transcription of an orchestral piece, chord voicings and octave positions of lines may not match the original in places, and even half of the right hand of Bar 28 got outright modified.
MonolithThe TrialIn the Musescore ancestor, Bars 25-35 are the ending I semi-improvised. Some of the rhythms and maybe even a note may be off, and many notes corresponding to drum beats have been added.
Ex Machina, Part 1In the Musescore ancestor, Bars 27-35 are the ending I semi-improvised. The right-hand chords of this transcription may be off.
IjiFace to FaceIn a rare occurrence, this transcription has no semi-improvised ending. Plenty of notes in this transcription may be off, and lots of notes corresponding to drum beats were inserted.
Smash Bros.Multi-Man Melee 1In the Musescore ancestor, Bars 55-63 are the ending I semi-improvised. Several of the rhythms and dyad/chord lower contents may be off and/or simplified, and some notes corresponding to drum beats were added.
BeatmaniaIn the Blackest DenIn a rare occurrence, this transcription has no semi-improvised ending - because it doesn't need one! Plenty of notes in this transcription may be off, and the occasional notes corresponding to drum beats were inserted.
Bug FablesMECHA BEE DESTROYER BLASTLORDIn the Musescore ancestor, Bars 65-81 are the ending I semi-improvised - and this time, even provided a solo for! Some notes corresponding to drum beats were added, accompaniment notes have been shifted around octave-wise, the quietest notes have been omitted, even lower accompaniment notes were missed this time to keep this playable while keeping as many melodies going as possible in places...
SonicFight the KnightIn a rare occurrence, this transcription has no semi-improvised ending. In another rare occurrence, this transcription also has lyrics! All glissandos have been simplified, some notes corresponding to drum beats have been added, some accompaniment notes were skipped, and some other accompaniment notes may also have their octave positions changed.
I hope to transcribe songs I don't find good piano transcriptions of on the Internet. (There are loads of decent transcriptions of Super Mario themes and King Dedede's theme, there's already an excellent piano transcription of "That Person's Name Is" (from Bravely Default) by nnwt, the list goes on...)