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Author Topic: LeviR.star's Arrangements - Wiggler's Sleepy Time (Paper Mario: Sticker Star)  (Read 10386 times)

LeviR.star

  • Samus Sonata
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  • Posts: 1705
  • The Game Boi Arranger ~ Game Boy Enthusiast
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Please note that due to school, band, and other activities, I may not be arranging on a regular basis.

We all know the struggle, Static.

Hello there! Not all of these are polished up, because some of these are quite old. I'll be adding more gradually. Give me time, and they'll all be with the correct formats they require.



Statistics

Spoiler
Oldest Arrangement: [GB] Kirby's Block Ball - "Blockworld Map"
Latest Arrangement: [3DS] Paper Mario: Sticker Star - "Wiggler's Sleepy Time"
Oldest Accepted Sheet: [GB] Kirby's Block Ball - "Blockworld Map"
Latest Accepted Sheet: [ARCADE] Haunted Castle - "Cross Your Heart" (Replacement)
Last Sheet Made With Finale NotePad 2012: [GB] Kirby's Block Ball - "Mr. Shine & Mr. Bright's Stage (Stage 5)" (Replacement)
First Sheet Made With Finale 2014: [GB] Mega Man: Dr. Wily's Revenge - "Wily Castle Intro"
Number of Sheets in Forums: 204
Number of Accepted Sheets: 38
Number of Replacement Sheets in Forums: 12
Number of Collab Sheets in Forums: 2
Number of Games With Sheets: 80
Number of Consoles With Sheets: 14
Game With the Most Sheets: Balloon Kid, 26
Console With the Most Sheets: Game Boy, 101
Series With the Most Sheets: Mega Man, 64
Series With the Most Games: Kirby, 20
[close]



Key

Brown: Very old. Not even formatted correctly, so don't bother offering feedback, because I'm going to re-do the sheet myself eventually.
Teal: Semi-Fully fixed/formatted properly and awaiting criticism.
Lime Green: In submissions. Any feedback can be brought to the submission topic.
Gold: On the main site. Any changes going to be made will be up to me.



Sheets in Submissions Right Now

[NDS] Mario Kart DS - "Nintendo WFC Menu" - [TOPIC] - Accepted? Not yet...

[GCN] Mario Kart: Double Dash!! - "Luigi Circuit" (Replacement) - [TOPIC] - Accepted? Not yet...



NEW!"Title" - Recent Sheet (posted within the last 3 updates)
*"Title" - Replacement Sheet
÷"Title" - Semi-Replacement Sheet
⁂"Title" - Collab Sheet (Additional Arrangers Will Be Included)
{JP}"Title" - Japan-Only Song
"Title" - Console-Exclusive Song ([MUL] Only)
Ө"Title" - Unused Song
{JP}[CONSOLE] Game - Japan-Only Game
e-RDR[CONSOLE] Game - e-Reader Game ([GBA] Only)
[CONSOLE] Game - Game w/ Single-Sheet Completed OST (Short-yet-Sweet Game)
[CONSOLE] Game - Game w/ Completed OST (Dedicated Game)
★★[CONSOLE] Game - Game w/ Completed OST On-Site (Conquered Game)

List of Consoles Covered
- Arcade [ARCADE]
- Nintendo Entertainment System [NES]
- Sega Genesis [GEN] *
- Game Boy [GB]
- Super Nintendo Entertainment System [SNES]
- Philips CD-i [CD-i]
- Satellaview [BS-X]
- Nintendo 64 [N64] *
- Game Boy Color [GBC] *
- Game Boy Advance [GBA]
- GameCube [GCN]
- Nintendo DS [NDS]
- Wii [Wii]
- Nintendo 3DS [3DS]

Other Consoles: [MUL] (games released initially on multiple consoles) or games that are the only of their franchises to exist on a console
*Currently an "Other Consoles" exclusive
[close]



The following lists are in chronological order

List of Short-yet-Sweet Games

e-RDR[GBA] Kirby Slide
[ARCADE] Dig Dug
[CD-i] Philips CD-i BIOS
[ARCADE] Donkey Kong
[GBA] Game Boy Advance BIOS
[ARCADE] Mario Bros.
[ARCADE] Donkey Kong Jr.

List of Dedicated Games

[GB] Balloon Kid (26 Sheets)
[GB] Mega Man III (10 Sheets)
[NES] Spelunker (10 Sheets)
{JP}[NES] Yume Kōjō: Doki Doki Panic (5 Sheets)

List of Conquered Games

★★[GB] Castlevania: The Adventure (9 sheets)



Sheets

Kirby (51 sheets, 20 games)
Spoiler
Game Boy Titles

Spoiler
[GB] Kirby's Pinball Land

Whispy Woods Land: [ON-SITE]
Boss: [MUS]
King Dedede: [MUS]
Bonus Game: [MUS]
High Score Entry: [ZIP]

[GB] Kirby's Dream Land 2

Ripple Field Map:[MUS]
*Dark Castle: [ZIP]
Dark Castle Map: [MUS]

[GB] Kirby's Block Ball

Title Screen: [MUS]
File Select: [MUS]
Blockworld Map: [ON-SITE]
Tutorial: [MUS]
Cappy's Stage: [MUS]
Squishy's Stage: [MUS]
Kabu's Stage: [MUS]
Poppy Bros. Sr.'s Stage:[MUS]
Mr. Shine & Mr Bright's Stage (Stage 5): [ON-SITE]
Mr. Frosty's Stage: [MUS]
Kracko's Stage: [MUS]
Whispy's Stage: [MUS]
Kabula's Stage: [MUS]
Buu-Robo's Stage: [MUS]
Bonus Game: [MUS]
Boss: [ZIP]
Game Over: [MUS]
Border Line Cleared: [MUS]
High Score: [MUS
No High Score: [MUS]

[GB] Kirby's Star Stacker

Introduction: [MUS]
Easy: [ZIP]
[close]
Super Nintendo Entertainment System Titles

Spoiler
[SNES] Kirby's Dream Course

The First Hole: [ZIP]

[SNES] Kirby's Avalanche

Title Screen: [ON-SITE]

[SNES] Kirby Super Star

Computer Virus Battle: [ON-SITE]

[SNES] Kirby's Dream Land 3

Grass Land Map: [ZIP]
Grass Land 1: [ZIP]
Minigame: [ZIP]

{JP}[SNES] Kirby's Super Star Stacker

King Dedede's Theme: [ZIP]
[close]
Game Boy Advance Titles

Spoiler
[GBA] Kirby: Nightmare in Dreamland

Main Menu: [ZIP]

e-RDR[GBA] Kirby Slide

In-Game & Puzzle Clear: [ZIP]

[GBA] Kirby & The Amazing Mirror

Starting Stage: [ZIP]
Peppermint Palace: [ON-SITE]
[close]
Nintendo DS Titles

Spoiler
[NDS] Kirby: Squeak Squad

Wonder of the Stars: [ZIP]

[NDS] Kirby Super Star Ultra

NEW!Spring Breeze Title: [ZIP]
Helper's Rest: [ON-SITE]
[close]
Wii Titles

Spoiler
[Wii] Kirby's Epic Yarn

World 5: Snow Land: [ZIP]
[close]
Nintendo 3DS Titles

Spoiler
[3DS] Kirby: Planet Robobot

Gorgeous-Go-Round: [ON-SITE]

[3DS] Team Kirby Clash Deluxe

Mura Half: [ZIP]
[close]
Other Console Titles

Spoiler
[NES] Kirby's Adventure

Yogurt Yard Map: [MUS]

{JP}[BS-X] BS Kirby's Toy Box

Title (Star Break): [ON-SITE]

[N64] Kirby 64: The Crystal Shards

NEW!File Select: [ZIP]

[GBC] Kirby Tilt 'n' Tumble

Flying: [ZIP]
Underground: [ON-SITE]
[close]
[close]

Mega Man (64 sheets, 17 games)
Spoiler
Nintendo Entertainment System Titles

Spoiler
[NES] Mega Man

*Stage Select: [ZIP]
*Cut Man Stage: [ZIP]
*Bomb Man Stage:[ZIP]
*Game Over: [ZIP]
*Dr. Wily Stage 1: [ZIP]
*Dr. Wily Stage Boss: [ZIP]
*Dr. Wily Stage 2: [ZIP]

[NES] Mega Man 2

Stage Start: [ZIP]
Flash Man: [MUS]
Boss: [MUS]
Dr. Wily Stage Start: [ZIP]

[NES] Mega Man 3

Stage Start: [MUS]
*Top Man Stage: [ZIP]

[NES] Mega Man 4

Password: [ZIP]
Stage Select: [MUS]
Boss: [MUS]
Dr. Wily Stage 1: [ZIP]
Final Boss: [MUS]

[NES] Mega Man 5

Password: [ZIP]

{JP}[NES] Wily & Right no RockBoard: That's Paradise

Mode Select: [ZIP]
[close]
Game Boy Titles

Spoiler
[GB] Mega Man: Dr. Wily's Revenge

Title Screen: [ZIP]
Password: [ZIP]
Stage Select: [ZIP]
Boss: [ZIP]
New Weapon: [ZIP]
Wily Castle Intro: [MUS]
Wily Stage 1: [ON-SITE]
Wily Stage 2: [ZIP]

[GB] Mega Man II

Title Screen: [ON-SITE]
Password: [ZIP]
Stage Select: [ZIP]
Stage Start: [ZIP]
Metal Man Stage: [ZIP]
Crash Man: [MUS]
Wily Stage 1: [MUS]
Magnet Man: [MUS]
Hard Man Stage: [ZIP]
Stage Clear: [ZIP]
New Weapon: [ZIP]

[GB] Mega Man III

Title Screen: [ZIP]
Password: [ZIP]
New Weapon: [ZIP]
Game Over: [ZIP]
Wily Stage Intro: [ZIP]
Wily Stage 1: [ZIP]
Punk: [ZIP]
Wily Stage 2: [ON-SITE]
Wily Defeated: [ZIP]
Ending: [ZIP]

[GB] Mega Man IV

Boss I: [ZIP]
Wily Stage: [ZIP]
Ballade: [MUS]

[GB] Mega Man V

Pluto Stage: [ZIP]
Neptune Stage: [ZIP]
[close]
Super Nintendo Entertainment System Titles

Spoiler
[SNES] Mega Man 7

Boss: [MUS]
New Weapon: [ZIP]
Wily Stage 4: [MUS]

[SNES] Mega Man X3

Gravity Beetle Stage: [ZIP]
[close]
Other Console Titles

Spoiler
[GEN] Mega Man: The Wily Wars

Stage Select (Wily Tower): [ZIP]

[MUL] Mega Man & Bass

Stage Select (SNES Version): [ZIP]
Cold Man Stage: [ZIP]

[MUL] Mega Man 9

Galaxy Fantasy (Galaxy Man Stage): [ZIP]
Flash in the Dark (Wily Stage 1): [ON-SITE]

[MUL] Mega Man 10

Absolute Chill (Chill Man Stage): [ZIP]
[close]
[close]

Super Mario (20 sheets, 19 games)
Spoiler
Arcade Titles

Spoiler
[ARCADE] Mario Bros.

Music from Mario Bros.: [ON-SITE]
[close]
Nintendo Entertainment System Titles

Spoiler
[NES] Super Mario Bros.

Pause: [ZIP]

[NES] Super Mario Bros. 3

⁂Miscellaneous Short Themes: [ON-SITE] (w/ ThatHiddenCharacter!)
[close]
Game Boy Titles

Spoiler
[GB] Super Mario Land

Short Themes & Sound FX: [ZIP]

[GB] Mario's Picross

Puzzle Theme 2: [ZIP]
[close]
Super Nintendo Entertainment System Titles

Spoiler
[SNES] Super Mario All-Stars

Game Select: [MUS]

{JP}[SNES] Mario & Wario

Level 4: Ice Cave: [ZIP]
[close]
Game Boy Advance Titles

Spoiler
[GBA] Super Mario Advance

Stage Theme 1 (Mario Bros. Classic): [ZIP]

e-RDR[GBA] Mario Party-e

Waluigi's Reign: [ZIP]

[GBA] Super Mario Advance 4: Super Mario Bros. 3

World-e: [ON-SITE]
[close]
GameCube Titles

Spoiler
[GCN] Mario Kart: Double Dash!!

*Circuit: [TOPIC]
[close]
Nintendo DS Titles

Spoiler
[NDS] Mario Kart DS

Nintendo WFC Menu: [TOPIC]
NEW!Options Menu: [ZIP]

[NDS] New Super Mario Bros.

World 4 (The Forest): [MUS]

[NDS] Yoshi's Island DS

Castle & Fortress: [ZIP]
[close]
Wii Titles

Spoiler
[Wii] Super Mario Galaxy

⁂Drip Drop Galaxy: [ON-SITE] (w/ E. Gadd Industries!)
[close]
Nintendo 3DS Titles

Spoiler
[3DS] Paper Mario: Sticker Star

NEW!Wiggler's Sleepy Time: [ZIP]

[3DS] Luigi's Mansion: Dark Moon

Secret Mine: [ZIP]
[close]
Other Console Titles

Spoiler
[MUL] Wario's Woods

Vs. Mode (SNES Version): [ZIP]

[MUL] Super Mario Maker

Ghost House (Super Mario Bros 3.): [MUS]
[close]
[close]

Donkey Kong (3 sheets, 3 games)
Spoiler
Arcade Titles

Spoiler
[ARCADE] Donkey Kong

Music from Donkey Kong: [ON-SITE]

[ARCADE] Donkey Kong Jr.

Music from Donkey Kong Jr.: [ON-SITE]
[close]
Game Boy Titles

Spoiler
[GB] Donkey Kong '94

Chase: [ON-SITE]
[close]
[close]

The Legend of Zelda (2 sheets, 2 games)
Spoiler
Satellaview Titles

Spoiler
{JP}[BS-X] BS The Legend of Zelda

ӨOverworld (Unused): [ON-SITE]
[close]
GameCube Titles

Spoiler
[GCN] The Legend of Zelda: Four Swords Adventures

Frozen Hyrule: [ZIP]
[close]
[close]

Castlevania (12 sheets, 4 games)
Spoiler
Arcade Titles

Spoiler
[ARCADE] Haunted Castle

*Cross Your Heart: [ON-SITE]
[close]
Game Boy Titles

Spoiler
★★[GB] Castlevania: The Adventure

ALL on-site! Click here for sheets...

Battle of the Holy
Kill! Kill! Kill!
Darkness
Death Fair
Revenge
Gate to Hell
Evil Devil
Theme from "The Legend of Dracula" & Reprise
Miscellaneous Short Themes


[GB] Castlevania II: Belmont's Revenge

Original Sin: [ZIP]

[GB] Castlevania Legends

Prologue: [ZIP]
[close]
[close]

Sonic the Hedgehog (1 sheet, 1 game)
Spoiler
Other Console Titles

Spoiler
[MUL] Sonic the Hedgehog (8-bit)

Bridge Zone: [ZIP]
[close]
[close]
« Last Edit: September 11, 2018, 05:37:28 AM by LeviR.star »
Logged
"Never argue with stupid people, they will drag you down to their level and then beat you with experience."

My arrangements and compositions!

LeviR.star

  • Samus Sonata
  • ****************************
  • Gender: Male
  • Posts: 1705
  • The Game Boi Arranger ~ Game Boy Enthusiast
    • View Profile
    • Email

Original November 21st, 2016 PA Post:
LeviR.star's Arrangements -- [GB] Mega Man: Dr. Wily's Revenge - "Wily Stage 1"

MUS: https://www.dropbox.com/s/0k706x9nqy6axk6/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Wily%20Stage%201.mus?dl=0
PDF: https://www.dropbox.com/s/ffwgcs7wz7ictu3/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Wily%20Stage%201.pdf?dl=0
MIDI: https://www.dropbox.com/s/swevkyj7c8hcb6v/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Wily%20Stage%201.mid?dl=0

I hope I have this song mostly polished up. These are the only issues I see right now:

1. The last measure is stretched over as one bar, and I don't know how to even it out.
2. The copyright text is dangerously close to the bar line, but it hasn't changed places from the template.
3. The repeat sign isn't working, due to my software version; this is minor, though.
4. The suggestion text -- does it need relocation/font adjustment?

Thank you all in advance.  :)

[close]



Sheets (Continued)

Other (59 sheets, 15 games)
Spoiler
Arcade Titles

Spoiler
[ARCADE] Dig Dug

÷Miscellaneous Short Themes: [ZIP]
[close]
Nintendo Entertainment System Titles

Spoiler
[NES] Spelunker

Title Screen: [ZIP]
Stage 1: [ZIP]
Ghost Approaching: [ZIP]
Doors Opened: [ZIP]
Stage 2: [ZIP]
Stage 3: [ZIP]
Stage 4: [ZIP]
Lost a Life: [ZIP]
Game Over: [ZIP]
Ending: [ZIP]

[NES] Ghosts 'n Goblins

Stage Start: [ZIP]
Graveyard, Forest & Ice Palace: [ZIP]
Stage Clear: [ZIP]

{JP}[NES] Yume Kōjō: Doki Doki Panic

*Note: Files for this game are contained with regular folders. Don't ask why.
**Note: This section contains all music not contained within Super Mario Bros. 2/Super Mario USA.

Title Theme: [ON-SITE]
Subspace: [FOLDER]
Invincible: [FOLDER]
Incomplete Ending: [FOLDER]
Complete Ending: [FOLDER]
[close]
Sega Genesis Titles

Spoiler
[GEN] Alex Kidd in the Enchanted Castle

Janken Match Opening: [ZIP]

[GEN] World of Illusion Starring Mickey Mouse and Donald Duck

Christmas Stage: [ZIP]
[close]
Game Boy Titles

Spoiler
[GB] Balloon Kid

Title Screen: [ZIP]
Opening Scene: [ZIP]
Stages 1 & 5: [ON-SITE]
Double Balloons: [ZIP]
Bonus Room: [ZIP]
Invincibility: [ZIP]
Stage Clear: [ZIP]
Bonus 1-Up: [ZIP]
Stage 2: [ZIP]
Boss Intro: [ZIP]
Wolf Boss: [ZIP]
Boss Defeated: [ZIP]
Stages 3 & 6: [ZIP]
Stages 4 & 7: [ZIP]
Shrimp Boss: [ZIP]
Snowman Boss: [ZIP]
Stage 8: [ZIP]
Final Boss: [ZIP]
Final Boss Victory: [ZIP]
Rescue Scene: [ZIP]
Credits: [ZIP]
Game Over: [ZIP]
Versus Win: [ZIP]
Versus Lose: [ZIP]
Balloon Trip (from Balloon Fight): [ZIP]
World Stop: [ZIP]
[close]
Super Nintendo Entertainment System Titles

Spoiler
[SNES] Super Bomberman 3

Winterland (Stage 5): [ZIP]

[SNES] Super NES Classic Edition BIOS

Menu: [ON-SITE]
[close]
Satellaview Titles

Spoiler
{JP}[BS-X] Satellvaiew BIOS

Title Screen: [ZIP]
Naming Screen: [ZIP]
Downloading Theme 2: [ON-SITE]
SoundLink Schedule: [ZIP]
Error Screen: [ZIP]
[close]
Philips CD-i Titles

Spoiler
[CD-i] Philips CD-i BIOS

Start-Up Fanfare: [ZIP]
[close]
Game Boy Advance Titles

Spoiler
[GBA] Game Boy Advance BIOS

Startup: [ZIP]
[close]
Wii Titles

Spoiler
[Wii] Wii Channels

Wii Shop Channel: [ON-SITE]
[close]
Multiple Console Titles

Spoiler
[MUL] Mickey Mania: The Timeless Adventures of Mickey Mouse

Steamboat Willie (Sega Genesis Version): [ZIP]

[MUL] Daze Before Christmas

Anti-Claus's Theme: [ZIP]
[close]
[close]



Deleted Sheets w/ Links (+ Why They Were Deleted)

Contents: 4 Sheets
1. [GB] Kirby's Dream Land - "Boss Room" [MUS]

Also called "Castle Dedede Lobby" on the actual sheet
Reason Why: This sheet's corresponding song was included by Latios212 in his "Miscellaneous Short Themes" sheet after I had posted mine, so I had no reason to keep it, not to mention it was an awful sheet.

2. [GB] Super Mario Land - "Oh! Daisy" [MUS]

Reason Why: This sheet's corresponding song was included by Latios212 in his "Ending" sheet before I had posted mine, so I had no intention of keeping it around; besides, his was better anyway.

3. [GB] Super Mario Land - "Boss" [MUS]

Reason Why: This song was re-written for my "Miscellaneous Short Themes & Sound FX" sheet, so it was rather useless by its outdated self.

4. [NES] Zelda II: The Adventure of Link - "Boss" [MUS]

Also called "Guardian" on-site
Reason Why: I was home from school one day, miserably sick with the stomach flu, and I tried arranging a short song while coping with an additional headache. Truth be told, I checked the site to see if it had already been done, but I didn't check close enough; it already exists on-site as "Guardian", arranged by FierceDeity. My sheet was no better than the existing one, so I found its presence redundant.
[close]
« Last Edit: August 16, 2018, 10:40:31 PM by LeviR.star »
Logged
"Never argue with stupid people, they will drag you down to their level and then beat you with experience."

My arrangements and compositions!

Olimar12345

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Re: LeviR.star's Arrangements (INCOMPLETE) - Mario, Kirby, Mega Man
« Reply #2 on: November 22, 2016, 08:38:41 PM »

Great arrangement, and great job with your formatting! Good formatting gives me more time to look at other possibilities for improving an arrangement! ^^

-It looks like you don't have any dynamic marking indication. Even though the dynamics are relative in these old game tunes, we require at least an opening dynamic for piano arrangements hosted on the site.

-These are the only incorrect pitches: M9, 13, 21, & 17, LH: the B should be a C above that.

-In measure 9 (and everywhere else this occurs) the RH has the rhythm eighth note-quarter rest-eighth note. While there is nothing wrong with having this rhythm, I've learned in my own experience that breaking the quarter rest into two eighth rests and beaming the two notes together can sometimes make it easier to put that second note in the right place for the player.

-As for the form, I would simplify it with repeats so that it A) makes it easier to see what's going on from a larger perspective, and B) to conserve space that we'll need for explaining the LH variations to come. What I suggest is having measures 1-4 repeat (deleting the written out repeat that is 5-8), then having measures 9-16 repeat (also deleting 17-end, which is the same material as 9-16). After this, I would add a "D.C. last X" at the end of measure 16 to signify a repeat of the entire piece.

As for the LH variations, I would write them out like this: [MUS]

(due to some wizardry, the playback works)

Logged

LeviR.star

  • Samus Sonata
  • ****************************
  • Gender: Male
  • Posts: 1705
  • The Game Boi Arranger ~ Game Boy Enthusiast
    • View Profile
    • Email
Re: LeviR.star's Arrangements (INCOMPLETE) - Mario, Kirby, Mega Man
« Reply #3 on: November 22, 2016, 11:50:08 PM »

Great arrangement, and great job with your formatting! Good formatting gives me more time to look at other possibilities for improving an arrangement! ^^

-It looks like you don't have any dynamic marking indication. Even though the dynamics are relative in these old game tunes, we require at least an opening dynamic for piano arrangements hosted on the site.

-These are the only incorrect pitches: M9, 13, 21, & 17, LH: the B should be a C above that.

-In measure 9 (and everywhere else this occurs) the RH has the rhythm eighth note-quarter rest-eighth note. While there is nothing wrong with having this rhythm, I've learned in my own experience that breaking the quarter rest into two eighth rests and beaming the two notes together can sometimes make it easier to put that second note in the right place for the player.

-As for the form, I would simplify it with repeats so that it A) makes it easier to see what's going on from a larger perspective, and B) to conserve space that we'll need for explaining the LH variations to come. What I suggest is having measures 1-4 repeat (deleting the written out repeat that is 5-8), then having measures 9-16 repeat (also deleting 17-end, which is the same material as 9-16). After this, I would add a "D.C. last X" at the end of measure 16 to signify a repeat of the entire piece.

As for the LH variations, I would write them out like this: [MUS]

(due to some wizardry, the playback works)

Thanks for the help! Now, should the version you gave to me go to the submission forums? Or do I need to edit it?
Logged
"Never argue with stupid people, they will drag you down to their level and then beat you with experience."

My arrangements and compositions!

Olimar12345

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Re: LeviR.star's Arrangements (INCOMPLETE) - Mario, Kirby, Mega Man
« Reply #4 on: November 22, 2016, 11:54:45 PM »

 You're free to use the version I made you for the submissions! I'm sure it would help it roll along much faster/much more smoothly!
Logged

LeviR.star

  • Samus Sonata
  • ****************************
  • Gender: Male
  • Posts: 1705
  • The Game Boi Arranger ~ Game Boy Enthusiast
    • View Profile
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Re: LeviR.star's Arrangements
« Reply #5 on: November 27, 2016, 05:09:33 AM »

7 arrangements for Block Ball, and more to come! I just need to format the rest.
« Last Edit: December 03, 2016, 08:14:53 PM by LeviR.star »
Logged
"Never argue with stupid people, they will drag you down to their level and then beat you with experience."

My arrangements and compositions!

LeviR.star

  • Samus Sonata
  • ****************************
  • Gender: Male
  • Posts: 1705
  • The Game Boi Arranger ~ Game Boy Enthusiast
    • View Profile
    • Email
Re: LeviR.star's Arrangements
« Reply #6 on: December 02, 2016, 05:04:29 AM »

All right! :D Part I of my renovation project is complete! So, how am I doing so far? Any suggestions for change?
Logged
"Never argue with stupid people, they will drag you down to their level and then beat you with experience."

My arrangements and compositions!

LeviR.star

  • Samus Sonata
  • ****************************
  • Gender: Male
  • Posts: 1705
  • The Game Boi Arranger ~ Game Boy Enthusiast
    • View Profile
    • Email
Re: LeviR.star's Arrangements - [GB] Super Mario Land - "Oh! Daisy"
« Reply #7 on: December 07, 2016, 12:47:55 AM »

Bump. Not trying to be obnoxious.
Logged
"Never argue with stupid people, they will drag you down to their level and then beat you with experience."

My arrangements and compositions!

LeviR.star

  • Samus Sonata
  • ****************************
  • Gender: Male
  • Posts: 1705
  • The Game Boi Arranger ~ Game Boy Enthusiast
    • View Profile
    • Email
Re: LeviR.star's Arrangements - [GB] Super Mario Land - "Oh! Daisy"
« Reply #8 on: December 07, 2016, 04:14:33 AM »

"Oh! Daisy" is actually not recognized as the transformation from a Daisy clone to an enemy; it's the official name given to Daisy's theme here on the Super Mario Land Original Soundtrack track listing: Mario Wiki

Here's the song on YouTube.

Several questions on my arrangement...

1. Should the dynamic marking be on both clefs?
2. I need someone to fool around with the 8va markings for me. Y'know, because of my, incapability at the moment.
3. Is the time signature correct? I was originally going to go with a 4/4 time signature, but changed my mind.

My current MUS file for the sheet is in the first post of this topic.

Thanks to whomever help me correct this.
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Re: LeviR.star's Arrangements - [GB] Super Mario Land - "Oh! Daisy"
« Reply #9 on: December 07, 2016, 08:13:26 PM »

Hey. That's a lot of stuff you've posted, haha.

Scattered feedback incoming.

Most of the time, you'll just need one dynamic marking between the staves, unless the two hands are meant to be played at drastically different volumes.

2/4 or 4/4 for this one seems fine. Actually I included this track in my sheet for the ending sequence. That's how I wrote it out, but it's fine to write it in 2/4.

About the 8vas, there's a couple ways you can go about it. Having an 8va above each staff works. Here's what that would look like.

Quick look at another sheet - your NSMB World 4. Rhythm groupings. Just because the note durations sound right doesn't mean they're written out correctly. Rewrite what you have so that the beginning of each beat is visible - that would mean either breaking up a note into two tied notes at the fall of the downbeat, or, in this case as I suspect, shortening the note duration instead of using a staccato so that the note would end on the downbeat. It helps the reader follow along with the beat and makes the sheet look cleaner overall. Remember that note duration and staccato are two different things and are not interchangeable.
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Re: LeviR.star's Arrangements - [GB] Super Mario Land - "Oh! Daisy"
« Reply #10 on: December 07, 2016, 09:02:21 PM »

Hey. That's a lot of stuff you've posted, haha.

Thank you. It felt good to get everything that was completed uploaded. :)

Actually I included this track in my sheet for the ending sequence

Shoot, I didn't notice you already made one! I assumed "Ending" meant the credits theme, and that Daisy's theme wasn't included. I can take this down, if you want.

Quick look at another sheet - your NSMB World 4. Rhythm groupings. Just because the note durations sound right doesn't mean they're written out correctly. Rewrite what you have so that the beginning of each beat is visible - that would mean either breaking up a note into two tied notes at the fall of the downbeat, or, in this case as I suspect, shortening the note duration instead of using a staccato so that the note would end on the downbeat. It helps the reader follow along with the beat and makes the sheet look cleaner overall. Remember that note duration and staccato are two different things and are not interchangeable.

Thanks for the feedback! I wasn't sure what to do about that, but now I think I have a general idea.
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Re: LeviR.star's Arrangements - [GB] Super Mario Land - "Oh! Daisy"
« Reply #11 on: December 08, 2016, 12:05:41 AM »

Just so I'm sure, though, can you show me what that would look like on my newest arrangement or on the map theme? For comparison and future reference.

[GBC] Kirby Tilt 'n' Tumble - "Underground"
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Re: LeviR.star's Arrangements - [GB] Kirby's Pinball Land - "Bonus Game"
« Reply #12 on: December 10, 2016, 10:39:04 PM »

Shall we play Breakout, gorge ourselves with sweets, or play soccer with Squishy?

Here's Kirby's Pinball Land's Bonus Game theme: [MUS]

1. The rhythm of the bass line notes in the second half of each measure (excluding the first) are sections I'm unsure of.
2. How's the tempo going?
3. Do I need more/less staccatos?

Thank you in advance for the feedback, which I will respond to as soon as I can.

https://www.youtube.com/watch?v=iWvGs5hf_fQ&index=6&list=PL6F7B5E5BFECA1D16
« Last Edit: December 13, 2016, 08:09:39 PM by LeviR.star »
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Re: LeviR.star's Arrangements - [GBA] Super Mario Advance 4 - "World-e"
« Reply #13 on: December 14, 2016, 10:22:26 PM »

My latest arrangement, which is also residing in the Submissions thread. [GBA] Super Mario Advance 4: Super Mario Bros. 3 - "World-e"
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Re: LeviR.star's Arrangements - [GBA] Super Mario Advance 4 - "World-e"
« Reply #14 on: December 14, 2016, 11:00:57 PM »

Just so I'm sure, though, can you show me what that would look like on my newest arrangement or on the map theme? For comparison and future reference.

[GBC] Kirby Tilt 'n' Tumble - "Underground"
Rhythm grouping is fine in this one. See how you can find a note or rest falling on every downbeat.

However you need to fix rhythm groupings in your newest sheet. Show all four beats. For the LH you'd need to break up the eighth note C after the slur into two tied sixteenths, or a sixteenth and a sixteenth rest. (not comparing against the original right now, just looking). Similar problem with the right hand, needs to show beat 4.
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