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#61
Request / Re: [MUL] Minecraft Dungeons -...
Last post by HolsoppleE - June 21, 2025, 02:00:54 PM
I gotcha! Just arranged it, I'll submit it soon :-) Understand that this is a small community primarily focused around Nintendo music so other titles and series may not have as much of a proper library.
#62
Project Archive / Re: Francesca's Acquatic Updat...
Last post by Radiak488417 - June 20, 2025, 11:00:45 PM
Hey, apologies for the wait on this one. We're looking to wrap up the Aquatic Project pretty soon, and we've decided this sheet would take a bit too long to check if we tried to squeeze it in for the update. Please do submit it through the regular submissions process, and we'll get to it as soon as we're able. My apologies for not communicating this ahead of time, we'll try to be more upfront about this in the future. Thanks for your patience and understanding!
#63
Submissions / Re: [NDS] Pokémon Black Versio...
Last post by goldenscruff - June 19, 2025, 08:38:03 PM
Quote from: cashwarrior1 on April 17, 2025, 11:18:40 AMIt feels a little weird to see a singular eighth note with no rests before it in m35. Are you able to make cross-stave beams? If not, I can do it for that entire section.

Its janky to do it in Musescore, and it doesn't import in to Notepad. Here's  what I've done in Musescore, and its only kinda okay, because either way the stems point, they collide with the voice surrounding it.

These were an old attempt
Spoiler
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And what I've tried currently but didn't import You cannot view this attachment.
#64
Submissions / Re: [MUL] Genshin Impact - "An...
Last post by goldenscruff - June 19, 2025, 08:32:48 PM
More Genshin Yay!

m9-14 I'm not hearing the An in the LH, and not hearing the Fn m15-16

m23 I'm not hearing the Fn in the LH. Maybe just DAD?

m27-32 I'm hearing a middle C as well (in LH). I have no idea how they play it. Three hands? Mozart nose tech? Foot?
#65
Submissions / Re: [NDS] Pokémon Black Versio...
Last post by goldenscruff - June 19, 2025, 08:08:57 PM
Quote from: cashwarrior1 on April 17, 2025, 11:18:40 AMNo, I meant b3. It's also up an octave, its the lower harmony of the string part on b3-4. I'm hearing a C on b3 in the RH as well and an Ab below the F-C dyad (Did you forget to add this?) on b4
I added the An to the RH b2. The chromatic rise to Cn on b3 doesn't work with pedal. There is an An b4 in the LH?

Quote from: cashwarrior1 on April 17, 2025, 11:18:40 AMThe arpeggio notes shouldn't be swapped around, that takes away from the original and interrupts the movement this moment is supposed to have. There isn't any melody here, its just chords building up tension to transition into the next section.
I swapped them back. Personally I find the chromatic rising line and the arpeggio equally important. I moved the Gb down the octave as it is somewhat playable there.

Quote from: cashwarrior1 on April 17, 2025, 11:18:40 AMI noticed there's a lot of space at the top of each page, is that a setting you can adjust?
It looks fine in NotePad, when it gets printed then there's extra margins. I don't think I can fix it in NotePad. This might be fine from Finale.

Quote from: cashwarrior1 on April 17, 2025, 11:18:40 AM
  • There are multiple spots like m6 where the ties clash with the dotted notes (check the whole sheet for those).
  • m23 rh - Could you move the tie so its not going through the note on b4?
  • m32 rh - The tie cuts into the notes here too.
And
Quote from: cashwarrior1 on April 17, 2025, 11:18:40 AM
  • m13 rh - That grace note feels a little far from the eighth note if you could bring it a little closer. The slur also could be adjusted so its not as close.
  • m14 lh b3 - There's dotted quarter note with a dot inside a note, that should be moved and line up with the dot of the note below.
Are things I don't think I can do in NotePad

Quote from: cashwarrior1 on April 17, 2025, 11:18:40 AM
  • The dotted half rest in m8 lh can be deleted. In the same measure, the rh trill can be centered over the dotted half note. Also, the decrescendo is a little too close to the barline and note stems.
  • The 4th system is a little too close to the 3rd on the 1st page, that can be moved down a bit.
  • m36 rh - There should be a half rest on b3 for the half note. The eighth rest in the upper layer should be the same as the rest of the measure.
Fixed/improved

Quote from: cashwarrior1 on April 17, 2025, 11:18:40 AM
  • Some of the notes in the 5th system of the 2nd page are quite close to each other, so the entire system could be widened a little.
Is this wide enough? I shrunk the fourth system's height by 0.5sp, which lets Musescore create another system. I've redistributed the measures around with the extra system, primarily reduced the clustering in m51-53 as well.

Quote from: cashwarrior1 on April 17, 2025, 11:18:40 AM
  • m55 - Could you center the ritenuto so its more in the middle?
I centered this vertically.




#66
Home-Made Compositions / Re: Dekkadeci's Compositions
Last post by Dekkadeci - June 19, 2025, 03:55:51 PM
It's my first ragtime piece in more than two years - the Showtime Rag!
#67
Piano Arrangements / QueueDr1zzl3's Arrangements
Last post by QueueDr1zzl3 - June 19, 2025, 01:26:46 PM
Hello everyone! I'm a teacher, composer, orchestrater, arranger, performer and director (mostly with schools and theatrical organizations) and I have been cooking up arrangements of video game tunes since I was a kid in the late 1980s. I recently unearthed a folder full of my old arrangements (most of which are handwritten) and thought it prudent to digitally engrave and share some of them. I was starting to upload them to Musescore, but then a student told me about NinSheetMusic. This website is exactly what I was looking for!

Hopefully as I continue to engrave all these old arrangements, I can contribute to making this website a more or less complete archive of quality piano arrangements of video game tunes. I look forward to contributing to this excellent archive and to getting some feedback on my arrangements. What follows are some of my arrangements that I have engraved and which I did NOT find on this site.

Castlevania III: Dracula's Curse
Anxiety                                     MUSX MUS MIDI PDF      REFERENCE
Block Clear                              MUSX MUS MIDI PDF      REFERENCE
Boss Fight                                MUSX MUS MIDI PDF      REFERENCE
Destiny                                     MUSX MUS MIDI PDF      REFERENCE
Encounter                                 MUSX MUS MIDI PDF      REFERENCE
Epitaph                                     MUSX MUS MIDI PDF      REFERENCE
Nightmare                                 MUSX MUS MIDI PDF      REFERENCE
Overture                                    MUSX MUS MIDI PDF      REFERENCE
Prayer                                       MUSX MUS MIDI PDF      REFERENCE
Pressure                                   MUSX MUS MIDI PDF      REFERENCE
Rising                                       MUSX MUS MIDI PDF      REFERENCE
Stream                                      MUSX MUS MIDI PDF      REFERENCE

Final Fantasy
Cornelia Castle                         MUSX MUS MIDI PDF      REFERENCE
Dungeon                                   MUSX MUS MIDI PDF      REFERENCE
Ending Theme                           MUSX MUS MIDI PDF      REFERENCE
Final Dungeon                           MUSX MUS MIDI PDF      REFERENCE
Gurgu Volcano                           MUSX MUS MIDI PDF     REFERENCE
Opening Theme                         MUSX MUS MIDI PDF    REFERENCE
Jingles and Incidental Music     MUSX MUS MIDI PDF     REFERENCE 1 REFERENCE 2 REFERENCE 3 REFERENCE 4

Kid Icarus
Ending                                        MUSX MUS MIDI PDF       REFERENCE

Star Fox 64
Credits Theme                             MUSX MUS MIDI PDF          REFERENCE
#68
Submission Archive / Re: [NES] Contra - "Jungle" (R...
Last post by QueueDr1zzl3 - June 19, 2025, 11:35:31 AM
Regarding the composer, according to the Video Game Music Preservation Foundation ( https://www.vgmpf.com/Wiki/index.php?title=Contra_(NES)#Music ),  Kazuki Muraoka was the composer. Hidenori Maezawa and Kyouhei Sada ported the music over to the NES. To my mind, it seems like Muraoka was the composer, and Maezawa and Sada were arrangers who took the original composition and sort of "orchestrated" it for the NES hardware.

All that said, it appears that an entry for NES Contra has been added, and all the files that were previously listed under the Arcade category have been migrated there. My arrangement isn't really different from what is already there. I see no need to move further on this one. I think it makes sense to just withdraw this submission.
#69
Submissions / Re: [NES] Fire Emblem: Shadow ...
Last post by Whoppybones - June 18, 2025, 09:16:02 PM
Hey! Worth noting (as far as requests go) that while this song is featured in the SSBB medley, it isn't the entire medley. (Probably only I care about this in relation to requests, lol).

Seems fairly accurate. My thought on the parentheses is that when I see parentheses I think "courtesy accidentals" or, on occasion, "note in both staves". Idk site norms, but my personal preference would probably be to do a small notehead instead, as in my mind that implies more of "optional notes" than the parentheses do.

I also wanted to ask about m17-20. I noticed you opted to leave the harmony out there and just go for the octaves in both hands. I'm assuming that was for simplicity's/playability's sake? And if so, I'm curious to your reasoning behind the octaves instead of the harmony.

Probably I have no other feedback though. Good sheet.
#70
Project Archive / Re: Rubikium's Aquatic Update ...
Last post by cashwarrior1 - June 18, 2025, 10:03:01 AM
The sheet is looking really nice! Just a few things I picked up on.

  • m22 rh b3 - I'm hearing this note as En(3), which would be the same note as the top of the lh here.
  • m47, 52 lh b3 - There should be a restrike here, like in m49.
  • m89, 91 lh - I'm hearing these as B minor chords, so the A should be moved to B.