TWG CXXIII: A Dance of Fire and Ice
Wolves:
1. Arcanine, the Fire Wolf: Every night, can choose one living player to burn permanently and (from N2 on) one living player to paint red for that night only. The painted target is seered red by the Fire Seer that night (even if they are also painted by the Ice Wolf).
2. Ninetales, the Ice Wolf: Every night, can choose one living player to chill permanently and (from N2 on) one living player to paint blue for that night only. The painted target is seered blue by the Ice Seer that night (even if they are also painted by the Fire Wolf).
Players who are either burned or chilled, but not both, have their vote cut in half and are not told that they are burned or chilled. Players who are both burned and chilled die at the end of the night phase. Wolves are affected by these status conditions in the same way as humans.
The wolves are not told each other's identity and have separate wincons, but they may win together if they are the last two players alive.
Humans:
3. Human
4. Human
5. Human
6. Human
7. Human
Special powers:
If both seering roles go to the same player, or if both seering roles go to wolves, then the seer role distribution is rerandomized.
Win conditions:
Host clarifications:
- N1 start.
- Instas are OFF. Lynching is required (no lynch is not an option). Phantoms are in play.
- Real vote totals (e.g. including the halving from burn/chill) will be published following each lynch.
- Cardflips are off.
- First night phase will be 48 hours. Subsequent night phases will be 24 hours; day phases will be 48 hours.
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Players:
1. Oricorio
2. BlackDragonSlayer
3. ThatHiddenCharacter
4.
5.
6.
7.
Wolves:
1. Arcanine, the Fire Wolf: Every night, can choose one living player to burn permanently and (from N2 on) one living player to paint red for that night only. The painted target is seered red by the Fire Seer that night (even if they are also painted by the Ice Wolf).
2. Ninetales, the Ice Wolf: Every night, can choose one living player to chill permanently and (from N2 on) one living player to paint blue for that night only. The painted target is seered blue by the Ice Seer that night (even if they are also painted by the Fire Wolf).
Players who are either burned or chilled, but not both, have their vote cut in half and are not told that they are burned or chilled. Players who are both burned and chilled die at the end of the night phase. Wolves are affected by these status conditions in the same way as humans.
The wolves are not told each other's identity and have separate wincons, but they may win together if they are the last two players alive.
Humans:
3. Human
4. Human
5. Human
6. Human
7. Human
Special powers:
- Sear, the Fire Seer: At the start of the game, a player other than the Fire Wolf is chosen at random to wield the power of the Fire Seer (i.e. the Ice Wolf could also be the Fire Seer). Each night starting from N2, can choose one living player to seer. Seers red players red (even if also painted blue by the Ice Wolf that night) and other players green.
- Icier, the Ice Seer: At the start of the game, a player other than the Ice Wolf is chosen at random to wield the power of the Ice Seer (i.e. the Fire Wolf could also be the Ice Seer). Each night starting from N2, can choose one living player to seer. Seers blue players blue (even if also painted red by the Fire Wolf that night) and other players green.
If both seering roles go to the same player, or if both seering roles go to wolves, then the seer role distribution is rerandomized.
Win conditions:
- The Fire Wolf wins when (a) the Ice Wolf is dead and they have at least 50% of the voting power (or inevitably will by the end of the night), or (b) the Ice Wolf is alive and all humans are dead.
- The Ice Wolf wins when (a) the Fire Wolf is dead and they have at least 50% of the voting power (or inevitably will by the end of the night), or (b) the Fire Wolf is alive and all humans are dead.
- Humans win when both wolves are dead.
Host clarifications:
- N1 start.
- Instas are OFF. Lynching is required (no lynch is not an option). Phantoms are in play.
- Real vote totals (e.g. including the halving from burn/chill) will be published following each lynch.
- Cardflips are off.
- First night phase will be 48 hours. Subsequent night phases will be 24 hours; day phases will be 48 hours.
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Players:
1. Oricorio
2. BlackDragonSlayer
3. ThatHiddenCharacter
4.
5.
6.
7.