NinSheetMusic Forums

Please login or register.

Login with username, password and session length
Advanced search  


See you space cowboy...

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Yug_Guy

Pages: [1] 2 3 ... 120
Piano Arrangements / Re: No More Sheets
« on: April 01, 2023, 08:06:51 PM »

the joke is that im actually making a post on the forums

Submission Center / Re: Replacement Initiative
« on: December 26, 2022, 07:00:02 PM »
Here, I'll save you a click:

GoldenEye 007 [N64]

- The official title for this song (according to khinsider) is "Multiplayer 13".

I actually did a quick check, since I was wary about this claim when I found this tweet by Goldeneye composer Graeme Norgate. Seems this submission, plus all of the not-evilsqueaky arrangements should have their composer info updated.

That being said, their was never an official soundtrack release for Goldeneye 007. While the tweet includes titles to songs provided by Graeme, this isn't exactly "official" the way other soundtrack's titles are. Still, I'd advise not including a track with a number in it, as we don't know where khinsider got that number in the first place. To my knowledge, there is no in-game soundtest, so the number either came from the file names (which is dubious as far as being official goes), or they simply ordered the soundtrack as they saw fit.

...okay, that's the end of my ramble. Back to my hobbit-hole!

Nintendo / Re: Is it just me, or do Gorons look like cookies?
« on: October 31, 2022, 05:26:10 AM »
if gorens came from cookies then wy do cookies still exits?

hylains - 1
aetheits - 0


I was recently snooping around on VGMDB when I came across this album. I was not aware that Pokemon Stadium had ever had its soundtrack released onto a physical CD before.

The issue at hand here is that it appears that the game's Sound Director (Masafumi Kawamura) and at least one of its Sound Programmers (Mitsuhiro Hikino) did actually write and/or arrange some of the games soundtrack. As such, my Pokemon Stadium sheet on-site needs to be updated with this new information. I'm choosing not to include a credit for the other Sound Programmer (Hideaki Shimizu), simply to not take up too much space, but it is possible that they may have contributed to the soundtrack. Until we get a full soundtrack release with credits for all tracks, we may never truly know for sure.

Here are the updated files:

Pokémon Stadium [N64]

I've gone ahead and changed it back to being a held note - I figure if it doesn't ultimately matter, then I'll strive for accuracy to the original piece.

In m14 and m18 you wrote the F in the second voice in the R.H. to play along with the first voice rhythm, but in your transcription (and the original in general) it's just a held note until the A. Is there a particular reason you chose to not write it as such in a different layer?
I just figured it'd be easier to play. If you don't think there would be much of a difference if I used the held note, I can always change it.

  • I remember checking the notes when I watched the video, provided they're the same as in the sheet they should be good. I'll check over it just to be sure once I can find my headphones
I sure hope they're the same, otherwise I have a lot of questions I need to ask myself...

  • While some of your courtesy accidentals are useful, they are inconsistently placed and some seem excessive. Can you go over those?
With all the mode mixture in this piece (I-II-bII-I, etc.), I figured it'd be better if I went a bit over than under.

  • m. 20: Using a double-dotted half note here is unconventional, generally one would write it as an 8th tied to a single-dotted half note (or: a dotted 4th note tied to a half note)
Personally, I like using it. Using ties can make things seems cluttered.

  • The "Piano" instrument label should only be visible in the first system. Also, your URL is missing an s in https.
Fixed. (I just used Finale's defaults, and just changed stuff since that's what I effectively do for all my transcriptions.'s been a while, don't judge me)

  • And lastly, your footer: If the two different years you put are for varying Famicom/NES release dates, I'd choose the earlier one.
I don't remember there having to be only one copyright date? I usually just put all years a given game released for a system. (in this case, Japan & the US in 1990 and Europe in 1991)


I was thinking to myself, "Man, I have a perfectly good transcription that I could easily turn into a piano arrangement" I did.

Feedback / Re: The Great NSM Audit™ 2.0
« on: January 30, 2022, 10:46:06 PM »
This is your resident Yug Guy speaking!

Some of you may not know, but there used to be this running joke around here about my obsession with the Satellaview, mainly because I pushed for it to be added as a console on-site, back when I first joined. While I agree that it was a little silly, I still think that it's a fascinating piece of Nintendo history. Let me give you some background:

The Satellaview wasn't a console of its own, but rather a peripheral made for the Super Famicom, and it remained a Japan exclusive. It connected the console to a satellite service (provided by radio company St.GIGA) and allowed subscribers to access a variety of games, though the games could only be played at certain scheduled points in the day. On the plus side, this gave players the addition of live voice-acting to enjoy with their games, a spectacle that hasn't been replicated since. The BIOS didn't just act as a means of accessing the broadcasts; you could also run around a miniature hub world with your customized avatar and do other things with your spare time, like enter contests or play minigames. Many of the service's selections were just ports of existing SNES games, but it also boasted plenty of interesting exclusives, like a remake of The Legend of Zelda (they called it the "third quest"). Sadly, the service came to an end on June 30th, 2000, rendering the bulky add-ons useless. Still, it was a wildly inventive concept at the time, and served as a predecessor to the Nintendo WFC and the Wii/DS-i Shops we'd see five years down the road.

Feedback / Re: The Great NSM Audit™
« on: January 11, 2022, 02:05:38 AM »
And with that, The Great NSM Audit™ is reborn, made anew...

I want to thank everyone for sticking with it this far, and I want to thank the staff for being receptive to it and transforming it into what it is today. Thank you all!

This has been the final NSM Audit Update™. We hope to see you again once more.

Site News / Staff Update
« on: August 26, 2021, 02:49:11 AM »
The sun rises, the seasons change, and EA puts out the same sports game with no changes from last year’s version. In a similar vein, it is a given that eventually staff for a website will step down for various reasons. Today, it is myself who will be stepping down as NinSheetMusic staff along with a few others. In total, the following staff members will become Staff Emeritus effective today:

  • Yug Guy (Moderator)
  • InsigTurtle (Ghost Updater)
  • Bespinben (Ghost Updater)
  • JDMEK5 (Ghost Updater)
  • Brassman388 (Ghost Updater)

These staff members have all worked hard to get NinSheetMusic to where it is today, so it seems only fair for them to earn a well-deserved retirement, and a spot in the NSM Hall of Fame. We look forward to seeing what you guys do in the future! (and be sure to give us a shout-out if you make it big!)

Speaking personally, I really want to thank the NinSheetMusic community, past and present, for everything you’ve done. You guys have been a source of inspiration, learning, and most of all, an enduring friendship that I’m sure will last for years to come. For that, I am truly grateful.

As of right now, there is nothing to report in terms of any new members joining the staff. Like always, the staff will closely monitor the situation on-site and choose to add any new members should the need arise.

Well, that should be everything. Keep on being awesome, guys!

Pages: [1] 2 3 ... 120

Page created in 0.154 seconds with 22 queries.