NinSheetMusic Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

oh god how did this get here I am not good with computer

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Yug_Guy

Pages: [1] 2 3 ... 119
1
Site News / Staff Update
« on: August 26, 2021, 02:49:11 AM »
The sun rises, the seasons change, and EA puts out the same sports game with no changes from last year’s version. In a similar vein, it is a given that eventually staff for a website will step down for various reasons. Today, it is myself who will be stepping down as NinSheetMusic staff along with a few others. In total, the following staff members will become Staff Emeritus effective today:

  • Yug Guy (Moderator)
  • InsigTurtle (Ghost Updater)
  • Bespinben (Ghost Updater)
  • JDMEK5 (Ghost Updater)
  • Brassman388 (Ghost Updater)

These staff members have all worked hard to get NinSheetMusic to where it is today, so it seems only fair for them to earn a well-deserved retirement, and a spot in the NSM Hall of Fame. We look forward to seeing what you guys do in the future! (and be sure to give us a shout-out if you make it big!)

Speaking personally, I really want to thank the NinSheetMusic community, past and present, for everything you’ve done. You guys have been a source of inspiration, learning, and most of all, an enduring friendship that I’m sure will last for years to come. For that, I am truly grateful.

As of right now, there is nothing to report in terms of any new members joining the staff. Like always, the staff will closely monitor the situation on-site and choose to add any new members should the need arise.

Well, that should be everything. Keep on being awesome, guys!

2
Feedback / Re: The Great NSM Audit™
« on: February 28, 2021, 07:44:27 AM »
Yes, it's nearly 1 in the morning where I am, why do you ask?

Today's update added a total of 45 replacements, 27 of which were taken off of the spreadsheet. In addition, the games Diddy Kong Racing and Super Smash Bros. Melee have been taken off of the spreadsheet entirely.

This has been your NSM Audit Update™. We look forward to seeing you at a reasonable hour.

3
Forum Games / Re: The NSM Guess-That-Melody Quiz!
« on: February 12, 2021, 02:17:44 AM »
Yes, after more than a year of waiting, I shall finally post the answers to this quiz. Be sure to hold your excitement:

#1

"Scrap Brain Zone" from Sonic the Hedgehog (8-bit) [MUL]


0:34-0:51
Youtube

Guessed by: ~
[close]

#2

"J-E-N-O-V-A" from Final Fantasy VII [PS1]


0:59-1:09
Youtube

Guessed by: BlueKirby, Dekkadeci, Jake Luigi, mastersuperfan, Static
[close]

#3

"This Way That" from Mario Party 2 [N64]


0:10-0:17
Youtube

Guessed by: BlueKirby, Jake Luigi
[close]

#4

"Konga Conga Kappa" from Crypt of the Necrodancer [MUL]


0:15-0:23
Youtube

Guessed by: mastersuperfan
[close]

#5

"Pika Cup Battles 1-3" from Pokémon Stadium [N64]


0:14-0:27
Youtube

Guessed by: ~
[close]

#6

"#14 crush" from Splatoon 2: Octo Expansion [SWITCH]


1:00-1:08
Youtube

Guessed by: ~
[close]

#7

"The Long Distance of Murder" from F-Zero X [N64]


0:28-0:39
Youtube

Guessed by: Dekkadeci, Static
[close]

#8

"Time to Make History" from Persona 4 Golden [PSVITA]


0:46-0:55
Youtube

Guessed by: BlueKirby, mastersuperfan
[close]

#9

"After Burner (Climax Mix)" from Bayonetta [MUL]

Also appears in: "After Burner (Melody Version)" from After Burner II [ARCADE]


0:52-1:02
Youtube

Guessed by: ~
[close]

#10

"Pre-Battle Cutscene" from Jojo's Bizarre Adventure: Eyes of Heaven [MUL]


0:00-0:15
Youtube

Guessed by: ~
[close]


THIS GAME'S WINNER IS...

A TIE!!!

Congratulations to BlueKirby and mastersuperfan!!!

[close]

End Results
1. BlueKirby, mastersuperfan (3 points)
2. Dekkadeci, Jake Luigi, Static (2 points)

Guesses by contestant
BlueKirby: 2, 3, 8
Dekkadeci: 2, 7
Jake Luigi: 2, 3
mastersuperfan: 2, 4, 8
Static: 2, 7
[close]

Number of correct guesses per melody
1. 0
2. 5
3. 2
4. 1
5. 0
6. 0
7. 2
8. 2
9. 0
10. 0
[close]
[close]

Thank you to everyone who participated! I know this probably frustrated some people over the last year or so, and for that I apologize. I'll try not to pull a stunt like this again in the future.

4
Forum Games / Re: The NSM Guess-That-Melody Quiz!
« on: February 09, 2021, 02:34:01 AM »
oops, someone posted my melody quiz from a year ago that i never posted answers to in the discord. it would be a shame if people started trying it now...

5

Some context: the OST to FFIII includes the song(s) that play in the cutscene before the final boss battle as part of the battle theme itself. Don't ask me why, cuz I don't know.

6
Submission Archive / Re: [NES] Final Fantasy III - "Battle 2" by Yug Guy
« on: February 06, 2021, 01:45:39 AM »

...I am very quickly running out of sheets which don't take significant effort to clean up for submission...

7
Feedback / Re: The Great NSM Audit™
« on: January 20, 2021, 03:40:45 AM »
thank you for finding the mooon.

...but I wish you hadn't

Today's update added a total of 2 replacements, both of which were taken off of the spreadsheet.

And, hey! Cool stuff is happening behind the scenes regarding Audit stuff! More info to come eventually just give me time dammit


This has been your NSM Audit Update™. We look forward to seeing you next time, Mr. Wickles

8
The dim. is colliding with the barline but that can be fixed after static gives more feedback or something
Fixed.

The only other thing I have really is that your pps in m51-58 are not really centered with the notes like the ps are.
I tried to them a little more centered. If you still have issues with it, we can talk over DM's.

Btw if you want the straight 8th note playback to work, you can split this up into 2 staves (i.e. 2 separate blank staves in the score manager), add a new bracket, then add swing markings only in the LH - but the swing marking must be created as an articulation rather than a tempo mark/alteration. You don't have to do that though, it's kind of a hassle.
Since this arrangement is basically already done, I'm not going to bother.

9
Submission Archive / Re: [GEN] Sonic & Knuckles - "Act 1 Boss" by Yug Guy
« on: January 15, 2021, 01:48:43 AM »
Put the C in parentheses, and do nothing else. The first half of the song is only playable with a ped so the performer could totally play  both notes quickly and use the ped to smooth them out. However, since not every performer can play a 10th, the C should have parentheses so they know which note to prioritize, as the melody line not be obvious to someone who hasn't heard the original song.
Well, I suppose that's a fairly easy solution. Fixed.

10
Fixed.

11
I was taking another look at the arrangement - m45 should look like 43 shouldn't it? It sounds pretty clearly that way to me.
Yes, it should. Fixed.

12
Also yug, your triplet mark is collision with the tempo mark in the PDF
It wasn't just the pdf; everything got shifted to the left when I changed the time signature. Should be fixed now.

I'm not sure I agree with this, particularly since the texture in this track is pretty sparse. Just because it's hard to hear in the final mix doesn't mean the notes just aren't there... There's an argument to be made about how altering some notes can make a piece sound better on piano, but I don't think it makes a difference in this arrangement. It'd be better for it to be accurate, in my opinion.

With that said, I took a listen myself this is what I hear:
- m5 and 9 should have Ebs like mentioned previously
- m26: The Bbs should be Ans
- m44-45 and 49-50 should look just like m4-5 and 8-9 (with Ebs).
To put this thing to bed, I went and isolated the sound channel myself and made the requisite edits. I agree with Static's suggeestions for m5/9 & 44/49. However, the notes in m26 are absolutely Bb, no doubt.

Personally speaking, I aim for accuracy in what's actually being played, and not necessarily what it's perceived as. Sorry Maelstrom; I totally get where you're coming from, but I personally disagree.

There is actually another, much lower bassline that appears starting at m10, but it contains mostly the same notes (just occasionally missing the low Cs).
Not exactly relevant, but this sounds to me more like a resonance of the sample rather than a different voice entirely. (Or, maybe it's the fundamental and the more discernable voice is the resonance? idk im not a musicologist)

13
Submission Archive / Re: [GEN] Sonic & Knuckles - "Act 1 Boss" by Yug Guy
« on: January 08, 2021, 03:11:11 AM »
- Not sure about the playability of RH beat 4 for m2-8. Maybe consider removing one or both of the sixteenth notes at the end? Another updater can weigh in on this too once I'm done checking.
I'll go ahead and take off the last sixteenth note just in case.

- m10/14 RH beat 2 seems very difficult to play, not just because it's a tenth but also because the RH has to go up to the F right after. I would suggest either moving the A an octave up or replacing it with a different note as a substitute.
That's... not as easy to do, since it's the main melody. I don't think it would really work if I moved the A up an octave. But, I'm also at a loss as to what I could do to that arpeggio figure either. Any suggestions?

14
The 2nd major thing is the swing. I don't like the ! in the default expression, but that's up to you. The text you have to indicate straight 8ths feels a bit .. clunky. Other options to explore are notating the LH as triplets (cumbersome), customize a custom smart shape (like AH) and just replace the text with "Straight", remove the hand from the expressions you have and put the first RH one above the staff, or at least remove the L.H. straight later because there are no RH notes to swing ever. The more I think about it the less ideas I have. If you want it as is, that is ok too I guess.
I have what I think is a good solution. Let me know what you think about it.

m53-54/57-58 - I hear the top note of these chords as a D, not a C.
I didn't believe you at first, but I went & checked myself and you are indeed correct. Fixed.

  • I don't really see a reason to raise the chords an octave in m51 and similar.
There's some sort of "quality" change in the instrumentation for that part (along with getting softer). I thought that an octave change might be a somewhat-acceptable substitute since you can't really change the overall tone of a piano beyond dynamics.

15
GoldenEye 007 [N64]
"Opening Theme"MUSMUSXMIDIPDFOriginalNEW!!
"Watch (Pause Screen)"MUSMUSXMIDIPDFOriginalNEW!!

Yeah, old news by now if you've seen the latest update. But, here they are!

Pages: [1] 2 3 ... 119

Page created in 0.162 seconds with 22 queries.