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Topics - Latios212

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Project Archive / Halloween 2k19 Update
« on: October 02, 2019, 12:16:38 AM »
Hi everyone,

It's now October which means it's time to get ready for our yearly Halloween update! Please keep reading if you want to contribute.
  • Post your sheets here to be considered for the update. We will provide feedback here, you'll respond accordingly, and we'll approve and accept. Check back regularly if you submit something!
  • Since this has a strict deadline, we can't guarantee that every sheet submitted here will be included, but we will try our best to get in as many as we can! If it ends up being too much, we will prioritize as best we can and any unfinished sheets can still be submitted through the normal process.
  • There are no strict requirements for what constitutes a "scary" sheet for the update but please try to keep it reasonable - we'll take it on a case by case basis if there are any questions. Generally these will be sheets for tracks that have a creepy sound, game, or track title.
  • We'll need to receive submissions no later than (October 16) in order to leave sufficient time for finishing up.
Aaaand here are the sheets!


List of sheets currently set for the update (ordered by arranger, then by priority; each is linked to the original)

Submitted, pending feedback
Pending arranger response

Sheets that will go through normal submissions at a later time since the arranger is too busy to finish in time


Site News / Update, Saturday 31st of August 2019 (4000 sheets!!)
« on: August 31, 2019, 02:46:33 AM »
Hi everyone! This update marks 4000 sheets on the main site!

NinSheetMusic was founded over 15 years ago - around twelve years ago we reached 1000 sheets, around eight years ago we reached 2000 sheets, and around three years ago we reached 3000. It's incredible how we as a community have been able to continue to produce sheets at such a pace while continuing to raise the quality bar. We wouldn't be where we are without our arrangers and updaters providing a constant stream of quality sheets, along with our coding staff, moderation staff, and NinSheetMusic members making this a place worth sticking around. It's clear the interest in video game piano sheet music is very much thriving, and I very much look forward to what more we will accomplish in the future.

Thanks to everyone who's been a part of the NSM community, past and present, and onwards to 5000! :D


[PS2] Chulip
"Strictness of the Chitama Middle School Teachers" by Nine Lives

[PC] CrossCode
"Battle 1" by Greg

[NES] Final Fantasy
"Main Theme" by Yug Guy

[SNES] Fire Emblem: Mystery of the Emblem
"Under the Flag" by Th3Gavst3r

[GBA] Fire Emblem: The Binding Blade
"Beyond Distant Skies - Roy's Departure" by Maelstrom

[SWITCH] Fire Emblem: Three Houses
"A Guide for the Future" by Latios212
"A Lonely Figure" by Libera
"As Swift as Wind" by Maelstrom
"Fódlan Winds (Rain)" by Libera

[GBA] Golden Sun
"McCoy's Palace" (Replacement) by Onionleaf

[PS2] Kingdom Hearts
"Once Upon a Time" by Th3Gavst3r

[Wii] Kirby's Epic Yarn
"Halberd" by Zeila

[PSVita] Muramasa Rebirth
"Shigematsu Shinzaemon" by Static

[SWITCH] Octopath Traveler
"Battle at Journey's End" by Static & Libera

[GBA] Pokémon Ruby Version & Pokémon Sapphire Version
"Ever Grande City" (Replacement) by Latios212

[3DS] Rhythm Heaven Megamix
"Catchy Tune" by ThatHiddenCharacter

[SNES] Romancing SaGa
"The Conflict" by

[WiiU] Super Mario 3D World
"Footlight Lane" by Radiak488417

[Wii] Super Mario Galaxy
"Observatory Dome" by

[Wii] Super Mario Galaxy 2
"Sweet Mystery Galaxy" by Bloop

[SNES] Super Mario RPG: Legend of the Seven Stars
"Dodo's Coming!!" (Replacement) by ThatHiddenCharacter

[N64] Yoshi's Story
"Games of Happiness" by Bloop

[MUL] Zero Escape: Zero Time Dilemma
"Interminable Dilemma (Final Decision)" by Zeila

Site News / Staff changes! (And happy solstice)
« on: June 21, 2019, 11:51:53 PM »
Hi everyone, I've got some important announcements today :)

First up, Dudeman and KefkaticFanatic will be stepping down as moderators, and Sebastian and Brassman388 will be moving to the Ghost Updater role. Due to recent events in the real world, these staff members aren't able to be quite as active online anymore for the foreseeable future. Please join me in thanking them for their service~ (As a reminder, like other Ghost Updaters, Seb and Brassman still plan on helping out when they can, however often they are able to drop in.)

But it's also time for new staff members! Joining us as moderators are BlackDragonSlayer, E. Gadd Industries, and Yug_Guy. Give them a warm welcome!

Also, happy summer solstice! Be sure to stay sunscreen and wear hydrated! (Or happy winter solstice if you're one of them upside down folks!)

Submission Center / A Notice Regarding Sheet Removal
« on: June 15, 2019, 10:44:22 PM »
Hi everyone,

Recently there has been some confusion regarding sheets being taken down from the main site. This announcement is intended to clear up any confusion regarding what we do about that.

As you may know, only staff members have access to add, edit, or remove sheets from the main site. Sheets will only be removed by the staff in rare situations (such as detected plagiarism, or hosting some outdated duplicate sheets) or if the original arranger requests that they be taken down.

That said, requesting that we take sheets down from the site is strongly discouraged for a couple of reasons:
- It’s not nice to the staff and community who spend their valuable time helping polish sheets for the main site.
- The sudden disappearance of sheets from the main site is a bad user experience for users who are looking to find a sheet that had previously been hosted. Links will be broken and users will be frustrated that they can no longer find something that they had found before.

Keep in mind the intent of the site is not to own anyone’s work, but rather to gather the world’s best collection of quality video game piano sheet music. If you still want your sheet to be removed from the site, however, we will oblige (it is your work, after all).

Although we will not be posting publicly a list of sheets that have been removed from the main site, you’re free to inquire to the whereabouts of any sheet - it’s only fair to provide that information to someone who’s looking.

Let us know if you have any questions!

Site News / Update, Sunday 12th of May 2019
« on: May 12, 2019, 08:59:02 PM »
This update is dedicated to...



(Happy Mother's Day!)

[NES] Castlevania II: Simon's Quest
"Monster Dance" (Replacement) by

[PC] Deltarune
"Don't Forget" by
"Hip Shop" by Yug Guy
"Rude Buster" by mastersuperfan
"THE HOLY" by Yug Guy

[MUL] Final Fantasy XIII
"FINAL FANTASY XIII - The Promise" by Libera

[NDS] Mario & Luigi: Bowser's Inside Story
"Dimble Wood" (Replacement) by Bloop

[SWITCH] Octopath Traveler
"Among Stately Peaks" by Static
"Town Veiled in White" by Static

[GCN] Pokémon Colosseum
"Pyrite Town" (Replacement) by Latios212

[NDS] Pokémon Platinum Version
"Battle Hall (Two Pianos)" by Radiak488417

[3DS] Pokémon X & Pokémon Y
"I'll Go With You" by Latios212

[NDS] Rhythm Heaven
"Rhythm Rally" by Th3Gavst3r

[MUL] Sekiro: Shadows Die Twice
"Divine Dragon" by Libera

[ARCADE] Street Fighter II: The World Warrior
"Guile's Theme (Heavy Damage)" by Renaud Bergeron

[SWITCH] Super Mario Odyssey
"Bonneton (Duet)" by amc

[Wii] Super Smash Bros. Brawl
"Victory! (Ice Climbers)" by amc

[Wii] The Legend of Zelda: Skyward Sword
"Fi's Gratitude" by Bloop

[PC] The Stanley Parable
"Following Stanley" by Th3Gavst3r

[PC] Touhou 5: Mystic Square
"The Grimoire of Alice" by Maelstrom

[GCN] Wario World
"Kobito (Unused)" by Nine Lives

[SNES] Wario's Woods
"Versus" by Nine Lives

Guide Submissions / Text alignment and page margins
« on: April 25, 2019, 02:50:15 AM »
Lately I've seen a lot of submissions with text boxes and margins all over the place. To keep things consistent, just follow these two easy steps!

1 - Set page margins
Select the Page Layout Tool, right click a page, and choose Edit Margins. Make sure "All pages" is checked, and provide some reasonable values. The left margin should be a bit bigger to allow room for the staff braces (and perhaps hole punching). The numbers in the picture are the ones I use and recommend, though other people may have different preferences. Just make sure they're consistent.

2 - Set text box alignment and margins
Select the Text Tool, right click a text box, and choose Edit Frame Attributes. For header and footer text all the H and V numbers in this menu should be zero. Set the horizontal and vertical alignment options as necessary. The above image is for page numbers; for header and footer text you will want Center for Horizontal and Top (Header) / Bottom (Footer) for Vertical. You can also set the alignment options using these shortcuts (you will also want to use this to right-align the composer and arranger text, and center the subtitle text) -

And that's it! Now all your text boxes should be snugly within the page margins, tangent to them, and the staff braces poking out the left side but with still enough room from the edge of the page.

Site News / New art for the main site?
« on: March 13, 2019, 03:46:03 AM »
Hi everyone!

Lately a few people have expressed interest in creating new art for the main site. As the current banner is nearly 9 years old (over half the age of the site itself!) it's a good time for a visual refresh. We're going to need a new banner, as well as a logo (currently we're just using the banner image as the logo as well in multiple places).

So if you're interested please let me know here in this topic or message me privately! The details of technical specifications as well as any other requirements will be sorted out soon; we're just trying to gauge interest and give everyone a heads up for now. There's no guarantee we will be using anyone's particular artwork, but we will be open to submissions.


Site News / Ghost Updaters
« on: February 19, 2019, 03:14:12 AM »
Introducing a new role: Ghost Updaters!


No, I didn't kill them. Recently a couple of staff members have messaged me that their lives have gotten too busy as of late to really keep up with the site as much as they've wanted to. We've made the decision to assign the Ghost Updater role to Bespinben, JDMEK5, and InsigTurtle. Unlike other staff members who have stepped down from their staff responsibilities with the status of Staff Emeritus, these role changes reflect not a lack of desire to do further work on the site, but a lack of time to commit. All three have made clear their desire to continue contributing despite current conditions. So moving forward, staff members with this role are still free to perform staff duties when their schedules allow, but you may not see them around very much. This role was created to better clarify that expectation to everyone. (It also comes with a cool new badge.)

Periodically we'll review our staff and make role changes as appropriate to reflect our current status. Please join me in thanking our wonderful updating staff for their past and continued service!

Guide Submissions / Cross-staffing in Finale
« on: January 04, 2019, 05:15:47 AM »
Cross-staffing in Finale  by Latios212

This is a technical guide to cross-staffing notes in full Finale. It will go over how to make the program cross-staff notes, but not advise on when you should do so or provide good notational practices when doing so (we can write those up somewhere else if needed).

I'm using Finale 2014, but the same tools should be available in other versions (not Notepad), though the buttons may look a bit different or be located in different places.

First, write out the notes you want on a single staff. Then, find the Note Mover tool and select the Cross Staff option.

Then, click on the staff that has the notes and drag the boxes for the noteheads you want to move to the staff you want to move them to. You can click and drag to select multiple noteheads instead of moving each individually.

Depending on what you're writing, that may be all you need to do if you want to leave the beams untouched.

You may want the beams to go in between the staves, though. In this case, find the Reverse Stem tool and select the appropriate boxes for notes that need to be reverse stemmed. (Note: these next couple of steps may take a little bit of playing around with.)

Next, find the Stem Direction tool and point the first note in each group up or down as desired. (You can also press L while in the Simple Entry Tool.)

Lastly, you may need to adjust the beam angle of the tool using nothing other than the Beam Angle tool! Use the left box for each beam to adjust the starting position of the beam and the right box to adjust the right endpoint relative to the left.

There are a lot of different ways you may want to cross-staff notes that don't match the simple example I provided above. But toying around with the few tools I mentioned above should get Finale to do pretty much whatever you need it to.

Guide Submissions / Basic rhythm grouping in 4/4
« on: January 04, 2019, 03:32:09 AM »
Basic rhythm grouping in 4/4  by Latios212

This is a (non-exhaustive) guide to writing out basic rhythms in 4/4. Of course there are always exceptions and complications, but here's what you need to get started!

Notating rhythms is more than just having all your note durations correct. When grouped improperly, they can be difficult to read.

The sheet should expose the underlying beat so that the performer can follow along with the beat. To do this, you can break up notes that pass through important beats by breaking them up into tied notes.

Unless the rhythm is very simple, expose beat 3.

If a note duration shorter than a half note (like a quarter note or dotted quarter note) passes through the middle of the measure, split it up. If you have notes tied, divide them up where the measure hits beat 3. Here's an example:

Note how the left hand uses an eighth note tied to a quarter note instead of using a dotted quarter note. That way the quarter note falls on beat 3. For the right hand of the second measure, the dyad is split into a half note tied to an eighth note so that the eighth note falls on beat 3. Doing this will allow the performer to easily see where beat 3, the middle of the measure, lies and will make the music easier to count along with. Here's what I mean:

If you have sixteenth notes, expose the other beats.

More intricate rhythms are more difficult to follow along with and you can help the performer by splitting up notes that pass through beats 2 and 4 as well. Here's an example:


Note how it's easy to see all four beats in the left hand because they are grouped separately. And in the right hand, the quarter note is tied to a sixteenth note that falls on beat 4.

I haven't mentioned rests at all yet, but the same basic principles apply when you have them - show the beat when needed.

That's pretty much it! If anything's unclear, feel free to ask!

Site News / Introducing Help Guides!
« on: January 04, 2019, 03:30:27 AM »
Hello everyone,

Something new for today! Introducing Help Guides!

We often have members both new and old asking questions and looking for help - often seeking the same answers that aren't well documented anywhere around here. It's easy for longtime members to forget where they've seen a helpful explanatory post before, or for new members to not know where to find the answer to a question that has been answered in the past.

The plan is to add a section of resources to NSM to give users something to refer to. Help with rhythm grouping? How to find the key signature of a piece? Need to cross-staff notes in Finale? These guides will be written by our members, for our members, to fit our unique needs as a video game sheet music community.

Come check it out!

Help Guides / Guide Request Thread
« on: January 04, 2019, 03:28:25 AM »
Think a guide for a specific topic you're thinking of would be helpful for everyone, but don't know enough to write it yourself? Request it here!

Help Guides / About Help Guides
« on: January 04, 2019, 03:27:36 AM »
A Help Guide is a guide written by one of our forum members that... helps. One could view this new system as an evolution of the outdated NSM Resources. These guides will be written by our members, for our members, to fit our unique needs as a video game sheet music community.

Here's how the process will work!

Write up your guide and post it as a topic here. The original post will serve as the guide. (If you have something written up somewhere else on the forums, you can repost it in a new topic here or ask us to move it.) Members will comment on the topic, giving feedback to improve the guide, and we'll work together to edit it to be correct, clear, and concise. After your guide is approved by two updaters, we'll move it up to the main Help Guides board with the other accepted guides.

The topics will always be open to comments, with the guide in the original post editable by the writer and staff. This way, people can still provide feedback if something was missed, or ask questions if they're confused (so they can get an answer and also help improve the clarity of the guide if it isn't easily understood!).

If needed, later on we will create different sub-boards as categories for our guides (music theory, Finale help, arranging tips and tricks, etc).

Any questions, ask away here!

Music / Arrangement Highlights of 2018
« on: December 15, 2018, 06:13:40 PM »
From here

Now that 2018 is coming to an end, what are the arrangements you've made this year that you're most proud of? :P

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