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Submissions / Re: [NES] Shadowgate - "Hall of Mirrors" by Atcero
« on: Today at 02:19:48 AM »
Cool! Though... the margins still look the same to me?
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Hopefully got all the accidentals highlighting their actual key sig, I figured it was best to leave it with no key sig since it changes key every measure essentially.Yep, I think these all look fine. One small thing for consideration though - I would recommend getting rid of the courtesy natural in measure 3. Given the accidentals change every couple of measures and there's no key signature, the sheet already kind of forces the performer to do a mental reset of accidentals across barlines. As such, I don't think there would be a risk of the B natural being misread, and it'd look cleaner without the parenthesized natural. That's my two cents from dealing with other sheets in the past with unstable tonal centers.
I'm not entirely sure how to do the tremolos in measure 29 and 31 since they're so short. I tried using the tremolo tool but it looked confusing. Suggestions are appreciatedDo you mean the first half of the measure? If so, I think what you have is a fine piano-friendly approximation. I did notice however that the G's at the end of those two measures sound like two 16th notes instead of one 8th note.
- Sora Ltd. should be in the credits. Also, this might be really small, but I think this could either be listed as Motoi Sakuraba and Yasunori Mitsuda, or Composed by Motoi Sakruaba, arranged by Yasunori Mitsuda. Basing off the vgmdb credit listing this track as arranged by Yasunori Mitsuda.
oh i didn't know that(though i might've chosen not to credit the arrangers when i first made these sheets, i dunno)
- Capitalize the "a" in "Arranged By"I'd need to double check if we have specific instructions for this, but what I recall our other sheets don't use a comma between the composer and arranger information. The text should also specify that the *piano* arrangement is yours and parallel the phrasing of the above part. So either "Composed by X / Arranged by Y / Arranged for piano by Z" or "Composition by X / Arrangement by Y / Piano arrangement by Z". Feel free to correct me if I'm remembering wrong though based on our other sheets on site.
For m23, it was because of how having it fill in made it the sheet more complex for very little. In order to have the RH fill the rest, I would have to tie four notes across beat 4. To me, this looks super and unnecessarily complex for only adding an eighth note of duration, which is going to be covered by the pedal anyway. This, and then you end up with the tetrad beamed with a single note, which is fine, but it looks off to me yet again (and splitting the beam is not appropriate here). In short, it just looks nicer, especially compared to the surrounding systems and measures, and I don't think an extra eighth note of duration is worth it. I still stand by this, so I didn't change this one.
Fair point! One solution I thought of is using a double-dotted note instead of a dotted one here to hide the rest without ties, but I'm not a particular fan of double dotted notes so you can decide what you think is bestOne option to consider as a "middle ground" of sorts is tying the half to a dotted quarter:
I changed it aside from putting 4 measures in system 3 on page 2 so that the new section would start fresh, although I'm not sure if I should move the "*melody" text to the 3rd system or leave it as is. And sorry for the long wait myself!No worries, things happen! Yes, I think it would make the most sense to place the melody text direction where the melody first begins on the lower staff - it looks a bit confusing right now in m. 9 before looking ahead to m. 10.
My understanding is that they titled it "Unknown Theme 4" because that's what the Niko's 8BitStereo upload calls it in the description. The Cutting Room Floor's article suggests that this music is in the game. Multiple sources point to this track having a specific purpose, so preference or not, "Victory Theme" or "Stage Clear" would be the only acceptable names for it.I agree with Levi, the more specific title seems fully warranted here.
Please, updaters, I beg of you, out of respect for the uncredited composers, do not label this arrangement as an "unknown theme".
I implemented everything, except the Db and Eb on the chords in m7 and m8, as I personally couldn't hear them.I'm quite certain I hear the latter two chords in m. 7 as this, specifically differing from the other instances of the melody - namely the Eb on beat 4 does not actually seem to be there:
There's got to be some way to make them not so ludicrously large... but that aside yes I do think the wavy line fits better than a straight one. However, have you considered writing out an explicit suggestion with a cross-staff arpeggio? The wavy arrow at least to me seems to imply that you roll the LH and RH chords simultaneously, and even with the text note it doesn't seem super clear to me that it's supposed to sound something like a wave up and down from the low to the high to the low notes. Maybe others find it clearer, though.
I originally had it as a written out arpeggio, but I noticed while playing that I played it a bit more freely and felt that spelling it out takes away from the effect. It's also not supposed to be one wave, but multiple waves depending on what fits in the time. I could rephrase the performance note to something like "freely and repeatedly arpeggiate chords up and down [or maybe even "up, then down"] through both hands.", if that makes it clearer?Yes, I think something like that makes it much clearer! That sounds good to me
One other thought as I peruse - the transition to the "All Terminals Active" variant. I don't remember how prominent this is in the original game, but in the video it's pretty apparent that the tempo stays the same but it's the meter that changes to give the piece a sense of urgency. I think it's equivalent to (dotted 8th = quarter) from the previous variant. It might not be that important to convey to the performer but I thought I'd just point that out because it feels deliberate to me and at a surface level the last few measures look really bland
I checked a gameplay video (at 8:46) where the music stops before starting the All Terminals Active version, so it's not really supposed to smoothly go over, though it's interesting it has that exact meter change. As for the blandness, I noticed that too and considered replacing the current voice with one of the other background voices that I didn't include in the One Terminal Active part, but none of them were really in the foreground enough compared to the strings, which made the arrangement sound less like the original. Though now that I look at it again, if I forego the staccatoness of the chords, remove the first chord, and have the L.H. play the others, I could have the R.H. play that 16th note synth voice, do you think that might work?I'd honestly prefer it as is because the 16th line isn't very prominent and using pedal would prevent the staccato chords from being emphasized as such. Up to you, though!
If possible I think the arrowheads on the arpeggiate thingies would be better a little smaller, and perhaps leaving more (horizontal) space between them and the preceding notes would be good
Yeah I would've liked them smaller too, but the other options were even bigger and too small to be noticeable. For some reason Finale doesn't have a reasonably sized arrowhead for these custom lines. I checked if I could do something with articulations, but the arrowheads in there aren't that useful either. I could use straight lines instead of these wavy ones, however, as the smaller arrowhead does become more noticeable then, though I preferred having something related to the normal wavy line. I edited the placements of the current wavy ones a bit, but lmk if these straight ones would look better ^^
I prefer that too, leaving them as is it isThere's got to be some way to make them not so ludicrously large... but that aside yes I do think the wavy line fits better than a straight one. However, have you considered writing out an explicit suggestion with a cross-staff arpeggio? The wavy arrow at least to me seems to imply that you roll the LH and RH chords simultaneously, and even with the text note it doesn't seem super clear to me that it's supposed to sound something like a wave up and down from the low to the high to the low notes. Maybe others find it clearer, though.
All Terminals ActiveOne other thought as I peruse - the transition to the "All Terminals Active" variant. I don't remember how prominent this is in the original game, but in the video it's pretty apparent that the tempo stays the same but it's the meter that changes to give the piece a sense of urgency. I think it's equivalent to (dotted 8th = quarter) from the previous variant. It might not be that important to convey to the performer but I thought I'd just point that out because it feels deliberate to me and at a surface level the last few measures look really bland
this exists
Yeah I noticed those too when re-arranging this piece, I initially thought it'd be hard to play (it still is but less than I thought), but I do like how it gives a bit more chaotic momentum in the R.H., especially in m1 when the L.H. is also playing 8ths. I went with G's instead of D's in m2 though: they're D-G dyads in the original, but also adding the D's will be a bit overkill for the R.H. speed.Yep, G's look good in the second measure there!
Interesting! I think I mostly tended to follow the (tin?) flute player, because that voice is screechy enough to feel like the foreground. It doesn't really follow the other voices that well though, and I think I do hear the F# in there, so I'll go with that ^^Cool! Did you check m. 6 beat 4.75 and similar as well?
Libera mentioned that the bass notes in this Wii version during that part were E's too, but the guitar just continues strumming the G major chord (I left the bass as G, because the E just didn't sound right). I wonder if they meant it to be in E minor but forgot to change the guitar?Ah, interesting. In any case, definitely agree that playing a G chord sounds right in these places.
NEW! | Quiet Wind | [MUS] [MIDI] [PDF] [Original] |
NEW! | Dusk in Mondstadt (Duet) | [MUS] [MIDI] [PDF] [Original] | ||||
NEW! | Relaxation in Liyue | [MUS] [MIDI] [PDF] [Original] | ||||
NEW! | Eternity in a Moment (Duet) | [MUS] [MIDI] [PDF] [Original] |
As I was double-checking credits I noticed there's two common translations for this song's title: "The Sun-Gathering Village" and "Village Bathed In Light". I'm not sure which one to choose, and putting both of them is a bit of a mouthful (but doable if that's the best solution). So a second opinion on that would be appreciated.Do you have any links to OST information? Also, do other titles in the series follow certain naming conventions for their music?